Colony Survival
With almost 500 hours, I now feel I can give an honest review of this game. This IS my first review, hence why I see so much potential in this game because i normally don’t do reviews. Also, 1/3 of these hours are from me being afk in game while working on additional content for the game and my server, so keep that in mind. (This will be updated in the future if nessecary)
Here are some of the conerns I’ve seen from potential players of this game:
1. It’s expensive
- Keep in mind, this is an early access game. To continue development on a game, you need funding, funding that will overall improve the quality of this game and allow the developers to potentially get better gear for developing the game, hiring more staff to work on it, and allow them to live off of funds so they can put more time on the game.
– Real player with 794.2 hrs in game
Read More: Best Survival Base Building Games.
I first got this game for my son, who enjoys Minecraft and similar building games. I got a copy for myself to play with him. Turns out I liked it more than him. My main beef with Minecraft was that I didn’t feel like I had a purpose. Ok, I’ve gathered a zillion chests full of various resources and built a cool house to store them in. I don’t find the combat in Minecraft enjoyable after playing too many MMORPG’s with quality pvp and pve so now what? With Colony Survival, I have found that purpose. I have endless zombies to plan how to slaughter to defend my city!
– Real player with 505.9 hrs in game
Judgment: Apocalypse Survival Simulation
This is probably the game I played the longest while still being unsure if it is actually good. And I didn’t even finish it.
Story
J:A.S.S is a base-building survival simulation as the name suggests. There was a zombie demon apocalypse, you and a few others have survived the initial carnage but now you have to ensure your longterm survival. Maybe you can even find out what happened and if you can fix it!
Gameplay
Gameplay is divided between classic base building - farm food and resources, craft advanced materials, provide everything for your group of survivors, build defenses - and combat, which is itself divided between defending your camp and exploring different locations for materials and for clues about what happened to cause all of this.
– Real player with 176.5 hrs in game
Read More: Best Survival Base Building Games.
TL/DR: Judgement simulator mixes Xcom’s unforgiving struggle for survival while capturing alot of the base-building and character nuance of rimworld. It’s intense and wild at first, but eventually becomes dull by not maintaining the level of challenge. Unforgiving, and not for the faint of heart.
I’m reserving judgement on this one for now (no pun intended). It’s a good skeleton of a game, but missing content in terms of story missions, and weak variety of enemies and gear. Awesome vision, but only good (read: above average, but not great) implementation. Sometimes I think I’m harder on good games with untapped potential, than on bad games; I may be leaning that way on this one. They say a full release is coming in the next few months with new enemies and story missions, along with a price increase, so I’ll probably have to re-evaluate this review after I see what it looks like.
– Real player with 122.1 hrs in game
The Bonfire 2: Uncharted Shores
This game is a 5/10. Medicore gameplay and Poorly designed user interface.
The game basically plays like one of those mobile or browser games that disguises itself as a village building game with buildings being all on rails and fixed. It gives you freedom to place your buildings anywhere but like those mobile games that have “fixed slots” for X buildings only you will realize there isn’t much strategy here. Ever play those mobile games that start off forcing you to click here build this mission with this X quest completes and it gives you rewards. It hand holds you through the various buildings.
– Real player with 53.0 hrs in game
Read More: Best Survival Resource Management Games.
I played the first game, “The Bonfire: Forsaken Lands”, and I loved it, I was expecting this game to be a follow up of it, something to carry on the story, expand the world and add to the characters backgrounds. However, this game does not do that, it’s more or less the same but changed game mechanics, plus, you’re no longer present in the story. The game feels incomplete, even though it says it has updates yet to give, I bought a game and I expect the game to be complete, sorry for sounding harsh, I really wanted to look at this game like I did with the first, but I cannot see this to be as good as the first.
– Real player with 11.5 hrs in game
After the Collapse
I have been playing this game for just over a week, and have already put in 40+ hours. I believe that Anarkis Gaming has got a great game her, and they continue to improve it as it is still Early Access. I have always been a fan of Base Building games, and the “Post Apocalypse” part of the genre is fun for sure! My first few times playing I didn’t last more than a day or 2 as I was still learning how to balance workload of the survivors. I will say that the best way to do things is small pieces at a time. Do not build multiple rooms/buildings/items at once as your survivors will be overwhelmed and not be able to complete anything. Overall, I love this game so far, and hope they continue to build on the great base they already have. I’ll finish my review with Pros and Cons.
– Real player with 188.8 hrs in game
An innovative base builder with people and expeditionary management. This review is based on Early Access 0.8.3 and for me it plays like a fairly smooth beta, rather than an Alpha build. Quite stable, with no real issues now, and quite a reasonable amount of content to play with.
The developers are quite active and responsive, critical for any EA title. I have no concerns about this one getting to full release which I can’t say about all my EA games unfortunately. There is already several game modes and scenarios which makes great for replay value. The GUI was easy to adopt, and the variety of options for creating games I was very pleased with. There’s a lot of things you can adjust to your liking, and that level of customisation at this point is outstanding,
– Real player with 110.8 hrs in game
First Feudal
The game is cool but it has alot of polishing and quality of life improvements to go.
-Your dudes just seem to quit hunting and cooking despite the avaliable resources and tools. you’re just strolling along and suddenly you have no food. You got the tools. the animals, no food, your dude’s just standing around. there’s no explanation. I’ve been having to manually do all the hunting.
-Need to have more options for work. some dudes I strictly want doing things, once those positions are filled I just want to place orders, I don’t care who does it.
– Real player with 112.4 hrs in game
I’ve been playing this game non-stop for a while so i can make a review, so here it is.
Things i like:
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Has a great sound track
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Has a great art style
In general its a fun game to play, not just to pass the the time, its a game where you can put a lot of hours into and still have a lot to do.The AI is great, i haven’t experienced many bugs with them besides a couple of times which ill mention later. Its a very re-playable game, with every new world being unique from the last, which makes you rethink strategies to survive on that map.
– Real player with 94.5 hrs in game
Magnery Reign
Magnery Reign gives you the opportunity to feel like a city manager, and subsequently create your own country. This is not an easy task, because it will not be a calm walk in the park: bandits, soldiers of other countries and even enemy robots will prevent you from calmly going about your business.
At first, you will have a small village at the end of the world, which is part of one of the countries, few people and nothing at all resources.
However, even such a small and poor settlement will still try to rob the bandits greedy for profit.
You will need to show strategic thinking and not only create a variety of weapons for your people, but also build defensive structures or even send armored vehicles, under the control of your fighters, to strengthen the bandits and the capitals of countries that imagine themselves to be the kings of this world.
When your settlement gets the right to be called a city, then political games will be added to the problems that were before, because your settlement is not the only one on the map. Someone wants to trade with you, and someone wants to get your wealth by force.
Therefore, it will be vital not only to strengthen defensive positions, but also to develop relations with countries and other settlements.
By developing further, gaining experience and strengthening your position in the political arena, you will be able to declare your independence and become the head of your own country.
You will be able not only to reach a new level of relations with other countries, but also to a new level of destruction, because now you have access to the resources of not only your city and its regions, but also the resources of your entire country.
And how you dispose of them depends only on you!
Oxygen Not Included
I have been playing this game on and off during its entire release time, the base game as well as its DLC, and during this entire time I could see the work that has been constantly put into it.
Pros: Always a work in progress. You rarely run into a time in the game where you do not know what to do next. There is always the next project or problem that needs your attention. Not in a stressful way, more in a “it never gets boring” kind of way. There are tons of things to learn and build to get your dupes more comfort or to just mess with the elements in the sandbox mode.
– Real player with 566.5 hrs in game
Excellent simulation game with tons to experience and learn. Intimidating because of its complexity, but satisfying when things work. Lots of content, fun to start new games once you’ve learned how to handle different challenges. Charming, funny animations, great art style and music, always something new to try. Does take effort to learn all of the systems, probably the most complex game I’ve played, but also one of the most rewarding. One of my favorites purchases on Steam.
– Real player with 219.7 hrs in game
RimWorld
Money never better spent.
I’ve bought a lot of games over the years. Most I play and forget and the pile of those games serves as nothing but a lesson to buy carefully and to remember replay-ability. A colony building sim with plenty of flavor and fun that rarely gets boring.
This is not one of those games. It has lasted me years of constant entertainment. A spiritual heir of Dwarf Fortress (before my time) in space where anything can happen and things scale up properly. So many variables and steady but solid updates from the Dev and a healthy mod community that keeps the best afloat.
– Real player with 4333.4 hrs in game
A Rimworld story:
Dave is gay. Bill is beautiful, but not gay. Dave hits on Bill. Bill says no thanks. Dave has a breakdown and wanders in a daze. A raid suddenly hits. They attack Dave. Dave is downed by the raiders. Bill isn’t capable of fighting or medical tasks. Bill is attacked and downed too. The raiders steal some stuff and set the fields on fire. Bill becomes able to walk again, but can’t help Dave. Dave dies from bleeding out. Bill has another mental break, this time from the loss of his best friend Dave. Bill attacks their pet warg which pushes the pet overboard and then it attacks Bill. Bill is downed. The fires are raging through the mostly wood base and eventually Bill is set on fire. Bill dies from the fire.
– Real player with 1098.1 hrs in game
Tree House Survivors
Through an “accident” seafarers arrive on an island where they have to fight for their survival. Help them by building and managing a tree house for them.
Assign jobs to your survivors and create the perfect environment to keep your residents happy. Setup your tree house smart to prevent accidents and help your survivors to gather new people. Manage the power and water supply in your tree house. Gather resources and create production chains in your tree house to ultimately find a way off the island for the residents.
The survivors
The survivors have needs. Fulfil them by building the required rooms in the tree house. Having residents with bad moods may lead to negative events.
Build
Build rooms in the tree house and keeping an eye on the special room requirements.
Manage the water and energy supply
Some rooms require water and energy supplies. Create the required infrastructure and production chains to meet the needs.
Decorate
Decorate the rooms so that the residents can feel comfortable.
Generation Ship
You’re the AI responsible for a generation ship, mankind’s last hope for survival. Build efficient raw material cycles and help your crew in a realistic real-time simulation to survive the hardness of space on their long journey to a new home!
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Realistic Environment controls
air pressure, air composition
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Realistic Artificial Gravity
by spinning the ship
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Realistic Persons
Metabolism using air and nutrition, many needs to be fulfilled
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Realistic resource conversion
Resources are converted between each other
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Everything in real time
No fake time used
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Optimized for simulation
Extreme Gamespeed (100.000x and faster)
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Timewarp
to wait for something, automatic pause in critical situations
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Build a generation ship
as fast as possible
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Take care of your crew
Fulfill their needs
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Make the ship independent
Grow your own food, build resource cycles
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Build it large enough
to survive the long journey
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Connect Storages
To manage the resource flow
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Recycle Resources
Convert them into resources that are needed
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Get supplies from earth
Till you are independent from them
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Gather Resources in Missions
(coming soon)
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Life support
several Environment Controls
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Crew Supply
Toilets, Sleeping quarters, Canteens,…
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Food Production
Greenhouses, Kitchen,…
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Artificial Gravity buildings
Mass Balancers, Spinning engines
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and much more