Hero Generations: ReGen

Hero Generations: ReGen

It is a cute game and addictive time-waster. The graphics are charming and everyone can come up with a different strategy for dealing with the end game. Endless (and forced) replay value. There are a variety of ways to earn gold or fame, and to build up towns. It auto-saves after every turn and allows several different lands to explore. While buildings do wear down, they can be easily rebuilt or repaired, or given a building that auto-repairs them for a time, although there is an irritating cap on how much ‘health’ a building can have. There are even teleporters that can be built to get from one land to another quickly!

Real player with 56.4 hrs in game


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A cute little, simplistic 4X game. I really like the risk/reward system where each space you move consumes a year of your hero’s life. The older your hero is, the fewer trait cards can be inherited by the next generation; if you push your hero too far, he/she will die of old age, and it’s game over.

You can build up towns, receiving bonuses for building all of one type. Building types will also influence the kind of traits mates will have in a given town–and of course, you’re looking for the best traits to pass down. The idea being you will improve each generation, which culminates in an hero who will have the best chances of defeating the big baddie, who appears after 15 generations.

Real player with 20.2 hrs in game

Hero Generations: ReGen on Steam

Godking: Master of Rituals

Godking: Master of Rituals

Not as good as Dominions but a solid 7/10:

It is Dominions very/semi-light with a slight QoL upgrade.

Explore

Expand

Exterminate

Expunge

Ex-sanguinate

Yeah ok. It is more about kill kill kill than any really deep strategic level of gameplay.

Play every faction once against the AI then your next step to get anything else out of the game is multiplayer. This is where I think it would shine. Because, vs AI, all you are doing is figuring out which units to stack and pump them out of your city til you have a death stack and go stomp the capitals.

Real player with 88.0 hrs in game


Read More: Best Strategy RPG Fantasy Games.


Well, three hours in this is more than enough time for me to tell that I’m going to have a blast with this game. yes, it’s no big secret that it’s inspired by Conquest of Elysium 4 and it’s nowhere near as deep or as satisfying as that game. But CoE4 really is on the absolute verge of what I’m willing to tolerate graphics-wise when it comes to playing games. This game has much of what makes CoE4 great but it also looks mych better.

At the time of posting, there are only a few factions but they’re different from each other, just like CoE’s factions are different. This game has 3D models of the units and they are really well done so it’s a mssive upgrade in the visual department over CoE. But it means that it will require much more work to create the models and animate them properly on the battlefield that it would to add a new faction to CoE, especially as that title shares a lot of artwork from Dominions.

Real player with 27.8 hrs in game

Godking: Master of Rituals on Steam

Halcyon 6: Starbase Commander (LIGHTSPEED EDITION)

Halcyon 6: Starbase Commander (LIGHTSPEED EDITION)

Halcyon 6: Lightspeed Edition is a turn-based combat space simulation R.P.G. both developed and published by Massive Damage, Inc. After a devastating attack by a relentless unknown alien species decimates the New Terran Federation, you are immediately put in command of the starbase Halcyon 6. It’s up to you to rebuild the Federation, make lasting alliances with alien species, gather vital resources and prepare to stop the impending alien invasion that has it’s sights set on Earth. Halcyon 6: Lightspeed Edition includes a number of additional content, optimizations and new updates to the original award winning title, Halcyon 6: Starbase Commander, that vastly improves the overall gameplay experience of the first title. Prepare to take your seat in the commander’s chair for this thrilling spacefaring adventure.

Real player with 39.3 hrs in game


Read More: Best Strategy RPG Tactical RPG Games.


I was expecting some revival of MOO2.

I started my first game at “Commander level”, expecting to take a quick and severe defeat, but learn enough for an enjoyable second round.

For the first 8 hours, it was fun: build your ships, evolve your captains, oh! there is a tech tree, great! And those aliens, are they friendly or not? Pirates, space travellers, threats, offers.. Excellent!

After 8 hours, I started to realize that:

1/ I did not made any strategic decision, I just clicked randomly on the various “evolution trees”, I did not experience a single defeat.

Real player with 24.4 hrs in game

Halcyon 6: Starbase Commander (LIGHTSPEED EDITION) on Steam

Askara

Askara

Askara is a rogue-like turn-based tactics game, you choose how long each run takes, from a half an hour, to a few days if you want to! Multiple layers of mechanics mesh together to ensure that every run will be unique. It is easy to pick up, but will take years to master.

Game features

  • Procedurally generated worlds, every playthrough will have a unique map

  • Death is not the end, part of your experience carries over to the next run, you will unlock perks as you play enabling new strategies

Askara on Steam

Grim wanderings 2

Grim wanderings 2

Worth it! Whether you are playing Adventure or Strategy, you are getting to play a great turn based RPG.

There are so many more options to solve encounters rather than just being a murder hobo. I would even say it is the best strategy for the first bunch of turns until you get your 4 man party set. The combat itself takes place on a tight hex grid, but you get used to getting your party in the right place at the right time.

There are more gameplay mechanics still to come, at least as far as I seen in Strategy play. There is just soooo much you could do with this game with infinite development time. MP Strategy mode would be a great way to make and then lose friends in bitter defeats :) And multiple campaigns for Adventure mode would extend the replay value beyond its already ridiculous value (FUN/time+money). Maybe even slow down the pace of leveling, to make campaigns just for 1-7, 8-15, then high level play.

Real player with 127.9 hrs in game

What a great hidden gem. A 4x that its not sophisticated in special effects, but in terms of abilities, races, classes and gear is fleshed out. Plus, it comes with a side dish of strategy and base building, so the resources do not apply only to craft. It is dificult to balance a good party tho, and to make things worse you dont get to pick a starting one, adding an extra layer of dificulty to an already complex game. In fact, you are in some things dependent too much on luck. This is the con, if you are not happy with the rooster of the chars available at start, you gonna have to wait a week for a roll on new ones. And the same happens for gear, having to leave some chars even without weapons for a while. Plus, there is a “pick a card” mini-game instead of dice rolls, and might be me, but luck is really not on my side. Regardless it is a very fun game after these hurdles, and the price makes it a must buy.

Real player with 110.3 hrs in game

Grim wanderings 2 on Steam

Sorcerer King: Rivals

Sorcerer King: Rivals

After finishing game on insane difficulty I finally feel ready to write a review. In short, I think Sorcerer King Rivals is an amazing game. One of the best games I have ever played in fact. Having said that, I doubt it will appeal to people looking for a deep strategy game. Because this game is not that deep and not particularly hard, except, maybe for a highest difficulty. Also, I think it is important to mention, that I barely played FE:LH and did not like it at all so if you are looking for a similar experience, you may not like SC:Rivals. SC:Rivals is more like Eador: Masters of a broken world. So, as always, keep your expectations in check) Now, let’s talk about what is good, not so good, and pretty bad in this game

Real player with 87.0 hrs in game

A great game. It’s fairly small in scope for a 4x, but I think this has allowed the developers to focus on producing a polished product. Sorcerer King: Rivals has lots of scripted story and events, which makes it different to other 4x games which rely soley on the quality of the AI players to pose a challenge. As Sorcerer King relies on heavily scripted events, don’t expect great AI. On the plus side, Sorceror King tells a great story with writing that is often hilarious.

You will see reviews complaining about lack of replayability, but I think if you want 300hours out of the game you need to look at the Civilization series or Galactic Civilizations 3. I’ve played Sorceror King for a total 65 hours. I will agree however, that the strategic map AI is extremely passive. It generally does not initiate combat and will wait for you to attack it. This means its not really much of a threat and this does effect replayability.

Real player with 65.1 hrs in game

Sorcerer King: Rivals on Steam

Rising Constellation

Rising Constellation

Rising Constellation is an awesome game which is mixing strategy and role play at a perfect level.

It offers many distinct gameplay based on factions and its agents mechanics - however, remind it’s strongly depends on team play!

Indead, this game is part of those who are perfectly designed to work in cooperation with your mates, but definitely not alone.

Use Siderians and rule your teamates, just because you’ll get the economy power - or perhaps you’ll prefer bite everyone using large fleets lead by Navarques.

Real player with 933.3 hrs in game

Rising Constellation is 4x RST game still in developpment.

Created from a small team of Swiss developper, I was a player of thier first MMO RTS 4x game: Asylamba.

I see RC (Rising Constellation) like an MMO RTS 4x game based on Agents (Navarques – Ereased – Sidérians).

I really enjoy the game for is background story (lore can be added by players participation) , B&W graphic style and is MMO possibility !

There is now 1 mod to play : fast flash 2H gamemode , this is quite small with 1 or to 2 games per week with a small cummunity.

Real player with 837.1 hrs in game

Rising Constellation on Steam

Songs of Conquest

Songs of Conquest

Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battle against armies that dare oppose you and hunt for powerful artifacts. The world is ripe for the taking - seize it!

Adventure Awaits

Explore a wide variety of maps with diverse enemies and valuable loot. Venture into contrasting biomes with unique enemy factions, environments and battlefields.

Build an Empire

Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle - will you utilise brute force, magic or a mix of both? There are many paths to world domination.

Wage War

Dive into a deep combat system utilizing troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. Use the battlefield to your advantage by claiming high ground and protecting bottlenecks.

Alone or Together

Immerse yourself in epic single player adventure or challenge your friends to an honourable duel, online or local!

In-game Level Editor

The in-game level editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!

Four Factions

Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.

A Choral Campaign

Listen to the bards as they celebrate your path to victory. Each of the two campaigns comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.

Songs of Conquest on Steam

Galactic Crew II

Galactic Crew II

A diamond in the rough to be sure!

I am giving this a thumbs up because even though it plays more like a beta, . (Oh wait, it is still in early access - MISSED THAT sorry!), I think it has the potential to be a really good game.

On the downside, there are stability issues (crashed 4 times in ~20 hours of game play), feedback mechanisms, and information on how to do even basic tasks or what abilities do are seriously lacking.  Goals are vague. The NPC AIs are minimal at best.  Some tasks such as mining are tortuously dull and should be more engaging.  (staring at your screen for 10 minutes listening to PHooomWha….  PHooomWha….  is not fun for most people).  The game lacks consistency across the board - NPC experience gains, UI functionality and design, balance, etc.

Real player with 32.5 hrs in game

It’s a weird but fun mix of ftl and xcom, and it has a lot of potentional! Give it a try and support the developer.

Real player with 5.0 hrs in game

Galactic Crew II on Steam

Hexmet World

Hexmet World

In Hexmet World you can create your own unique world.

  • Open world!

  • Hexagonal grid allows you to create a unique biome!

  • Various building options allow you to create a unique civilization!

  • Improved system of any strategy!

The large number of resources gives the feeling of complete control over the gameplay.

You are expected by:

  • Metals

  • Minerals

  • Wood

  • Electricity

  • Food

  • Army

… And much more!

Play it your way! A unique system for the creation of your own civilization. Defend your world from opponents, attack foreign lands!

Build your army in space and enjoy the atmosphere of an endless universe.

Every step moves you to victory!

Hexmet World on Steam