Project: New Light City
Something’s Wrong in New Light City
There’s a murder-suicide crisis in New Light City and everyone is turning to Special Investigator Max Boston to uncover who - or what - is behind it. He is the best the city’s Enforcement Unit branch has to offer, but Max is wrestling with the aftermath of a heart-breaking tragedy that has him asking the eternal question, “Why?”
Cut to the Chase
Equipped with cutting-edge forensic technology, a talent for deduction, and his unique ability to convince even the most reluctant of suspects to talk, Max is about to embark on the biggest challenge of his career. From the top of the New Light City food chain, where the elite rule the city at their whim, to the infamous underground run by those who lurk in the shadows, the list of suspects is endless.
Keep a Clear Head
Sure, Max might know his way around the city better than anyone. He certainly knows how to get things done. But everyone has their demons and Max is no exception. The devastating tragedy which overwhelms his every waking moment has breathed life into a haunting darkness. A darkness that continues to grow more every day.
Choices Matter
In this epic, multiple-ending story, you’ll use innovative tools inspired by real-world forensic science to investigate crime scenes and explore other harrowing, dark places. Engage with witnesses and interrogate dozens of less-than-cooperative suspects as you follow every lead to determine who’s telling the truth and who’s got something to hide. Use intuition and quick reflexes to solve puzzles and challenging stealth sequences as you piece it all together and uncover the evils which scheme to undermine what was once known as the shining beacon of the world, New Light City.
Read More: Best Story Rich Detective Games.
Where Birds Go to Sleep
Where Birds Go to Sleep is a narrative adventure game set in a fictional Near East-inspired land, brought to life in a painterly artstyle, with voice-acted dialogue and original score.
Slip into the subconscious of Cormo, a churlish smuggler-turned-explorer, only ever influencing his actions, never directly assuming control. You will mould him through every sentence you put in his mind… but you might not like what he becomes.
Confront him about controversial topics like sexuality, prejudice and morality, and change his mind… or have him change yours.
There is no “Mission Failed”; saying “No” opens new avenues. There is no golden path.
Lie to others, and you’ll be more likely to hide the truth from yourself. Fail to justify your actions and you might find your character not heeding your commands.
Every single small choice you make builds up, and shifts the direction of the story. While there are crucial moments and big decisions to be made, it is the small things that – true to life – ultimately decide who we are.
Reflect on your actions along with the protagonist; exchange your thoughts on what happened; regret or rejoice, grieve or laugh together… or independently of each other.
The difference between saying “you tried your best” and “you’re horrible” is empathy.
The smallest of your choices are remembered by the experimental Insight System, which analyses your character and offers you personalised, interesting viewpoints and alternative outlooks on the things you’ve said and done, recontextualizing your experience both in and out of the game.
An island has appeared in the distant sea…
Sneak your way into a dangerous expedition to explore that island, reserved only for the worst prisoners. Get to know a handful of very special, deeply developed and fully realised characters. Become their friend, get to know their secrets, manipulate or abuse them to your, or Cormo’s will.
One of the first characters you will meet is Dunlin – a noble-born, young man who is steadfast in his moral and religious principles. But what must a purebred like him be guilty of to end up here with you?
Sprawling, naturally flowing dialogue: react in intense back-and-forth conversations. Every dialogue is ready for the choices you make, and can potentially branch off into a completely different conversation with game-changing significance.
Explore the mysterious island, unravel its secrets and lies. Shrouded in noxious, mind-altering mist, you must prepare for every journey inland, anticipating the challenges ahead. The provisions are scarce… but the others need them less than you.
Is Where Birds Go to Sleep a text adventure?
Where Birds Go to Sleep is not a text adventure. It is an adventure game featuring graphics akin to those seen in the trailer with fully voice acted dialogue, sound effects, ambience and music.
Will there be localisation to [language]?
Where Birds Go to Sleep is likely to release with only English, but we are keeping an eye on wishlists and interest from different regions, and will strive to localise the game accordingly post-release.
Will there be Linux support?
Unless we run into major platform-specific issues, we would like to release a Linux version in parallel to the Windows version on Steam.
Read More: Best Story Rich Choices Matter Games.
Casina: The Forgotten Comedy
An interesting take on classic play, that needs just a tad polishing
Casina….well not gonna lie, it was a pretty unique experience for me since I have almost no idea about classic play. So, by the time I finished the visual novels (which surprisingly hooked me in) I was kinda curious so I looked for the original Casina play. I was like “aaah so this is what they’re adapting” and I like how they tried to keep it as close to the original play as possible.
Now about the game
– Real player with 4.4 hrs in game
Read More: Best Story Rich Historical Games.
Casina: The Forgotten Comedy is a modern iteration of the ancient Latin play set in Greece with the same name “Casina”. I have a little background with theatre and plays and was excited to enjoy the story and the art together in a different way! Fully voice acted with accompanying art and scenes to set the stage of a highly desirable slave and all the men who wish to have her to themselves.
Even before playing the game, I could tell the art of the game was going to be easy on the eyes. The art for the game is well done and I enjoyed the consistency across the entire game. Some of the backgrounds aren’t as finely detailed or manicured but were still appealing and enjoyable throughout. I like the idea of having choices in a visual novel and multiple endings, it makes it feel like your choices may have bearing on the outcomes which makes for a more focused patron of the story. Others have said they don’t care for the voice acting, and while it is not the best of the best and some of the ranges of character seem limited, I still found them to be very well done in craft and style. The voices felt like they were fit for the characters they were voicing, which I feel like is the key to voice over acting like this.
– Real player with 3.3 hrs in game
Fostering Apocalypse
(Contains Spoilers, So read at your own risk) Let me start by saying the art style in this game is top tier, the simplicity of the environments is quite beautiful. Not to mention the character sprites are incredibly well done. Now i did encounter a few bugs though which i will get into in a minute. Before that the story should not go unmentioned, it is fantastic for how short it is, really captures the player and makes you feel many emotions, So great work on that! Now about the bugs i encountered. The first one was that when i first entered the Cult Hideout Del was spawned in at the very end of the track. None of the interactable objects spawned in and i could run along the bridge forever. So i had to reload the auto save. The second bug i found was a lot funnier and honestly i liked it lol. At the cult hideout when Barrett was found to be a demon by the old lady, the game for some reason decided to spawn in 2 extra sprites (Another Del and Barrett) So i was standing on the bridge looking at myself and Barrett aha. Overall i really enjoyed this game and now will go try and 100% it. 10/10 Would recommend
– Real player with 4.2 hrs in game
Fostering Apocalypse is short, incredibly sweet, and leaves me wanting more. Incisor Studios does a wonderful job portraying a grungy, post-apocalyptic wasteland. The art style, as well as the pacing, reminds me of a graphic novel.
Knowing that the game would be a short experience, I wasn’t expecting to grow as attached to the characters as I did. From the moment Del and Barrett were introduced, I was hooked. I wanted to know more about both of their lives, and I genuinely cared about getting the best outcome possible.
– Real player with 2.0 hrs in game
No Longer Home
NLH is a game made with a great deal of care by very talented people. There’s a lot to explore in it but that’s really on you, the player, to engage with. I’ve played through it three times now (only once on steam) and every time I discover something different I never noticed before, or find a different path to go down. I do think it trusts the player to want to engage with it and think about it and do the legwork. I think it’s probably easy to rush through and that’s where people get short playtimes but it’s a game worth relaxing into and making the effort to explore,
– Real player with 7.2 hrs in game
It’s simple: this is Cultural Marxism disguised as a video game.
For reference, I gave this a chance, and finished the game with several achievements.
Let’s start with the good, because credit is due where credit is due:
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the moving geometry designs are really well executed.
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the music and sound effect are spot on. Little details here and there give the game its charm.
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the game won’t make use of it, but supports ultra wide screen (ie, it will boot and run at 21:9 on a 32:9 screen).
Now for the bad.
– Real player with 5.6 hrs in game
Placebo Love
A beautiful game about different forms of love. For those who like games focused on the story more than the gameplay, this is definitely a game you will love. It has a casting of very touching characters, and I found myself loving each one of them at the end of their bonds, even though I hated some at the beginning. They are very well written, and each of them brings a particular touch to the story. The plot remains interesting all along, making you theorize more than you’d think you would at first.
– Real player with 47.8 hrs in game
This is a game I have enjoyed playing.
Gameplay: It’s an interactive decision-making VN type game, with little action and lots of text. If you enjoy good plot and characters, then this is a great game.
Graphics: The in-game graphics are exactly as they appear in the trailer and screenshots. I personally like it.
Audio: Very good soundtrack; I listen to it a lot. There’s a lot of really sweet music and it doesn’t get boring.
Story: 10/10, no spoilers. Each character has their own story and many of them connect to each other; the game is very well written.
– Real player with 44.9 hrs in game
ReTox
trippy as fuck
– Real player with 4.5 hrs in game
The best visual novel and game about drugs I’ve ever played. If you want to get sucked into a vortex of twisted plots, this game is definitely for you. Different storylines and endings make this game playable for long hours. Depiction of drug effects are also very imaginative and sometimes trippy as hell.
– Real player with 3.5 hrs in game
Sovietpunk: Chapter one
First off, the art direction is great. Secondly, the skill of the writing was adequate, if a bit too simple and without personality to make it really pop or entice you like the art.
The rest, however, is less favorable. It’s like a foundation meant for a house that won’t seem to exist until some unknown time in the future. The world has what I think is a very interesting premise. Unfortunately, it’s just all implications for now. You see parts here and there that could be fleshed out, but are left as little nods. Perhaps this game is a taste of what might be a a more exciting sequel (it’s practically advertised at the end - an end that’s feels too vague and without real impact). If this is so, 99 cents isn’t a bad price for a glorified trailer. But if the sequel is released and does not evolve the gameplay or immerse you in the world, this is a waste of money. The future in this game is bleak. Let’s hope the future of this series isn’t.
– Real player with 1.3 hrs in game
Info: This review was written before the game title’s change occurred, therefore each recall to the title will be done with the usage with previous name of the game.
Late Rebirth is the first chapter and the introduction to a story rich game situated in a post-apocalyptic Soviet Union, where technology is currently evolving through an enterprise named Biocom.
Note: This game displays the usage of strong language and violent settings
Game’s premise:
– Real player with 1.0 hrs in game
The Book of Distance
What can I say that hasn’t been said already?
About 30 minutes, not much to “do” but so much to read & feel.
You’ll need a solid 1.5m x 1.5m space to get the full effect.
Ok, enough with the technical stuff…
Such a wonderful VR experience!!! Just wow.
It resonated with me so much, (lens got foggy, something in my eye…both eyes, weird) as I am first generation after my father immigrated to the United States.
He worked very hard & for almost nothing for decades to provide for our family. We were very poor, no Nike’s or name brand stuff but always had food.
– Real player with 1.3 hrs in game
This game is a great way to introduce VR to beginners.
Truth be told I did not believe the other review when they said it will make u cry.
The first 3 minutes when i played this the atmosphere just captured my attention and It made me teared up because of the ambient. From the tone of the narrator to his father’s point of view. It got me on edge. Granted there are a few flaws in the game. But from the way The game was made and told You know that the developers wanted to capture the story telling. Making an immersive experience. Keep in mind that this story is a sad one.
– Real player with 1.1 hrs in game
Breacher Story
An engaging story, even if it is outside my experience. Well written, good sound track. Like good sci-fi it contains some kernals of truth (maybe, one never knows). Scary.
– Real player with 3.4 hrs in game
ENG
The game was given via curator connect. If you want to see more of our reviews, subscribe: True Reviews English Edition
Gameplay:
It doesn’t offer much things. You’re choosing one of the two answers during the conversations that (possibly) affects on the plot. I thought it’s more of a hacking simulator but it’s absolutely not. Anyway story was about 2 hours long play that’s quite good for a small game. And the story itself feels mostly completed and nice written.
– Real player with 2.5 hrs in game