Fallen Gods
Once, the world was better, the gods greater, the wars over, the end farther. You were born in the Cloudlands during those bright days, one of the Ormfolk, forever young and strong, worshipped by those below for your forefathers’ deeds. But all has gone wrong. Wolves and worse haunt the night, the law holds no sway, and men’s hearts grow hard toward their gods. Fearful of their dwindling shares of souls, your kin turned against each other … and against you. And so you were cast down from the heavens, a fallen god broken upon the bitter earth. Now, you rise, free from death and ready to carve a bloody road back to your rightful home.
Features
Fallen Gods is a narrative “rogue-lite” RPG. You control the titular fallen god, who starts each game with different might, wits, health, and divine powers, and one of several animal familiars and magical artifacts. He has 90 days to win his way back to the Cloudlands, or he will lose his godhood forever. During that time, he must gather and manage a warband of up to five followers, find additional artifacts, and gain soul-strength by performing godly deeds (some kindly, some cruel). The world is full of barrows, caverns, swamps, towns, shrines, villages, castles, and other locations of interest. What you find in these places—what foes you will face in battle, what friends you can make, what dilemmas you must resolve, and what rewards you might win—changes every game. As your understanding of the world and its inhabitants grows, you will discover new strategies and develop new paths to victory, but the way will never be easy.
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Decisions fit for a (fallen) god. Fallen Gods is about hard choices with fateful consequences. Where should you explore, what should you seek, and who should you trust? The answers are never easy, but the outcomes are always interesting.
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Never the same story twice. Every game of Fallen Gods casts a different god into a different world, filled with different events, battles, dungeons, towns, and denizens. Even familiar encounters will change depending on your skills, followers, items, resources, and choices.
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A rich setting inspired by sagas, myths, history, and folklore. The world of Fallen Gods is drawn from the old sources of classic fantasy with modern glosses stripped away, restoring the wonder, terror, and otherworldliness that have been lost. The themes and even language of the game are those of the great sagas.
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A game of game-changers. The divine skills, animal familiars, human followers, and magical artifacts that you get in Fallen Gods meaningfully expand your options, rather than merely modifying some statistic.
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Ups and downs. The protagonist of Fallen Gods starts out powerful, and while he can grow mightier, he also faces the danger of losing the strength and assets he’s gained. Weathering setbacks and taking calculated risks is the key to victory. For a fallen god, even death can be endured.
Read More: Best Story Rich Choices Matter Games.
Wildermyth
I fell in love with this game. It’s cute, it’s emotional - a slightly more colourful and bright version of the Darkest Dungeon - here also your heroes can get hurt and die in a fight, so you need to be careful.
There is a lot of possibility to customize your characters - you can make them the way you want, customize each character’s looks, clothing colours and name. There is the mechanics of progress for your characters - their skills and gear - but also for your enemies, who get gradually stronger during each campaign!
– Real player with 93.5 hrs in game
Read More: Best Story Rich Party-Based RPG Games.
It’s like lovingly crafting dnd characters and then setting them loose like Sims to do quests, socialize, and die in horribly unpredictable ways.
In a particularly hairy situation my novice tank lost a leg and had to withdraw and I was left with one experienced mage, two apprentice mages and a new hunter. The wise elder mage and hunter were pinned by two gigantic automatons which had barreled through them, nearly killing the hunter and pinning the mage to a wall. Meanwhile my other two mages faced an onslaught of weaker mechs being churned out by another bot. My hunter entered grayplane and hid in the back of the room they had been jettisoned into. The pinned mage was, luckily, a stone mage that gained armor by interfusing with stone objects and was able to fend off attacks whilst whiltling down the automatons health enough for the hunter to bring them down. Meanwhile the nature and fire mage were working in tandem to block the onslaught of mechs with a wall of foliage that would then be set ablaze. The stone mage rallied and soon they were pushing a wall of debris and fire toward the last automaton as it feverishly churned bots into the ever-encompassing flames.
– Real player with 63.5 hrs in game
Cozy Grove
I love this game, and if you like games like Animal Crossing you will probably like it too.
It is a cute little game which allows you to help out ghosts by fulfilling the tasks they give you.
You also build a camp for yourself, take care of animals, harvest plants and flowers, decorate the island etc.
Everyday you get a few tasks and some things you can harvest, but after those are done you may have to wait till tomorrow to get new ones, so the game is more of a gradual story and a slow burn (which I like a lot because I do not have the time for major games at the moment).
– Real player with 97.9 hrs in game
Read More: Best Story Rich Collectathon Games.
A lovely game with interesting new ideas, stymied by poor design decisions that make it a chore. If you like Stardew Valley type games, and don’t mind the restrictions usually found on mobile, it could be for you.
Good:
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Interesting characters, a slow burn unravelling of their stories
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A nice ‘illumination’ mechanic whereby helping spirits each day lights up the area and enables resource harvesting. Feels rewarding and like you’re making progress.
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Lots of outfits and recipes to collect for collector / crafter types
– Real player with 75.3 hrs in game
Sector Six
Note: If you don’t like Diablo-like games please read the last paragraph of this review.
This is like a Diablo game but it is also unique in its way, it is a side scroller, shooter and you build a ship instead of an armored warrior. If you know Diablo-like games you already know this game too is all about loot, grinding and mindlessly destroying, highly addictive stuff. It starts with a story and you shoot various enemies such as spacecrafts, repair drones, bombardment towers, a mini boss enemy you occasionally fight called Apex, and a variety of bosses which are cleverly designed, while dodging projectiles in a bullet-hell like style and stuff, but, after collecting enough compartments to make a build, whether making it through relic items or set items (just like the set items in Diablo), dodging stops, and spamming various abilities and destroying everything in your path begins, and then you go on to grind loot to destroy them more efficiently. So yeah, you get the idea, it is a Diablo game.
– Real player with 85.4 hrs in game
Before I start, let me note that since the game is in early access I’m giving it a bit more leeway than usual, but my recommendation is already for the game in its current state.
I’d bought the game through an external website without realising it was in early access, so I was a little anxious to discover it later. I don’t have many good experiences with unfinished games. But I’m glad to report that, despite not being able to finish the full story and the game having some issues, I already got enough fun out of it to be worth the price.
– Real player with 58.1 hrs in game
Redd’s Runaway
This is a tale about pain, suffering, and vengeance; about hope, compassion, and mercy.
Inspired by the Red Ridding Hood’s tale, Redd’s Runaway is a run and gun action game, combining a frenetic playstyle with an aesthetic reminiscent of the traditions of Halloween and the Day of the Dead, in a short experience aiming for a great replayability.
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A run and gun 2D game, inspired by classics like Megaman X, The Adventures of Batman and Robin (Mega Drive) and Ghost n' Goblins.
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Get inmersed into a world infused with the Halloween and the Day of the Dead mythos, where ghosts, monsters and demons appear at every step.
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6 worlds, each one full of enemies and a level boss.
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Obtain new weapons and switch between your arsenal in real time, as you develop your own strategies to surpass this nightmare.
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Different game modes, like Arcade, Endless, and Boss Rush.
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Discover a story about revenge, when the sorceress Redd must stop an Underworld invasion in Brock City.
Redd was an orphan adopted by a master sorceress when she was just a baby. She has learned a few spells specialized in offensive tactics, to protect other people from supernatural menaces. She believes that life, as is, is chaotic enough, and is willing to help others in need against the creatures of the Underworld. After joining the Legion of Sorcerers in her adulthood and starting her training, tragedy struck her life when an unknown attacker killed her mother. With a scar as a reminder of the event, Redd suffered a deep trauma, which left her confused and depressed, pushing away her best friends and teammates.
When Brock City is under invasion, she will use everything she learned to fight along the Legion and defend the innocent, learning new spells in her way to stop this nightmare. But this event may put her abilities and strength at test until its last consequences: moreso, her true believings.
Join Redd’s journey to stop this supernatural invasion and the mind behind this nightmare.
Firelight Fantasy: Resistance
The genre of the game is quite interesting, the locations (their graphics) are also pleased. Although nature looks unrealistic, the stylization is good. It would be nice to think over the lore of the game more competently, but everything is fine. Hopefully support for gamepads will be added.
– Real player with 10.3 hrs in game
An interesting game, but I will note a number of pros and cons:
Pros:
-Difficult and interesting battles
-Moderately balanced enemies and the main character
-Epic music
-Beautiful stylized environment graphics.
Cons:
-Lack of gamepad support. This is an essential for such a game.
-The plot isn’t really interesting
– Real player with 4.8 hrs in game
Alien Life Lab
The entire station, known as Alien Life Lab, has lost communications with society and fallen into chaos!
It’s up to you to traverse through Alien Life Lab Station to find any survivors, recover valuable lab resources and find what caused the station to go haywire.
-Procedural Generation to give you a new level every time!
-Electric Tranquilizer Gun uses actual (in-game) physical bullets to stun violent aliens!
-Tranquilize hostile aliens with sci fi pistol, shotgun and sword.
-Find survivors and tag aliens to earn credit coins.
-Go deeper into the station.
*Experiences Will Vary.
Story & Lore:
Several months ago, the Lab went black… Communications were lost with the outside worlds.
Residents on-board have no idea what triggered the Lab into stasis that released the dangerous exhibits to roam throughout the cargo-holds to search for sustenance.
Everyone and everything on the Lab has been reduced to utilizing whatever resources they have or can find to survive, not knowing when, or even if, help would arrive.
In the deep of space, you board the seemingly dead ghost ship…
runflexio
RUNFLEXIO
This is a narrative runner about the fate of a little jackal, who decided to leave his home and go to another place more pleasant for him. Away from longing, aggression and sadness. During his trip, the hero of the game reflects on the past, reflects on actions and emotions, as well as whether he made the right decision.
Explore different locations!
- Jogging through taiga forests in the summer or autumn season
Post-Soviet stories
- An interesting story that causes nostalgia and tells about the life of the inhabitants of the post-Soviet space
Original stylized art and sounds
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Pleasant author’s visual style of a popular illustrator
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Authors soundtrack of a little-known indie band
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Atmospheric sounds of nature
Transcendence
You can actually try the WHOLE base game for free, and then if you like it you can buy the additional content that comes with the steam version. FYI.
This game is fun and addictive. Its also got a pretty steep learning curve. When you start and have no idea what you are doing, you will die. A lot. It is as hard a teenage boy in the cheerleaders lockerroom at changing time. That is, until you know what you are doing, at which point you can focus on using your money wisely on the various ship upgrades. Once you get the basics down, it is easier and massively rewarding. My suggestion is on your first go around just use it as a learning experience, get some idea of what everything does enough that on the second attempt you will know exactly which weapons and upgrades to buy. You have to specifically test out a number of things blindly before you know what they are, which is useful for the second (or third) run which should go a lot more smoothly. Given the early stuggle, it is very satisfying to wreck previously tough enemies after you get the right equipment.
– Real player with 330.9 hrs in game
At its heart, Transcendence is a hybrid of Escape Velocity and Rogue. If that concept excites you, no need to read further; just buy it!
The game meshes the story of a galactic pilgrimage at the behest of the God Domina, with real time, 2D top-down combat across randomly generated star systems (effectively serving as “dungeons”) and a healthy dollop of loot. The star systems always follow a standard progression in terms of the factions and events you will encounter, so they are not entirely random. However, the implementation still ensures that no two games are ever the same.
– Real player with 100.1 hrs in game
Road 96 🛣️
Full video review: https://youtu.be/qJ7308la4hI
Summarized version below!
I consume way too many of these narrative-driven games for my own good, but I’m always on the lookout for one that tries to do something new, something cool - so I was excited to give Road 96 a look.
Note: Trimmed review to fit character limit, check video for full version!
Gameplay:
Road 96 is basically a more involved “choose your own adventure”-type game. There are decisions to make and these decisions end up affecting what path you go down and what ending you get. You don’t just play as one protagonist, but multiple. There is a small cast of recurring characters you will meet along this journey and that’s where the meat of the game lies.
– Real player with 17.4 hrs in game
This is the model that all walking simulators should follow from now on.
It’s really good. Like most “choice” based games, no, there isn’t as much variety in actual gameplay as was originally suggested in the trailer. Many of the games roughly 200-300 conversations play out similarly in one playthrough to the next, but they may occur at different points in your journeys, and with different people. I would say that is better than most of these types of games allow…think Life is Strange, Firewatch etc, where you are on rails for pretty much the entire game and there are only changes in the flavor text as a result of your meticulously thought over actions.
– Real player with 16.1 hrs in game