Dungeon Defenders II
I tried. I really, really tried.
Ever since I bought this game in 2014, I continued to throw my time and genuine effort at it, hoping to get at the very least a decent sequel to DD1. I even ignored the very clear warning sign that was the release of DD Eternity (DD1 was abandoned to hackers, then repacked and…sold again under a new name, wham, bam, profit). Today, with the game about ready to leave yet another developement stage, instead of having hope and tons of fun playing the game, I am disgusted and bitterly dissapointed.
– Real player with 1862.6 hrs in game
Read More: Best Survival Online Co-Op Games.
Don’t bother with Dungeon Defenders 2 or Trendy Entertainment. Their incessant greed has instilled levels of disgust in me that I scarcely could previously fathom.
For a bit of background, allow me to preface this by telling you that I hold no nostalgia for the original Dungeon Defenders. This is a combination of their lack of security leading to rampant hackers and my disdain for the original character styles. I played this game a bit when it first came out, and dropped in now and again to see how it was doing. My tenure here became permanent with the Terraria crossover content, and I’ve remained fairly steady to the game since. I’ve done some Mastery, climbed up Onslaught, and dabbled in Ancient Power Resets. I’ve seen a lot of what there is to see, and let me tell you, originally, the allure was the cartoony, bright graphics and enjoyable combat. However, beneath this veneer of vibrant paint lies a decrepit, hollow experience designed to consume your wallet.
– Real player with 1216.2 hrs in game
Arizona Sunshine®
A bit rough by modern standards but revolutionary for the time, basically invented many conventions of how VR FPS works. Arizona Sunshine walked so that Boneworks could run. I do miss certain niceties like the backpack introduced by Island 359 and as noted, all the physics shit from Boneworks and Alyx. Gun reloading is especially weird and simplified compared to Alyx or, say, Pavlov. But that’s all just nitpicking the mechanics.
The game itself is entertaining. It has some good moments. The writing is nuclear cringe. None of the jokes land except maybe the one about the cow. Maybe that’s intentional characterization? Maybe the protag is just a dad joke kinda guy. He seems self aware about it once when he says he needs to get better jokes, but actually having better jokes would’ve been preferable.
– Real player with 4.2 hrs in game
Read More: Best Survival Online Co-Op Games.
This game is a amazing vr game to play solo or with friends.
The only big downside to this game is that if you want to play with a friend you both have to have the game on the same platform. For example you either both have to have it on steam or oculus store if one friend has it on oculus but you have it on steam you can’t play together which sucks.
Other than that the game is a 8/10 in my option and it can be scary at points in the story where zombies come running at you.
– Real player with 3.9 hrs in game
Beyond Contact
it could be a great AAA+++ game and if it were not for the constant grinding to keep oxygen and food and I mean constant, with very little way of upgrading to make it not so like a grind fest just to stay alive, it reminds me of Breathe in the worst way, just to make the game seem longer. There is no reason to make it this mind numbing tedious and just plain old not needed to this extent that you forget your on a mission. I’m really a big farming fan and I have been called a hording hoe because i will go out of my way to gather and loot days on end before i do anything else or go to the next mission. if a game gets me not wanting to farm there has to be something wrong. Remember this is just my own opinion you might like none stop farming to the point you forget there is point to the game. Good luck and I hope the game devs do something about it because I don’t see it going AA forget about anything more then that. But what do I know after 25 billion plus years of gaming, will it feels it. Later All. Update, I have no problem with criticism if some one does not agree or has a different opinion because even I might not be correct about something. What I wont do is bother listening to some ass-hat who creates an account and has no games or any comments and has to make it a point to tell me why I’m wrong or why I should like something. It looks like a deceptive dev move many try or some one who has some type of involvement with the game trying to make the reviewer look like they are being hard on a game or unreasonable for having an opinion that they don’t like or make the game not look so good. I would have left the review at that and when I played for more hours and had more time and maybe found a reason to change my review I would have. Do NOT leave a comment on my review, IF YOU HAVE A BRAND NEW ACCOUNT WITH NO REVIEWS AND NO GAMES! It will be deleted. Any other real players comments will be left up no matter what they have to say about the review or what their opinion is.
– Real player with 59.5 hrs in game
Overall I enjoyed the game but, CASUAL PLAYERS BE WARNED!
First, this game is NOT a base builder early on. If you plan to hunker down at the start and work on building a little foot hold for yourself, you will be overwhelmed with void rift spawns and you will find navigating the map mid-game to be absolute torture.
Base building is mid-game ONLY. Early game you must focus on collecting basic items and progressing through the story objectives as fast as you can.
–KEEP MOVING KEEP MOVING KEEP MOVING–
– Real player with 41.9 hrs in game
Gatewalkers (Alpha)
It’s ALPHA but let me just say one thing, It sure doesn’t play like an ALPHA!
I jumped in the game first thing when the demo came live. I played for 9 hours straight in stream on twitch.tv and you can go check it out. No shameful plug at all. It’s there, go watch it. Anyway, if you want a top down RPG with some amazing mechanics and great elements of game that take you back to some old school classics with modern graphic engine and some amazing snub references to things that seem very familiar this is one for sure to check out.
– Real player with 16.6 hrs in game
Pros.
If you are looking for a dungeon crawler type game i highly recommend. This is an actual great game! Great Graphics, awesome gameplay/controls, and even this being in alpha even i personally have not had any bugs or glitches with it. It is similar to diablo with the combat and dungeon crawler game play but with a super cool twist; (if you have ever played albion online) it also shares similar traits to albion with the open world type maps but are not nearly as big and they are procedurally generated so you get something a little different if you go back to the same map. There is also mats for crafting tons of different types of weapons and armor for the build that your running (similar to albion on the weapons; so your skills you use are dependent upon what weapon your using). In that same statement it IS NOT nearly as grindy as albion was with farming mats and not to mention the constant annoyance of other people farming the same mats as you and waiting for them to respawn since it is a singleplayer/co op game. The UI is pretty nice and simple not super complex or fancy. The skill tree is a shtting of the pants moment at first sight so it takes a second but it is easy to understand. There is herbs, berries, etc types of ingredients that you use in crafting various foods and drinks which can give you buffs like, increased healing, damage, damage reduction, stamina regen etc. There is hidden chests and challenges that you can do in the maps which gives you more rare materials. And there is even effects from the world on your character on certain maps like them being filled with gas in areas to even being night time which affects you in different ways.
– Real player with 15.9 hrs in game
Gatewalkers
Gatewalkers is a cooperative action RPG game with survival elements, where players travel across different worlds in order to save their own. Explore procedurally generated worlds, face hostile inhabitants, face challenges like extreme weather conditions, toxic atmosphere, lack of water and more.
Key features:
TEAM CO-OP
As a Gatewalker, one of the chosen few, you can go through the Gate and explore the worlds that lay on the other side. Team up with up to 3 other players in this team-based survival. Fight terrifying monsters, survive extreme weather conditions, follow the orders given by the Guild, and most importantly, stay alive!
WORLD EXPLORATION
Explore the procedurally generated worlds with unique terrain features, plants, and creatures. Discover new resources and crafting materials. Face various environmental hazards: toxic or unbreathable atmosphere, terrifying darkness, penetrating cold, and much more. Each world type introduces a unique survival mechanic that forces you to adapt. Finding food, water or wood to start a fire may be impossible. Consider carefully what to bring with you on the expedition, as no one really knows what awaits on the other side of the Gate.
TEAM SURVIVAL
Surviving alone in an unknown world is really hard. But with teammates at your side, you at least stand a chance. Share the responsibilities: start a fire to let others warm up, build a tent to let your mates rest, warn them about the dangers lurking in the night. The key to surviving is cooperation between you and your team.
SKILL BASED COMBAT
Isometric skill-based combat without auto targeting. Your skills may miss, and you can dodge enemy attacks! Good positioning during combat, balanced use of skills, proper timing and team synergy are all crucial to victory.
CRAFTING
Choose an item to craft. Discover the appropriate recipe. Raid different worlds to gather required resources. Find or create a crafting station. Finally, build the item and use it!
YOU ARE WHAT YOU WEAR
There are no predefined character classes. Each item gives you a unique set of skills, so try tinkering with different builds. Take heavy armor and a healing staff to support your mates in the front line by tanking and restoring health. Remember, you are, what you wear!
PROCEDURALLY GENERATED WORLDS
Each time you pass the Gate you will land in a different, procedurally generated world. This gives you countless opportunities, offers constant challenges, and forces you to adapt in order to win in changing conditions! Always stay cautious, modify your strategy, make fast decisions and face their consequences, because you never know what waits around the corner.
Solitude
Solitude is a cooperative multiplayer action survival game. Played from a first person perspective on your own with bots or with friends, you play as part of the crew of the Solitude and find yourself stranded on the other side of the galaxy as a result of the failure of the first full-scale faster than light warp test. Only by repairing Solitude and improving the FTL drive, and other systems, is there any hope of the safe return to Earth. The crew must defend themselves from previously unknown alien races and navigate difficult spatial anomalies but, in the end, will that be enough to get home?
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Cooperative multiplayer action survival game set at the other end of the galaxy
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Experience crewing a ship from a first person perspective
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Command a lost experimental ship back to Earth or die trying
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Discover rich story arcs that lead you on a journey across the stars
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Upgrade your ship to handle hostile alien encounters and dangerous spatial anomalies
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Every playthrough is procedurally generated and different
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Expand the game with mod support
Project Terminus VR
By far one of the best VR story games i’ve played. Yes it may be quite optimized to fit with quest limits but it is a very good story so far. Got scared a couple times too. Very immersive with a lot of movement needed which is great. I hope there is more to come to this because i love it. Also just a cheeky promo, streamed my play-through with a friend at twitch.tv/controvr :)
– Real player with 9.7 hrs in game
I enjoyed the first hour with a friend then stopped playing to gift the game to another for 3 player co-op. We had a couple of problems with one person being disconnected at random but by the third restart, everything worked great for the next hour and a half. This game has a Phasmophobia type feel to it. There are many items/weapons to store and interact with. Has a great looking horror atmosphere and game elements that come together to create tense moments. You are free to explore wherever you like besides the locked door or puzzle elements keeping you from progressing. Supports up to 4 players Co-op campaign but does not support in game chat at this time. Played on HP Reverb G2 with Knuckles controllers
– Real player with 9.1 hrs in game
Colony Siege
This game is not worth a Thumbs Up, it is worth a Maybe. But sadly Valve does not give us that option, and somehow has come to the conclusion that rating a game is a simple Go / No Go affair.This game clearly demonstrates why there needs to be a middle ground option.
There is definitely potential here, and I am getting some minor enjoyment out of it. I think the Defense Grid meets Supreme Commander thing is a bit of a stretch, but I can clearly see what they were referring to. There is certainly the aspect of building your own path and shaping the battlefield that Defense Grid did so well. And you can build a vehicle factory that allows you to build units like Supreme Commander did. But that is where the SupCom similarities end. Ok, yes, you can upgrade defense towers, but that wasn't unique to SupCom, it is a normal part of any Tower Defense game.
– Real player with 29.1 hrs in game
Colony Siege did a lot of things right, but…
This is a decent TD game - but some design decisions are holding it back from being a good or even great TD game.
First the good -
1. The checkpoint system is very well done, and when you’re not prepared, you’re not back to square 1.
2. The commander flying around and participating in the battle, building & repairing things is a good change to the TD formula. You feel more vested.
3. Ability to place towers in the mini-grid like arena is done well, and I like how towers can join each other to create a barrier that allows you to maze.
– Real player with 23.5 hrs in game
BlastZone 2
My Grandfather smoked his whole life. I was about 10 years old when my mother said to him, ‘If you ever want to see your grandchildren graduate, you have to stop immediately.’. Tears welled up in his eyes when he realized what exactly was at stake. He gave it up immediately. Three years later he died of lung cancer. It was really sad and destroyed me. My mother said to me- ‘Don’t ever smoke. Please don’t put your family through what your Grandfather put us through." I agreed. At 28, I have never touched a cigarette. I must say, I feel a very slight sense of regret for never having done it, because this game gave me cancer anyway.
– Real player with 208.4 hrs in game
Apparently the blast zone is actually quite large. BlastZone 2 is a short indie side scrolling shooter (ala R-type but I wouldn’t say this game is that similar to R-type) made by solo developer Mat Edzenga. It features a number of different ships with different load outs, 8 stages filled with enemy ships, interesting 3D graphics and a few extra modes to try your hand at once you have beaten the main game. It also has local 2 players, controller support and costs only a few bucks.
Good
– Real player with 9.6 hrs in game
Earthfall
I am overall positive & due to my review being detailed & long, it’s on sections with key things:
- Fun – More than 12 weapons, technically even more than 20 as even barricades can serve as a weapon if you attach arc grenades/gas cans. Melees, pistols, shotguns, machineguns, snipers, heavy weapons, launchers for grenades/crystals, turrets, a variety of bombs to keep aliens fried & sometimes flying, even tens of meters away :)
Action co-op fps with strategy elements, the game is really funny and alive by itself. Practically more than 12 types of alien enemies as the enrager changes some of them when he appears. The top enemy of the game seems to appear only in Invasion mode, which can be even better than the campaign mode. You have 11 Campaign missions & 5 Invasion Mode ones. They can last between 20 and 90 minutes on your first plays, with invasions being longer. Depending on difficulty and your skills & experience, they can go some shorter, like even 7-15 min. for some campaigns.
– Real player with 315.9 hrs in game
scratching head How to begin…
Overall, the game is amazing! It is the combination of juicy picture, 4 player co-op availability and vast weapon selection, that creates a solid game-play experience.
There’s only one huge drawback and I’m naming it now - the game’s duration. 11 maps, 5 per each campaign and 1 level aside of them, can be completed in a matter of hours. However, there’s a lot to try out and kill in those maps!
- Weapons: you will find melee and shooting guns (10+ varieties) everywhere, plus most of these can be made at special machinery (printers), where content depends on a map and its difficulty.
– Real player with 237.3 hrs in game