Gate to Site 8
Great little experience, really enjoyed it. I would love to see this explored a little more. I recomend giving it a play, just make sure to check the cars hood / bonnet when you start, almost missed it :)
Thank you
– Real player with 2.9 hrs in game
Read More: Best Story Rich Dark Games.
so i figured a game for $3.99 can’t be very good. well, was i wrong! one of the best games i’ve played at any price, not based on anything but story and ending. those two things were perfect!
controls are very very simple, graphics ok. it took me 2.7 hours to finish, but i’m old, so….
there are a very few shock scares in the game, which actually gave me chills, once went all the way through me. if you pay attention to the subtle clues in the game, i’m sure you could finish it faster than i did.
– Real player with 2.7 hrs in game
Faded Grey
Firstly, I didn’t realize this was a short promo game (that’s on me, of course, since I usually don’t read the game info before playing games). However, it still was a decent enough promo game. It definitely made me want to know more of the story. The story itself in this promo game was very brief (which is expected). The graphics are decent enough, I suppose. I did expect horror based from the user tags (which are always a hit or miss), but there isn’t any real horror, just a bit of suspense and dark themes (or a hint of a dark theme that involves possible
! incest/pedophilia, rather). So, definitely hope the next game lives up to the hype this game created.
– Real player with 1.3 hrs in game
Read More: Best Story Rich Emotional Games.
This was a rather short game with beautiful graphics (hello? that flooring?). I didn’t understand any of it when I began. I purposely played this game without even looking at the description because I wanted to see how I’d feel while playing it. I felt extremely weirded out by all the bunnies, and skeptical of the casserole. All in all, it was short and interesting despite it’s simple controls and minimal dialogue. It seriously left me craving more of this story. I feel like the more I learned, the more I needed to know.
– Real player with 0.7 hrs in game
Crimson Gray: Dusk and Dawn
Very fun and interesting little VN. Like the first game, your perception of the world and even your decisions are influenced by your characters mental problems, this time Lizzie’s instead of John’s, allowing you to see some parts of Lizzie’s character you only got hints of in the first game. Whereas the Crimson Gray had a lot of action segments, Dusk and Dawn is very heavily Slice of Life based in genre which builds into the life John and Lizzie are trying to develop for themselves. If you enjoyed the first game, you’ll absolutely love this sequel, since it really expands the story and your understanding of the characters. If you’re concerned with playtime, my initial playthrough was between 3 and 3.5 hours, and I’ve spent an extra 2 hours or so trying to sort out all the alternate routes, of which there are many due to this games high level of variance. Given the extremely reasonable pricing, I’d recommend this game to anyone who enjoys warped romance or psychological games, though I’d play the original Crimson Gray first so that you understand John’s character.
– Real player with 9.8 hrs in game
Read More: Best Story Rich Choices Matter Games.
Honestly, I was actually somewhat disappointed by this one. After wracking my brain for hours trying to find the correct path(s) in the original, this sequal was just too easy. When I read that there would be “an emphasis on unreliable narration”, I expected to story to be more unhinged: that I would be seeing the world from Lizzie’s deranged perspective and and be unable to tell what was real and what was Lizzie being her normal unhinged self. I thought it would be much like the first game, where I was making life-or-death decisions on woefully-lacking information, except that in this game, instead of being unsure what Lizzie was thinking or how to best respond to that, I wouldn’t ever be sure if I was responding to the circumstances I thought I was.
– Real player with 5.0 hrs in game
Hellblade: Senua’s Sacrifice
–-{ Graphics }—
☑ You forget what reality is
☐ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
—{ Gameplay }—
☑ Very good
☐ Good
☐ It’s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don’t
—{ Audio }—
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I’m now deaf
—{ Audience }—
☐ Kids
☐ Teens
☑ Adults
☐ Grandma
—{ PC Requirements }—
☐ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☑ Rich boi
☐ Ask NASA if they have a spare computer
—{ Difficulty }—
– Real player with 13.2 hrs in game
Rating: 9/10
Really interesting game with captivating story.
Even though combat is a little simple, fighting giant Vikings did not get old. Puzzles were decent.
Where the game really shines is the story and superb acting of the main character.
Even the sidelore spread out through the game was a joy listening to.
Game feels rather short (10-ish hours) but that’s just me wanting more.
Worth it, even at full price (20Eur). Now it is 75% off and that is a really good deal.
Hellblade 2 can’t come soon enough!
– Real player with 13.0 hrs in game
Martha Is Dead
Martha Is Dead is a dark first-person psychological thriller, set in 1944 Italy, that blurs the lines between reality, superstition and the tragedy of war.
As conflict intensifies between German and Allied forces, the desecrated body of a woman is found drowned… Martha!
Martha is dead, and her twin sister Giulia, the young daughter of a German soldier, must alone deal with the acute trauma of loss and the fallout from her murder. The hunt for the truth is shrouded by mysterious folklore and the extreme horror of war that draws ever closer.
What will prevail?
Features
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Unashamedly authentic voice acting in Italian
The first Indie game to launch using the native Italian language as the default setting – for full immersion into the story and the characters.
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From the creator of The Town of Light
The second game from LKA, the award-winning developer of “The Town of Light” and specialists in reality-based narrative games focused on tough subjects.
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Deep and dark multi-layered narrative
Martha Is Dead is an exploration of loss, relationships and the psychological undertones of a dark period of history through the eyes of a young woman who seeks the truth, but who also has secrets of her own to hide.
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Explore a detailed recreation of the Italian countryside
Freely explore the breathtakingly realised Tuscany countryside on foot, by boat, or bike. Grounded in reality, Martha Is Dead’s setting and historical context are inspired by real facts and places that have been faithfully reconstructed in true LKA fashion.
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Play with dolls
Play with numerous marionette sequences in the puppet theatre to remember repressed memories.
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Mixing folklore with superstition
Unlock symbols and use tarot cards to unveil new aspects of the game and to summon the spirit of The Lady.
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A backdrop of War
Collect newspapers, telegrams and listen to the radio to keep updated on what is occurring in the world during the war.
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Virtual photographic greatness
Take pictures for the sheer pleasure of doing so, and also to progress through the story and discover more about the game world. A simulator will guide you through 1940s photography, where you’ll be able to develop your actual photos through a fully working in-game darkroom!
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Authentic Italian music of the era
Immerse yourself in a deeply evocative and atmospheric soundtrack containing underwater music specialists Between Music and their Aquasonic project; The Town of Light composer Aseptic Void and his moody yet spinetingling tones; and held together in true vintage style featuring reimagined versions of classic tracks including Schubert’s Ave Maria, O Bella Ciao, with original tracks written and sung by Francesca Messina, AKA 90s disco star, Femina Ridens.
Psychonauts 2
I’ll start this off saying I have basically no nostalgia for this series. I got into it literally days before this game released and my god was I missing out. The first game was wonderful and incredibly charming, but this one? Absolutely phenomenal. I don’t play games a lot, as I have trouble focusing on them and get bored easily, but in this game I was completely engrossed the entire way through. The story, the characters, hell, even the environments and overall feel of this game are all top tier. Definitely one of my all time favorites now, and I’m currently slowly working my way to 100%. Double Fine has absolutely outdone themselves with this title.
– Real player with 56.3 hrs in game
This game is the sequel I waited over a decade for. The first game was one of my favorite platformers when I found it, and when I had heard there was a sequel coming, I was READY. Now, when I had heard this game was coming, all I wanted was a follow-up to the cliffhanger from 1 (and Rhombus, after that came out). It could’ve played the same, and I would’ve been fine. HOWEVER, not only did the story surpass my expectations of what they could build off of from the world the first game created, the gameplay received so many major improvements. Each power was improved, and could be leveled up after unlocking. New features left and right, each of them incredibly useful and creative. Mental cobwebs were replaced with collectibles that were much more fun. And the devs are always listening to feedback, and that meant so much to see. Given the game’s themes and the target demographic, it deserves that accessibility and attention to details and playerbase. This game blew me away, and while it will never replace the original, it certainly lived up to it.
– Real player with 37.9 hrs in game
Raziel
“They say Hell lies in other people, but I don’t think it’s worse than living with your own past. Those people barely grasp what Hell can really be."
Synopsis
You are Avoir Cafard, a miserable, dull man that lives in a dirty and deplorable apartment, in a forsaken town with sad people and monotonous situations.
Avoir works in a local church as a spiritual counselor for people who have problems with life, either because of friendships, love, work, or family.
During five days, he will attend five different people with different situations that are disturbing them.
Taking them for a walk.
Talking to them for a while.
Making them see that things are not so bad as they imagine.
Maybe that will help them, somehow.
While at it, Avoir is also trying to solve his own problems. Problems about his own past.
He wishes to forget it at all costs.
Sadly, memories from an eternity seem impossible to forget.
About
Raziel (Rah-ziih-ell) is an adventure_-esque_, atmospheric and utterly poetic game where you wander about solving small tasks and talking to people. It aims to be a character study of five distinct people and their stream of consciousness, while also being a tale about introspection, alienation, nostalgia, loneliness, and the human condition.
The game is set within five days of Avoir’s life. In each of them, you meet a different person which you must help to ease their struggles about life while discovering new things about Avoir himself.
While not taking care of them, you are free to wander about in the city talking to its inhabitants and maybe even helping them along the way.
It revolves in five chapters with a prologue, two interludes, and an epilogue.
It was made using RPG Maker 2000, using everything the engine has to offer.
Features
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3+ hours of gameplay;
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Original Soundtrack;
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Charismatic characters;
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Pixel Art cutscenes;
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No random battles (actually, no battles at all);
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Various minigames, such as fishing and blackjack;
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Free city-roaming;
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NPCs that don’t have just one meaningless line of dialogue;
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Customizable settings such as Text box transparency and style, text speed, fonts, and more;
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Various button layouts for different controllers;
Spec Ops: The Line
About halfway through Yager’s third-person-shooter Spec Ops: The Line, in one of the game’s most controversial moments, I found myself disgusted and infuriated. Not at the scene I’d just witnessed, or at the game’s statement as a whole, but rather that it even needs to be said at all. Two of the ten bestselling video games of all time are Grand Theft Auto V
and Call of Duty: Modern Warfare 2
. The “military shooter” is one of the most successful genres of the last ten years, and the objective of these games is to kill people. Lots of people. We eat it up non-stop, and always, always ask for sequels seconds. In order to keep the profit margins wide, we are encouraged to never think about it, to never stop and look at ourselves with a critical, compassionate, clear eye. Of course, it’s not only Hollywood that benefits from the blinders we’ve all put on, since only the desperate and crazy would fight our wars for us if it weren’t for the glorification of war peddled by the governments of this strange, sad world upon which we find ourselves spinning through the abyss.
– Real player with 47.5 hrs in game
Spec Ops The Line is a great third person shooter, with a very dark story, there are some tough choices to make and the game really knows how to portray mental illness. It certainly is a must have.
Dubai has been hit by the heaviest sandstorms in recorded history, John Konrad volunteered the 33rd to help with a relieve mission in Dubai after their tour in Afghanistan. You play as Captain Martin Walker who served with Konrad in Afghanistan, you have 2 Delta Force elites under your command for the mission, And you are being sent to Dubai for a recon mission. Once there you find the horrors of war find out what the 33rd did and go on your own mission; Revenge. The game forces you to make morally heavy choices, or choices will be made for you. I won’t go in too deep because I don’t want to give any spoilers, But I think it is a great representation of war and the effects of it.
– Real player with 27.8 hrs in game
velvet clouds
Velvet Clouds - a story-driven game with elements of psychological horror and metroidvania. Explore locations, pick up items and destroy various enemies, and immerse yourself in an unusual story, interacting with the playable characters.
Background:
One day, video game developer James decides to create a new project. Development went on without problems and errors, but one day he began to notice that the game began to work differently, not the way it used to: lags that never happened, inexplicably strange behavior of objects, problems with sound. Unravel the mystery of James’s broken project, which could be the last in his career.
runflexio
RUNFLEXIO
This is a narrative runner about the fate of a little jackal, who decided to leave his home and go to another place more pleasant for him. Away from longing, aggression and sadness. During his trip, the hero of the game reflects on the past, reflects on actions and emotions, as well as whether he made the right decision.
Explore different locations!
- Jogging through taiga forests in the summer or autumn season
Post-Soviet stories
- An interesting story that causes nostalgia and tells about the life of the inhabitants of the post-Soviet space
Original stylized art and sounds
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Pleasant author’s visual style of a popular illustrator
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Authors soundtrack of a little-known indie band
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Atmospheric sounds of nature