Nemesis: Distress
You drift back from the cold void of the hyper sleep. At first, you only feel a tingling in your mouth and a taste of your blood, but soon all the other symptoms hit you. Your head is exploding. Your stomach is turning. A strange noise rings in your ears. This sound is loud, piercing. An alarm!
Fighting through dizziness, you open your eyes, the lights of other hibernation chambers blinding you momentarily. Broken glass. Wet floor. A stasis pod burst open like a ripe watermelon, dripping with red. The thing inside was once your friend. Now it barely resembles a human, ripped open from the inside - damage too severe for a simple stasis pod failure. You raise up and check if your other mates are all right. The good news is: they are. You all gather in the middle of the room, shivering, half-naked. The bad news is… plentiful. Ship stuck in the middle of nowhere. Many systems damaged. Bulkheads breached. Unknown contaminants in the air. You also hear noises in the hollow halls of the ship. You’re not alone! To make things worse, you have no idea what happened, and who you can trust, as everyone has their hidden agendas. This would not be the first time a ruthless corporation pits the crew against each other.
Read More: Best Strategy Survival Horror Games.
The Last Town: Excape
This game is good killing your time, worth your money for sure.
– Real player with 1.8 hrs in game
Read More: Best Strategy Indie Games.
As of mid-May, 2021, I cannot recommend this game. The game feels lost and incomplete. No instructions or tutorial are provided with the game, so you are basically guessing as to what to do and where to do it. I purchased the game because it is similar to another zombie game that I have played before, Walking Zombie 2, also made using the Unity engine. The graphics between the two are very similar, with the sound of TLT:E being inferior.
I purchased this game for $0.99 and decided not to ask for a refund in the hope that whoever cobbled this (incomplete) game together would polish it and make it playable. I love zombie games AND tower defense. This game COULD be great …
– Real player with 1.7 hrs in game
Nuclear Dawn
There were very few games like “Nuclear Dawn” prior to its release; only the original “Natural Selection” and one (maybe two) other games fit in the same black sheep category of FPS/RTS. There was ample fun to be had in the game’s myriad roles: you could sit in your team’s bunker as the commander and spread buildings deliberately towards the enemy base in a game of chess, supplying and defending your pawns; you could play as the hulking siege, crushing the other team’s build-out; you could suit up as the the equivalent of the heavy in “Team Fortress 2” to lock down valuable resource points; you could slip through enemy lines as the stealth, literally turning invisible until you were ready to stab sieges, snipers, or even commanders in the back; you could play as a support, healing teammates, repairing the commander’s buildings, or wielding flamethrowers and gas grenades; or you could be an “assault” to hunt down spies with your thermal vision and protect all of the other classes around the map.
– Real player with 738.4 hrs in game
Read More: Best Strategy RTS Games.
Nuclear Dawn is one of the best mash ups of FPS and RST currently available on Steam. It is my impression that the only contender in thei genre on steam is Natural Selection 2, so i will do a little compare/contrast at the end of this.
The good:
-Excelent RTS gameplay. UI is basic, and at times a little clunky, but in general it gets the job done for both macro and micro management of building, upgrades, and resources. The biggest problem is relying on your soldiers to defend your structures and get you resources.
– Real player with 628.7 hrs in game
Poop Plague in Fairyland
Fairyland has been cursed with a terrible poop plague. Poop crystals need to be removed. They turn dead to poop. Fortunately healing mushrooms grow out of poop.
You will be sent in a ghost form. Enemies can not see or attack you. Scout the area with help of a little fairy to plan your attack. Guide your units to enemies and then send your Dwarf to remove crystals. Use crystal shards to attack enemies. They will come looking for you. Use shards to take them out one by one. Use the terrain to your advantage but watch out for areas, that have no exit. Enjoy 20 various units with melee, ranged and area attacks.
Once you reach the walled city in the final level, you still can keep on playing and improving forever on two leader boards:
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One leader board is for total team health after you completed the levels.
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Another leader board is for time needed to complete levels.
What are you waiting for? Play the free demo now!
Support small indie experimental projects, if you want to see more interesting, experimental games. Remember to leave a review or a comment in community. It can help a lot to improve the game. Try our other games! All our games have free demos:
https://store.steampowered.com/search/?developer=Babooshka%20Bytes
Steps From Above
OMG! This was fun and god damn scary!! Nice graphics and smooth gaming in my opinion. I also liked the story behind it.
I absolutely love theese Indy games! Hope there will be a sequel :)))
– Real player with 4.0 hrs in game
Battlezone: Combat Commander
As the lead artist on this project and life long lover of Battlezone 2 (The first real 3d game i played) I wouldn’t have worked on it as hard as I have if i wasn’t going to recommend it, which of course I do.
I worked as faithfully as i could to restore and enhance the battlezone 2 i played and loved, despite initial criticism, much work has commenced to further enhance the battlezone: combat commander experience visually, I knew I had to step the bar up as one of the key elements of BZCC was it’s beautiful graphics and rich, unique worlds in which the war for biometal was raged back in 1999.
– Real player with 2435.4 hrs in game
I served as a tester for this game, so I’m going to be as impartial as possible.
I enjoy the game overall, but there were some items removed that I wish weren’t.
There is also plenty room for improvement.
In case someone doesn’t care to read through the bullet points.
For under $20, I would recommend the game.
The following isn’t a comprehensive list, but is a list of items that I could think of at this moment.
Things I liked
- Shadows have been fixed when compared to 1.3 and older versions of Battlezone II. Shadows never looked correct.
– Real player with 733.6 hrs in game
CrateTastrophe
Great, cool, little game!
– Real player with 1.2 hrs in game
Really cool game! A great take on the puzzle solving genre with added guns! and destroying tons of crates is also great fun :)
– Real player with 1.0 hrs in game
CTU: Counter Terrorism Unit
CTU tries to create a similar experience to SWAT 4. Unfortunately it fails doing so for the most part. The game is not terrible and can potentially be fun with friends, but it’s not the tactical shooter I was waiting for.
Mechanics:
The game has a good variety of different mechanics (Snake cam, various grenade types, leaning). Unfortunately most of them are not very well implemented. This is especially true for the movement: It is “floaty” meaning that you continue moving after releasing the key (even in “walk” mode). In general the controls feels unresponsive and clunky.
– Real player with 3.8 hrs in game
Full Bammsters article here: http://bammsters.thang.dk/wordpress/ctu-counter-terrorism-unit-review/
Aside from the typical movement keys for a game of this type, the controls for the game are a bit wonky at times and don’t always make much sense. One blatant example of this that you can use the “Interact” key to pick up evidence, but when you take down an enemy that key does nothing. You have to use the spacebar to get the sub menu to come up and then click on the option to report back to your central command that they are down or have been arrested.
– Real player with 3.5 hrs in game
CYBERSPACE VR
A VR Game to keep moving, thinking, shooting and improving!
CYBERSPACE VR is a Fast-Paced FPS / Tower Defense Hybrid game with RPG Progression Mechanics and a Mesmerizing Story set Half a Millenium Ahead of our Time.
Follow through the Journey of Ohm-39, a seemingly normal future Mercenary that is Half AI and Half Human, while defends several the servers of CYBERSPACE being recently attacked.
Run, Jump, Shoot and Throw. Use your intelligence and strategic mind to build up your defenses and use a full set of CyberWeapons and DigiTurrets with different Abilities to let your combative imagination run wild while you defend your Core! Progress and Improve your Character, Weapons, Turrets and acquire new Skills to use on the Battlefield. Uncover the Story and Secrets of CYBERSPACE and the company behind it, NEURACORE while you play!
Play our Early Access to know our Gameplay now! This way you can start enjoying it while we finish off our 1st Mesmerizing Campaign. This will NOT be a DLC and will be FULLY Included with your purchase! You’ll just receive the notification to download the 1st Campaign Update when it’s ready!
Available for HTC VIVE, VIVE Index and Oculus Rift S. We strive to deliver an outstanding and fun VR experience where we blend a strategic gameplay with lots of action in combat! All while delivering a Cinematic Storytelling on the Background, sharing our Story of the Evolution of AI, the World and the Future of Humanity in the next Centuries.
CURRENT EARLY ACCESS FEATURES
**+ 6 Different Weapons
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6 Different Enemies
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3 Different Level Layouts
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Endless Waves / Arcade Mode
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1 Epic BOSS Fight Alpha
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Music Jukebox (Choose from our own Synthwave / Cyberpunk OST)**
UPCOMING FEATURES
+ Global Leaderboards - Rank Globally with different players to become the master of several levels.
+ Progression Mode - XP Gain, Levels, SkillTrees, Weapons and Towers Upgrades through Forging
+ 1st Teaser Campaign - We’ll deliver a Chapter of our Full Campaign set to release next year.
+ Multiplayer Modes - First Co/Op and then PvP, we want to take the fun battle experience of CSVR to a whole new level next year!
MORE GAMEPLAY GIFS
Support us on our Early Launch and help us improve our Game and take it to a whole new level.
RELEASE PLAN
EARLY ACCESS ARCADE MODE / OCT 2020
CSVR TEASER CAMPAIGN // COMING JAN 2021
CO-OP MULTIPLAYER // COMING Q1 2021
VS MULTIPLAYER // COMING Q2 2021
COMPLETE CSVR CAMPAIGN //COMING Q4 2021
CYBERSPACE VR is developed by FUSE VR Studios, a group of more than 10 people are actively developing and designing the experience of the game.
ORIGINAL SOUNDTRACK
We are currently developing a whole set of music and SDX along with Shifterhead. Be sure to check that out and buy it if you like it.
CYBERSPACE VR STORY
CYBERSPACE VR Story takes players far in the future. Starting out from the digitalization of the Human Brain to the era of AI as a new digital-kind species that has its own goals and motives.
Our Cinematic Universe is being constantly refined and first part of the history will be showcased in our Teaser Campaign coming JAN 2021.
You can watch some Screenshots of our Cinematic takes down here. But if you like the concept visit our Social Media channels to see more art and know more about the Story and upcoming 1st Campaign of CYBERSPACE VR.
#CYBERCOMMUNITY
We are growing our Player Base and Improving our Game with your Feedback. Follow us to keep posted on Contests, Beta Testing Programs and
Join the #CyberCommunity on our different Social Media Accounts
Join our Discord Server to be more close to our Developers and Artists, give us your direct Feedback and more!
Disintegration Technical Beta
I like it, it’s worth a try and for a beta, it almost feels like it outdid its self.
pros:
the graphics are nice and somewhat level, assets don’t feel rushed and cheap
didn’t find any glitches even tho I tried
the gameplay is interesting a definite team game it’s interactive and engaging
I didn’t feel I had a problem going around the map it feels smooth
there is replayability to it, it wasn’t so repetitive to be boring
cons:
the assets in map feel like they have bigger hitbox i crash and get stuck way too often i feel like there is a lot of places i can fly over but there is an invisible wall maybe lower the height of flying
– Real player with 3.0 hrs in game
This is a great game, however it suffers from similar criticism that the game Sanctum faced; people fail to realize that it isn’t just an FPS, but rather an objective based RTS FPS. Similarly to Sanctum, some people focus on the FPS aspects of the game, rather than their tower defense aspect, just as people ignore the RTS aspect of this game. Another issue is that people are comparing this game to Destiny, Halo, and Titanfall, which is entirely wrong as the game functions nothing alike.
Gameplay
– Real player with 2.7 hrs in game