Manipulator I:The Hand Behind

Manipulator I:The Hand Behind

The planet Kaylard lacked energy. In Xingyuan 528, the first star collection team was sent to various planets in space to collect star sources, but the collection team disappeared three years later and could no longer be contacted. It was not until 538 that the second collection team was finally dispatched. The second collection team was attacked by UFOs in space. This time the captain, Vilian, was hit in the brain by an object when the spacecraft was attacked. After waking up I forgot my previous memories, I only remembered my name as Vilian, and a pair of eyes and a looming name-“Hain” often appeared in my mind.

Read More: Best Space Exploration Games.

Manipulator I:The Hand Behind on Steam

Dream Mirror

Dream Mirror

The IDEA, graphics, ambient music are simply awesome!!!

Vr needed a game like this!

Real player with 123.7 hrs in game

Read More: Best Space Exploration Games.

first i was very disapointed the stage was with sd graphism the horse was full of pixel , the cows , the space background even if the ship was great i was disapointed ans same for the next levels where i appreciated ony the sound part

until the balloon stage but from this stage i said wouah every stage

first the possibility to be in balloon is great and this stage of the city is wonderfull but empty there is no character like a deserted city and i love too underwater

after this there is a forest wonderfull the color of the tree and all and with great model and great animations of deer , in this stage all the animals are great worked , the light is wonderfull and the wonderfull color of the tree do we have the impression to be in the anime wonderfull i love this stage

Real player with 3.1 hrs in game

Dream Mirror on Steam



That fact that I am giving this little indie gem it’s first review more than two full weeks after it launched shows the sad state on Steam of how the over saturation of asset flips and low effort garbage buries little treasures like this game.

A game that I played back on my old Commodore 64 called “Lander” is brought back to life here with the objective simply being mastering the controls of a rocket ship to get it from point A to point B. Using thrust and left and right steering seems simple enough sure, but mastering it is the real challenge.

Real player with 1.0 hrs in game

Read More: Best Space Precision Platformer Games.

This game is honestly very well done. I only played 10 minites so far but it hits me right in the nostalgia feels about old Lunar Lander flash games. It has lots of levels and different ships.

Only thin I wish would be for (xinput) controller support.

Real player with 0.5 hrs in game

Landing on Steam

Tribble Troubles

Tribble Troubles

A Tribble in Trouble

It’s tough being a Tribble! You get caught on a ship doing what a Tribble does… eating all of their Quadrotriticale. And the Captain, in a fit of rage, beams you into the center of a nearby planet whose molten lava core is rising! It’s up to you to jump, climb and squish your way to safety as you face off against countless obstacles and treacherous enemies.

The Underground

Watch out for streams and pools of red hot lava! But also keep your eye out for Glommers that are ready to pounce on you whenever you get near.

The Canyon

Climb your way out of the underground and you reach the canyon. Now you’ll go up against ferocious sandworms with spikes! The only time you can attack them is when they’re turning. But be quick!

The Jungle

Next, you’ll reach the jungle. Things get tougher as you’ll have to watch out for poisonous vines, sharp toothed plant traps and alien apes that love nothing more than chasing and squishing Tribbles! The only way to stop an ape is to land on him when he’s briefly trapped in the toothy plant trap!

The Spaceship

Clear the jungle and you’ll be accidentally beamed back up to the ship that you started on. There you’ll find a crew that’s completely ready to greet you… with deadly phaser blasts!

Gameplay Modes

  • Casual mode - For people that might be Tribble fans but aren’t hardcore gamers. Or just casual gamers in general, this mode is for you.

  • Arcade mode - Fewer resources and harder challenges mean that you’ll be put to the test as you guide your Tribble trough this mode.

  • Speedrun mode - A mode for the ultimate gamer! Here, you can prove that you are truly the best of the best. A fixed level selection ensures that all gamers will play on a level playing field. Perfect for game streamers and speed runners alike.

Gameplay Features

  • Collect cans of Quadrotriticale to replenish your health.

  • Collect gems which you can use to stock up on powerups

  • Shield power ups - Briefly protect you from traps and enemies.

  • Sonic attacks - Knock out pesky enemies with this weapon.

  • Sixteen levels - Battle through all sixteen levels across all four environments.

Gameplay Development

“Tribble Troubles” was developed with creative collaboration from:

  • David Gerrold (“The Trouble with Tribbles,” “More Tribbles, More Troubles”)

  • Doug Drexler (“Star Trek: Deep Space Nine,” “Star Trek: Generations,” “Star Trek: First Contact,” “Star Trek: Insurrection,” “Star Trek: Enterprise”)

Comments from Nightdive Studio’s Independent Game Expose with Sir Larr

  • “my dream”

    • “hahahaha. this is so stupidly cool”

      • “quick where’s the preorder link”

        • “Very Cute!”


            • “that is amazing”

              • “Easy wishlist this is adorable”

                • “This tribble game is incredibly well done, that’s a sentence I never thought I’d say. Gonna check this out with my kids”
Tribble Troubles on Steam



The concept and core gameplay of this game is fantastic and the presentation is super smooth. That said, the lack of content is really fatal for any hope that I could recommend this. You get to the final level really quickly. Another review said 5 hours but I’m pretty sure it took me much less than that. After that all you have to do is to try and get a high score on a very boring endless mode. I stuck with it for a long time but that was mostly because of how easy it was to pick up and the fact that I had very little else to play at the time. It’s kind of felt like drawing blood from a stone ever since I beat the final level. For this price point there’s loads of other puzzle games you can get that have far more content in them. Albeit none of them scratch the same itch this game does, which is why I’m honestly more disappointed than I ordinarily would be. If they released a substantial expansion to this game to add extra content it might be worth it, but as it stands you’ll get bored pretty quickly.

Real player with 179.4 hrs in game

This game is very similar to a free mobile game called Ballz (I don’t know which came first or if Ballz was an original idea anyway, but whichever of the two came second was either drawing direct inspiration from the other or they are both drawing from an earlier inspiration), but I think it justifies its cost because just about every difference between it and Ballz is an improvement. The rounded corners allow for some level of strategic skill shots while still being pretty chaotic, and the way that some pieces will fall if the piece below them is removed adds a layer of strategy as well. It doesn’t take very long to buy out all the upgrades and reach the endless level, and the upgrades aren’t wildly interesting; I think the simple gameplay is sufficient, but it almost makes me feel like the game should’ve skipped the whole phase before you have all the upgrades. The one quality of life improvement I wish the game had is a faster restart after you lose (or even win), since all the ui animations etc. you see (and especially watching your collected gems move to your wallet) feel like they detract from the pick-up-and-play, arcadey immediacy of the game for me.

Real player with 22.6 hrs in game

holedown on Steam

Colossus Mission - adventure in space, arcade game

Colossus Mission - adventure in space, arcade game

I think the people most likely to enjoy this are fans of cave flyers, so I give it a recommended rating since that appears to be the game’s target audience. Meaning if you look at this list and think to yourself “yeah my kind of games,” then Colossus Mission will be for you. Everyone else will probably want to hold off on it, or at least wait to see if it gets any substantial updates.

In about an hour of play, I completed 55 of 73 levels. I expect it would take me another hour to beat the rest of them; the later levels were really becoming a steep challenge for me. The scoring system allows you to spend your earned points to skip stages if you find them too difficult. Each skip costs 5 points, and you can earn up to 3 points per stage depending on how well you perform while completing them

Real player with 1.1 hrs in game

COLOSSUS MISSION is an arcade game with raw and slightly angular graphics and a various levels of difficulty.The first stages are easy but then the game becomes much more difficult. I recommend it to players who are interested in flawless playing games on time.

Check my other reviews at ☺️.

Real player with 0.6 hrs in game

Colossus Mission - adventure in space, arcade game on Steam

Mines of Volantis

Mines of Volantis

3 hours disappeared; I’m not sure how. But now I need to sleep before work.

If you liked ‘Motherload’ for the zen mining; you’ll probably like this.

Real player with 13.4 hrs in game

Ohhh this games takes me back to the time of Motherload. (the flash version, not the steam version)

I just love the ambiance and the music is very good!

Every time you go down it is the question of will I be back before my fuel runs out? Every dive is a hunt for riches that you don’t want to interrupt to get fuel, but you have to. And in time as well because else your haul will be lost forever!

Upgrading this makes it easier to get huge hauls. Content wise I think the price is a bit steep but the game is very fun to play nontheless.

Real player with 11.2 hrs in game

Mines of Volantis on Steam

Mercury Fallen

Mercury Fallen

This is a fun little game in early development. Start by awakening in a small ruins underground on an alien planet. Dig out rooms and gather resources to build the base that was supposed to be awaiting you, but something went wrong. But you do get a few friends to help and a little spidery robot. More survivors and robots can be found burried outside your base. The only food at this time is potatoes, that can be made into mashed potatoes (This must be heaven for the Irish), but more crops and items are planned. Water pipes and electrical is not very intuitive, but a little trial and error will teach you all you need to know. After a game week you will have all the tech tree filled and have built all there is to build, but with an elevator to the surface and more content planned, this game has a ton of potential. This game is hours of fun, but not days of fun. Only buy now if you are willing to get it cheap and wait for more content to follow. I had 2 crashes and a bug where a survivor became stuck until I reloaded. Compared to other early releases this is pretty minor. As more content is added I am sure most people will find this very enjoyable. I recommend this game.

Real player with 1003.3 hrs in game

The game is in the early stage of EA which means it is not a full game yet and bugs, crashes and lag can happen.

That said, in the 30+ hours i played, the game has crashed once and never had any lag issues even on the highest possible settings.

So is there anything to do already?

For the stage MF is in yes.

It has the basic items to build your base and with research you can add new rooms, equipement and other options.

You can refine the raw materials from mining and farming and use those to make building materials, food, bots or refine them into next tier materials. Besides the production of bots you can also clone colonists.

Real player with 158.8 hrs in game

Mercury Fallen on Steam

SubterAlien Rescue

SubterAlien Rescue

Save downed Pilots, destroy robots, retrieve orbs … All in a days work for a SubterAlien Rescue Pilot!

Subteralien Rescue is a physics based sidescroller where you pilot a lander module assigned to explore underground caverns and bases. Your mothership transports you from planet to planet to encounter new levels with different puzzles and environments. You will find and make use of resources to solve puzzles, rescue your fellow pilots and fight enemies.

Over the course of several missions, you will be able to upgrade your lander with stronger hulls, better engines and weapons as well as talk to NPCs as an interesting and compelling narrative unfolds. The levels involve careful navigation and control of your lander in a variety of physics based environments such as low gravity, wind tunnels and underwater. There are also a number of hazards and enemies to defeat such as wind turbines blocked tunnels, bunkers and a variety of robots with different weapon configurations. Fuel barrels and landing pad can recharge your lander. Power orbs can be found and placed in their containment holders to complete mission objectives and power up or unlock doors and other features in the underground bases.

  • 20 levels of challenging game play (possibly more with success of crowd funding)

  • Arcade and story modes to the game

  • Unique weapons inventory and ship upgrade system

  • 25 Original designed Alien Robot enemies

  • Challenging game level environmental puzzles.

SubterAlien Rescue on Steam

Save The Astronaut

Save The Astronaut

Such an amazing game from an unknown developer! The asking price should honestly be around atleast $5, $2 is a steal for this hidden gem! I really loved the NES vibes. The game is fast paced, rewarding, and challenging! I actually find myself coming back to it time and time again! If you’re reading this review you need to give this game a chance, it took me about 40 minutes to beat it! This is one of my all time favorite indie games, and i can’t wait for a sequel!

Real player with 2.9 hrs in game

Being someone who knows the creator of this game, this was there 1st game ever made. And it’s a nice 1st game and it’s got that classic NES vibe if not possibly an older console or something along those lines. The game is a challenging & fast paced type of experience if you’re into a good challenge kinda game. I like how there’s no lives system, so you don’t have to worry about getting a game over all the time on difficult sections. The price is not high either with it just being a couple bucks. Without a doubt a nice little game to play if you’re feeling nostalgic for the good ol' days of gaming. I’m proud of my friend being able to create a fun little game to play, and i look forward to seeing where this game and he goes from here on out in the future. The only thing i will say that is a bit of a downer, not that it’s bad or anything is that. Since it’s made on the Unreal Engine, it can be very demanding for performance at times. So just a little heads up for those who have computers who might not be the strongest in the world. But overall though, i recommend this game for the classic vibe of the old school gamers who still love the classics

Real player with 2.2 hrs in game

Save The Astronaut on Steam