Table Tennis Pro
I already owned Carom Billiards, Air Hockey, and Super Foosball, and decided to buy this ping pong game to complete my collection of table top games. This is a lot better quality than the other ping pong games that are available. It seems to be much easier to control this game with a mouse than to use my controller/ gamepad.
– Real player with 0.4 hrs in game
Read More: Best Sports Simulation Games.
Throwing Stone
Good fun. Very very hard. Too hard for me, I’m afraid, and I had to abandon it uncompleted when the difficulty gets extreme.
– Real player with 1.4 hrs in game
Read More: Best Sports Action Games.
2D Baseball Duel
A baseball game like I’ve never seen before. The outwardly simple gameplay proves to be shockingly deep, and the uniquely clean art, witty writing, and catchy soundtrack complete the package. Well made all around and definitely worth picking up.
– Real player with 120.7 hrs in game
Read More: Best Sports Baseball Games.
Disclaimer: I made the soundtrack for this game but I was otherwise uninvolved with its development.
This game is hilarious and good old fashioned arcadey fun. I don’t want to spoil anything, but you should play through the entire single player campaign. I was laughing the entire time. I could see the 2p mode catching on in competitive circles as it’s a great mix of mindgames + execution. With the crazy number of unlockable pitches + the breaking ball mechanic there is a ton of depth there to explore. It amazes me that this was all made by one person, from the programming to the game design to the art. Looking forward to future releases from Largemann!
– Real player with 27.7 hrs in game
Bunny Hill
The entire aesthetic for the game is sublime. I love the PS2-esque era graphics, the gameplay is mind-numbingly simple to understand, yet there is a lot to it if you want to get good times. The ability to change how long the race is cool, and the characters while not having any dialogue, give you enough of their personality by just looking at them. The soundtrack composed by Gupi is amazing too, and was my main draw to purchasing this game, but I am happy to discover that the actual game itself is super fun, and I recommend it for anyone that enjoys speed. good game
– Real player with 8.8 hrs in game
My five year old daughter enjoys playing this game with me and by herself. The graphics are super cute and colourful and course design is good. It’s much easier to get the hang of than say mario kart. So great for young gamers and great family fun. The only downside is the lack of tracks. Two tracks are not enough at least add two more.
– Real player with 7.3 hrs in game
Flyist
Terrible
– Real player with 0.8 hrs in game
Flyist is a Unity Asset flip, what Valve calls a “fake game”. The “developer”, gigantumgames, took the Fly the Plane Through Caves Unity Store tutorial/demo/game asset pack from the real developers, negleft, changed the name, and dumped the result onto Steam. They’re attempting to scam people into buying this, so they can get your money for someone else’s work.
– Real player with 0.1 hrs in game
Mind Spheres
Mind Spheres is a heavily simplified Rube Goldberg machine puzzle game where players rotate a small number of pre-installed platforms to direct a sphere to its goal. At heart this is a very straightforward game and it is quite fun, but its few artistic flaws make the game much less enjoyable. It becomes a game where there is no market for it.
With very polished and content-filled Rube Goldberg machine games out there available on Steam like Contraption Maker and the Crazy Machines series, this game just does not have any place for it. The game is not difficult and the physics is quite consistent. If it were more fast paced, there definitely would be a reason to play this game as players could casually breeze through a few levels time to time. However, the game has unnecessary animations when starting or restarting the level. In a physics-based game where players are expected to repeat a few times after their simulation fails, this type of drawn out animations kills the pacing. There is no zoom in/out and the screen only moves side ways in the setup mode, forcing players sometimes to run the simulation only to discover they need to utilize path that is out of their view at top. The camera also moves so slow and every time the player wants to edit their level setup, later the camera starts from the middle of the map instead of where the ball is, and it pans so slowly when player is deprecatingly trying to move the screen elsewhere by keeping the cursor at the edge of the screen. In the end due to these flaws, what could have been a casual, quick and light version of simplistic Rube Goldberg machine, Mind Spheres became a puzzle game that caters no one.
– Real player with 6.4 hrs in game
Bullet points
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For a puzzle game, it’s very easy
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Physics behave the way you expect
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Minor control twitchiness, but doesn’t hamper gameplay
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Has a good “fun factor” despite its quirks
Full review
Mind Spheres bills itself as a physics puzzle game; while I won’t dispute that technically that’s true, if you’re looking for deep puzzling you may want to look elsewhere. To me, I’d say this is more of a “physics manipulation game” (as if video games didn’t already have enough unnecessary sub-genres). But yeah, if we’re not being pendantic then yes it’s a physics puzzle game.
– Real player with 2.9 hrs in game
Mount Your Friends 3D: A Hard Man is Good to Climb
This game takes everything you loved about the first one, and dials it up to 11. Everything that may have turned you off to the first one in terms of mechanics has been remedied or simplified here. The movement is fluid and easy to pick up, only requiring your mouse and two fingers to play. The diversifcation of modes is excellent, with every single one having some kind of charm and element of fun to it. The skill floor is much lower and easier to get in to, while the skill ceiling is much higher, and difficult to master. The game can be as challenging as you want it to be, but it always remains fun at whatever skill level you play at. The skins and team customization options that you unlock through play are all hilarious, and give a genuine sense of progression without feeling like you’re missing out on anything. Custom modes are coming soon, with much more on the way, as the dev is very active and open to feedback. Basically, this is everything you’re looking for in a game and more. If you loved the first one or are just looking for a hilarious game to play in your free time, definitely pick it up. If you have a friend or two and are looking for something cheap and silly, this is an absolute must buy.
– Real player with 14.5 hrs in game
I played the first game with my buddies and always loved it for its goofy physics and the fun game modes such as low gravity and horizontal mounting. When I heard about the release of the sequel I was excited to see a different take on the classic game of mounting jacked dudes. My friends and I got the game on the release date and I streamed it. After playing the game for (currently 8.8 hours before typing this) I can say that I like this new installment more than the previous one.
Pros:
New modes such as blockade and shuffle.
– Real player with 14.2 hrs in game
Pro Gymnast
personally i love this game i have spent well over 100 hours and i still play it almost every day. it takes some time to learn the controls and even longer to master. the game is still very early in its development and i know that there is lots of stuff coming in the future like diving and more props to play around with. I would 100% recommend using a gamepad for this game otherwise its going to be very hard to play.
– Real player with 223.3 hrs in game
What an amazing game.
I’ve been looking for a gymnastics physics game that allows you to really grind and develop skills/routines. The real game begins when you start playing the user created levels from the workshop. The discord community is great an ultimately is the game of choice for gymnasts and gymnastics fanatics alike. I’ve waited so long for a game like this, and I’m so happy it came.
– Real player with 175.5 hrs in game
ScooterFlow
actually really fun. the first person really suprised me i wasnt expecting it to be so nice. i think vert needs alot of work but the game is pretty fun.
8/10 needs more work and tricks but still very fun and worth the money
– Real player with 30.8 hrs in game
If I am going to give an honest review of the game.
I would have to say that the physics for transition and everything else, isn’t as good as another game called “SCOOT”. The game feels very slow and doesn’t have game audio. The animations itself don’t have a good feeling to them and there is no mechanic to help with the landing after flipping.
I would give this game a 4/5 as it isn’t as realistic compared to SCOOT
– Real player with 25.2 hrs in game
Spike Match
((It Will be updated soon, this is a prototype version))
It is a game based on the old football of nails, in which you will have to beat the machine as many times as possible, in order to increase your statistics!
You must point the arrow where you want, and then calibrate the speed of the ball to make it hit the goal, so you can add points and win the game.
Despite being a project still under development, we have many plans for it. In the future we intend to put an online mode so that you can play with your friends and challenge people from all over the world.