I, Zombie

I, Zombie

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I, Zombie is a puzzle game with some occasional stealth elements. It plays a lot like a web game, with clear inspiration drawn from games like Infectonator.

The basic mechanics of each puzzle require you to either turn everyone into a zombie, or turn a specific character into a zombie. You accomplish these tasks in two different ways. For the levels where you have to infect everyone, you will generally try to sneak up on easy targets to help build up your zombie army, before taking on the more difficult targets. There are a variety of tactics you can use, although you will quickly figure out the best strategies. You have loose control over your zombie army, but nothing like an RTS game would have. The second type of level, where you need to infect one specific person, has much harder enemies so you can’t just build up an army to win. These are essentially stealth levels, where getting shot once usually means death. They aren’t terrible, but the are definitely less fun than the normal levels. Some of them are frustratingly designed, requiring you to have almost perfect timing, but in general they are okay.

Real player with 6.2 hrs in game


Read More: Best Stealth Puzzle Games.


This is pretty decent little action puzzle game, albeit with not much in the way of replayability beyond redoing the levels until you find the way to keep all your zombie minions alive on each level.

The gameplay is pretty simple - you start off a lone zombie who has to infect everyone in the level (with a couple of exceptions where you have to dodge the patrolling guards and just munch on the scientist at the end, and one case where you start off with a single turned zombie on the opposite side of the map with yourself trapped and unable to move), and each level basically you have to work out which groups of civilians or soldiers you should attack in what order, and with what timing on their patrol route in order to avoid getting your brains blasted out before you get to them. Early levels are pretty straightforward, the later levels tend to require a bit more planning of where to go and when, plus along the way there are a few tips and tricks you can pick up of how to manage your fellow zombies.

Real player with 5.1 hrs in game

I, Zombie on Steam

Starless

Starless

A flotilla of three space arks set off for a distant planet.

An emergency has occurred on your ark: the entire team has been infected with a mysterious virus, and the life support’s are damaged.

Trying to save the dying ship, artificial intelligence brings the first colonist out of suspended animation.

Starless is a stealth action game where you as colonists make your way through the gloomy corridors of the space ark. Your main allies are caution and prudence.

If the colonist dies, the next one will take his place, but the number of people on board is limited. Each death is a serious threat to the flotilla’s mission, as a small number of people will not be able to establish a colony on a distant planet.

You are assisted by Aurora, the ark’s artificial intelligence. Her goal is to save the ship at all costs, but the lives of one or two people do not matter to her.

Game Features

  • Unpredictable enemies. Be prepared to improvise when you meet them

  • A giant space ark that holds many secrets

  • Use gadgets: a plaster mine, a teleporter trap, a motion detector, and much more

  • The atmosphere of a gloomy cold space

  • Contact the rest of the ark fleet and find out what happened to them.

  • Mr. Scratch. What fate befell a cat taken on a space trip?


Read More: Best Stealth Survival Horror Games.


Starless on Steam

The Soldiers Factory

The Soldiers Factory

The Soldiers Factory is a top-down stealth game and the start of a trilogy.

Go undetected and sneak past enemy soldiers or secretly kill them. Overcome surveillance cameras and laser barricades. Use the room scanner, the taser pistol and many other weapons. But remember, the alarm will make the mission even more difficult.

The playing time on the NORMAL level of difficulty is approximately 12 hours. Of course, it depends on the player. The story takes you to several locations, which is divided into over 60 levels.


Read More: Best Stealth 2.5D Games.


The Soldiers Factory on Steam

Hiro’s Escape

Hiro’s Escape

Hiro’s family has been scattered by the Onin War in 1467 feudal Japan. He must sneak past guards using sticks and wits, making his way through the Yamana clan’s growing territory. Maneuver past guards or bait them into their allies' arrows and sword slashes. Get ready for close calls, narrow escapes, unintended solutions, and unexpected danger…

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  • A moving, 10+ hr refugee story spanning 100+ engagements in a beautiful 4-color GAMEBOY-esque art style

  • Approachable, simple but deep stealth action gameplay with puzzle-like elements. Manipulate enemy AI to break down obstacles, change positions, and more!

  • Experience 3 regions surrounding Kyoto Japan in 1467 Japan: the lush Higashiyama Forest, the winding Takano River, and the overrun Shokoku-ji Buddhist Temple

  • Be careful. Be creative. Some levels have clear paths, others are open-ended

———- ———-

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Hiro’s Escape is planned for a 2021 release on PC and MacOS.

Hiro's Escape on Steam

JUSTICE SUCKS: RECHARGED

JUSTICE SUCKS: RECHARGED

You play as Dusty, a robot vacuum that gains sentience after fighting off burglars during a break-in. Your family is brutally attacked by the FamilyCorp warranty squad and in the battle you’re thrown into the living room TV. On the brink of robodeath, your consciousness enters “the TV dimension” to gain the abilities you need to rise from the ashes and rescue your family.

Eat Their Blood

Do your duties as a vacuum cleaner and clean up the mess

Devastating Powers

Consume the blood of your enemies to unleash devastating powers.

Hide

As a robot vacuum cleaner, use your low profile to hide under furniture and avoid detection.

Hack

Hack smart devices, turn them into deadly traps

Suck

Use the environment as your weapon, suck up objects to shoot at your enemies

Furry Friends

Meet powerful allies

JUSTICE SUCKS: RECHARGED on Steam

Get Ogre It

Get Ogre It

cute aesthetics, cool music and great gameplay that makes it kind of a puzzle game, also has great value for its price.

i liked it a lot and recommend anyone to try it

Real player with 10.7 hrs in game

Challenging roguelike with a non combat twist. Always had to stay focused or i’ll get stabbed

Real player with 3.4 hrs in game

Get Ogre It on Steam

Heat Signature

Heat Signature

Tom Francis is quickly becoming one of my favorite humans, and I don’t even like humans.

Heat Signature is one the “main” games that Tom Francis aka Pentadact aka Suspicious Developments. He’s behind Gunpoint, Heat Signature and the upcoming Tactical Breach Wizards. He has done some other stuff like Floating Point and Morphblade but those are a bit more niche, at least in my opinion.

Unlike other space rogue-like/lites where you’re the overseer of a crew and typically deal with resource management as well as real time or turn based combat strategies; Heat signature pits you as a single mercenary out to liberate the galaxy or more accurately, to fulfill contracts for money and glory.

Real player with 70.6 hrs in game

NEW REVIEW (the old one is down below):

The game has changed a lot since my old review and as far as I can tell, only for the better.

First I will list all the content, that was not there back then: Contractors (Defender, Jammer, Tracker, Predator), Jammer doors, Clients, Reinforcements, Ship teleporters, Stealth shields, Character traits, possibly more.

Foremost I want to honor the decision to replace self-charging devices with those that only recharge when visiting a station, limiting the resources during a mission, so that each usage has to be thought through way more carefully. The only self-charging devices are the crash and acid traps, but those are far more tricky to use properly than the beams.

Real player with 54.5 hrs in game

Heat Signature on Steam

Ho-Ho-Home Invasion

Ho-Ho-Home Invasion

A fun, charming little indie game for the Christmas season. It’s short, but enjoyable, and really easy to get all of the achievements on. All in all, I’d say it’s one of those rare games that’s worth more than what they’re charging for it.

Let’s be honest, ‘Ho-Ho-Home Invasion’ is not a complicated stealth game. I’d go so far as to say it’s a pretty good introduction to the stealth genre. It has no complex mechanics which on one hand means that it’s easy for even beginners to pick up, but on the other means it lacks depth for anyone more experienced in the genre.

Real player with 3.4 hrs in game

This game is pretty great, especially for something free. You really get to experience the stress of being a home inva… of being Santa Claus. The 5th level in particular is really well done. It’s the last level, but easily the one that really solidifies the concept with lots of moving parts and things to keep aware of to not be caught.

I played the first few levels with m/k, but finished with controller and felt both work pretty well. I prefer the controller for this one though. The music is fitting, but has some jarring looping. That could have been better, and there’s not a lot of use for the peaking around the corners ability. Since you have the map which lets you see everything around. Maybe a hard mode where it disables the map would make that more useful though. Sometimes your visible overhead view isn’t as useful as the one you see on the map.

Real player with 2.4 hrs in game

Ho-Ho-Home Invasion on Steam

Metrocide

Metrocide

Oh man, I really like the concept of the game. Because of that, I also really want to recommend it. Unfortunately I can’t; the average player would rip their own arm off and beat their monitor to pieces.

First off, the good:

-Cool gameplay idea

-Cool setting

-GTA 1/2 style overhead view

-Lots of variety in contracts

The bad:

-Terrible, terrible AI

-The controls kind of suck

-Starting weapon is extremely shitty

-Lots of bugs

-Lots of crashes

-The AI’s so bad it deserves another spot

-The last zone the player unlocks isn’t very fun

Real player with 16.1 hrs in game

Metrocide is an interesting, yet simple to learn game set in a dystopian world with plenty of flavour to it. The player takes on the role of a contract killer who needs to earn money to skip town. To do so, as his or her job title implies, they take contracts to end the lives of their targets without being shot by cops, vigilantes, gang members, paranoid targets or their bodygaurds. While at this, they will need to hide the bodies to prevent the police from increasing the priority coverage of the zone they are in and they will need to kill without leaving witnesses - Or risk being hunted by police drones which eliminate criminals without any remorse or trial. This leaves oppertunities, however. Should you pull out your gun and show it to a paranoid target, the target may open fire at you first. Vigilantes will do the dirty work for you, and citizens will give your target’s description to the police instead of yours. Then when they all ran, nobody will be around to identify you as the killer when you shoot back.

Real player with 12.6 hrs in game

Metrocide on Steam

Light It | てらし鬼

Light It | てらし鬼

Underneath some not-so-great controls (I used X-Box 360 gamepad) there is a really well made game here. I recommend this game on the presumption the the dev(s) will fix the partially functional button remapping feature. Please, please, please let me rebind the bumpers to the triggers!

Pros

  • GREAT atmosphere

  • Simple and immersive art style

  • Simple, challenging gameplay mechanics and a fair amount of content for an ~$8 game

Cons

  • Fiddly controls (opening doors, movement with dpad, constant use of the left bumper [CRAMPS!]) which are not all rebindable at the moment

Real player with 2.0 hrs in game

Light It | てらし鬼 on Steam