Space Pirates And Zombies 2
The mixed rating is because the devs could not add
multiplayer into the game due to major issues.
The devs made a fairly long detailled post about this, but it was removed.
So here’s the short version for wy it was cancelled :
After updating the game engine (Unity),the devs realised that unity completely changed how multiplayer works, thus all work done on multiplayer before that was lost.
They wanted to upgrade to the newer engine to improve performance and the long term compatibility with the new systems coming in the next few years. (Performance was indeed much better after the upgrade.)
Read More: Best Space Open World Games.
Space Pirates and Zombies 2 is representative of one of the least-chosen paths a sequel can take. Rather than refining and rehashing the original, SPAZ 2 attempts to branch off on its own with an experimental spin on the original’s gameplay. In some ways, this is a welcome change. In others, it hasn’t gone so well.
Gameplay in SPAZ 2 is split cleanly between a strategic layer, a Mount & Blade-styled world map the player flies around, and the tactical layer, where their mothership does the actual fighting. Between fights, the player can assemble, strip down, or rearrange their mothership with collected parts. AI-handled captains follow similar goals with similar means all across the world map, forming their own relationships as they go along.
Infected spaceship generator
10/10 Literally Best Game
Read More: Best Space Shooter Games.
many small bugs, but I hope they will be fixed in the full version
Space Pirates and Zombies
2D Space Combat
Proberly THE best Top down space shooter you can get! When you unlock the capital ships you feel in a fight like Capt Kirk himself.
Even after all these years, this game is still my personal favorite when it comes to 2D space action. But not only the combat, also the ship building elements, upgrades and story make this a fantastic game. I also like the visuals - the colourful space looks beautiful! And the humour… oh my god! This game is so funny!
Read More: Best Space Sci-fi Games.
While I’m a bit late into the game of reviewing SPAZ, writing it anyway couldn’t hurt. Space Pirates and Zombies is a action-strategy space shooter with elements of random generation. While you have some control over how random it is, it only serves to increase or decrease the difficulty in the long run.
Gameplay: The gameplay is pretty solid. You pilot your ship around with WASD keys, and shooting your weaponry with the mouse. What makes it special if that you don’t point and shoot, but the direction of your ship controls where your shots are. If you place a weapon on the front of your ship, expect it to shoot forward until the higher class ships which have rotating turret mounts that do just that. Even then, anything other than lasers will still need to lead the target, as nothing is hitscan. This makes shooting more skill based.
Call of Duty®: Infinite Warfare
very good COD game, highly underrated
The game was ahead of it’s time. People just wont understand how beautiful the concept and the story of CoD : Infinite Warfare is.
DooM in the Dark
love the big explosions and the physics of the flying bodies
Don’t let the shiny screenshots fool you like they fooled me - I normally quite enjoy even low budget, generic FPSes but this
game simply has no enjoyable gameplay whatsoever. It’s a shooting gallery with repetitive corridors where the only problem you can face is running out of ammo.
This game wastes no time giving you what your there for and delivers it buffet style. Your here to kill zombies and zombies you shall kill. With zero gravity, an over powered stun gun, weapons that would get Arnold Schwarzenegger panties excited and two super powers one that allows you to slow down bullet time like the matrix and devastation effect which allows you to produce an energy wave that obliterates anything around you. Basically in a nutshell you’re an overpowered badass.
From get go, you get to be one of 2 characters, either Gunnar Davis or Jane Frey (other than sex no difference in either choice) both members of the elite Unit 13 solider rank specifically designed for combat. You awaken to find that zombie moans are filling the ship floors like an accompanied supermarket soundtrack and that everyone is currently in the process of dying and succumbing to zombie bites before you can get to them.
I feel as if this game is getting a lot of uncalled for hate, especially with the recent key giveaway for the game, so I’m going to give it the positive review it deserves. I used to play this game on mobile, probably two years ago or so before I even had Steam. And, for a mobile game, it was a brilliant masterpiece. I feel like the PC port took all of the mobile version and just polished it up into a prettier looking package. Kind of like putting rims on a car; nothing important was done, but there is a noteable difference.
RollerCoaster VR Universe
When done well coaster rides can be excellent in VR. Some are outstanding in my view such as Epic Coasters, the excellent indie Ghost Town Mine Ride & Shooting Value, and the indie horror fun Creep Rides. There is an awful amount of naff out there as well. So it was with in trepidation purchasing RollerCoaster VR Universe for less than two quid.
Its not perfect. Some notable issues which I cite with a constructive view are: Shadowy artifacts in the background (mountains etc.) that break immersion by shape shifting, objects such as long grass on the track that appear in your truck (particularly on the ghost town zombie ride), the many objects adjacent to track appear to contrived on occasion. Some rides are better than others, the ocean track could do with more to see (i.e. undersea buildings, caverns etc.), and the zombie track I could feel would benefit from some of it going inside (a building for example) for part of the ride.
Six coasters for three bucks is a pretty sweet deal to be honest and there’s a lot of variety here. Zombies, dragons, an under the sea ride, even space. The city one which was just added today feels a little rough around the edges, but it’s certainly the most creative ending I’ve seen on a city coaster.
Overall, it’s worth three bucks now, and with a little love and smoothing out the rough edges it will be even better. Hopefully the future updates will include more dynamic soundtracks, and hammering out any pop ups or random floating objects like the coral at the start of the underwater ride. Ditto running over the poor fishys. Seriously though, it’s a solid start and most of the rides are at a pretty relaxing pace, so it would be perfect for those who might usually shy away from VR coasters.
Got this game when first released into early access .Back then it had very little story content and a few ideas that really needed fleshing out a bit . Key bindings back then were non existant and the game would be ok provided you were right handed .There was no inventory as such and Video resolutions were as rare as hens teeth, while the graphics left some margins for improvements.
Since its release into EA however the Dev has worked hard on the game and improved it with a steady stream of updates.We now have an inventory,bindable keys, many more resolutions and graphics that can be turned up or down according to your rig.The storyline is now completed with three variations on the endings.You can play at your own level and pace with three difficulty levels ranging from Easy through normal to nightmare.The dev does not spoon feed you and finding information to move the game forward requires you to explore the ghostship seeking out clues, weapons and goodies.There to stop you doing this are a raging bunch of alien monsters and mutant infected crew members and you will certainly die a few times before getting into the swing of it.
EDIT 2: I’ve noticed older gamers, of the age where their children play the same games, have been the happiest with this game on the forums. I don’t quite understand why, but it seems like the older you are the more likely you are to enjoy this game. Now to my original review…
It has come to my attention people are getting upset that I am a moderator on the forums for this game, friends with the developer, and have posted a review. I’m not trying to hide anything or trick anyone, people may not realize this but…
Escape from Nowhere
School project game, technically in a playable state but achievements don’t unlock. lol
Achievements don’t unlock.
Space Survivors I: The Reckoning
Horrayyy! The developers of this title should be proud. Not of their terrible game making a mockery of the Unreal4 engine used for this abomination, but because this pile of fecal matter made my infamous M.I.S.S Series #50! What an accomplishment to truly be proud of! /end sarcasm
This game is so bad it makes all the asset flips and GameGuru trash on Steam look good in comparison. It truly is so bad that EPIC, the company behind the Unreal engine should file a lawsuit for defamation of their game engine for selling this vile Maggot Infested Stinky Sh!t (M.I.S.S.) on Steam.
I read your comprehensive instructions regarding how to write reviews for your video game, and I hope I am not breaking any violations, or your heart, with the subsequent review.
Your game is amazing, and has unlimited potential for financial success, if you tweak the following:
Maybe add textures.
The outhouse crashed the game. Maybe make the outhouse NOT crash the game. Otherwise I will just look at the lumpy church instead.
The Hitler zombie mannequin gymnasts who were summoned by the mythical cowbell seemed to lack sufficient animation, textures, AI, sound effects, models, movement, and essentially every possible thing one could associate with anything in a video game ever. But besides that, we loved the zombies.