ShellShock Live

ShellShock Live

Very good, very fun.

Works really well on Linux as well.

Real player with 534.5 hrs in game


Read More: Best Strategy Multiplayer Games.


Proceeds to hold a piece of paper and win

9/10

Real player with 136.6 hrs in game

ShellShock Live on Steam

Graviteam Tactics: Operation Star

Graviteam Tactics: Operation Star

Simply put, the best tactical wargame around, cardboard or PC. It’s not all that difficult to learn, nor is it loaded with tedious micromanagement, so don’t be indimidated thinking this is the land version of Harpoon/Command:MNAO. However, it is time consuming and the slower pace will likely bore those without a serious interest in Eastern Front military history. The manual/tutorials are not very helpful but the UI is really quite simple to pick up with some experimentation. If you’ve played less realistic games like the Wargame series, Combat Mission, or Theatre of War you should feel some familiarity. As far as subject matter, it’s primarily WWII eastern front, but DLC operations are available to expand it into the rarely covered Angolan Civil War as well as a Sino-Soviet border skirmish and a hypothetical Iranian intervention in the Soviet-Afghan War. (unfortunately if you want an actual Soviet-Afghan War scenario, you’ll have to look to GT’s other game, Steel Armor)

Real player with 263.3 hrs in game


Read More: Best Strategy World War II Games.


I grew up playing games like Close Combat and Combat Mission, but I always felt like those two games could be improved upon. Close Combat, particularly the 2nd and 3rd games in the series, were a great mix of highly tactical combat with campaign systems that allowed your units to fight battles which affected future battles and operations. While the later games went on to have bigger battles and maps, they lost a bit of the magic of the early games where the battles felt much more like struggles and where your past mistakes could lead you to be stuck in situations in Arnhem, or wherever, where you had 4 squads and needed to hold on for a half hour to get a decent cease fire. On the other hand, the Combat Mission series took the war to 3D but kept the extremely complex morale system and tank combat. Yet I never found the series quite as engaging due to a lack of any meaningful campaign system and clunky, abstracted interface and graphics. What I always wanted more was a strategic system like that of the later Close Combat series mixed with 3D graphics, and I think I’ve found that in the Graviteam Tactics series.

Real player with 134.2 hrs in game

Graviteam Tactics: Operation Star on Steam

Iron Warriors: T - 72 Tank Command

Iron Warriors: T - 72 Tank Command

Okay, I decied to write a short review on this game.

Currently the game is only 1,24 Euro, and after a few days the game goes back to its original 5 E.

I’m writing this down because the price is definitely a big plus. As of the game itself, you will probably like it if you’re into tanks and/or simulators. I am. Overall, I am quite pleased with the game. However, this is heavily influenced by its price. For 1,2 Euro, it’s a great deal. For 5 Euro, I’m not really sure. You decide.

Pros:

+Terrain can be deformed (craters after explosions, you can dig tank trenches [UBER COOL] etc)

Real player with 20.4 hrs in game


Read More: Best Strategy Military Games.


Bought this game just to write a review. I am a veteran of this game. It was my first shooter. If i can remember correctly i got this game near the end of 2005/begining of 2006. The name was still T-72 Balkans on Fire.

I could master this game 11/12 years ago, I was a little kid back then. Because of this game i’ve started loving the tanks. I have played WoT, WarThunder and other games with tanks. But those arent real. You just move with WASD, and usually you just shoot where your mouse is.

Here, you have 4 types of shells - BPS (armor piercing), OFS (fragmentation shell), BKS (High explosive) and UR (Guided missile).

Real player with 19.5 hrs in game

Iron Warriors: T - 72 Tank Command on Steam

Ogre

Ogre

*** Updated for v1.2.2.0 ***

Short TL:DR - A faithful translation of the original boardgame with lots of potential, but still rough around some edges. Overall, good enough to get your “fix” for classic Ogre, but G.E.V. is still a ways off and some minor bugs still need to be addressed. I currently rate it a 4 out of 5 (previously rated at 3.5).

I’m going to try to itemize the good and bad as much as possible so you get an accurate view of what the game (v1.2.2.0) looks like. I was part of the beta test and there are a lot of things that have been improved since the beta, but there’s still more work to do.

Real player with 471.3 hrs in game

I have experience with the Ogre 6th Edition board game, and this game feels very similar.

One thing I very much appreciate is that there are a few mechanics in place to speed games up. In the board game, if you target an Ogre’s treads, you have to fire individually with each unit doing so. In this PC game, you select your target first (like, the treads) then select every unit in range, and the game rolls for them all in sequence, faster than selecting each one individually. You can also stack multiple units on the same hex and move them as a group, which speeds up the process of closing with the opponent.

Real player with 32.8 hrs in game

Ogre on Steam

Steel Armor: Blaze of War

Steel Armor: Blaze of War

First off.. I am biased. But I am going to give a bit O brutal review. Not really that brutal.

1st off. This is a “remastered” SABOW that was released back in 2011. It had a borked release with publishers that where borderline stupid. The game was released in a state with game braking bugs. This had nothing to do with the dev. In fact they released a series of unofficial patches to fix the issues. They however, where not allowed to officially fix the game. However, the rights just returned to the dev’s. Where all that unofficial content was made official and many fixes and improvements where added in.

Real player with 253.6 hrs in game

An unmatched level of detail in simulation, with sometimes odd AI behavior being near its single downfall. Gameplay is generally excellent and the interiors/systems modeling of the T-62 which I use near exclusively is actually superior to Steel Beasts as it stands right now. Small details like dust kicked up by the cannon (major factor in desert environments, where the game is mostly set) and the animation of the 115mm’s ejection sequence are what bring this game the extra mile.

I can only really field 4 complaints about this game, total- especially considering its age and price point

Real player with 65.2 hrs in game

Steel Armor: Blaze of War on Steam

Super tanks RPG

Super tanks RPG

the difficulty curve is all over the place, on a 1 to 10 scale I’d rate the difficulty of the levels something like:

1,2,5,7,10,7,6,1,2,1,2,7,9

the english translation is barely readable

but it wasn’t expensive, and I feel it was worth what I paid for it

Real player with 3.2 hrs in game

A spectacular and enthralling experience that keeps the player on the edge of their sweaty gamer throne at all times. The split-second bidirectional movement of the swift and unforgiving onslaught of high class and well trained ace teams of enemies is one that is unmatched by any triple-A title. The precise and mechanical grace of the war mongering, blood thirsty machines that one controls gives a feeling of what a true cold-hearted, stone faced, stoic and soulless soldier might face; the slight palpation and unmistakably real sense and wonder of falling into the endless black void that we have all come to face and fear, the true and universally understood experience of those on the outside of the machine, and those inside. This title truly encapsulates the true yet daze-like state of the visceral feeling of anguish and regret, but there is no going back, nor looking toward the unsuspicious sunset in fear that the light of day may never grace the ones who pray for it the most. The one who is stuck in limbo, the taboo of nature and nurture alike, where god is dead and life teeters and teases those who play with it, like the cat and mouse is to the machine and its engineer.

Real player with 0.5 hrs in game

Super tanks RPG on Steam

Tanks: The Crusades

Tanks: The Crusades

This is the greatest Game ever released. The graphics quality and scaling is flawless and there are no glitches. The game is still officially supported by the dev and gets regular updates. Can’t wait for official world wide multiplayer. Better than any other Tank game I’ve ever played.

Real player with 29.2 hrs in game

I got some ideas.

1.Add fog.

2.Add more generation options like:

-how large the world should be. Large, mendium, small.

-what type of blocks should be generated.(this is hard to code it ngl).

3.Multiplayer options:

-bullet travel speed

-mine explosion time

-tank speed

And i hope for some bugfixes. I found one, when you teleport and mine is planted close to teleport, mine explodes too early and dealing no dmg to tank.

I hope you will read this and please don’t feel offended.

Sorry for bad english.

Real player with 4.6 hrs in game

Tanks: The Crusades on Steam

Theatre of War 2: Kursk 1943

Theatre of War 2: Kursk 1943

Theatre of War 2: Kursk 1943 is the eastern front exclusive, more refined, “other half” of Theatre of War 2 set during the fighting on the Kursk salient shortly after Stalingrad; Players take on the role of either a Red Army commander wishing to thwart Operation Citadel and push towards Berlin or a loyal Wehrmact Panzer Ace hoping to see victory for Germany in light of the loss at Stalingrad and Baku. Compared to Africa, Kursk’s two campaigns are longer than any campaign in A:1943 (at 10 missions each) and more fleshed out from simply attacking, holding, or defending objectives with the use of event triggers to signal retreats, purposeful use of ambushing, the addition of crew morale/cohesion, and tank defenses becoming imperative to survival. Kursk clarifies the foundation put down by A:1943 and improves upon it creating an addictive wargame simulation.

Real player with 73.3 hrs in game

Agree with previous, Steam versions seem better then earlier non steam versions. Not surprising really, all fully patched etc. I am coming (back) to this from Graviteam games, which i have to say are better IMHO but direct comparisons are perhaps unfair as Graviteam are not strict RTS more war simulators. However, i now better understand the trickle down chain of command and fog or war aspects better coming from Graviteam rather than say CoH type games which are very different in feel and gameplay. My inner grognard is enjoying these titles all over again as i try to understand the influence individual soldier’s skill plays in spotting, accuracy, driving and moral etc and the time it takes for commands to reach front line soldiers from commanders not to mention sheer random variables due to act of god or just lack of moral fiber! I say enjoy them for what they are in a suite of similar games and avoid making direct comparisons as they all have plenty of merit. Only criticism i would say is the lack of dynamic campaigns but editors do allow custom or historical scenarios to be designed and shared. Try buy in a sale then you definately won’t piss off your wallet. Enjoy and don’t think about COH, MoW, or even Graviteam.

Real player with 37.2 hrs in game

Theatre of War 2: Kursk 1943 on Steam

Armoured Commander II

Armoured Commander II

I strongly recommend Armoured Commander II to anyone who likes turn-based strategy games, games set in WW2 and/or roguelikes.

These are the things I love about the game:

1. Realism: Cannon shells can bounce off armour depending on the range, calibre and armour thickness. Weather conditions influence movement, hit and spotting chances. Units in cover are much harder to hit. Different weapon and ammo types are useful to different degrees depending on the situation. Your crewmen can not only be killed if your tank is destroyed. If you leave their hatches open, even a machine gun volley or sniper shot can wound or kill them. The performance of your crewmen can be affected by injury or shock. Each crewman who dies is gone for good.

Real player with 824.8 hrs in game

A fairly unique and well-presented tank roguelike that does an amazing job of immersion in spite of being relatively simple in terms of scale and unit count. In most other tank games, you’re happy to have the biggest gun. In Armoured Commander II, you get to feel the pinch of having the biggest gun, because that means your tank barely has any ammo, especially HE. Oh and it probably doesn’t have very many machine guns.

And you want those machine guns and HE. By God, do you want them.

Armoured Commander and Armoured Commander II are the only tank games that I’ve played where the player is forced to care about MGs and HE because it isn’t laser-focused on tank duels. Quite frequently, you’ll find your tank under serious threat from infantry, ATGs, soft vehicles, etc. MGs and HE are useful both in the tactical hex battles and on the campaign map for purposes of recon-by-fire.

Real player with 666.2 hrs in game

Armoured Commander II on Steam

Clash of Irons

Clash of Irons

I love anything that has something to do with guns and this game is awesome. You can automatically let it do its thing or manually do it your self (I suggest you do it manually cuz it’s more fun and sometimes you need a strategic approach). I like the story, tanks, events, all in all It’s great. You can play it casually or If you are a hardcore player that too.

Real player with 448.6 hrs in game

This game was good at the beginning, and perhaps still is, but developer policy is constantly killing any enjoyment that player can have.

Game is interesting, as a simple time killer, and can hook you for good especially when you love tanks and bit of alternative reality, but as i said developer policy is cancer, a great wall that you can’t hope to overcome if you don’t throws tons of money at it.

Pros;

Nice tanks models - real ones, and fictional ones.

Bit of tactical and strategical play-style - some tanks are good in specific set-ups.

Real player with 253.6 hrs in game

Clash of Irons on Steam