Hero Generations: ReGen
It is a cute game and addictive time-waster. The graphics are charming and everyone can come up with a different strategy for dealing with the end game. Endless (and forced) replay value. There are a variety of ways to earn gold or fame, and to build up towns. It auto-saves after every turn and allows several different lands to explore. While buildings do wear down, they can be easily rebuilt or repaired, or given a building that auto-repairs them for a time, although there is an irritating cap on how much ‘health’ a building can have. There are even teleporters that can be built to get from one land to another quickly!
– Real player with 56.4 hrs in game
Read More: Best Strategy RPG 4X Games.
A cute little, simplistic 4X game. I really like the risk/reward system where each space you move consumes a year of your hero’s life. The older your hero is, the fewer trait cards can be inherited by the next generation; if you push your hero too far, he/she will die of old age, and it’s game over.
You can build up towns, receiving bonuses for building all of one type. Building types will also influence the kind of traits mates will have in a given town–and of course, you’re looking for the best traits to pass down. The idea being you will improve each generation, which culminates in an hero who will have the best chances of defeating the big baddie, who appears after 15 generations.
– Real player with 20.2 hrs in game
Stickman Clans
Stickman Clans - a new fun and addictive real-time strategy game with famous stickman heroes! RTS game in a medieval setting with elements of survival, you can control your army and individual warriors.
Get gold to recruit more fighters to your army. At your disposal: miner, stickman warrior, archer, Spartan, giant, and even a catapult. Upgrade your army by improving the skills and weapons of the stickmen. Strengthen your fortress. Get ready for the legendary battle of the stickmen. The outcome of the battle depends only on you.
Read More: Best Strategy RPG Wargame Games.
We Are The Caretakers
This game is a great concept, and the Afro-futurist aesthetic adds a layer of depth I did not expect. Yes, it is early access/beta, so there’s bugs, but the dev team is available nearly 24/7 to discuss problems and hear feedback. This is indie game development done right, and what is already a good game will be an outstanding final product as a result. Think of the early access purchase as a long term investment that is going to pay off soon!
tldr: buy this. support indie games, and immerse yourself in Afro-futurist sci-fi!
– Real player with 30.1 hrs in game
Read More: Best Strategy RPG Turn-Based Combat Games.
One of my friends said this game is sci-fi super soldier park rangers and that is spot-on.
The combat is a blast. The game is still buggy in early access but that doesn’t block it from being a beautiful and fun experience. Also - that music, man. So. Good.
Check it out if you like: Final Fantasy-esque combat and graphics and music, Divinity Original Sim’s combat, rhinos, park rangers
Main word that comes to mind when I play this game: protector
– Real player with 5.6 hrs in game
Deadwater Saloon
Create Your Character
Playing as a rich and dynamic character in the old west, you will be able to fully customize your attributes to fit your playstyle, such as Mixology, Seduction, and Sneakiness. You will manage your life as well as your saloon, such as maintaining your reputation and getting married. You will struggle with the effects of disease, aging, sanity, and addictions.
Form Relationships
Provide travellers with a distinct drink parlour, gaining legendary stories to regale and build your legend. Interact with townspeople as they populate the town, forging friendships with blacksmiths, sheriffs, and preachers, romance prospective partners, or blackmail, abduct, and murder those who threaten you.
Build
Build your saloon from the ground up. Expand the walls, build bordellos, opium dens, high stakes gambling rooms, and railed porches. Buy and place spittoons, tables, chairs, handcrafted bars, pianos, chandeliers, and diamond dust mirrors.
Manage
Thrive within a complex economy system, stockpiling booze, food, guns, and opium. Research a diverse array of drinks and foods to serve customers. Hire and manage staff from within the town populace, including barkeeps, cooks, servers, prostitutes, croupiers, pianists and bouncers. Help them reach their full potential, or fire and replace them with those more skilled.
Hundreds of Events
Face the forces of nature, meddlesome customers, firebrand Preachers, rival outlaw gangs, and much more. At some point, you will be tested by stronger and more formidable nemesis in longer event chains. Whatever you choose, you will face the consequences of your choices. The frontier is an unforgiving place.
Star Dynasties
Infinite potential, incredible progress.
I started playing this game during the indiecade demo mid-2020, and the evolution this game has been through in just one year is massive.
Pros:
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Dev very responsive to Player Feedback
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Lots of Character Drama
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Interesting Events (Expeditions specially)
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Interesting Systems (Secrets, Justice, Gatherings, Favors and Negotiation)
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Powerful Modding Tool (Seriously, one could create a full DLC-worthy experience with it)
– Real player with 996.3 hrs in game
Addendum
Have changed review to - Would recommend.*
Only about a third of my gamer friends are big head enough to truly enjoy this game, but I know they will enjoy it immensely. I can see this one sinking hundreds if not thousands of hours into, and I’m already hopeful they go series with it.
I have a great deal of hope, if only because of how quickly the developers are acting on feedback and making solid changes. Meaningful save files now exist. There’s still a lot going on, so I’m not yet done with this review, but the nature and flow of the game are starting to make more sense.
– Real player with 122.9 hrs in game
Ambition of the Slimes
The first thing you should know about Ambition of the Slimes if you are considering picking it up is that although it is a strategy RPG, the emphasis is much more on the “strategy” than the “RPG”. Grinding will only help you so much; far more important is choosing the right slimes and making the right moves. If this sounds too stressful, then you may want to seek out another game (however, please note that there is an Easy difficulty which I didn’t touch– I stuck with Normal, plus replayed some levels on Hard and did a few Challenges– so YMMV).
– Real player with 42.2 hrs in game
very disappointed, the game is not balanced to give a fair difficulty to the player. Even easy mode will kick your ass. Enemies are too much powerful and, for reasons, some of them will be difficult to “claim”. Also you have very weak slimes, leveling them up is not very helpful, and you get new species randomly. Also in some levels you have a limited number of slimes vs hordes of enemies.
And…. seriously, why, for all the reasons in the world, the tutorial explains you how to use a very important slime with the stickyness ability, but when the tutorial ends you don’t have that slime anymore and you can’t find that anywhere? Why?
– Real player with 25.2 hrs in game
Frontline: Panzer Blitzkrieg!
Simple little simulation. NOT going to test an Avalon Hill fan. Wait for it to be on sale, as it has no scenario designer so you only get what it comes with. Limited replayability. A few minor glitches where the game wont let you attack or even move into a grid that you should be able to. So sometimes, you cant eliminate an enemy unit.
– Real player with 110.0 hrs in game
just got the 4 game bundle was looking for a break from high stress turn base games the bigger devs make .
wow was this a surprise a lot is packed into the game some is not , so will not be for everyone .
but looking for a good shot out game with minimal supply planning this can be it .
One thing I like is no max turns just objectives But you have to keep going since you will run out of supply but collecting objectives or Parachute drops gets you more . I played on normal and a few battles had to restart .
– Real player with 56.7 hrs in game
Waiting For The Raven
Well, it’s still an early-access game, so don’t expect it to work all the way through -
but I thought it was an interesting approach, and it was nice to try something different.
Douglas Adams, alas, predicted this sorry state of affairs:
“In other words - and this is the rock-solid principle on which the whole of the Corporation’s Galaxywide success is founded - their fundamental design flaws are completely hidden by their superficial design flaws.”
And if they were actually from another planet, you could overlook the developers poor grasp of human languages, as well.
– Real player with 59.9 hrs in game
The game still needs more polishing. The first spymater session is enough satisfying and the storytelling is quite reliable. There are a bunch of spark ideas during the first session gameplay including some right in time visual effect, some good cypher solving games and some well hidden bonus. The problems of first session could only be some buggy UI display and the strategy management part. I spent like 5 to 6 hours to totally break through the first session and to find out how naive the management part actually is. Beside the 10000 gold bonus and some other hidden bonus, I can just use some wine barrels, a 10 stealthy big boy and a 10 charming miss to burn all the houses to the ground without any real punishment. And the game is just like lying down there suffering from my giant gold dick-play. I mean, you guys did a lot of great work in designing the dialogues and storytelling and visual effects and different strategy dealing with different situations. But why the actual management part is so disappointing. The balance of some punishment events and the credit bonuses is totally a mess. That’s not cool at all.
– Real player with 7.5 hrs in game
蜀山幻剑录 Sword of Shushan
IN A WORD: MAYBE
IN A NUTSHELL:
WHAT TO EXPECT: Hardcore SRPG. Intimidating challenge except on easy. Chess-like strategy. Squad-based tactics. Fast gameplay. Complex tactical combat with strong AI. Chinese theme, ambience and setting. Pretty graphics. Complimentary soundtrack. Lacks dynamicity. Limited replayability. Terrible English translation. Singleplayer only.
ACHIEVEMENTS: VERY HARD 100%.
STATUS: COMPLETE.
WHEN TO BUY: FOR FANS OF HARDCORE SRPGs. OR FANS OF CHESS LIKE GAMES.
– Real player with 32.4 hrs in game
美术一般
特效一般
剧情 0 分
关卡设计 0分
剧情乱七八糟,尾关的二选一结局其中之一还卡bug 看不到
关卡设计也就重复的在莫名地方一直出怪
人物技能和属性设计也乱来一通没考虑过平衡问题
通关了没感觉到有任何的成就感。。 只有慢慢的恶心。。。
– Real player with 21.8 hrs in game
Collapse: A Political Simulator
The game is getting ridiculously hard with the new updates and the game balance is very poor (there are no proper tutorials on a game with such complex mechanism). Old bugs are unresolved and there are now lots of new bugs (such as the automatic override of your old save when you start a new one unless you exit the game and restart it from Steam, which would wipe out the save that you spent 10+ hours to play). Also, the game made no mentions about the conditions of the new crisis event ‘Mining Strike’ and my approval rating suddenly slides into the bottom after that event. Not to mention that the game was already very hard before these new updates, it is just unplayable after all these new updates that made the game mechanism even harder and more complicated. Bugs like ‘Russian requirement’ event freezing and Prime Ministerial maximum operability is only 75 made this game even worse. This game wasn’t ready to be released and need a total overhaul and rework
– Real player with 164.0 hrs in game
The game is brutally hard I have spent over 90 hours trying to understand the game mechanics. even in sandbox mode the game is hard and since the last few updates the game in my opinion isn’t worth it at this moment. maybe in the next update i will reconsider. Also the game needs to have better english translation it is very hard to understand what you are doing in the game.
– Real player with 90.9 hrs in game