Many millennia after Civilization conquers the entire Galaxy with the help of various machines, it is possible that machines will rebel against their creators. Or against all life. Or against … all matter.
Nanomachines, called Replicators due to their ability to self-reproduce by the recombination of any matter, got out of control and tend to absorb more and more matter until all matter becomes a single Replicator.
The main body of Civilization was destroyed, but there were bases along the edges of the Galaxy that the Replicators had not yet reached.
You have to defend the bases from the attacks of the Replicators. A significant arsenal of guns and turrets will keep the defence. However, the enemy is not going to surrender without a fight …
-BUILD YOUR BASE-
Just a single asteroid in space can become a stronghold, if you manage it.
Balance out matter and energy production, according to needs of Your buildings, defences and needs of science
-CUSTOMIZE YOUR SHIP-
Use power of science to make your ship better, faster, stronger!
Better weapons - faster replicators death - stronger base.
-FACE YOUR ENEMY-
Try to defeat neverending hoards, find individual approach to each enemy. How long will you last?
Read More: Best Space Shooter Games.
SPACE BATTLE: Humanity
not bad. I wish there was a way to turn the music off or at least lower the music volume without also lowering the sound effects.
Read More: Best Space Base Building Games.
Good game. Addictive.
fast paced action
Tower defense games can provide a satisfying gaming experience. We thoughtfully place structures or units to set up a formidable defense in order to repel enemy attacks, then - by slightly exaggerating - we sit back and enjoy watching them as they unsuccessfully try to defeat us, but die eventually. In Space Run, where we must set up the defense system of a cargo spaceship, we are not going to have time to relax: in the 5-10 minute long ‘runs’ each mission usually takes to complete, we are going to have to make decisions in seconds or - and this is actually the weak point of the game - remember the sequence in which certain structures should be built and which direction they should face in order to repel enemy attacks and deliver the goods in time.
Read More: Best Space Sci-fi Games.
While Space Run is a novel idea, there’s still room for significant work to be done to make this a real stand out product. It’s worth a look, but I’ll wager that once players finish the game, it won’t have the replay appeal that it deserves.
The Good: A catchy story that engages the player in the sci-fi genre. IMHO, I feel engaged in the story to want my character to make the fast, safe deliveries. I’ve even played the same job a few times over to get the highest rating and to see what the next job offers entail. This is also necessary as ship options and upgrades aren’t cheap.
For the price an enjoyable Tower Defense outing. Not quite your normal TD game setup, but good nonetheless.
Got my tail spanked the first couple of tries, but when I settled on a more combined arms approach, things began to improve.
Early days, but there seems to be a nice progression system.
Finished the campaign - now having fun with the endless mode.
fun game - very short campaign and seems like the current game is in it’s final state, but some quick cheap entertainment
Space Run Galaxy
I have been coming back to this game several times now and I love every single time I play through the game again. After seeing this game get such low (and especially poor and undeserving) reviews of the game, I felt I owed a small review considering my hours played. This game should be ranked “very good”, and probably even higher:
Space Run Galaxy is a fun, well-polished and challenging “tower defense game” (it’s not really one) where every mission you run gives you that satisfying step of improvement to your ship. If you are looking for a fun game with progression, that doesn’t do a lot of handholding, has meaningful decision making moments and offers a good challenge, this might be the game for you.
Score: 3 out of 5
A lot of good stuff at start to mid game but turns out to be a huge monumental grind with an excessive difficulty in the last few missions which is ripping all of the fun out of it.
Graphics, sound, music, gameplay, it’s all good and fun. The addition of a galactic map with visible trade routes, more story elements, tons of ships to build is all fine. Bosses are very well designed and there’s a lot of overall variation. So it can’t be bad right? Think again.
“More isn’t always better”
Space Station Tycoon
After the Recent update of the Raiders and new riftgate. I decided to make a quick review on the understanding of the game… Times for events are as followed. Police scan once year Feb or March, Raiders will come every 5-7 years these you can’t bribe and will require more firepower to get rid of. Pirates can be bribe but can drop cash and items. Aliens will only attack for your Research points so spend wisely and each time you can spend.
Early game this game is a real grind. Hard mode w/ events on. Don’t build anything you can’t afford to loose. The bathing house is one of the highest profitable building 20,000 a month in revenue when full upgrade but cost 15,000 to get your hands on 1. Everytime i try to rush R&G sends a asteroid to destroy it. GAMEOVER. So piece of advice start small and grow small. 2 docks are find early game. Then focus on BILLBOARDS 1 cafe, ___then swap this for a bar. Then you get into research .
a fun, simple game. there is not much combat. and once you start going, you get going. a lot of reviews are complaining of mechanics that are really … not that complicated?
Income - your first priority should be to reduce upgrade costs. don’t build faster than you can afford. Even starting at 20,000, build 3 dock stations and let your money generate and as you can, buy upgrade materials and reduce upkeep costs for each building.
Research - start research with upgrade cost reduction and then move to increased research - you will not have any more problems once you max both of these out
The puzzle and gameplay aspect of the game is pretty good though the visuals is rather lacking, which may be part of the game’s aesthetic. The gameplay is what matters most though, which is a nice defense game where you need to place certain defensive mechanism in order to prevent an enemy from reaching the end of the level. There are a lot of levels which ramps up nicely and gets you to think. There are also various tools you use like mines and cannons. Other aspects also show up such as change in gravity from time to time which changes the direction the enemy moves, so that would be needed to be factored in when strategising and placing your defense. Overall, it is a good puzzle game, though with nicer visuals, would be great.
Creeper World 4
For anyone who knows what Creeper World is, you’ll probably know what to expect and what you’re going to get. This review is for those who don’t know what Creeper World is, and are looking to break into the series starting here.
The totally official backstory
Having just watched the Titanic movie, a brave scientist seeks revenge against the ocean for killing Jac-
The giant amoeba from Evolution has evolved and is now threatening to eat the galaxy unless David Duchovny can-
This game is a small evolution over Creeper World 3. Around 45 missions total plus random and user-made maps. If you enjoyed the previous games in the series you will enjoy this one.
The graphics are now 3D but that doesn’t affect the gameplay that much. The only exception is the connection between buildings, which now also takes height into account. You can no longer link from height 1 to height 20 with a simple tower.
An annoying change is that nullification is no longer permanent. You have to keep the nullifier intact and supplied, otherwise the nullfied structure will come back into operation. This is like CW1 where you had no nullifier and instead you had to park a few cannons near each emitter to kill off the creeper before it can spread. CW4’s system is the worst of all the games. Maybe this change was brought about because the circle of power mechanic from CW3 was so OP. But there is a simple solution to that - simply make the nullified structure disappear and leave nothing behind. The ERN system is a good compromise as it retains some of the benefits of the circles of power without becoming OP.
DG2: Defense Grid 2
I… Love… This… Game!
Differences with DG1: which is better?
Most people prefer DG1 over DG2 for a couple of reasons:
scoring in DG1 is a lot more straightforward
runs alot better (albeit also lower quality)
was way more community driven (more on that later)
the game modes are alot more straightforward
I am one of the very few who regards DG2 as the best TD ever. It’s partly a sentimental thing, I started playing these games after DG2 released, and at that moment there was a group that competed in a weekly challenge. That sense of competition lifts a game so very high. It saddens me to say that the community is only a handful of people, which just keep on going making maps. The community for DG1 is slightly bigger.
Defense Grid 2 improves so much on the original, it’s amazing.
I’ll start off with the sole negative and that is the game sorely needs a “mute” button so you don’t have to listen to the AI’s. I’m OK with listening to them the 1st, 2nd or even 3rd time, but when I’m banging my head against the proverbial wall, I finally just gave up & put my headphones on my desk instead of listening to them while I’m trying Level 12 incursion for the 14th time.
Now that I have THAT out of the way, this game is just simply unbelievably awesome.
Some of you have probably been waiting for this game to pop up. I considered about where to put it for a little while before eventually deciding to have it be at the very end. That’s because, in my opinion, Immortal Defense is the best tower defense on Steam at the moment.
The peaceful planet Dukis finds itself under attack by the evil Bavakh empire, a war-faring race of red, devilish aliens. Their armadas are vast, and with no notable army of their own Dukis is no match. However, they have one trick up their sleeve: Subject K, who has volunteered to be a Path Defender, a process that involves separating his soul from his body and sending it up into space. It’s unclear whether K represents one of his names, or whether he’s the eleventh person they’ve tried this with. Once up there, K gains the ability to see the Bavakh’s ships as they move through Pathspace (basically hyperspace), and the power to attack and destroy them before they reach their destination.
Whether you’re new or old to tower defense games, Immortal Defense is a good buy. With tons of unique mechanics but still holding together what makes a good tower defense a good tower defense, and on top of that all a great story considering it’s a game where you’re shooting geometrical shapes flying on a line… Immortal Defense is amazing for what it is.
In Immortal Defense, you play as a Pathspace Defender whose goal is to defend your home planet by literally becoming a god and shooting invisible hellbeams from another plane of existence at people who are invading you. You do this by what else- placing towers! While the story and gameplay get more complicated than that (and bring all sorts of delightful twists and turns), that is the basic premise to the game.