Pretty nice idea. I like the game, but I want it to be more fast-paced.
Read More: Best Space Casual Games.
Good typing game, helps for people that have problems in writing on keyboard
In this game, you fly a space ship through an open world. Your sidekick is an AI assistant who understands your text-written commands and helps you to steer the ship, survive heavy space combat or to find the next gas station.
"Space is a terrible place. The kidnapping of my brother and the Captain’s death didn’t make it easier. Thank god, there is Hopper."
You play Eli, a young man stranded on the antique star freighter Lucky Beggar. You don’t like space yet here you are.
Text freely in natural language with your AI assistant Hopper: let her fly the ship, get her help during combat or ask for a market analysis to maximise your trading profit. She knows a lot - including terrible space jokes.
A large 2D open-world universe containing numerous solar systems, space stations and ships to discover. Large means astronomical and impossible-to-fly-through. Be grateful if the jump engine works properly.
Find your kidnapped brother while making interstellar friends and enemies. An over 5-hours long cinematic storyline is waiting for you!
Enjoy epic space battles with hundreds of ships.
You decide how you pay the bills for fuel and supplies: be a smart trader, solve rewarding quests or take missions from shady people in the space pub.
Your ship is a temple. Repair it, get upgrades and don’t fly it into asteroid fields. Those dents stay.
Put on the headphones, fasten your seat belt and relax: one hour of orchestral soundtrack - originally composed just for this game!
Modding encouraged! Most of the game’s content is freely changeable by using a beginner-friendly script language and images. Add your own quests, ships or places. Teach new commands to the AI assistant.
Read More: Best Space Open World Games.
If anybody can hear me, please respond.
_I am a sole survivor of the liberty, a long range scout ship on a mission to discover the cause of a spacial anomaly on the edge of this system. My crew is missing and had to re-purpose some drones to make repairs.
Everything that could go wrong has, I have limited fuel, limited resources and have had to resort to explore this sector to look for supplies.
Things turned from bad to worse when I realized that every ship and base I have discovered has turned up empty. No life, nobody. Nothing except some extra scrap and some upgrades I used to further my search._
Read More: Best Space Exploration Games.
So, you wanted to get scared. You wanted to play a horror game. Perhaps a survival rogue-like one? Forget your run-of-the-mill jump scare games, monsters, aliens and other nasties. Duskers will make you fear mere sounds of the ship you’ve docked at creaking, shudder at seeing flashing red doors and jump at simple beeps of your console.
The atmosphere of the game has to be applauded over and over. The graphical nature is simple yet complex. Simple in terms of the console view where you can see the location of your drones, the layout of the ship, the state of its doors and so on. This part is logically clean and very un-Hollywood like, where terminals will be more graphically impressive than any operating system yet look a fraction as useful. The console, coupled with the ambient rumbling of your ship’s engines as well as various blips and blops, will reinforce the feeling of isolation. The feeling that you are truly alone in the cold vastness of space, desperately trying to keep your aging ship and failing drones to keep going as you attempt to figure out just what has happened to everyone.
both typing games and lunar landing games are a niche, so to see them combined is a real treat!
the graphics, despite their simplicity are very nice to look at and fit the game well.
be warned that the game is very difficult.
certainly a one-of-a-kind experience, i think it’s a shame that virtually nobody knows about this game.
nominated for the best game I suck at. I always thought I was a good typist, but clearly I can still improve :)
My Typing Skill
This game is very well made. The graphics are smooth and the music is great. It would be lovely if the Training Mode had a way to measure your WPM. The Asteroid Mode is perfect, and the increasing speed makes for a great challenge. The Alien Mode is fun, but way too short–multiple levels would have been nice, or perhaps each time you play, the map layout and enemies change. All in all, it’s fun and has the potential to be even moreso.
Excellent game to type with ten fingers and smash things at the same time.
For the first time in human history, you can use this skill for the good of mankind.
With the strange scenarios there is much motivation to become a typing expert.
One of the games I would recommend even my own children, if I had any =D
Thanks Mr. RewindApp :) You got interesting little games.
I think this idea has a lot of potential, it’s a very fresh take on this genre of games but i really think the execution needs to be ironed out. I’m recommending this because i really do think this is such a great idea, but for example: the switching out of verbs imo really ruins it at some parts because sentences end up making 0 sense. It would a lot funnier if this game was more about improv writing exercises and then reading those out with your friends. Personally i would scrap the verb swapping entirely but i also wouldn’t mind if it was done less and the word changes had context behind them so it wouldn’t ruin every sentence.
Start off as playing a janitor (Cooper) on a ship in space and wake up from being unconcious to only find out somthing terrible has happened to the ship and why everybody is gone. There is one other person on the ship and you must follow his insturcutions to make your way through areas, solving puzzles to descover more of the story of what truly happend.
The graphics are amazing and easy to learn controls. However dialog beggins early, and you cant do anything but walk around until the dialog is over, and most of the time the dialog is quite long. after you get past that the puzzles are pretty hard with your choice of getting help at anytime (only with the terminal puzzles). Navigating around is confusing at times seeing theres no real good indication of what direction you should go in. The terminal puzzles are difficult even though is does help you know what to type to navigate your way thought the system, however theres so many folders, you must know which ones to go in, so in summary you will be blindly searching through folders and dead ends for a while until you finally type in the write combination, and seems like some of the keys, passwords, ect. are randomly generated with each game so you cant look it up which could be a good thing but makes for a long difficult time consuming effort. There is a great story to this game and the enviroment gives you an feeling of being alone despite the other person here and there on the comm system. In my opinion the “action” button is hard to locate on the things you need to interact with, you will either pass somthing up because you wont know its interactable or you will be wiggling your mouse around for a bit trying to make your action.
Easy peasy lemon squeezy! What, you thought I’m talking about the game? TARTARUS can be summarized by a few words, sure, but “easy” ain’t among them. And that is perfectly fine. It’s been far too long since I’ve had a game that pushed me so close to rage quitting. But no, I couldn’t give up and I didn’t stop until I finished TARTARUS, even if it took me longer than expected. I guess that’s the beauty of some Steam indie games. You take a good look over the Store’s official screenshots for it and you still can’t guess what aces lie under their sleeves. For a Steam debutante, Abyss Gameworks has left quite an impression on yours truly.
My playtime: 4.7h (based on Steam, 100% achievement)
Grindy Achievement(s): Yes (2+ achievements, one needs 2h+ to finish).
Optional Achievement(s): Yes (12 achievements).
Difficult Achievement(s): No.
Keyboard Killers is a game that is designed to break your keyboard. You’ll need to type a letter that is shown on the screen before it reaches the middle. The game has some easy levels where you can type leisurely, medium levels with unique designs, and hard levels where you have to mindlessly spam your keyboard to beat.
Well, all i can say about Keyboard Killer is:
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▓ █ Keyboard
I’ll admit it: I fully bought the hype for Event. It ticked off so many boxes for me: a (potentially) malevolent AI, a derelict spacecraft, beautiful graphics and design, a well written, alternate-history plot, and the ship AI responds coherently to things that you ask of it? By typing things to it? Does this game really have a semi-unscripted dialogue tree? I was sold.
In the end I did get all of these things with my purchase, but each to a lesser degree than I was hoping for. Things started off really well: the opening sequence of the game sets the stage, hinting at the world you’re about to enter and infusing your character with a bit of backstory. I was excited to start, and my first interaction with the AI was amazing: I typed something out into a terminal, and the world responded accordingly! Wonderful.
I have won a giveaway contest with US$ 20 in steam credits, so I chose this game which was on my wishlist. Original idea with an AI interface, gorgeous graphics, and it had a Linux version! Bottom line though, it disappointed me on all these points.
Before I explain it, the summary:
Spacewalking is quite good
Comfortable typing interface
Moderately interesting puzzles
Good time-saving feature where the game writes down the passwords and important strings for you.
Typing Fingers - Enemy
this game it is pretty funny, like 80’s art style.
Maybe the developers should focus on making the game actually controllable? The game controls doesn’t seem to work on my Mac. And the game keeps freezing. I just checked in months later and they still haven’t done anything about it.