Dark Future: Blood Red States
TL;DR :
Overall, it’s a decent game with great visuals and works well as a “play for a couple hours at a sitting” arcade game. If you pay attention to the developing story, it gets a lot more interesting. Take the time to read everything; it’s worth it, and begs you to stick around for the next chapter. Some of the mission types are a little ugly and grinding, some are great, but in general it’s more fun than not.
Full Review:
I have about 28 hours of playtime during the Beta weekend in addition to the hours playing the release version, so this review takes some of that into account as well.
– Real player with 59.8 hrs in game
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Based on a board game from the 80s, Dark Future: Blood Red States is a tactical car combat strategy game set in the near future in an American wasteland ruled by a number of warring factions with armoured cars with big guns. The game consists of multiple seasons, with each season seeing you assume a new role fighting for or against these factions. With each season, you have a choice of missions to undertake, be it Escort missions, where you have to escort a vehicle a certain distance, or to just kill as many opponents as you can.
– Real player with 53.6 hrs in game
Flying Corps
It is a flight simulation game which is based on the theme of the World War 1 and is one of those which has really depicted a realistic flight war gameplay. You have 6 different planes in the game which are the ones that were famous in those times.
The planes have been modelled perfectly and have been given a lot of details.
You have both instant playing mode and the campaign mode for doing a wide variety of missions.
Coming to the planes again, the inner dynamics have been made with a good number of details which allow you to check the speed, the height of the aircraft, the targets, situational awareness and many other on board options which you can easily use and implement in the gameplay.
Read More: Best Strategy RPG Arena Shooter Games.
Station Commander
The game is good, worth the money. I hope this will continue to be developed with regular patch updates. Some notes:
1. Pirate ships are too strong in early game. Make them less oppressive or add a difficulty setting so fighting pirates can feel more engaging.
2. Repairing ships is a serious chore. I mean like for each ship in a fleet (9 total) there are multiple clicks per ship which gets tedious very fast. Just add a simple way to repair all the ships in a fleet with one click.
3. The scaling on the storage modules is too high, forcing me to use almost all of my free slots to add storage space. I’d really like to use those slots for other modules….
– Real player with 7.1 hrs in game
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Very bare bones resource collection / trading game. Best part of the game is gaming the planet economies and trading (sitting outside a planet desperate for food, waiting for prices to go up, selling at the peak, etc.)
Military units are really only for defending your trade/mining ships from pirates, or hunting pirates/other NPCs to take their cargo.
Your station itself, from what I can see, cannot come under attack in anyway so it’s not a high-octane challenge, but more of a fun little game to play with mini-stock markets in every planet (best part of the game is the economies shifting with line charts)
– Real player with 2.1 hrs in game
Clash of Irons
I love anything that has something to do with guns and this game is awesome. You can automatically let it do its thing or manually do it your self (I suggest you do it manually cuz it’s more fun and sometimes you need a strategic approach). I like the story, tanks, events, all in all It’s great. You can play it casually or If you are a hardcore player that too.
– Real player with 448.6 hrs in game
This game was good at the beginning, and perhaps still is, but developer policy is constantly killing any enjoyment that player can have.
Game is interesting, as a simple time killer, and can hook you for good especially when you love tanks and bit of alternative reality, but as i said developer policy is cancer, a great wall that you can’t hope to overcome if you don’t throws tons of money at it.
Pros;
Nice tanks models - real ones, and fictional ones.
Bit of tactical and strategical play-style - some tanks are good in specific set-ups.
– Real player with 253.6 hrs in game