Lakeview Valley
The Elevator Pitch:
It’s like “8-bit Horror Groundhog Day: The Game.”
Only, it’s really more like “Groundhog Week”, and you’ve traded the meteorology for murder.
The Meat & Potatoes (& Amy’s Cookies):
I absolutely LOVED Lakeview Cabin Collection, so when I found out that the sole developer of LVC, Roope Tamminen, had just recently released his latest game, I couldn’t wait to give it a try.
It quickly and effortlessly surpassed my already-rather-lofty expectations…
-There is a staggering amount of content in this game.
– Real player with 58.5 hrs in game
Read More: Best Survival Horror Tactical RPG Games.
Lakeview Valley is a refreshing take on the genre of Small Town RPG games that I have thorougly been enjoying. After playing more than 45 hours of it I haven’t even brushed the surface of what this game offers and am still getting a handle on what I’m doing.
You play some guy who moved to a new town where nothing is as it seems and you can choose to be whatever you want. I think this game is amazing and I can’t believe I didn’t pick it up from day one.
Want to be a normal guy living a normal life and get to know people and be helpful in your community while remodeling your home? Do it!
– Real player with 51.8 hrs in game
Outbreak: The Nightmare Chronicles
To describe this game, it is a tribute to survival horror games of old and plays similar to them, so just a bit of warning as to what you’re getting into. Having grown up with these types of games, I enjoyed the experience and would recommend this to others. As of my writing this, only the first episode has been released, so the review will cover that.
First, we need to talk about the camera. We have fixed camera angles that will move from one location to the next as you reach the edge of the screen, somewhat obscuring the room by giving you limited view, similar to older Resident Evil games before they went over-the-shoulder action. However, with the exception of only a couple rooms, the angles are very well placed to give you information about the room while not completely hiding an enemy within it. If you look around upon entering a room, there will be clues as to what lies in wait for you, so be aware that if you are the type of person who just rushes into everything, you may get worked over.
– Real player with 10.6 hrs in game
Read More: Best Survival Horror Unforgiving Games.
Outbreak: The Nightmare Chronicles is a pretty direct sequel to Outbreak: New Nightmare, which is a primarily multiplayer based game. Lydia - a character from said game - is the only playable character in Chronicles. Unlike the jump from Outbreak to Outbreak: New Nightmare, Chronicles is on the same general engine and plays out pretty much the same. So, if you enjoyed New Nightmare, chances are you’ll definitely enjoy this game, as it’s essentially a single player version of the multiplayer title.
– Real player with 4.5 hrs in game
Rogue Randy
First of all, as a player, I think the distribution of maps is OK. The beginning of the story can also arouse the curiosity of players. But I don’t really like combat systems. I don’t know the attack mechanism of different enemies, and the torch will fall down when rolling, increasing the difficulty. In the dark, it is difficult for players to see the enemy. These different enemies will come together to find the player. I don’t think this is very good. If you want to go to each area and meet a certain type of enemy, I think it’s good. Only after the cooling down of ordinary attack is completed, can we use the attack distance of player range. When you open the item bar, you need to click the mouse to use the item. Moreover, the map of land is diverse, but if many of the same room pattern will make players feel tired, and I think the key guidance is not clear. I don’t know which door the key should open. That’s how I feel about the game
– Real player with 0.7 hrs in game
Read More: Best Survival Horror Roguelike Games.
The Dream of Shadowlands Episode 2
CONTENT WARNINGS: Body horror, violence, scary imagery, blood, strong language
The Dream of Shadowlands Episode 2: The Corpse of the Labyrinth
After narrowly escaping their previous surroundings, Rina and Jyl find an abandoned temple to Yurenica. The lingering remains of a demon society hide a twisted maze and the history that its inhabitants left behind. Uncovering a wealth of Shadowlands theology and the frightening creatures that have since overtaken the premises, Rina begins to better understand her circumstances. But as the stakes are risen and new challenges are presented, how will the motivations of those around her change?
“The Dream of Shadowlands” is a top-down RPG series inspired by the RPGMaker horror niche. It features art assets that were drawn traditionally with ink and paper, and a retro style based on 90’s anime.
This is the second episode in a series planned to run for 5 episodes. To keep track of episodes and receive email alerts about new releases, please check out the official website for the series.
DEFAULT KEYBOARD CONTROLS (Can be remapped in settings)
WASD - Move, Toggle Menu Items
I - Select, Interact
J - Block
K - Attack
L - Item
Shift - Dash
Esc - Pause
F - Toggle Fullscreen
Enter - Skip Dialogue
Gamepad Controls (Cannot Be Remapped)
UNDYING
I seriously enjoyed the game. I feel like with updates, it got a little easier because zombies would never spawn around the map. I am kind of tilted that it cuts off around day 30 something, and tells you thanks for playing. I felt like this was a huge issue for me. I think the game is very time consuming, and the infection rates are a little intense, and I found some bugs where you would suddenly be sick, and dying.
I am very unhappy with the fact I cannot continue my play through, and have to experience it all over again and again just to get that itch of the game. I honestly hope they incorporate a regular mode, or a dlc where you play as the son. constantly worrying about being infected is a little rough, I am very unhappy that I cannot continue my play through!
– Real player with 41.8 hrs in game
The story is fascinating and I like the twist in the zombie survival genre about “What life is like after being bitten?” I absolutely love it.
There are however a few things that need to be balanced such as food and water supplies. It makes the game much harder than it needs to be and to perhaps add more resources to at least upgrade workbenches so that the player can achieve self-sufficiency.
Also maybe add a few quality of life upgrades such as the ability to delete old save files, for example.
– Real player with 15.0 hrs in game
Wanted in Hell
Wanted in Hell™
Rumors of a hellish creature terrorizing the frontier have spread to every saloon West of the Mississippi. Grab a gun and saddle to join the hunt or become the beast for a wild west monster hunt game like no other.
Wanted in Hell™ is developed in Unreal Engine 4 and currently in pre-alpha testing.
Features
Multiple Play Styles
Turn in monster heads for bounties as a Hunter.
Haunt the lands and attempt to return to the land of the living as a Ghost.
Terrorize hunters and slay innocents as a Monster.
Randomized Environment
Every match you play of Wanted in Hell™ is different. In addition to randomized loot found in most battle royale games, entire buildings and environment areas are randomized. You will ride into the hunt aboard a steam engine train with randomized train tracks and disembark at the Terminus; a 4x4KM map that has four distinct biomes including desert, snow, canyon, and forest as dusk turn to night. Be prepared for every match to be just different enough to keep you on your toes.
Wild West Gunplay
Wield the legendary weapons of the wild west to face off against player-controlled hunters and monsters. These old gunpowder weapons have limited ammo and there’s no automatic fire. You will need to carefully time your shots to outplay your enemies with simulated physics projectiles that can ricochet off metal and penetrate wood. Ride to victory on over 30 breeds of horses with unique appearances and statistics in skill based mounted combat.
In Match Leveling System
Fortune favors the bold and hiding won’t help you. As a Hunter, you start at level 0 in every match. Reap the rewards of a stone cold killer by improving your stats and unlocking unique abilities to stand toe-to-toe with the monster and live to tell the tale.
Character Customization
The hunt has attracted folk from all walks of life. Stand out from the rest by customizing your Hunter with over one million face, body, and hair combinations. Dress to tell your story with a modular clothing and dye system featuring signature styles of the old west including lawmen, outlaws, cavalry, native American, and more.
Antarctica 88
Nice small game.
It is no more no less than a short russian FPS based on The Thing,
I found some bugs, and the game itself has nothing you will not find in any of the 100 FPS horror games out there.
With the exception of the most important, a clear idea, care and effort to deliver an honestly good game.
Besides polishing, the only thing I dislike about the game, and an my advice to the devs: Is better no not have voice acting than having a terrible one. Subtitles would have been more than good enough. Or in other words, dont add anything to the game unless you can do ir well.
– Real player with 2.3 hrs in game
Clearly inspired by someone who watched “The Thing”. This game kind of feels that way.
I mean for an indie and low budget game it delivers just enough to warrant the price tag. Because you will not be playing this game for like 10+ hours(unless you play at highest difficulity).
Some puzzles(mostly item fetching) , combined with combat(that can be avoided if you are a bit smart) are dominating the game. I was a bit less happy about the cave maps but that’s because of the combat.
Overall, I think the dev(s) did a good job on this one. So this game is recommended.
– Real player with 2.1 hrs in game
Dead Era
Dead Era is a post-apocalyptic multiplayer zombie action RPG. Kill zombies, loot unique items with powerful upgrades, and explore the dead world with your friends.
Join the Discord!
Surprise Party!
oh my gosh idk where to start. its creepy and funny and weird and I just freaking LOVE IIITTTTT I HIGHLY recommend this game.
– Real player with 17.5 hrs in game
Was only able to suffer through a little over an hour of this. It’s got some good things going for it. I think the music is great and does most of the work to establish the atmosphere where the environments fails to. I think the uncommon enemy designs were solid, one of which being creepy and intriguing enough to get me to push through the vent section. Character designs aren’t dull and most have their own personalities right out the gate
The writing is…eh. The kids' dialogue was good, the adults' nothing special, and the villains often stumbled into vocabulary and phrasing right out of a creepypasta. A lot of clunky, over-establishing plot details without any grounding e.g. “mwahaha we’re going to do X to you” monologuing without any suggestion of expressing motive. It creates narrative dissonance as it’s unable to ingratiate itself with the narrative before their entrance
– Real player with 1.3 hrs in game
Amborettio
Amborettio is an interesting game with a unique story behind it. I was impressed with the details in the backstory and I enjoyed collecting materials to build the required tools for the game. For the price, I would recommend this game to everybody who is interested. The solo developer has completed impressive work with this game at a fair price. I look forward to seeing the future games that this developer publishes.
– Real player with 0.5 hrs in game