Shackled
Shackled is the type of game that is entirely driven by the player’s willingness dive deeper into the world and uncover its mysteries. If you want to try and speed run the game without learning much about the world around you, you can with much greater difficulty than if you were to involve yourself in all of the side quests, strategic resetting, and world exploration to beef up your character.
Speaking of involving yourself, Shackled has tens of hours of content for a player who is looking to get the full experience per storyline (good, neutral, evil). The multitude of character interactions, environments, and quests questions your character’s intended purpose in the world and how much choice you truly have. Further lore tidbits are scattered around the world and require effort to both find and decode to understand the full story.
– Real player with 7.7 hrs in game
Read More: Best Story Rich Choices Matter Games.
Shackled has a lot to offer and is meant to be played several times to find all of the secrets and follow each path of the story. The game is tough and encourages you to find new ways to speed up and improve your character before continuing on to the next level. There are plenty of spells to use, each help out and allow you to adapt a run to a certain play style.
I tested this game during its development which is why I received a free copy
– Real player with 6.1 hrs in game
Animus: Revenant
Unbalanced, slow and laggy trash.
– Real player with 2.0 hrs in game
Read More: Best Story Rich Action RPG Games.
Is this a bad game? I dont think so but it feels very rough. I personally would not recommend it based on other big title souls-likes and even smaller titles. It would of course be unfair to compare it to Dark Souls but even compared to the smaller titles I just feel as though it needs more polish.
My concerns are the lack of a proper roll, the lack of keyboard support, some poor telegraphs and bit unfair enemy tracking. Biggest thing is probably ranged enemies can hit you from off screen and you’ll have no idea where they are given the fixed camera.
– Real player with 0.3 hrs in game
Jacob The Farmer
This game is basically if HayDay fucked Dark Souls.
– Real player with 15.1 hrs in game
Read More: Best Story Rich Singleplayer Games.
I milked the devil to death yeeeeeeeeeeeeeeeeeeee
– Real player with 3.5 hrs in game
Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate
It’s a great pleasure to meet DanMachi as a game!ヽ(=´▽'=)ノ
[1] Intro
DanMachi. Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate. This is an anime character game produced by Mages and published by PQube. It is based on the popular Japanese light novel. The light novel is a popular novel category, and generally refers to a novel in the form of a small plate with illustrations in Japanese manga style. Thanks to the popularity of the original work, DanMachi, an animation series was aired as well, and eventually it was also released as a game. If so, how about DanMachi in the game? Let’s take a look at it with Nyanco-chan! (ฅ’ω’ฅ)
– Real player with 28.7 hrs in game
I do have to make an important point, before getting to the meat of my review. I play Danmachi Memoria Freeze on my phone, where I’m the captain of a fairly high ranked familia in my own right, I own all the books that have been released on the U.S. side of the pond so far, and I own Seasons 1 and 2 of the anime, as well as the Sword Oratoria anime. So I will freely admit to being somewhat biased in favor of the material that was used as the base, here. That said, I don’t much care, and if a game sucks, I will say so. With that in mind, here we go…
– Real player with 24.4 hrs in game
Angelwood
Have you ever felt like living through the 2019-2020 school year?
I sure hope you haven’t. But now you can simulate living through it! The school year starts off unsuspectingly enough, but you very quickly realize that the town’s mafia is controlling people through an unseen world. As Sophomore John Smith, it’s your job to infiltrate the mafia’s bases with your friends and take down the evil lurking in broad daylight.
There’s a story to be told
You’re not going to be facing the same cut and dry school year like you used to. Taking down the 21st century mafia isn’t an easy task for a Sophomore, after all. Don’t like reading? Some scenes are voice acted!
Action based combat
Live in the moment! Fight your way through the mafia’s ranks with real time combat. From sword fighters to gun slingers to robotic mech users and more, your friends have your back throughout the whole journey.
The mafia isn’t the only threat you’re facing!
If you enjoy living, you better hit the books! As a student, you have to keep up with your school life, social life, AND mafia life. If you thought the mafia was scary, just wait and see what happens when you don’t do your homework! Most importantly, you need to be there for your friends.
Work on yourself outside of battle
Fighting enemies isn’t the only way to become stronger in this game. You can take a well-deserved break from combat by playing some computer games to make more equipment to use in battle. There’s even a skill tree you can customize! Or perhaps you’d wish to train with your allies directly…?
New Game Plus!
:O
Cogmind
Cogmind is a roguelike game, where you constantly build and rebuild your character. Your capabilities are defined by the items you acquire. There is no experience (no grinding!), you gain ‘levels’ by climbing to the next floor. This system makes various builds equally viable: combat, speed, stealth, all sorts of hybrids and so on.
Items are not just stats +X. You will balance energy output, heat generation and support with your combat capabilities, speed and information gathering capabilities. There are over a thousand different items: weapons, power sources, cooling, propulsion, sensors, armors, shields, hackware, build and repair utilities and many, many more. Each item has a cost to use it, with more powerful items typically having bigger costs. There are various synergies and you can get some sick combos! But don’t get too attached to the components you currently own, because sooner or later they WILL get destroyed. That’s why you constantly need to acquire new parts (they are everywhere!) to rebuild yourself, sometimes completely respecializing to a different build type (You were a heavy tank, machine of destruction, but after a particularly tough fight not much is left of you? Time to become an ultra light jet that zips past enemies before they get a chance to act!).
– Real player with 1628.0 hrs in game
This game is good. Really good.
I’ve put 200+ hours into it, and I still want to play more.
In depth reasons below, but a quick tl;dr:
This game solves a lot of problems that I’ve found with the entire roguelike genre, in major ways. Even without looking at roguelikes at all, this is a very good game in it’s own right, and once you learn all the systems in play (which the game helps you learn, instead of having to look in an out of game wiki for arcane details) it’s a joy to play. It’s also fun to discover these things out as you go, and I really liked the magical feeling upon finding new areas off the beaten path. Running into Z(partially redacted) was a really cool moment in my first few hours of play, and those are scattered throughout the game. In addition, the early game is a lot better then other games of this type, instead of being a slog.
– Real player with 532.5 hrs in game
The Crafter’s Defense
Fun game. I am loving to book tie ins. I am enjoying playing the game.
– Real player with 10.8 hrs in game
Fun little game. i like how it is based off the book. would like more levels and more control over the blocks or a way to generate more res. and more trap options. perhaps target settings on the creatures. as i said a good little game took me about 5 hours to clear the story and start to clear the hardmode.
– Real player with 8.6 hrs in game
Geneforge 1 - Mutagen
To say I’ve been waiting a long time for this one is an understatement. And I haven’t even been waiting as long as some other people; from what I remember seeing on the forums, I’m pretty sure this remake has been teased to some extent since the original release of Geneforge 5. But it’s here now, and even if it isn’t everything it could have been, it’s a very worthy remake that, for all but the most nostalgic players, pretty much entirely replaces the original.
For anyone who isn’t familiar with Geneforge, I’d best describe it as if Shin Megami Tensei was a CRPG in a traditional fantasy setting. You build up your character with skill points gained by leveling up and expand your party by creating monsters with different abilities. As you explore the world and uncover more of the plot, you will eventually have to make a decision on which faction you want to support, which ones you want to oppose, and decide the fate of the world. There’s never a right answer and rarely a wrong one, these games don’t just settle for a “good or evil” alignment system; who you side with is entirely down to your own roleplaying or moral principles.
– Real player with 82.3 hrs in game
It’s difficult to put in words just how good this is. I’ve been a long time fan of Vogel’s games, since purchasing Avernum 6 soon after getting a Steam account. I’ve played all the series: Avernum, Geneforge, Avadon, and the newer Queen’s Wish. All of the series have some things in common (you can side with different factions, around four different character builds to choose from, and a lot of recycled graphics and sounds) but the Geneforge series overall is the one I’ve made the least progress with. I’ve touched at least the 3rd, 4th, and 5th games of the series and manage to get “stuck” about half way through. I didn’t have this issue with the Avernum and Avadon series. I was hoping a remake of a game in the series would address the difficulty spike apparent in the older titles, and it seems to have at this point. I’ve sunk some decent time in to this (on normal difficulty) and have had to rethink some spots but haven’t come across any game breaking difficulty. Of course, you can make the game as hard as you want with the difficulty controls. So far, the updated graphics and sounds along with a friendlier UI make this Vogel’s best effort to date. It’s a relief, too, as I thought The Queen’s Wish was a step back in quality (some really questionable decisions regarding how clearing dungeons are concerned, awkward art assets that don’t all fit together). My only MINOR gripe with the game is how the inventory works. You have your main pack then a junk bag. If you put something in the junk bag, you can’t take it out until you get to town. What?? Not sure the rationale behind it, but it’s not a deal breaker. Overall, I’d put this on par, if not better, than the remake of Avernum: Ruined World. I’m looking forward to any other remasters that come, but my true hope is that Jeff will take this inspiration to make another classic in the vein of Avernum 6. Excellent job to Jeff on this perfect remake!
– Real player with 67.7 hrs in game
Heaven Dust 2
This is the stand-alone sequel to the survival horror thriller Heaven Dust (it is not mandatory to play the previous game to enjoy this one).
After a press conference, a virus outbreak happens in the mysterious First Research Center.
In the meantime, deep inside the institute, Steve wakes up from his cryogenic pod.
He finds himself trapped in a living hell, surrounded by zombies, again.
He must fight his way out even when the dreadful truth is also approaching…
“Are you ready to escape from hell again, Steve?
Or should I call you… ‘Second Host’.”
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Classic survival horror genre, featuring exploration, action, puzzles, and resource management.
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Enhanced production value: Better graphics and effects, providing a brand new experience for players of the first game. Twice the content of the first game, prepare to embark on a 10-hour journey!
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Collect and combine, use various items to solve puzzles. Upgrade your inventory. Weapons no longer occupy space.
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Evolved combat system: Fight your way out with a dagger, submachine gun, shotgun, and grenades. Modify your weapons, upgrade them to the limit. Choose your weapon to counter different enemies, plan your strategy, seek their weak points, and destroy their defenses.
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Except for ordinary zombies, all kinds of mutated monsters had joined the battle too: Heavily armored Bone Fiend, regenerating Blood Fiend, approaching boomlad. And, of course, epic boss fights.
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Engaging plot, fun brain teasers. Players need to make an ultimate choice: Two escape routes will lead you to two different endings.
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Casual, Normal, and Expert difficulties for you to choose, suited to all players.
Hero of the Demon
To Start, all sexual content was removed from Steam play through. I don’t know why this was done, but tagging a game a specific way and then removing the content is straight up false advertisement.
The game play was good and there was a solid story behind it. The English translation was fairly flawed in many conversations between characters. But I attribute some of that to language gap between translations.
Either way my reasoning behind not recommending is because of the straight up removal of a key feature of the game.
– Real player with 10.5 hrs in game
I bought this game because I thought I could rail the catgirl relatively quickly. I completed the game and realized that the developer railed me instead because instead of a hentai game, I got a JRPG that didn’t have the decency to at least give the Demon Lord a cg during the final battle.
I didn’t die once, it was so easy that taking candy from a baby would have been a harder final fight than what this game had to offer. Oh and I don’t mean getting wiped, I MEAN I LITERALLY COMPLETED THE GAME WITHOUT HAVING A SINGLE PARTY MEMBER GO BELOW 50% HP.
– Real player with 6.8 hrs in game