Life of Fly
If you want to get home after your hard work and relax its a good alt of beer
I’ve playing it for only an hour but i like game mechanics here and locations are rather big (for the fly ofc)))
– Real player with 8.8 hrs in game
Read More: Best Story Rich Narration Games.
Why did I buy this game?
I will try to explain:
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Very intriguing, vivid and challenging trailer and game screenshots on the game page
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Excellent immersion in the game
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Gorgeous soundtrack
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Allows you to relax
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relieves stress
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Excellent quality
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optimization
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20% discount
This is a single player game, I suspected that there will be a multiplayer here, but after an hour of playing, I realized what this game was for. It is designed as an anti-stress
– Real player with 4.7 hrs in game
Ciel Fledge: A Daughter Raising Simulator
Cute and charming little PM clone.
Gameplay: Similar to the PM games. You fill her schedule up and she performs whatever you have her do. Then she gains skills that help out during her explorations and influence what ending you get. You can also have her work to earn money, you don’t get a stipend so it is strongly suggested that you do this. You can also befriend everyone you meet to an extent but your schedule allows you to talk to a specific person on the weekend to raise your friendship points with them. But, during the week, Ciel can encounter anyone and you will gain some friendship points with them.
– Real player with 68.3 hrs in game
Read More: Best Story Rich Life Sim Games.
Me: sees title “I’m gonna pretend that your game (sub)title is ‘Princess Maker.’ No need for your selling points, straight to my library!"
…Another random encounter from browsing Steam store. This one is a… what?! I thought these kind of games have died long ago! I love Princess Maker games, and I really wished that the series hadn’t gone dead! I can’t believe it’s not a daughter raising simulator…! Thanks for the recommendation, Steam.
And who made this game…? Namaapa? That’s an Indonesian game studio, it’s from my own country! How is this even possible?! A match made in heaven! I didn’t expect anyone would ever want to make another game similar to Princess Maker in US, let alone my country… So this is how Indonesian Princess Maker looks like…. Unbelievable. I’m gonna cry in happiness….
! My life is complete now.
– Real player with 65.2 hrs in game
Death and Taxes
In my ongoing and likely futile effort to write a Steam review for every game in my library (#509 out of 700+)… it’s time for Death and Taxes.
Maybe it’s the Terry Pratchett fan in me, but I am instantly attracted to any game where you play as Death–or a grim reaper–and doubly so if an otherworldly bureaucracy is also in the mix. Unfortunately this game never really fully embraces its premise–you may play as a grim reaper, but one very clearly written from a human perspective. The ultimate goal of the game is to save humanity from extinction: the narrative frames this as an inherently positive goal, because this is what the (expectedly human) players are likely to think. This is, to me, an enormous missed opportunity. Instead of taking this for granted, how much more interesting would the story be if the player character had the opportunity to learn about humanity and then decide for themselves whether or not they should attempt to divert fate?
– Real player with 11.6 hrs in game
Read More: Best Story Rich Point & Click Games.
Let’s talk about Death… and Taxes!
This game is as remarkable as it is breathtaking. The visuals are a blend of muted charcoals, discarded ash and vivid pastels. It grants a sense of life crushing through a somber reality, lends itself to the joy just under the surface of the macabre concept of being a 9-eternity desk worker in the office of annihilation.
The beginning opens with an animated comic, gray, yellow, red. The tone is whimsical and aggravated, the agitation of your future employer evident from the outset. Lemon, spice and everything ni- human eyes. A slightly different recipe from the Power Puff girls was used to create you! A Grim meant to choose who lives and who dies. You take an elevator, you enjoy an in-office bed chamber, there’s a basement with a deranged merchant of questionable origin and that’s life.
– Real player with 10.9 hrs in game
Hacknet
shell
! 74.125.23.121
shell
! 216.239.32.181
shell
! 210.81.156.7
shell
! 206.44.131.159
connect
! 226.187.99.3
Scanning for
! 226.187.99.3 ……………………………..
Connection Established ::
Connected to
! EnTech_Offline_Cycle_Backup
! (Actually the credits server lol)
! 226.187.99.3@ probe
Probing
! 226.187.99.3 ………………………………
– Real player with 38.0 hrs in game
While this game is being sold as a “hacking simulator”, a debate will likely rage about what exactly it simulates. In either case, it comes suspiciously close to being a realistic simulation of hacking. So close, in fact, I’m left wondering why the dev didn’t go the extra yards to make it inarguably so (maybe something he can shoot for in the future). Realism nit-picking aside, this game is full of very realistic nods to hacker and IRC culture, and in broad strokes, represents some of what goes on in actual exploits. While the experience of compromising systems is streamlined for the sake of keeping it an actual game (again, is it a puzzle game or a simulator?), in that “push a button, get bacon” sort of way you see in “hacker” movies, there was still much in the game that reminded me of taking the OSCP (for those who know my pain, you will find much in each mission to make you smile in that corpse-like rictus you had while laughing at emails and files during enumeration pratice in the Offsec lab).
– Real player with 28.4 hrs in game
Ice Cream Truck
Your name is Max, an ordinary ice cream truck driver. You wake up from nightmares every once in a while. That particular day your head was feeling heavy because of the dream from the night before, and maybe that is why you entered a road that you had never been on.
Your journey begins at an amusement park, where you followed Mia after having met her in the deep woods. Well, it’s because you lost Mia’s favorite balloon by mistake. The journey which originally began in order to chase the fleeting balloon continues on through several villages.
Max and Mia chase their balloon to wander different universes never seen before. That is, of course, all while selling ice cream! Will they be able to retrieve Mia’s balloon in the end?
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Never-before-seen Universes: you can visit many interesting villages such as a village full of flowers, a village in Christmas season all year round, a desert made of sugar, and an underwater palace.
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Just Like Never-Before-Seen Customers: you will encounter many different kinds of customers, who might be animals or even ones that are difficult to identify as a certain animal…
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Omnibus Plot: a new exciting episode awaits you in each new village!
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Emotion-flavor Ice Cream: happiness flavor, sadness flavor, anger flavor… even confession flavor! Transform your customer’s emotions with ice cream.
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Ice Cream Combinations!: you can combine ice cream to whip up new flavors and new emotions.
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Surreal Graphics: illustration-like graphics in any scene
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Multiple Endings, Choices Matter: alternative choices can be made to change the next destination or ending
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The ice cream truck can race on with its bells ringing. Oh, customers will definitely chase after the truck.
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Balloons that Keep Flying
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A Variety of Costumes
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Futuristic Ice Cream Toppings: fish, ramen, poisonous mushroom, potato chip, Kimchi topping are available!
Justice.exe
Welcome, you’re an attorney and the year is 2279. Robotics and Artificial Intelligence have come a long way. Sentience is now prolific among every day AI and your food processor or washing machine has agency. The question is whether they should have some rights, or any rights at all.
Pry into complex cases, facing controversies and moral ambiguities of Sentient Artificial Intelligence. Your AI clients need you to win for the sake of sentient AI and it’s not a matter of right and wrong; it’s a matter of how much you can bend the truth before. Don’t worry, justice is proprietary and truth is stretchy.
Gather information, speak to witnesses and prepare for court. Using the evidence you’ve gathered and arguments you’ve formulated you’ll need to fight to defend your client. The courtroom is not a quaint atmosphere, you can try diligently barraging jury with hard facts and evidence, or cunningly pull their heart strings, either way manupilation comes with the territory. You have to tweak how you speak according to who will decide your client’s future.
Thankfully you’ll have your trusty AttorneyOS to do a lot of the grunt work. They’ll read, write and respond to emails for you, get you in touch with leads and organise your case files, but ultimately the case is in your hands.
So what are you waiting for? Fire up your computer and log on to the Justice-X servers.
Your clients are waiting.
Song of Farca
Playing status: 100% achievement
Grindy Achievement(s): No.
Optional Achievement(s): Yes (~20 achievements).
Difficult Achievement(s): No.
Intro
Song of Farca sets in the state of Farca, an imaginary island that is still connected to the rest of the world. The story focuses on the life of a private investigator whose job is to find information about people, both online and offline.
Pros:
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Unique puzzles
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2 endings with minor story branchings
– Real player with 35.1 hrs in game
First, props for using a person-of-color female main character that doesn’t fit the standard mold. She’s a lesbian, black, tattooed, blue hair, under arrest, etc. It’s refreshing to have someone who differentiates from what other main characters are, but also has great background leading up to the events in the game.
I very much enjoyed this game. Since it is focused heavily on dialogue, the developers did an amazing job fleshing out the characters and making you feel for them. Everyone has their own personality and it certainly shines throughout their interactions with the female MC. I felt for everyone in the game, with whatever happened to them.
– Real player with 14.2 hrs in game
The Test
Before I go into the rest of my review, this is my final word: Love.
Wow. This game did a lot of things well and successfully elevated my heartrate purely through artfully placed simple questions and atmosphere. Even the positioning of the question-asker and his design were unnerving.
You can see pretty quickly what the game is trying to accomplish, but it still throws you off guard. It is exactly what it says it is– a series of yes-or-no questions that range from “Do you prefer cats over dogs?” to “Do you feel like I know you yet?”
– Real player with 0.9 hrs in game
This game does not and cannot deliver what it promises.
Anyone who takes this quiz should familiarize themselves with the Forer effect, where people give high accuracy ratings to personality descriptions that are supposedly tailored to them. Such personality descriptions are vague enough that they could really apply to almost anyone, and people interpret the information to be more personal that it actually is. This test is an example of this effect.
I’ll use my own example to illustrate. After you answer all of the questions, the game will assign you a secret word, which supposedly represents something fundamental to your personality. The secret word it gave me was “love.” The game goes on to explain what that word means; for example, according to the game, I’m insecure: I don’t trust others and I don’t trust myself. That’s true, by the way; however, the game goes on to make a number of claims that could apply to just about anyone. In my case, it said:
– Real player with 0.7 hrs in game
THIEF DOG
Meet exceptional Thief Dog called Perry. Perry is a true dog commando in the service of evil. He can plan and execute most difficult tasks unavailable even for notable criminals. All anti-burglary features and surveillance cameras prepared anti intruders and robbers seem completely useless… Perry does not cause any concern among the security…. He just seems as a normal dog, until they look him in the eyes.
When dog’s owner, petty thief Dick, conflicts with gangsters, his dog Perry also becomes their target. Chased by gangsters, who want to get back their suitcase with money, Perry must show who is really in charge and combat the band of villains. In this aim he tracks the links between his opponents, discovers secret hideouts and finds the ways to disarm the gang.
He fights for spheres of influence with other dogs, who want to get him in dark alleys. Until he won’t win them over and take the control, he cannot feel safe. However, once he wins them, he cleverly uses “sniffed out” by them information to fight his enemies.
Perry, just as any other criminal, also has troubles with police. He won’t miss a chance to pull a joke on them, even when he is being chased. Desperate policemen put up a generous reward for capturing Perry. Time for revenge!
Have an impact on alive, changing world, widen your dog’s sphere of influence, creatively deal with opponents and show the police where’s their place. All this in unique experience of wandering thru an open urban world from a perspective of a dog, who’s brave, determined and has huge ambitions…
TRATRITLE
TRATRITLE: trap, trip, little master and his maids is a role-playing game developed by INAZUMA SOFT (いなずまそふと), and published by OTAKU Plan
STORY
A little master lived happily with his maids.
But what bothered him was that the maids were too naive and simple.
One day, he received a letter from his father. He thought he could solve the current problem… But unexpectedly, another succubus maid came.
What earth-shaking changes will take place in his life? Will he still be a good boy or turn into a bad boy?
FEATURES
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Various interactions with the maids
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Maids who can move freely have their own rules of action
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Time management
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Rich story