Space Court
This is a well written story that does a great job of not taking itself too seriously and not wearing out its welcome. That’s are in these days – where writers will often beat a little too hard on one theme. And don’t get me wrong, there are some serious topics and issues discussed in this game, but the way they are presented via aliens bringing their grievances to a space judge ends up being pretty hilarious. There’s a lot that can be explored with comedy, and this game does a great job of it. Definitely recommend. A full play through won’t take much more than an hour but I’ve been happy to try it a few times just to see what dialogue options I missed.
– Real player with 3.7 hrs in game
Read More: Best Story Rich Replay Value Games.
Well… that was a nice episode of… oh wait.
It’s a game… I almost forgot. It just feels like a 90s sitcom! And that’s awesome!
It’s a short game, you can finish it probably in less than an hour. Or you take your time, enjoy the humor, plan a re-play or two and try out different decisions.
It entertained me REALLY well! Totally worth buying it.
Would be great to see more games like this, or DLC, or an update, a sequel.
In short: I love it!
– Real player with 3.7 hrs in game
Silicon Dreams | cyberpunk interrogation
Silicon Dreams: Cyberpunk Interrogation
Thoughtful, provoking, atmospheric and wonderfully written. The premise may be nothing new but I felt a genuine anxiety being judge, jury and executioner.
Silicon Dreams is a cyberpunk, futuristic courtroom for androids.
You are D-0527, an interrogation model specially designed with an extended emotional range, better equipped to detect deviancy in other androids, and humans.
– Real player with 10.9 hrs in game
Read More: Best Story Rich Emotional Games.
In the year 2065, we are an interrogator android, owned by a robotics company Kronos to question various androids and determine if they’re operating correctly or if they’ve become deviant. At the end of each interrogation, we get to fill out a report with crucial information that can affect our reputation with the company, and then we decide what to do with the android - whether to release them, to erase their memory, or to decommission them completely.
– Real player with 7.9 hrs in game
Over the Alps
Over the Alps is a spy story that takes place as tensions escalate into World War II as told through a choose-your-adventure featuring choices that feature personality and character traits of your protagonist. The scenery is designed after postcards of the Swiss Alps and are remarkable. As any choose-your-adventure story goes, the writing is the most important, and playing through, you can tell that the story is crafted in detail and is quite funny to read through.
– Real player with 8.9 hrs in game
Read More: Best Story Rich Singleplayer Games.
Pitch perfect: the writing reads like the best old adventure classic you’ve never read and manages to pack punch, warmth, humor, and pathos in short paragraphs and postcard-length mini-episodes. You’re never too long before you’re making a new choice or zipping to a new location. I haven’t enjoyed a game’s writing this much since 80 Days. Oh look! This came from some Inkle veterans. Makes sense.
The writing isn’t the only thing that’s pitch perfect. This game has a simple, great visual design that doesn’t hold your hand. Navigation is subtle and never distracts from the vintage poster style art: flocks of birds are used to indicate buildings you haven’t explored yet, a spinning compass tells you when it’s time to choose the next path on the map, etcetera.
– Real player with 7.9 hrs in game
Life is Strange - Episode 1
I’ve been playing games for 30 years. I never thought a game would touch me. This came did it.
– Real player with 27.5 hrs in game
It has taken me years (and several restarts) to finally finish this game and I have no words to describe how much I love it. It was a beautiful story, wrapped up in heart-wrenching choices and gorgeous cinematography. Every episode is engaging and intense. I sobbed my through the final episode and I am very much looking forward to the other games in the series. This game will hold a special place in my heart and I love my best friend for making me buy it 3
– Real player with 26.8 hrs in game
Black Book
the only guide in English on here (at time of writing) suggests paring down your deck to as few cards as you can manage, which is genuinely helpful especially if you’re getting frustrated with the game mechanics or want to speed things along. however, there’s too many cool spells for me to consider that, and there’s something to be said for equipping the max allowable and getting a rogue-like experience of figuring out how different spells play off each other. getting a page of random spells and figuring out how they best work together is definitely part of the fun for me.
– Real player with 53.7 hrs in game
RECOMMENDED.
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Long, fun, you learn a thing or two.
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Searching for synergies is needed and pays off when you find one or two that works
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Item managment is important!
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You need to balance your activities progress but have a lot of room to experiment and change skill points.
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The exploration in 3d its kinda yanky, but doesnt affect the main gameplay and you wont even care.
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Your choices do come back to haunt you, and the choices you take do actually have consecuences inside the gameplay too (but thankfully you can always course correct)
– Real player with 48.8 hrs in game
Oxenfree
Oxenfree is another unique experience that I search Steam for, it’s odd how often I find what can be discussed into “what is a game?”
But like many of these games that I have played, such as Edith Finch, Her Story, and Orwell, there’s so much more to the story that simply dismissing it as “not a game” ignores the important question. “Is it worth the money for the experience, whether it’s a game or not?”
Oxenfree gets me to answer the question with an “Oh god, yes”. It’s non-traditional in how it does it, but it brought me in with a great story and then made it better for a second playthrough.
– Real player with 26.6 hrs in game
Information
Title: Oxenfree
Developer(s): Night School Studio
Publisher(s): Night School Studio
Genre(s): Graphic adventure
Release Date: 15 Jan, 2016
Mode(s): Single-player
Review
It’s unusual to see an indie game that perfectly manages to balance both character-driven and plot-driven qualities of a story; consequently, this equipoise creates a spiffing interconnectedness between the two driving forces of the tale, which skyrockets the overall momentum of the experience. Oxenfree—the first game of Night School Studio—revolves around a bunch of teenagers who decide to travel to a remote, mystifying island to have some fun. While doing so, they recklessly try to put the sinister urban legends of the island to the test by perturbing the supernatural lifeform within it; well, in brief, the urban legends pass the test with grade A+.
– Real player with 21.7 hrs in game
Life is Strange: Before the Storm
DISCLAIMER
The review you are about to read is based on my own experience with the game and my own personal judgment and rating system! No third party has impacted anything said in this review. This review is also 100% spoiler free, so you don’t need to worry about that either.
Gameplay and Movement Controls (17 out of 20)
Everyone pretty sure expected the classic gameplay from the first game. ‘Before the Storm’ is based on the Unity Engine. Deck Nine had to re-do the gameplay aspect for this game. I must admit that I was very used gameplay feeling from the start, not that it’s that much different but still it is. Overal mouse control is pretty weird I have to admit. It feels like the mouse is working flawlessly sometimes and sometimes it just doesn’t register the movement right away. Which is later followed by half a second delay to anything you do with your mouse in terms of camera movement. I’m pretty sure it has to do with the engine itself or the developer set it that way on purpose, but since almost all games that are based on the Unity engine have had the same input delay issue of some sort for me in the past, I doubt it. It is not a game-breaking thing, but sometimes it can just be frustrating while moving the camera around.
– Real player with 57.1 hrs in game
More reviews on our Curator Page
Before the Storm is the prequel to the award-winning and highly claimed Life is Strange , one of the best Point & Clicks ever made. Is this complementary release as fulfilling and ground-breaker as the original? For fans, absolutely!
I find it hard to believe someone would be picking up Life is Strange: Before the Storm without first going through the original game. With that said, Before the Storm pretty much follows the steps of Chloe’s friendship with Rachel and their mischievous adventures.
– Real player with 43.4 hrs in game
The Walking Dead: The Final Season
I wouldn’t give up on this game yet, TLT are not completely done. They have just received donation and they could get back on their feet. Not to mention the return of the Final season to stores. You just gotta have a little faith and not panic like everyone else ;)
So far, the first episode was pretty cool, it’s great to play as Clementine again in role as a protector of the young boy AJ. Feels like deja vu, but it’s completly different. You will get to meet new characters and new place. Final season comes with new stuff like:Secret achievements, collective items, but quiete interesting change is that you got camera from the right shoulder with free movenent, Just like in LIS.
– Real player with 142.0 hrs in game
Rest in Peace, Telltale Games
(UPDATE) Episode 3: Broken Toys will release on January 15th 2019.
(UPDATE 2) On January 15th they released Episode 3 and on the 26th of March, Episode 4 released, the season overall is one of the best out of all the games, especially Episode 3 which was easily the best episode since Season 2, Episode 4 has a very cliche ending that you cant change though which brings the story impact down by quite a bit, the whole objective is to raise the kid that Clementine has devoted her life to protecting by making choices that will determine the way he is. Kill someone as to protect AJ from becoming a psychopath, or spare them but run the risk of them coming back and killing or damaging your friends. But this entire part of the game doesn’t matter by the 1 hour long epilogue, in the end they completely disregard all of your choices and in the end no matter what everybody’s AJ will be exactly the same with minor altercations depending on dialogue choices you made. But the attack or spare choices (the big ones) don’t have an effect on the ending, Season 4 has 1 ending while Season 1 had 2 and Season 2 had 4, but your choices still do matter when it comes to lives and protecting people, there’s a scene in the game which I will avoid entirely spoiling but depending on which character is with you at a certain moment the other one will be seriously injured more so than any other TWD game. They had guts and didn’t pull any punches in Episode 3 but then chickened out of multiple endings and made the ending completely fan service. Overall though I thoroughly recommend this season and it’s definitely worth a buy, the only downside is that it’s no longer on Steam and has been moved to the Epic store, if you own a console then buy it on there, (Switch, PS4, XB1) but if not you can try to find a key for steam if you don’t want to use Epic, I also believe it may be on GoG but I haven’t checked.
– Real player with 46.8 hrs in game
Pathologic 2
I had a very hard time thinking of what I’d write for Pathologic 2. Despite the fact that there are so many reviews, this one got some attention, and I really appreciate that. I feel compelled to write something because it’s deep into my bones and it’s not showing any sign of leaving. It just feels like it deserves a review. Having gone through it now multiple times, I can honestly say it’s become one of my favorite games and that’s against a lifetime wasting time on them.
First and foremost, is this a horror game and if you don’t like horror games will this be too intense? The first answer is “kinda” and the second answer is “no”. It’s a horror game in that the tone and mood are quite dark and the general feeling of the game is eerie. There are certainly spooky things you’re going to experience here and there. Is there lots of gore, jumpscares or terribly intense horror movie moments? No, not really, and if you can get through the average episode of the original Twilight Zone then you’re brave enough for Pathologic 2. Tension is there, fear is often present, but it’s the kind of fear and tension that is trying to teach you something, not just give you nightmares. I recommend wearing headphones when you play to get the full experience of the atmosphere, or taking them off if you are feeling yourself getting too creeped out.
– Real player with 241.5 hrs in game
I would rate this game 9/10, but it may not be a 9 for everyone. Let me over-explain.
Pathologic 2 is a bit of a mash up of a survival game and plague doctor simulator. The game is both a remake and a sequel of the original Pathologic that was released in 2005. You don’t need to play the original game as it references the original as having happened, but retells the story with big alterations and new plot points. The original game had three characters you could play with different views of the story, but this one only has the Haruspex at the moment. However, even just this one route will give you a full, complete game with an average of 30+ hours of gameplay. The developers are planning to eventually release the other two routes in the future, budget willing. This game was made with the idea that a game doesn’t always have to be fun, sometimes a game can stretch you out and make you question what it’s asking you to do. You will get stressed, you will get frustrated, and you will start to doubt whether you can even do everything the game is asking you to do, but that’s the point. It will take well known tropes and rules of gaming and break them in an attempt to break you. It tries to make you feel as if you’ve actually gone through the experience of trying to save a town from a disease and how crushing, frustrating, and heartbreaking it can be to try to do that. This in turn makes the joy from the moments when things go right that much sweeter.
– Real player with 213.4 hrs in game
Detroit: Become Human
Have you ever watched a TV series and thought to yourself, man, this character is dumb. Why would they go in there? Why would they do that? It is so stupid. For me, it happens more often than I would care to experience. But now, YOU can be in charge of your own TV series. That’s right, you can make the characters do dumb things and then know that you made them do it. Much more satisfying lol. So much power.
That is only half a joke, because that is what this game is. It is essentially a high budget TV production where you have some sprinkled ‘game-play’. Nothing wrong with that. In fact, I quite enjoyed the ride and if you don’t want to read past this point, just know that if you want to experience a fascinating setting with a compelling narrative then this game is for you.
– Real player with 40.8 hrs in game
So, most of the reviews I see are pretty positive or negative, but not super descriptive? And it really doesn’t do it justice, because this game… Well, it has a lot to say but also nothing at all. I want to preface with that I actually really enjoyed the game. I liked most of the characters, I like that there are so many branching paths in every scene, I LOVED the graphics, and I did actually like the gameplay. Overall, I don’t think you’ll be wasting money if you decide to purchase. It has a high replayability as well, which is just a lot of value.
– Real player with 40.0 hrs in game