The Infected
Firstly let me start by saying this is a lone developer. What he achieves and produces puts things in perspective. He, for one actually listens to feedback and is very consistent in updates and further development.
The game is in early access, however the only bug i have personally experienced since playing this since very early release is cut down logs sporadically getting thrown in the air by dumb ass animals running. So please do not let that put you off what is nothing short of a fantastic game.
– Real player with 133.6 hrs in game
Great Game :D me and my husband play most of the day together even tho is single player. I don’t see the reason of leaving a bad review. The only thing I would say that would indicate to a bad point is that I wish it was multiplayer but single is fine as well, me and my husband is having fun either way and of course there is room of more improvment, like furnitures maybe be able to craft a fireplace instead of using the forge as a heater for the winter lol
I do like the Tutorial, it gives you a little help on what to do and craft but i would not follow it from the top the bottom. I would first start to do the weapon’s like the axe, spear and the stone hacker then do fondation, anvil,forge and bed, Why? because then you can do the waggon that is good to have when you need wood for doing the house That is how I start it and it helps alot.
– Real player with 128.6 hrs in game
CryoFall
I HAVE mixed opinions with the game, on the one hand it seems to me an excellent game with very good mechanics in most cases (not all, some are grossly absurd) I like the customization of the character that is not extensive but for a 2d game it is good, a large map that invites you to discover it, but now come the negative points that unfortunately are many:
1 / some mechanics do not make much sense, things like artificial firewood logs have a relatively high cost in the early game phase for the small amount and the time they last to burn, in terms of the medium, wild creatures with absurd damage, A javali takes 1/4 of your life with a tier 4 armor, armor and durability system too short, I understand that it is a game that encourages crafting but they pass in terms of the durability of weapons, armor and several other things.
– Real player with 380.8 hrs in game
Short version
A pretty polished game for an Early Access title. PvP are pretty much a full-fledged game at this point, PvE however still needs some late game contents. Download the demo and try it for 8 hrs and judge it for yourself.
Long version
GRAPHICS : I gotta be honest, my first impression of Cryofall is not that great. The character and animation felt kind of “cheap”, like the type of designs you often sees in Freemium mobile games. There’s a variety of avatar faces to choose from, but they all have the same default “idle” expression. They’re by no means “ugly”, just a tad bit uninspired. The environmental, structure and creature designs however, looks great. You can tell the artist puts a lot of time and effort into it, plus the character design started to grow on me after a couple of hours of gameplay. So, eh. It’s alright.
– Real player with 334.6 hrs in game
EDEN STAR
A game with a lot of potential, currently still early in its development cycle… and it shows at times.
THE UPSIDE:
I was really drawn to the sort of ‘mass effect’ feel in a survival game. Even the tool you use to mine, craft, build or fight reminded me of an ‘omni-tool’, as do the weapons. Survival games are so frequently based around the sword and board ages or… gah… zombies, this game presented a much welcomed alternative to those flavors.
The game looks beautiful and the mechanics seem well polished and in fairly good working order, particularly when you take the development point of the game into account.
– Real player with 55.1 hrs in game
Read More: Best Survival Shooter Games.
Eden star is an amazing game. It combines so many strange crazy ideas such as Minecraft, mirrors edge, mass effect and survival and somehow pulls it off but not just that it does it so well. The point of the game is that you are whoever you think your character is future Steve, Commander Shepard, a dog in a space suit, and you must survive as long as you can. Think Minecraft but with a survival mode during the night. During the night monsters will emerge and attempt to attack your base’s heart the Eden Kit. The Eden Kit is important because it is responsible for three things. It allows you to respawn, it creates a shield that blocks out the radiation of the night which will eat away at your shield and it helps you regen health which as far as I can tell cannot be regenerated any other way. Also you die easy. The world is huge and it contains a gorgeous landscape that you could spend hours exploring and admiring. Even now though I have seen a lot of the environment it still makes me go wow as the colours and designs and contrasts are perfect. The render distance also helps as you can see so far and see so much. There are many puzzles comprised of jumps and plat forming however there is a free running mechanic. The free running mechanic is almost as good as mirrors edge the only problem is that the game doesn’t run at 60 fps for me so it is a bit clunky but otherwise reminiscent of mirrors edge (which had one of the best free running system I have ever used that put assassins creed to shame). The crafting though simplistic is still detailed and very creative you have four different types of building shapes. Primitive which are simply cubes that can be crafted out of several materials, panels which is self-explanatory which can be made of many materials as well. Foundations which you use to create a flat area to build your base on and finally ramps which are ramps shocking I know. The game also comes which a weapon system and upgrade system. So far there are few upgrades and only 2 weapons. A pistol and rifle. Yet the aiming feels precise and the weapons powerful while the upgrades feel effective. The respawn system is my favorite out of every game ever as it is good but so devilish. You use this material called tesliuim which is used also to increase the shield radius of your Eden Kit and it is used to respawn however it requires one but since there are no chest or other storage containers if you die you lose all your materials, blocks and ammo. So might as well be carrying 1 tesliuim but happily you keep all your weapons and upgrades. There is some much more to Eden Kit and there is some much is being added for example the developers have considered adding a multiplayer which sounds amazing.This game has so much potential it’s crazy especially because the concept is so strange. It is one of those ideas that if pulled off right will be just the best. Please check this game out at least go on YouTube and watch some gameplay because even if it never gets updated again it is worth the money. Have a great day and never stop gaming ever. Well unless you need a break.
– Real player with 30.4 hrs in game
Organs Please
Earth’s population is on the verge of a global resource crisis. Can you build the spaceship on time and earn one more chance for humankind? Hurry, you only have only 30 days left!
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Screen the visitors dying to get off the planet and more than willing to risk being turned into canned food, incinerated or hired as one of the factory’s employees. The pros and cons of each fate are debatable.
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Manage the factory floor, construct new facilities and upgrade the research center. Resources are finite, so try to make sure things don’t fall apart before the ship takes off.
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Hire staff with unique quirks, fears and prejudices. Promote hard workers and keep them pampered with improved amenities. As for the lazy ones…they get sent to a special room in the darkest corner of the factory.
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Juggle orders from competing organizations and be sure to meet your weekly quota to keep the higher-ups happy. Remember – you are alive as long as you are useful.
Orphan Age
Orphan Age is a life-sim game where you look after a band of orphans in a cyberpunk warzone.
Set against the backdrop of an unforgiving, neon-lit dystopian warzone, your only battle is the fight for survival, scraping out a living in the face of extreme danger. You will guide a band of orphans, each with their own skills, emotions, strengths, weaknesses and fears, through a dangerous and ever-changing city in a bitter struggle for survival. Constantly balancing risk and reward, you must make the big decisions to ensure the group stays alive. Build up your base, scavenge, craft and explore the city for new recruits, whilst ensuring there are enough supplies to keep going, even when it seems all hope might be lost.
Orphan Age plays as a single player campaign with a lot of replayability inspired by the 4X genre. But there’s a twist! 4X stands for Exploration, Exploitation, Expansion and Extermination. In Orphan Age, we replace Extermination with Empathy, bending the 4X genre into a 4E.
The city of Orphan Age is ever-changing and procedural. You won’t find the same building twice. There are high risks and high rewards when you explore. You can find rare resources, Orphans to recruit, but you can also get wounded or worse…
Exploration is similar to the expeditions of Fallout Shelter: procedural text adventures. They offer more complexity though, because you have to make decisive choices while you’re out of the orphanage.
Hundreds of resources are left to be scavenged in the Orphanage or in the city. They are classified in 6 categories that allow you to eat, drink, take care of wounds and to craft the items and resources you need to build your Orphanage.
The Orphanage is the place your Orphans call home. The environment surrounding the Orphans greatly affects their moods. Try to keep the rooms lit, warm, furnished and clean for the happiness of all!
There are 38 different items of furniture to build (beds, playgrounds, science mats, campfire, heaters…) and each one can be upgraded.
Research allows you to discover better furniture and improve living conditions for the orphans.
Orphan Age is a deep micro-simulation making each Orphan unique in personality and in gameplay. The Orphans have different ages, set of skills, backgrounds and personality traits. Depending on who they are and how well they are, the Orphans will take different paths anytime there is an issue to be discussed.
INFO:
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For PC, Mac & Linux
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Comes with a companion visual novel Orphan Age: Diaries
Black Forest
Gameplay has changed since review was made - will update once further changes have been made to the game.
As a first release, this game is already fun, and will really appeal to people who don’t have a lot of time to play but like to always have “something going” in terms of games running. You can log in, see what happened over the turn change, catch up on any chat going on, and decide on what your villagers will do for the day, and then go on to your next village to manage. So in essence you need to only log in once per 24 hours, although at later stages when all remaining players are active, the next turn will start when all players are ready, meaning much quicker days/turns.
– Real player with 83.4 hrs in game
Definitely a base for the game with some really good graphics. I really can’t wait to see where it goes!
That being said it does still seems to have some major balance problems with time like even on the slowest setting you may not be able to check which of your buildings for damage before the day is already over, you have to manually assign each villager manually still for the most part, there isn’t really anything for defense other then build walls until you can’t keep up with the damage being thrown at you and lose, those sort of things you would expect for an early access game.
– Real player with 33.9 hrs in game
Grounded
Put in more time than I’d like to admit as you can see above. I got a bit obsessive with the building which can be very tedious. But still, after playing this game earlier on when it was first released I fell in love with it. I’ts been a while since I’ve played, but without a doubt once the game is officially released with tons more content I’ll be back to put another few hundred hours into it.
– Real player with 387.3 hrs in game
This game is an extremely immersive for a sandbox survival.
It’s like being in Honey I shrunk the kids but looks better.
Sound effects are on point, the chase/battle music is intense.
Night time is very dark until the moon comes out.
For a kid friendly looking game, it has a lot of fear induced adrenaline moments.
Great graphics, solid building interface for early access.
Game physics and atmosphere are impressive.
Fun game to play, I highly recommend it.
– Real player with 372.5 hrs in game
Retreat To Enen
About The Game
Retreat To Enen is an open world, survival game featuring foraging, gathering, fishing, crafting meditation and exploration. The game is set in 3600 C.E. After humanity had brought itself to the brink of extinction, a new society has formed. This society has a new reverence for nature and the Earth’s environment. As a rite of passage, you are sent to the legendary island of Enen to live off the land, increase your connection to nature, and become more mindful.
Mindfulness
We have consulted with multiple mental health professionals throughout the process to ensure that the game is providing the most relaxing and engaging survival experience possible. Throughout the island the player will find meditation points that will take them on guided meditations, and breathing exercises that will unlock new items to craft.
Open World
Enen is a large island that you will need to explore to locate new mediation points and gather enough resources to build their perfect camp. The island includes beautiful tropical beaches, lush forests, and breathtaking underwater environments. The dynamic weather system, day night cycle, and interactive foliage will fully immerse you in the world of Enen.
Survival
Everything you need to survive can be found on the island. Start with basic traps and foraging and eventually travel the island by kayak, sleep in a large hut with an indoor fireplace, and even soak in your hand crafted hot tub.
Sheltered
I have updated this review after I tried the release 1.0 version. My verdict is largely the same.
The game has definitely improved since my impressions from Early Access, and can, if the developers keep improving it here after release 1.0, in time have enough gameplay to make it fun (not quite there yet). At the moment it has some flaws that makes the game unbearable to play for me.
No in-game pause:
One big flaw is the fact that this the inability to pause in-game.
This is a game about survival where you have to manage a lot of things that constantly degrade and break down and the more people you have and the bigger your shelter gets, the more this will require your attention. Sure, it is no problem at the start, but it quickly becomes a problem. Many of the things require attention fast and especially when a lot of things are happening at once does this problem really show itself. Only way to pause is by going to the options menu where you can’t see nor interact with anthing. It is unnecessarily stressing and just makes you frustrated in stead of adding anything to the game.
– Real player with 103.3 hrs in game
Sheltered is a little bit This War of Mine, a little bit Fallout Shelter and a touch of… something altogether different. All in all I really enjoyed this game and felt like I really got my monies worth. I picked up Sheltered during a Humble Bundle survival sale but I would have gladly paid full price for it. The following is a detailed summary of what Sheltered does well and a couple small areas where it falls a bit short.
Graphics - I list this first because visuals are highly subjective. I loved the retro styled pixelated graphics of Sheltered and often found myself impressed by how well the minimalist graphics were able to convey the gritty emotions of a post apocalyptic world. For some this visual style may be a turn-off but I recommend giving the game a chance anyway.
– Real player with 54.8 hrs in game
After the Collapse
I have been playing this game for just over a week, and have already put in 40+ hours. I believe that Anarkis Gaming has got a great game her, and they continue to improve it as it is still Early Access. I have always been a fan of Base Building games, and the “Post Apocalypse” part of the genre is fun for sure! My first few times playing I didn’t last more than a day or 2 as I was still learning how to balance workload of the survivors. I will say that the best way to do things is small pieces at a time. Do not build multiple rooms/buildings/items at once as your survivors will be overwhelmed and not be able to complete anything. Overall, I love this game so far, and hope they continue to build on the great base they already have. I’ll finish my review with Pros and Cons.
– Real player with 188.8 hrs in game
An innovative base builder with people and expeditionary management. This review is based on Early Access 0.8.3 and for me it plays like a fairly smooth beta, rather than an Alpha build. Quite stable, with no real issues now, and quite a reasonable amount of content to play with.
The developers are quite active and responsive, critical for any EA title. I have no concerns about this one getting to full release which I can’t say about all my EA games unfortunately. There is already several game modes and scenarios which makes great for replay value. The GUI was easy to adopt, and the variety of options for creating games I was very pleased with. There’s a lot of things you can adjust to your liking, and that level of customisation at this point is outstanding,
– Real player with 110.8 hrs in game