Strike Team Gladius
Strike Team Gladius is a typical Wave Light game, and in my book that’s a good thing. The story serves as the framework for the game campaign’s 40 combat missions, so it’s all about building a team and tactical combat. Finishing the campaign twice took me about 100 hours.
There are 12 different classes, each with a male and a female version. They all have different stats, skills and abilities. You choose 6 of them and off you go. After each mission your units get EXP points and after roughly 5 missions they get an upgrade - if you can keep them alive, that is.
– Real player with 145.4 hrs in game
Read More: Best Strategy RPG Tactical RPG Games.
Update:
The game has improved tremendously in early access and a lot of the rough edges have been removed. And the difficulty curve has been mostly smoothed out. A tutorial has also been added that helps quite a bit in getting the player oriented. Two new classes (exo armor troopers) were also added an are a lot of fun! And now it is out of early access!
Definitely recommended for fans of tactical turn based games!
Original Review:
Strike Team Gladius is a solid squad based strategy game by WaveLight games. Your 6 squad members will fight aliens in a variety of outdoor environments, with a large variety of allies and enemies. It is currently in early access and has some rough edges, but progress has been fast on sanding them down. Definitely worth a buy if you are a squad based strategy fan!
– Real player with 119.9 hrs in game
Tactical Vanguard Saga
Nice game sofar,, but right now it seems only the first Mission is playable, it will not let me continue to the next Map after the 1st intermission.
For a Game that lasted less than 30 minutes 4€ is a bit much, hope it will bne updated in Future with more Missions.
For now sadly i cannot recommend it
– Real player with 0.9 hrs in game
Read More: Best Strategy RPG Tactical RPG Games.
A slightly-edited worked example of TShadowKnight’s SRW Engine MV, featuring some unique assets but just one stage that’s all of 15 minutes long. So, this is blatantly unfinished crapware trying to get money out of people by promising a game but then not actually creating the game.
Can’t recommend buying this for any reason.
– Real player with 0.3 hrs in game
Through Rust We Are Returned
When I play a game I want a good story without having to constantly mash the keyboard in fights. This game has a compelling story revealed in the form of character memories. The game play is unique, you use the memories to determine the order of combat bonuses. It is fun and not difficult to play. I hope to see more from Chaos Crew Productions!
– Real player with 2.9 hrs in game
Read More: Best Strategy RPG Female Protagonist Games.
Full Playthrough w/ Both Endings and reading:
Review:
This game is definitely more of a visual novel than a strategy RPG, but it’s pretty well done. I really love the mechanics of equipping memories to adapt and customize your characters it’s really cool, the big problem though is that the battles are mind numbingly easy it’s pretty much a rush down there’s not much strategy required at all. I did enjoy it’s visual novel aspects though it’s a pretty dang story the end through me for a hot minute as I was trying to figure out who was who and what was going on, but it has a really dope cyberpunk victorian take on sociopolitical struggles it’s written pretty well, there’s not many typing errors at all. Definitely recommend it’s a well done free to play my only complaint is I wish the combat was a bit more strategic it seems like they give you certain memories so you can make a tank character, but there’s no reason to might as well just go flat damage and blitz.
– Real player with 2.5 hrs in game
Spaceland: Sci-Fi Indie Tactics
Spaceland review
Quick Review: Spaceland is a surprisingly fun game with some fun surprises, but only if you crank up the difficulty. It’s a very simple and straight forward turn-based strategy experience. The simplicity and bare-bones nature of the early game might turn players away. But those who stick with it will be rewarded with a bit more of a robust game than what initially meets the eye.
Important Note**:
First and foremost, you have to set the difficulty to the hardest setting: Normal. I played through the game on this difficulty, so my review is based on this. But I did replay the last two levels on Easy just to collect a couple things, and it was an absolute snore. You can play sloppy and rush decisions with no repercussions. There is just no challenge on Easy, meaning no strategy, meaning no game. In my opinion, Easy mode reduces Spaceland from a game to a “series of actions”. Please play it on Normal.
– Real player with 29.6 hrs in game
I had fun with it. It is 28 levels and I completed it in 16 hours with 100% achievements. I wouldn’t say it is casual, since the missions get pretty tough (on Normal, which is the highest difficulty). You start with only 1 person in the squad and that increases as you find more people. However, eventually you can’t bring everyone on each mission so you need to pick the team that is best suited. Some (or all) of the slots will be locked into specific members.
There are 2 upgrades, equipment (weapons and armor) and abilities. You need cash for equipment and chips for abilities. Each mission has a set of objectives, which gets you cash and chips. However, you only get the bonus the first time you complete them in a mission. You can replay missions for missed objectives, or to grind cash (killing monsters always gives cash). They also added daily missions in, that you can run to get more chips and cash (one per day).
– Real player with 18.5 hrs in game
Gunlok
Gunlok is one of those very underrated and obscure games that most people have never heard of. I was in 2nd standard in primary school when the game was released; I was in 9th standard when I first played it, and today I am a banker in my late twenties. I personally loved this game and it is good to see that the developers are having another go at it. I hope more people play the game and get to experience the fun.
What I liked compared to the original 2000 version:
-If enemies are behind walls or on higher ground, it will show “Target obscured” instead of having your characters shoot away at them.
– Real player with 42.2 hrs in game
I played this originally a long, long time ago, but back then I didn’t get very far into the game. The graphics are so so, there’s a bunch of issues with the mini map, AI is dumb, and it crashed a couple of times, but it has this old school kind of vibe that can be very captivating. Easy to get into, not too many mechanics, but can be a bit challenging and lets you figure out things on your own. I wouldn’t call it a hidden gem, but I find it fun and something a bit different.
– Real player with 24.2 hrs in game
Sanguine Melancholia
I’m really enjoying this game. Currently, though, I have one major complaint: I can’t figure out how to save! Please, help.
Edit: Got a tip on how to save. Thanks!
– Real player with 54.9 hrs in game
I had high hopes and high standards for Sanguine Melancholia, having played some of MollyAvast’s previous game, I Am Still Alive.
This game took my expectations and blew them out of the water.
Every party member eventually grew near and dear to my heart, I felt true anger and sympathy towards the villains. I had the pleasure of being able to stream this game on Twitch and absolutely had the time of my life, marveling at every small detail that brought so much life into the world of SanMelon.
The extras that are unlocked at the end of the game, as well as the small lore/interaction cutscenes you can unlock throughout the first playthrough, add so much to the game, as well. There are so many scenes I’d love to see between these characters which feel so real and genuine, and being able to watch them play a game of cards or hear about what they were going through before our story started was a real treat.
– Real player with 31.8 hrs in game
Miasma 2: Freedom Uprising
Miasma 2, the sequel to the Xbox Live Indie strategy game, was released in 2012 in the “Indie Games” category and on PC. It’s now been rebuilt for modern processors and made available on Steam with support for Cloud Saves, Achievements and Steam Leaderboards. It is presented here, like the original, as a glimpse into XBLIG development at the time.
Original (2012) description:
ESP Games present Miasma 2, the sequel to 2010’s turn-based strategy hit.
Take control of Paul or Lina once more, and command your elite squad of freedom fighters in battle against the oppressive Vilhelm Industries. With an all-new turn-based tactics/real-time battle system, the action runs fast and thick, and with new units to command - and a whole new graphics engine - this is one adventure not to be missed.
Red Solstice 2: Survivors
A few things about Red Solstice 2:
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Red Solstice is one of those games where having a group of people in voice chat with whom you regularly play makes it significantly better.
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I found the unlock progression-rate to be rather slow, yet far from the worst. If you’ve ever played Vermintide 2, it’s noticeably faster than that, but still a bit of a grind. Though, take this with a grain of salt, as I dislike all time-accumulated or points-accumulated unlock-gating in games that do not have a tycoon-like feedback element to them.
– Real player with 861.3 hrs in game
I’ve gotten some play time out of this and enjoyed it for the most part, so I’ll give it a thumbs up, especially for its price tag.
If you’re fine with lots of bugs, some balance issues and weird descriptions with new content releases which are fixed between a week to a month later, then this is a pretty solid game. It’d be an awesome game if it wasn’t constantly tripping over itself with every content release.
Singleplayer is serviceable with bots if you build them and use them right. There are a lot of “wrong” builds which will make playing singleplayer with bots miserable until the “right” builds are discovered. Every game mode can also be played online coop with friends or strangers, which tends to make the experience more interesting.
– Real player with 367.5 hrs in game
Base One
I would like to recommend the game with caveats.
Firstly, it looks beautiful, and I love the concept. The modules, devices, and ships look great, and the backgrounds are very appealing (although the characters' portraits aren’t up to the same visual standard). The basic idea is not new, but this generally has a scale that I’m enjoying; it’s more Civ 5/Civ 6 than Cities Skyline or Surviving Mars. By that I mean that in the latter, you reach a stage where your city/base is almost too big to micro-manage enjoyably. (The micro-management is something I enjoy, but it’s not for everyone.)
– Real player with 187.8 hrs in game
ok i have played over 80 hours of this game so far. so i will write an advised review and as honest as possible.
1st the good point: the game concept is good, there is mission / tutorial to show u some basics.
there is also a custom game mode (sandbox) wich is a must have since after doing the mission there would be nothing else left.
The graphics are nice and the call and crew are voiced on various area.
There is in game contract during custom to keep u entertained and helping u to survive wich is a nice addition.
– Real player with 88.3 hrs in game
Hate Free Heroes RPG 3.0 [Upgrading to 3D and Leaving Steam / Final Sale]
I saw that this game had low reviews: so I felt bad for it. As I started playing it, I realized it was optimized for mobile as well, so that made more sense as to where all the reviews may have went. That aside… the game is actually: GREAT! Yeah! It made me feel like a really good RPG player lol. The tutorial teaches you only one button (Hah! For PC). Easiest tutorial ever! There is even an MP3 player function in this game to listen to some fun tunes!!! “Survive the Night” was my favorite! It was a must listen to everywhere the characters went. So you know that OST/Music are fun to listen to.
– Real player with 17.1 hrs in game
(Detailed)
This game may not the best game you will ever play, but it certainly lives up to its bill. Anyways, let’s go over the good and the bad:
The Good!
The old school RPG they promise is real: This really does play like an RPG of old, and if you have been looking for a turn-based RPG, then this will be something you can get into. You have many different options of attack, from regular atttacks to techniques/Justice Skills to healing skills, using items, etc. The exp. in this game feels really in place, as (until you get to the Elite section) you never really have to worry about grinding too much as you generally stay around the level of your enemies. This is nice if you hate grinding in games. There is alchemy among other things to make yourself stronger, and there are a few battles you might be able to skip if you want to. The game flows smoothly as a turn based RPG with a good battle system that can get you hooked on the game. Also you can get a helicopter early in the game to just zoom yourself to the dungeon you want to go to, but you don’t have to use it. Still its a nice perk to avoid mundane walking around. Your team is pretty balanced as well, although you must use the same 4 heroes. There is a general healer/buffer/magic user, two main dps, and a flex member which can heal/dot/damage/etc that is generally your most durable.
– Real player with 17.0 hrs in game