Supreme Ruler: Cold War
Maybe i’m just weird but this game can have me in a trance for hours micromanaging every little aspect of my campaign to conquer the globe… sometimes through proxy wars, maybe a backdoor deal here and there, and when all else fails I find myself mass producing tanks and rolololing over the various nation states of the cold war world. I never fail to laugh when north korea manages to win the korean war in 1950s sometimes they lose sometimes not, but either way one korea will remain and there will be no 38th parallel line. All in all I find myself understanding how they might’ve thought during the cold war.. the superpowers that is.. I stockpile all these nukes but because of my progress as the soviet union or USA or anyone really I am always too afraid to use them… but that doesn’t stop me from saving and then nuking everything anyway and then reloading when I am ready to seriously continue or I can attempt to rebuild from post nuclear war.. Good game.. I’ve spent 500 hours on it.. at minimum wage in the US.. that’s roughly 3,661 USD I could’ve made. No regrets
– Real player with 505.1 hrs in game
Read More: Best Strategy Grand Strategy Games.
1949: Australian Dictator gets into power and comences a huge resources build up.
1950: gets alliances with India, USA and West Europe. invades New Zealand and invades Indonesia.
1951: Korean War breaks out and Dictator of Australia invades the South to get a slice of the pie. After North Vietnam annexing Laos, Cambodia and South Vietnam, Australian dictator invades South East Asia and takes them down in just 3 months.
1952: With a growing Economy and Military, the USA and West Europe desolve there alliance with the Australian Dictator. India keeps the Alliance, due to trade and aid.
– Real player with 249.7 hrs in game
Doomsday Room
Can we have character customization, and also-I don’t know how to actually stir conflict in nations, is it the nuclear testing? Because I’m trying to do the Covert Ops and I don’t actually know how to do the tasks given, nor does it show any indicator saying that the covert op is complete. Can anybody help?
Other than that, this a really good game, I love it already, and you guys should keep developing it! It’s a very educational game, and also fun to know you can lead something! I recommend this game.
– Real player with 13.5 hrs in game
Read More: Best Strategy Political Sim Games.
When i was young, i remember a Time where the United States and Europe where in Conflict with the Soviet Union todays Russian Federation. It was West against East and there was fear in the Air, nuclear Fear.
Both Sides armed and armed theirselves up in Fear of each other, having big and enough Weapons to scare the other Side.
It all started 1947 and ended 1990.
What if you are send in to prevent the World from a Nuclear War?
Take a seat and welcome to DOOMSDAY ROOM.
DOOMSDAY ROOM is a fictional take on these Events.
– Real player with 6.2 hrs in game
Power Struggle
A one player vs computer or a real time two player (both players play simultaneously) strategy game of superpower politics.
Icon driven, it’s many features allow the player to influence countries via political, economic, and military means whilst the overall objective is to gain influence in as many countries as possible.
Power Struggle is not intended to be a high brow simulation of any past, current or future world situation, but a game of fun based on strategy, planning and immediate reactions.
Features Include
-
1 or 2 players
-
Military Invasion
-
Reinforcement
-
Command East or West
-
Supply
-
Political Influence
-
Factory Building
-
Military Build Up
-
Random Game Included - Countries are Randomly Assigned to Either Side
Read More: Best Strategy Wargame Games.
Radioactive
Radioactive is a turn based strategy game of nuclear war. The idea is simple: pick a Missile Silo, set the angle and range to your target and click Fire. Missiles will creep across the map of the world to destroy the enemy, so the game is a mix of turn-based and real-time play. An ideal game for several people, up to four players can take it turns to play.
Featuring Airbases, Aircraft Carriers, and Submarines to fire from, plus Factories, Cities, and Air Defences, Radioactive is easy to learn, yet has hours of depth and playability. Every game be highly customised, with lots of maps to choose from, and total control over the types of unit you play with and the exact difficulty level.
Theatre of War 3: Korea
This message on 1C forum describes the game as it is …
A splendid idea gone down the toilet:
The strategic system in Tow 3 Korea boils down to choose where to attack. I’ve played 10 turns out of 30 (it seems) and fought over 20 battles, but never could I decide to order more troop, new material o reinforcemente. You have to stuck with what you’re given in the beginning, three corps, each one with vehicles and reserves fixed. Even the additional support is kind of a joke: you can choose two (fighter, artillery, mortars or bombers), but the support appear late in the battle whene you are already winning and don’t need them (because you need winning point to order support). Cm’on! Artillery and bombers are used prior to the battle, non in the end.
– Real player with 81.5 hrs in game
It could have been much, much better, but its just one of the few games in this region of time.
The Korean War is sort of a forgotten war in history, and its good to see a game about a forgotten war and learn about it. I can see why this game has mixed reviews, but it really has some features that will stand out to the ordinary strategy player.
The grand campaign would be bland without some of the features included that are almost exclusive to the Theatre of War series. One thing i particularly enjoy is the information in the game is consistently kept. The soldiers under your command can be promoted, awarded, and kept track of at all times. Its amazing and i hate that this isnt seen in most grand strategy games now days. The battles in the game are quite challenging on both sides, but quite frankly they get boring. There literally are only a few maps that will randomly generate when you try and defend a region or attack one, which you can imagine can get quite tedious.
– Real player with 49.1 hrs in game
Arms Race - TCWE
Arms Race - The Cold War Era is pretty promising with the way game mechanics work and the AI is good. The recommended strategy in the guide section doesn’t work reliably for me and I ended up using a different strategy. The AI is also pretty good at adapting to what you are doing. The limited 3 budget changes ends up meaning every decision has long term implications.
Most games turn out slightly differently due to the AI choosing different tactics and the randomness of global crisis events.
The game isn’t as full fleshed as say Hearts of Iron but I feel like the mechanics are well thought out and the AI provides a challenge even on easy. It does a good job of abtracting the cold war and reducing decisions to the macro level (‘meaningful decisions’) compared to HoI3/4 which features considerable micromanagement. I personally prefer macro level games (less micromanagement) but it’s not everyone’s cup of tea. If you prefer to play M&T in EU4 vs base EU4 or if you prefer to play Darkest Hour/HoI2 vs HoI4 then this is the game for you.
– Real player with 17.2 hrs in game
This is a fun little game which plays a complete run in about 2-3 hours.
It runs through the whole of the cold war and includes extensive historical detail and research - history geerks will enjoy looking through the tech trees and space race just reading some of the interesting commentary.
The game itself is primarily about resource allocation - the resources being influence (generated by diplomats) spies, and military. These three resources allow you to control the board through a variety of diplomatic coups and military intervention.
– Real player with 14.9 hrs in game
Cuban Missile Crisis
Worked fine on my win 7 laptop. This game is basically Blitzkrieg 1.5 with strategic decisions that can be made by the player, so depending on how much you like that game will determine how much you like this game.
So basically you get to choose a limited amount of core units from the choices available. However, your core will mainly be heavy tanks, because all the other units are weaker. Your air units are generally useless, since the AI usually has great AA defense and sometimes your planes enter from the enemy side of the map. The main objective(s) of each mission is the only one with a scripted map a la blitzkrieg. At least 8 per nation maybe 10. All the other objectives are based on where the battle is fought. You will eventually auto resolve most of the random battles as the Russians, except when the enemy has a large stack. Unfortunately auto resolving as the other nations, you would get unacceptable losses. So you will get tired of defending the same area again and again to basically eliminate the enemy stack.
– Real player with 145.8 hrs in game
The English translations are APPALLING in this game. All text is totally and utterly unreadable. Spelling mistakes, typoes, wrong words used, totally warped grammar - this has the LOT. Don’t tell me, it’s a Russian developer! Even “Google Translate” would have done a better job that the chimpanzees they got to do these translations!
This is EVEN WORSE than “Blitzkrieg 2” for unreadable gibberish….. and that IS DAMNATION INDEED, I never thought I’d see WORSE than BK2 at least for another 50 years!
– Real player with 59.6 hrs in game
Death Trader: Cold War
This game was great! It was super fun and im suprised its not more laggy and gltchy than it is, i was sceptical buying it but im glad i did, lots of fun, you need to fix a few bugs but i loved it otherwise and suggest you buy it! One thing I would like to see is things like being able to change the time you start like 1960, 62', 65, etc. I would also like to see more weapons from more country’s, I would like a variety in this game.
– Real player with 31.1 hrs in game
Oct 28
The game has a few kinks but the dev(s?) have been quick to patch. It is worthwhile, especially on sale. I’ve not been able to get more than 2 years into the 30 that the game has due to bugs but I’ve gotten a lot of fun out of it.
Nov 8
I can now play 15 out of the 30 years of the game before it crashes or becomes unplayable. The majority of the early bugs are gone, the gameplay is more user friendly with a better ui/tooltip, was a fun game before but it’s even better now. The devs may have released it prematurely, even as early access, but it’s been rapidly improved.
– Real player with 18.7 hrs in game
Flashpoint Campaigns: Red Storm Player’s Edition
This is an excellent game that combines playability with a design philosophy that rewards authentic gameplay. You give your subordinates broad directives and waypoints, which they will carry out to the best of their abilities. The game abstracts the busywork and assumes that your subordinates are handling their own responsibilities. Fire support can be automated in case plotting artillery targets becomes tedious. Battle command becomes the player’s main concern over micromanagement. It’s very easy to plot out a battalion or brigade-size action and coordinate timings between the component units.
– Real player with 1271.8 hrs in game
A very strange beast of a game, aiming to tackle myriad of unique aspects that are rarely represented in games of similar nature. Flashpoint Campaigns: Red Storm is not only a treat for fans of turn based strategy games, but also a must have for ‘Cold War-turned hot’ scenario fans, meaning those who liked Tom Clancy’s most famous book about same topic will feel ultimately at home with this game.
FC:RS gives us a plethora of operations and separate missions, which we can play against the AI, from any angle, or in multiplayer with hotseat mode as an option. Be warned though, it’s a hefty game, meaning battles may last hours of real time, and despite it being a sort of old school tile/hex based strategy, it very much aims to simulate the outcomes rather then entertain you as a ‘game’ in it’s strict sense. That said the simulation itself sets of to tackle so many aspects of modern warfare it still amazes me to no end how many features are being calculated over span of a turn.
– Real player with 295.6 hrs in game
Regiments
THE RED HORSE OF WAR IS RIDING THROUGH THE EUROPE ONCE AGAIN
It’s 1989 and the flames of a New War are flaring up. Thousands of square miles of German landscape will become a stage for sweeping battles between the best NATO and Warsaw Pact has to offer.
Lead your Regiment through the inferno of a wide-scale Cold War conflict in this new Real-Time Tactics game. Break through the lines, call in artillery and air support, maneuver, feign retreats, and stage mobile defenses. Do not relent.
The Platoon Command system lets you orchestrate battles with unprecedented precision and ease. No need to micromanage every infantryman - you’re a Commanding Officer, not a sergeant.
Form your force on the fly. Selecting the main Regiment is just a start. You can expand your army during the game by calling in unique Task Forces, each bringing its own equipment and off-map support options.
Main features
-
A strategic dynamic campaign, encompassing warfare around the Inner German border
-
Three distinct skirmish modes with varied, dynamic objectives
-
Aggressive, competent AI that can challenge experienced RTS players
-
On-the-fly force customization, rewarding adaptability, and creativity
-
Deep game mechanics, simulating the Cold War era mechanized fight with great detail
-
Four key Cold War Factions: Soviet Union, USA, West Germany, and East Germany
-
Visceral visual effects, bringing the WWIII to your screen in all its terrifying glory
-
Over 60 authentic vehicles modeled, combined into a multitude of different formations. Deploy such iconic vehicles as Leopard 2, T-72M or M2 Bradley Fighting Vehicle
-
Smooth learning curve and high accessibility even to novice RTS players
-
Refined controls that make commanding hundreds of soldiers a breeze