If On A Winter’s Night, Four Travelers
This was a wonderful point and click experience. The pixel art is really beautifully done, great story telling, fun puzzles. I will definitely be purchasing the supporter pack. Great job and thanks 3
☾ DIFFICULTY ☾
🔲 Easy
✅ You have to use your brain
🔲 Normal
🔲 Hard
🔲 Dark Souls
☾ GRAPHICS ☾
🔲 Bad
🔲 Okay
🔲 Good
✅ Beautiful
🔲 Masterpiece
☾ MUSIC ☾
🔲 Bad
🔲 Not special
🔲 Good
✅ Excellent
🔲 Best
☾ STORY ☾
🔲 No Story
🔲 Bad
🔲 Average
🔲 Good
✅ Very Rich
☾ PRICE ☾
🔲 Perfect price
✅ Cheap (It’s free!)
– Real player with 6.9 hrs in game
Read More: Best Story Rich Atmospheric Games.
“If on a winter’s night a traveler, outside the town of Malbork, leaning from the steep slope without fear of wind or vertigo, looks down in the gathering shadow in a network of lines that enlace, in a network of lines that intersect, on the carpet of leaves illuminated by the moon around an empty grave - What story down there awaits its end? - he asks, anxious to hear the story.”
“If on a Winter’s night, a traveler” is a novel by Italo Calvino and possibly one of the greatest italian literary works published in the last two centuries. Each chapter consists of the beginning of a new novel, in a search for the pleasure of reading.
– Real player with 5.1 hrs in game
Alexey’s Winter: Night adventure
I enjoyed playing this short point and click game. The hand drawn scenes have a great sense of place and the snow gives shivery cold feeling so I really felt sorry for the main character locked out of his apartment. The music was a good match for the game. The dialogue was very funny and endearing.
I had a small technical problem with my computer before I could play this game but the devs were really helpful and responsive so that the game works as it should now.
I hope the developers add some more episodes as I would definitely play them.
– Real player with 20.5 hrs in game
Read More: Best Story Rich Hand-drawn Games.
Alexey’s Winter: Night adventure is a very short point & click adventure set in the 1989’s USSR. The game was initially launched in 2017 on the mobile platform and gained positive feedback from the players. At a later date, it received a second episode (and as of Sep 26 2021 a third one) and underwent several design changes. This version was now ported to Steam as a paid item, while the mobile one remains free but was reverted back to one episode only.
The story follows Alexey’s troubles during one cold winter night, trying to get back his lost apartment keys. After a series of intricate puzzles he manages to regain access to his home, only to find out that in the meantime his TV was stolen. This sets the plot for the second and third episodes, which are slightly longer than the first one.
– Real player with 11.1 hrs in game
Shikon-X Astro Defense Fortress
In Shikon-X Astro Defense Fortress, you play as Major Daaia, the best pilot in the Federation, who, during her first combat mission, receives a mysterious message from humanity’s mortal enemy, the Rolars.
That message kick-starts an intergalactic adventure of epic proportions, where you’ll visit alien planets, meet all kinds of weird and silly characters, and even discover the truth about the war and why you’ve been chosen to uncover it all.
You’ve never played an adventure game like this before! Shikon-X features streamlined controls: you only have one inventory and one interaction button, no verbs and no pixel hunting, just interact with the environment and characters, and don’t worry about anything else. There are also a lot of arcade-style mini-games to enjoy along the way.
And remember, in space, no one can hear you call the hint line…
Shikon-X Astro Defense Fortress features:
Adventure game gameplay, with a twist
Shikon-X is an adventure game at heart, like Monkey Island, Day of the Tentacle, Thimbleweed Park, and many others from the golden era of Point & Click games.
In Shikon-X’s case, we trimmed down all the fat –no mouse, no verbs, no weird wheels of actions—you just interact with something, and things happen!
Arcade mini-games
The story starts with your first combat mission, and that’s not just text or a video: it’s a playable arcade mini-game! You’ll also play a fully-featured pinball table and many other games during your adventure. And this is not just for show: every game serves a purpose, and even some story beats will develop during these scenes.
80s and 90s Saturday morning anime style
The characters and the story are inspired by series like Robotech/Macross, Cobra, Mazinger, Captain Harlock and all the cool 80s and 90s anime.
Jump into Shikon-X, the most advanced defense ship in the Federation, protect the energy capsules, and unravel a mystery so big that will change your life forever (or at least it’ll entertain you for a few hours).
Read More: Best Story Rich Pixel Graphics Games.
Sumatra: Fate of Yandi
I adore “Legend of Hand”, and so I dove in to Sumatra: Fate of Yandi. Its a quiet, contemplative type of adventure game with some messages here and there, and I overall I very much enjoyed my time. I’ve been around in Indonesia, the cities in Java mainly and not the jungle, but there is enough in common in terms of people in culture that felt right to me. Its also a unique setting, as I’ve not run across another adventure game set in a SE Asia island. By the way, Borneo would be an awesome spot for a game…Its got rainforest, beaches, a huge mountain, all kinds of cool animals, and 3 different countries own various parts of it.
– Real player with 12.4 hrs in game
Initial playthrough: 4 hours
Pros
- Learn real things about survival, nature, and human culture in rural Indonesia. I got a strong sense Cloak and Dagger did their research.* There’s a satisfying sense of progression, as the game contains very little backtracking.* Cloak and Dagger instill a mild off-beat quirkiness in their games, which makes them feel fresh.
Neutral
- Some will find it too linear, but I personally enjoy the sense of focus and progression this creates.
– Real player with 8.9 hrs in game
The Frosts: First Ones
I want to like this game a lot. The story is interesting, it takes an hour or two to complete, the music is lovely and the game is so pretty that this alone makes the experience worth a couple of euros - especially if one likes to support indie game makers.
However, the English translation is so bad that there were times I couldn’t understand what the main character was trying to say. When I got to the end of the game, a text box was bugging out of screen so I missed some parts of the story.
The game is basically a short interactive story with a couple of rudimentary puzzles. The logic of the puzzles was pretty fuzzy, but I managed to get through them by clicking blindly. There isn’t much to do in the game and no way to influence the story. Movement is clunky at best.
– Real player with 7.9 hrs in game
Explore a scenic land of ever-winter looking for your missing friend in this interactive narrative.
I love the attention to nature in this game. As you hike though the beautiful and mysterious landscapes, animals will jump out and fly away. There were also descriptions for some of the plant life. It was cool.
The game play has a chill exploration vibe with a few events, challenges, and puzzles along the way. I struggled to know where to go at times, but eventually found my way. The environment was pretty to look at, so I didn’t mind having to really explore to find my way.
– Real player with 6.3 hrs in game
Broken Age
Broken Age is a game that I haven’t yet sat down to distill my thoughts on. It’s the game that brought Double Fine to my attention and would eventually lead me to becoming a key member in the community. Between running Game Club , Bad Golf , becoming a volunteer moderator on the forums, and so on, it’s hard for me to think about Broken Age or the DFA as a whole without stopping to ponder the impact of those activities on my life.
– Real player with 36.3 hrs in game
My rating: 7+/10
Based on: two playthroughs (one full and one speedrun)
TL;DR: Double Fine’s Broken Age may have been one of the early success stories for the Kickstarter-backed projects, but it didn’t live up to the expectations of a long-starved fan of the point-and-click adventure games such as myself. Admittedly, that wasn’t entirely its fault: it’s a good game with a great production value for its budget, but it doesn’t exactly stand tall among the all-time greats of the genre, either. Not an instant classic, but very charming, it offers an intriguing coming-of-age story, memorable characters, excellent writing, art and sound design, but the second act is sort of a drag.
– Real player with 20.7 hrs in game
Crowns and Pawns: Kingdom of Deceit
Legends of the past come back to life in this charming European mystery adventure.
Crowns and Pawns, a modern-day point and click adventure, inspired by classics such as Broken Sword, Still Life, Syberia and others. The game highlights the less explored history of Europe to the world of adventurers. Experience the legendary stories of the Grand Duchy of Lithuania, bring to light the villainous branch of the KGB, solve puzzles and follow hints to reveal the secrets of the King who was never crowned.
The story follows a girl from Chicago, Milda, who unexpectedly receives an inheritance from her grandfather – a house in Lithuania. She sets off to Europe, but upon arrival an unknown stranger threatens her, demanding that she gives up her inheritance. Determined and intrigued, she explores the run-down house, discovering old documents and clues dating back to the 15th century. Before long, Milda gets dragged into a dangerous search for a long-lost mysterious relic…
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A blend of history and myths set in a modern world, featuring real life locations all around Europe.
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A game directed by the art director of the highly acclaimed fan-adventure Broken Sword 2.5
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A wide variety of puzzles: item, inventory, dialogue, mini-games and more!
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Beautiful hand painted art that comes to life with a touch of modern graphics features.
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A world that reacts to your decisions.
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Change the looks of the main character to solve puzzles (or for fun!).
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Fully voiced dialogues.
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Music written by the award winning composer Daniel Pharos (A New Beginning, Memoria, Blackguards).
Brought to you by the award-winning indie game development studio Tag of Joy.
Partly funded by:
Football Game
With its visuals, storytelling and soundtrack, Football Game is a stylistic, dark, neat little point’n’click adventure game.
Definitely a recommendation from me.
Apperantly Pros and Cons is a popular thing so:
*Pros:
-A great, fittingly dark soundtrack that is especially pleasing if you already like its genre.
-A relatively short and simple story which is, at the same time, open to multiple interpretations.
-Puzzle elements are nice, since, as pointed out by another reviewer, they make sense, not too hard for just being hard or easy to be easy, you probably won’t get stuck at all and will feel satisfied after solving the puzzles.
– Real player with 3.1 hrs in game
Football Game is an engaging point&click adventure and I think you will be happy to get it around $2. I would describe it as a psychological drama. Luckily it was less about the football and more about the characters. For a relatively short game, it has an enjoyable narrative that complements a gloomy atmosphere. You can even interact with few items in the environment that have little purpose to the actual plot. Overall a competent game with a satisfying ending.
Most of the puzzles were very intuitive. I only got stuck once but otherwise, the logic got me through everything else. Sometimes you have to pay attention to the dialogue to get a solution. I am not a huge fan of reading but there was no overwhelming amount of text. You could probably beat the game around 1 hour unless you get stuck on last puzzle like me. The interface worked really well and I did not have any technical issues. Although I would like to see indicators next to borders so I know where the exits are.
– Real player with 2.6 hrs in game
Scheming Through The Zombie Apocalypse: The Beginning
A choices matter Visual novel full of offensive humor, staring two degenerate morons and how they deal with surviving a zombie apocalypse.
+graphics are pretty good cartoon style.
+Story line is funny(THE FIRST TIME)
+Soundtrack is relaxing, but not necessarily good.
-Saves. This saves after every chapter. There’s no other save option. Should save after every chapter, so you can go back in case you mess up. This is super punishing for mistakes.
-Lack of options. You can literally only change them at the beginning of game. And there’s literally nothing for sound or graphics. Just to show the text in the talk bubbles. If you choose to not show text, it still shows the stupid bubble over everyone’s head anyway. Oh and language settings, which only has about 8 options.
– Real player with 33.5 hrs in game
Scheming Through The Zombie Apocalypse: The Beginning is a freaking hilarious adventure game, that was created for people, who are seriously in love with funny characters, dark humor and witty dialogue lines.
Pros:
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Good engaging story
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Great nonstop humor for the whole game
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Choices really matter here with many different outcomes
– Real player with 22.5 hrs in game
Stories of Blossom
Stories of Blossom is a series of wholesome adventures, brought to life by the imagination of a young girl.
Embody the personas she plays in each story, interact with silly characters in odd situations, and help her learn the lessons her Grandfather is trying to teach.
A Series of Colourful Worlds
Brought to life with hand animated storybook illustrations, voiced characters, and an excellent soundtrack.
A Wholesome Narrative
Featuring lessons that help us take control of our own stories and improve the lives of those around us.
An Accessible Experience
Designed and tested to ensure there are little to no barriers for those with disabilities. For a full list of accessibility features please visit our website.