Intravenous
Intravenous is a stealth-based shooter with a top-down view, and I love it because when stealth goes out the window, you can still pull the situation back.
Gameplay-wise, the game is very, very good. Stealth, while not mandatory, is HEAVILY recommended because the combat is absolutely brutal. Generally, the stealth will consist of you trying your damned best to avoid guards, while the combat will be spamming many claymores at your back. The game heavily rewards exploration of the maps with stuff such as gun supplies and vent shafts that can be used to cheat a level. The gameplay loop is very fun, but on the highest difficulty, the game suffers a bit due to removal of gunplay. On the highest difficulty, since everything dies in one shot, low ROF guns become a joke, while high ROF guns become ““meta””.
– Real player with 18.6 hrs in game
Read More: Best Stealth Assassin Games.
A masterpiece of the genre, a twist of early ’00s Splinter Cell style stealth, with a Hotline Miami-esque top down view. Shadow is your only safety when death is but a bullet away.
Punishingly difficult in stealth or full blown combat, your most lethal tools get you killed just as quick as they will your enemies, a poorly timed suppressed gunshot can bring a swarm down upon you, or frags and claymores blast shrapnel far beyond what you expect. Empty magazines, cans, and bottles make great distractions, and a Chaos Theory inspired OCP device lets you knock out lights and cameras. Dancing around your enemies in the dark is difficult, but one slip and the hunt is on, they don’t let up. The AI is smart enough to avoid a trap, opting to take cover and taunt you out.
– Real player with 17.1 hrs in game
METAL GEAR SOLID V: GROUND ZEROES
Barebones explanation about this game. This is not a demo!
In the eve of Metal Gear Solid V: The Phantom Pain, I’ll be reviewing Metal Gear Solid V: Ground Zeroes because some people still don’t seem to get it at this point (short version at the bottom of the review).
First of all, I’ve played most of the MGS games before this and I love them to death, so my opinion may be a bit biased.
Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain, like way back when there was a pretty short and limited Gran Turismo 5 Prologue but was still sold as a full game. That’s not the case with GZ.
– Real player with 38.6 hrs in game
Read More: Best Stealth Short Games.
“You’ve already seen the “Overwhelmingly Positive” user reviews, haven’t you? Why are you here, then? Why do you continue to scroll through them while your memory betrays you? You enjoy reading reviews, that’s why.”
I’ll get straight to the point. This review’s main goal is to address common misconceptions.
Amount of Content:
Ground Zeroes offers 7 missions: one main story, four side missions with different objectives, two extra side missions that are aimed at the fans of the series. Each mission has two difficulty settings (hard unlocks after beating normal), secret collectibles/objectives and unlockable trials (challenges). Throughout all missions you’ll be dealing with only one location: Camp Omega, which is a fairly large facility. Each mission has it’s own time of day.
– Real player with 31.7 hrs in game
Shadow Tactics: Blades of the Shogun
I’m still missing some achievements but the Steam Awards are here and Shadow Tactics deserves a prize.
Briefly: Shadow Tactics is a real-time stealth tactics game, a true tribute to Commandos games. Instead of soldiers, it’s about ninjas and scheming in feudal Japan. And it fits the concept perfectly.
It’s always a bit daunting to write about a game you love. Shadow Tactics has everything you loved about Commandos games, coming with a modern interface. It’s also a great example that Unity can create truly great games.
– Real player with 93.2 hrs in game
Read More: Best Stealth Strategy Games.
I guess all of us have games that we used to love back in the days, but can’t find anything like them on modern market. Times changed and now there are many dead, or half-dead genres and sub-genres. Space simulators, rail shooters… Even real-time strategies and puzzle / point & click adventures aren’t doing well now. Among all that there’s a small RTS sub-genre that was never really big, but still made a lot of loyal fans. I’m talking about Commandos series and its clones. An unique mix of stealth and RTS with revolutionary “cons of sight” system. By controlling group of soldiers with the unique set of abilities, players were supposed to finish different missions in WWII setting. The first two Commandos games (released in 1998 and 2001 respectively) were absolutely brilliant and it felt like their makers, Pyro Studios, are making instant classic. Unfortunately, the third Commandos game wasn’t that popular thanks to many questionable changes in the gameplay, while FPS spin-off called Commandos: Strike Force started the dark times for Pyro Studios. Which switched to casual games soon after that. Commandos series died. But there was another team to keep their spirit alive.
– Real player with 81.9 hrs in game
Commandos 2: Men of Courage
As most of the people around the globe would say “the best tactical strategy game of all times”. This game is surely the best around. I’ve played Comandos: Men of Courage countless of times and everytime its like first time. Love the intro’s in beginning of each mission, the story telling takes you deeper in history…
This game by far is the first in list of my favorite games! Pyro studio surely did made a masterpiece, i only wish that more people have played this and i would like to try it online as i never had an opportunity to play against someone.
– Real player with 64.1 hrs in game
What other game can you command a squad of elite commandos, be in an 3D simulated isometric world, and explore the world, plus for it to actually be good? Well then, Commandos 2 is the answer you would be looking for.
This game is able to capture that epic feel of being an elite commando, not one, not two, but eight. In a variety of missions all around the world, taking on the Japanese Empire in Asia and the Nazi Forces in Europe. This wide variety of missions are all housed on massive maps, with plenty of ways to tactically go through. As well, each map has bonus content hidden in each one, which unlocks even more maps for the astute players. The level variety, and enemy variety are amazing, with tactics unlimited, as well the music is sublime, unique to each level, and keeps the tone and gravity of the high stakes game of warfightering.
– Real player with 54.5 hrs in game
Rushaug: Project Emerald
The free world is threatened by a tyrannical empire looking to unite the stars under a single voice. The Sayari System is under invasion, and the Colorsky Star Force (CSF), a joint military alliance is fighting to defend the capital from being grasped by the mighty Dekenzia Major Allegiance (DMA). In the middle of this conflict is Rushaug, an elite soldier operating behind enemy lines, gathering critical information, all while sabotaging the enemy from the inside. His accomplishments does not go unnoticed, and he is quickly building a reputation after he defeats DMA’s greatest operative; Ridley Wesker. The DMA is determined to stop the threat, prompting Zargasso to dispatch additional forces to hunt down and eliminate Rushaug. Unknownly, Rushaug is about to meet his equal; Red Nuke.
Suspicious activity has been observed on the cold planet Snotikia. Why is the enemy conducting missile tests on a foreign planet? Rushaug is sent to investigate.
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EXPLORE a vast spectrum of planets adapting from cold tundras to arid deserts.
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INFILTRATE hostile settlements ranging from remote outposts to enormous spacestations.
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ENGAGE in combat against enemies such as the skilled infantry of the DMA, experienced guerrilla fighters on planet Ecuador, or take on the feared Bolse Death Squadron. The game puts huge emphasis on gunplay, and realistic bullet velocity, so it is all about quick reactions.
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COLLECT intel to reveal new locations and gun schematics to unlock 40+ different weapons to choose from.
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UNCOVER the truth about Project Emerald and save the free world from a nuclear holocaust.
Rushaug: Project Emerald has been a passion project for more than eight years. It is a dream come true to have you view this page right now. If you’re passionate about stealth games, shooters, and platformers, and happen to like cats as well, I think you’re going to like this experience very much.
Specular Stranded
Stay Dark, Stay Silent, Stay Alive
The gameplay revolves around light based stealth. Stay in the shadows and keep hidden, silently takedown foes using either lethal or non-lethal takedowns or shoot at your enemies using your silenced pistol and rifle. Getting into shootouts is a bad idea, health is low, enemies are accurate.
Hack Cameras and turrets, Pick locks, Hide Bodies, Shoot out lights, throw distractions.
Use your Silenced Rifle or Pistol to take out your enemies. Aim for the head, missing a headshot will have enemies moving on your position.
Explore the Ship, uncover the secrets it holds.
Stalk your enemy from the shadows, learn their patrol routes, distract and silently takeout your foes.
Use your X-Ray device to see in the dark and spot enemies through walls.
Experience zero gravity exploration sections within the ship.
Make the choice to become a ghost and never leave a trace or choose to knock out or kill your enemies.
Commandos: Behind Enemy Lines
Background:
Purchased as part of a bundle from Bundle Stars. I played the first two games in the series to death back when they came out.
Impressions:
Commandos stands tall among action strategy games. It was a simple formula: a set of men are dropped into a mission, each with a certain set of skills and using them in concert you dismantle the enemies defences and confound their long term goals.
While the games does lean heavily on the two most useful characters (Tiny and the Spy) the situations force you to think creatively and apart from a few small instances you are completely free to tackle the mission as you see fit.
– Real player with 61.9 hrs in game
Hey everyone and this is my review about the game!
This is a Strategy Stealth world war 2 game.
Interface/Menu/Settings
There are some Resolution sizes.
The sound volume has a slidebar.
There is a manual/introduction in the game.
There is a tutorial in the game. (for Each commando and basic)
Multiplayer requires IP and Port Forwarding. THIS STILL WORKS!
About the game.
You play with a couple of commandos and each commando has their own equipment and skills. The game is very difficult by itself and their is even a difficulty level settings too. Just if it is too easy. There are 20 mission/Maps and You have to complete each mission by fulfilling the subjective. Destroying things, to freeing, capturing and so go on. Enemy soldiers/vehicles has an eye of sight which is marked with Dark green and light green. Dark green means you have to crouch or otherwise the enemy unit will see you. Light green he spotted you and could fire on you. Your commandos are able to take hostage by enemy Sergeants (usually patrolling with units). There is a chance that they will rise alarm if they see you, if that happends. You might load game. Because things will get 10x harder if they have raised their alarm. Whenever a mission starts you will be told what you have to do and you get some hints too.
– Real player with 55.4 hrs in game
Intruder
Make this game free.
I’ve only had Intruder for a couple of months now and I’ve already poured almost 100 hours into the game. The gameplay loop is addictive and managed to keep me hooked longer than most modern triple A games have today. A plethora of content creators have recorded and streamed their experiences on Intruder, promoting the game a crap ton. While 5v5 is fun, the chaotic, bombastic spectacle of 10v10 is easily the cream of the crop in this game.
Even though hundreds of thousands of people have heard and have watched Intruder, the global player count is extremely low. I think the only thing that keeps the count low is the fact that there’s a $20 price tag attached to the game. Intruder should follow the same free-to-play business models of games such as SCP: Secret Laboratory or Unturned, where people could donate to a Superboss Games Patreon or pay for dedicated servers, preferably with player counts larger than 20.
– Real player with 109.9 hrs in game
Everything you could ask for from a stealth pvp shooter, just needs more players. More content is always being added for free by the devs, the workshop has a ton of custom maps that are just as good as the official maps, and the community is very nice. Can’t wait for the full release!
– Real player with 57.1 hrs in game
METAL GEAR SOLID V: THE PHANTOM PAIN
One of the best open world stealth games i’ve ever played solid mechanics and motions the game is just a blast to play gameplay is fun and tense the ai is really smart and are pretty accurate but also not to hard besides a few missions, this is deffi one of the best metal gears gameplay wise, but yes it leaves a phantom pain since the game is not completly finished but is still a long game the story is great what there is of one and although other metal gears in the series outshine it in that sense none compare to the gameplay/graphics and lack of bugs this game has, this game has one of the best ports u will EVER see the optimization is crazy even if u are below the minimum requirements u should be able to run this game and well.
– Real player with 332.4 hrs in game
This game, in my opinion, is fantastic.
The open-world stealth, and flexibility to handle situations how you want is very refreshing.
It does feel incomplete, and that seems to be somewhat controversial to the playerbase. Its pretty obvious that Konami rushed Kojima to box this up and ship it out for that holiday season, while demanding to split the game into two games (Ground Zero’s as the “prequel”).
Metal Gear Online is DOA, dont even bother.
The singleplayer is where you will get the quality from the purchase.
– Real player with 238.9 hrs in game
Commandos 3: Destination Berlin
I shall say it is very hard to believe it is a sequel of Commandos 2. In the previous game everything is done nearly to the perfect.
1, In Commandos 2, you have much more characters to play with, although not every single one of them is necessary, but it offers various way to complete the mission. In 3 a single mission only provides at most 3 character. Not to mention the neglected Diver (my favorite character in 2) only show up once by himself. Not to further mention that mission is so fa boring.
– Real player with 27.4 hrs in game
Having played all of the 4 Commandos games I can easily say that this one is clearly the worst game of the series;
It’s a pitty because I am a Commandos fan from my childhood.
Let’s leave aside the tech problems and the terrible (even for its time) unchangeable resolution. I would suggest to someone to have a look at the forum. 99% of the subjects are bugs etc. I am lucky I have a 10 years old system probably…. but anyway…
The most prominent fact is that it gives you the feeling that it was rush made. I completed the whole game and all of the three campaigns left me with an unsatisfied mood. All of the characters had much more potential but they couldn’t unfold it in this really short game.
– Real player with 22.3 hrs in game