Three Fairies' Hoppin' Flappin' Great Journey!
I’m nearing the (standard, not postgame) end of Three Fairies' Hoppin' Flappin' Great Journey and so far, I’ve had a pretty good time. At first, the game will present itself as a fairly simple RPG with an Active Time Battle system. Very soon you will however find out that manually choosing actions is very inefficient and will likely make you lose battles. Your enemies never take time to think and pick their actions without delay and you’re meant to do the same: With a tactics system.
Basically, you can design behaviour tables for each fairy that they will automatically adhere to. This is done by giving certain actions priority over others and using “if…then do so and so” conditions. Overall, it works splendidly. If you’re worried that the tactics system might be too inflexible, know that you can edit your tactics mid-combat. Later bossfights make this practically mandatory.
– Real player with 85.7 hrs in game
Read More: Best Strategy RPG Tactical RPG Games.
If you liked the idea of FF12’s gambits, but felt they weren’t fully realized, this is the game for you. The tactical starts out with simple elements, but you can make it more and more intricate as the game progresses. The english translation is not perfect, but you definitely shouldn’t have any trouble following the story or understanding the mechanics. You get to meet and fight a lot of different characters, all with their own unique tactics. The only real criticism I can offer is that you never visit any of the well known locations, and instead just travel between various generic biomes, including some very non-canon ones.
– Real player with 85.3 hrs in game
Roseblight
Loved every minute of it. I had sat for two days playing it straight! I might even stream it just to have fun with the possible voice acting here! Though I say the game is tough at points but hey! No pain no game!
– Real player with 38.5 hrs in game
Read More: Best Strategy RPG Hack and Slash Games.
Bought the game on itch first about half a year ago, and it gave me a steam key now. Game’s fun.
– Real player with 7.5 hrs in game
NEXT JUMP: Shmup Tactics
Well now, it’s time to review yet another roguelike… or is it a turn-based strategy game? Bullet-hell? Yep, Next Jump: Shmup Tactics is all three of these things at once. These genres seem like they absolutely should not go together… it sounds totally nonsensical. But not only is the combination viable, but it works out really well here.
In this game, your overall goal is to reach the Dragon Mothership and defeat it, because apparently they stole your space beer (???) and ran off with it. Like any good shmup, this means a long battle through about a kersquillion enemy ships on your way to fight the boss at the end. As this game is part roguelike, everything is procedural, so you’ll be getting a very different experience every time.
– Real player with 9.7 hrs in game
Read More: Best Strategy RPG Shoot 'Em Up Games.
This is a fantastic game if you like small-scale turn-based tactical battles in space. The core gameplay is turn-based shoot ‘em up with simplified FTL-like sector jumping in between the skirmishes. It’s not really much like FTL except superficially. It’s a great game nonetheless!
First, the downsides. It’s a relatively short game. It’s very replayable but even if you like it, you probably won’t play for many tens of hours. It’s also cheap though.
The battle map is small and doesn’t contain much except various enemies. Not realy a downside in my opinion, just a game design choice. Think of the map as a chess board.
– Real player with 8.9 hrs in game
邪神大陆(Evil God Land)
Cthulhu continent, a 3d defensive rpg game of immortal cultivating elements, you will play as an immortal cultivator, learn exercise skills, purchase equipment, obtain artifacts, and guard the Blue Pole Star.
If you have played Warcraft, you should know that defensive rpg games, the better is that the effect of the game is better than 3d.
How to play
1. At the beginning of the game, there is a period of preparation time to hit treasure chests and hunt mobs and grow up quickly
2. Every time a monster will invade the crystal, you need to protect the crystal, the crystal burst game fails
3. There are dozens of weapons, dozens of skills, different weapons have different attack effects, including crit, stun, bloodsucking, etc.
4. Realm improvement Elementary Profound Realm, Entering Profound Realm, True Profound Realm, Spirit Profound Realm, Sovereign Profound Realm, Divine Origin Realm and so on. Some realm improvement requires medicinal pills
5. Heroes have different types of water, fire, earth, mines, and dark scenery. They need to be used according to their skills.
6. Equipment is divided into ordinary, excellent, legend, artifact, and equipment above legend can grow
7. The map is mainly divided into four areas: snow, volcano, swamp, and city.
Mirastell
This is not a good game.
It’s very slow in the movement (painfully slow) and I glitched when equipping first weapon - I could not move my character anymore.
That’s not a good start.
Also, it was in window, but then went fullscreen without ability to window it.
And it’s menu had issue, that “Join our Discord” was out of screen, when window mode was on (just works in menu).
So wonder, it is Beta…
– Real player with 0.1 hrs in game
Toilet Paper War
funniest game i’ve played in a long time. dialogues are retarded funny and it packs some hours to play
– Real player with 2.5 hrs in game
I have never played such funny and sencless game. If you had a bad day then play this game, it will help you to get a better day. hahahah
– Real player with 0.6 hrs in game
The Treehouse Man
Simple, moderately difficult, fairly polished little indie game.
Pros:
-Relaxing but mysterious atmosphere and aesthetic, aided by a crisp sound design and soundtrack.
-Combat system works smoothly, combining enough strategy to make your choices matter with moderately difficult bullet hell elements. May be quite a challenge for some, or fairly easy to those more experienced with bullet hell type games. Difficulty curve is also self-correcting; due to the way in which players obtain experience and currency, those who die more will naturally end up with a slightly less difficult play experience over time.
– Real player with 12.5 hrs in game
Well Hunchback Studios, you’re batting two for two. I’ll have to keep an eye out for anything else you produce because I really enjoyed this game as well.
Recently, I listened to a video talking about the flaws of the AAA market and how they are continually striving for BIGGER and more lucrative games. This game returns us to a quiet, short game that I managed to beat in about 10 hours.
The visuals are very similar to the last game Gloom and I really appreciate it. The dark off-gray colors give a depressing theme that very much accentuate the the tone of the story. The audio does too. While no song really blows my mind, that really isn’t the point. It does its job to give you this sad vibe that you can feel as you drift across this river.
– Real player with 10.6 hrs in game