Space Adventure is another GameMaker Studio asset flip from serial copy+paste infringers, Neki4 Electronics. All these guys do is rip off game templates and projects from the Yoyogames/GameMaker Studio store, change the name and a few cosmetic details, and try to scam people into paying for someone else’s work on Steam. They have run asset flip scams several times, and this is no exception. It’s nothing but a cash grab.
This time they’ve ripped off a basic template for a 2D retro pixel SpaceWar!/Asteroids ripoff. GameMaker Studio itself is a terrible game construction kit, and this asset flip shows just how bad things can get when templates/tutorials/demos from that construction kit get dumped on Steam as complete games.
Read More: Best Space Jet Games.
$10 for THIS?!!? …ARE YOU OUT OF YOUR $%### *&%$#% MIND?!?!?!?
This is either a total asset flip that I can’t find, ‘nor do I care to spend the time to scour the internet to find it… OR It’s made by a novice or lazy developer with the coding skill of a 3 year old chimpanzee that got hit in the head with a rock as a baby.
..I strongly suspect this is just another zero effort asset flip however, and the initial 40% launch discount screams that it’s an asset flip as well.
Age of Space
Age of Space offers a unique experience combining real time resource management and tactical combat in 3D. Step into the shoes of an interplanetary mercenary balancing on a knife-edge between the established might of the United Earth Alliance and the rag-tag band of Martian rebels. Grow your power as you fight for either side in the battle for control of the solar system.
Build and expand upon your mining outpost as you gather resources in real time. Unlock new and unknown technologies salvaged from the wreckage of your enemies. Customize and build massive warships from your shipyard. Nudge the balance of war by accepting missions from your star map, fight pirates for fame and riches or become an outlaw yourself…
All spaceships come in different sizes and fill different roles and purposes. All spaceships have unique bonuses that you should exploit in order to get the most out of your ship. A spaceship has a set of properties and three different sets of hardpoints where you can install modules and weapons:
Passive modules boost primary attributes of the ships.
Active modules are your backline of weapons and modules that are available all of the time
Tactical modules are impactful tactical weapons that can change the tide in any battle, but require high amounts of energy to use
Evolve your four captains into becoming commanders of massive capital ships. As they gain experience they will be able to pilot increasingly advanced spaceships ranging from tactical cruisers to motherships.
Put yourself and your crew to the test in instance-based combat scenarios. Design your fleet, execute your strategy and profit. Manoeuver your spaceship in 3 dimensions from a 3rd person perspective. The rest of your fleet will either be controlled by AI, your friends or a combination of both. There will be different types of contracts to choose from:
Play any contract (except a few solo missions) together with up to three friends.
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Initially this game seems awesome. Comedic Subnautica in space is an easy sell for a lot of people, myself included. Unfortunately, the second half of this game is a huge departure from the first- so much so that the game becomes a chore to play. The humor is fine for a while, but the constant barrage of slapstick/fart joke/sO rAnDoM jokes becomes down right irritating well before the game nears it’s conclusion. The survival/base building mechanics never reach a point where they feel fully explored or utilized, and are completely abandoned in favor of really sub par narrative driven walking simulator gameplay after the first couple acts. The result feels like a bait and switch, one that you don’t catch on to until you’ve invested ~8 hours.
Read More: Best Space Open World Survival Craft Games.
if I could give it a “meh” rating I would. I think it gets a lot of things right, but the second half of the game really drags the whole thing down. The fact that you reach a point where it just throws your old progress out the window is frustrating.
I was absolutely all-in on the first part. It felt like Subnautica in space. But basically everything you build for part 1 has no purpose in part 2. It’s a beautiful game and fun at first. My advice? Play it and don’t ever get into the Normandy. It goes downhill from there.
This game is an absolute steal. It’s clear that a lot of thought went into this.
At first glance, this game seems like your standard, run-of-the-mill runner - dodge randomly generated obstacles and get the highest score that you can. Controls are simple: A and D to move, Q and E to strafe/blink, Left Shift to boost. I found it easier to use a controller, although Q wasn’t automatically mapped for mine - I’ve published a controller configuration that works like a charm that you can use. You’ve got shields, which are replenished by defeating bosses; health, which is replenished by passing asteroids; and charges for both strafe and boost which replenish over time by themselves. You can adjust the difficulty.
Omniblast is a free to play (but monetised) 2D retro pixel vertical scrolling endless runner. It does have the appearance of an Asteroids/SpaceWar! ripoff but it’s considerably more dumbed down than that.
Gameplay consists of basic dodging left and right, and “boss fights” which just involve dodging stuff for a while then ramming the boss with the “shift” key. There’s a series of upgrade systems and so on, which makes it seem like someone took SpaceWar!, then removed most of the gameplay, then went back and started bolting alternative, less enjoyable gameplay onto the game they stripped down. Essentially, this pig has 6-10 layers of lipstick on it. If it’s not broken, break it, then weld pointless stuff onto it?
Space Wave Race
An accessible racing game for the visually impaired. Full audible menu scheme and an impressive tutorial.
The simple graphics are easy on the eye and sound is acceptable.
The core racing game is fun with the challenge to win each race the options for a single race or championship mode.
The controls are simple using keyboard only.
It is a shame there is no real integration with Steam in relation to acheivements, Cards or Leaderboards all of which would add to the fun.
Happy to see more games coming to Steam with the Visually Impaired in mind
Spaceship for Newbies
The planet Xanar is a big deposit of junk and debris. In an attempt to change this situation and reduce the amount of trash on the planet, a team of engineers and scientists developed a spaceship made entirely of scrap, which can be controlled by pressing one button!
You’re the test pilot of this spaceship. Can you fly it through the obstacles in outer space?
ONE BUTTON MECHANIC
Maneuver the spaceship through different zones and obstacles - like asteroids, laser beams, and more - with only one button!
Fantastic pixel art visuals, which include explosion effects, delicate clouds and enchanting constellations.
EXPLORE NEW SYSTEMS
Pass through portals with your spaceship, reach new systems, and discover new adventures!
Laser beams, alien portals, and slow zones… Which of these will seal your fate?
72 unique and challenging levels!
6 systems, each with their own thematic mechanics. Can you make it through?
One default spaceship and a second one as a reward for those who are able to finish the game!
STAR WARS™: TIE Fighter Special Edition
Like the Windows Version of X-Wing, TIE Fighter Requires the use a Joystick to play. The MS-DOS Version of TIE Fighter Special Edition is very fun to play. This time around, you’re one of the Bad Guys fighting along side the Galactic Empire set where The Empire Strikes Back begins as you crush the Rebel Alliance so that the Empire can maintain Peace, Order & Law throughout the Galaxy with an Iron Grip & most of all in Vader’s Fist name set in 13 Different Tour of Duty Battles with a total of 121 Missions & if your Reputation is High Enough, you might be able to attract the attention of the Secret Order, a faction of the Empire with Close Ties to The Emperor himself. You’ll fly 7 different ships in your Mission to crush the Rebel Alliance including TIE Fighters, TIE Interceptors, TIE Bombers, TIE Avengers, TIE Defenders, Assualt Gunboats & Missile Gunboats. If you don’t have a Joystick, then play the MS-DOS Versions of TIE Fighter, Regular or Special Editions instead of the Collector’s Edition CD-ROM Version made for Windows.
TIE Fighter is a star wars combat space flight simulator where you take on the role of a TIE pilot fighting against the enemies of the empire and bringing peace and order to the galaxy. You will pilot several different fighter ships against classic rebel vessels and maybe even a few new ships you’ve never seen before.
If you don’t like reading, or are curious about watching gameplay check out my video here:
-Detailed breakdown review-
I love the weapons effects and lighting, but the ship and aiming mechanics are very wonky. The larger ships from cruiser to behemoth (mothership) are nearly as manoeuvrable as fighters, both you and the enemies. I don’t mind my ship having awesome agility, but enemy capital ships moving around like fighters is very weird to watch. Also the aiming in this game is very hard to control. The aiming sensitivity is way to high and you can’t change it in the settings. The slightest movement of the mouse throws your aim way off. It wouldn’t be as bad if there was aim assist or a lock-on feature, but there is only lock-on for missiles and it’s a very narrow lock-on window.
It’s a very rare thing that I leave a negative review or request a refund, but on this occasion I’m afraid it’s got to be done.
The idea of the game is a good one; random battles with different classes of spaceships with different loadouts and stats, one of which is supposedly a Battle Royale mode.
The reality? Every single vessel from a fighter up to the biggest cap ship dances around like…a fighter, while being ridiculously hard to hit and having the health of a rhino’s backside. The ‘Battle Royale’ mode is just a big scrap with 40 ships where you’re locked to one of three ‘Decimator’ classes.
X2: The Threat
X2: The Threat is the continuation of the X saga and is, for it’s time, the quintessential space game. That is not to say it starts off that great. Most people will quit after a few hours of gameplay and label it a mediocre experience and they’d be right to do so, X2 is not a game that impresses in the beginning, it is a game that requires tremendous investment in time and effort before you start to understand and appreciate the scope of the game.
As the game starts up you’re treated to some low quality cut-scene with poorly modeled people trying to cover up their lack of animation, you’re then booted into the game with little instruction on how to do anything and a tutorial that is so completely useless at actually teaching you anything it might as well be a deterrent to keep new players from learning the game.
An hour or so into the game, I’m given a transporter ship and a mission to ferry some civilians from one sector to another. Accompanying me is my employer’s daughter, Saya (who bears an uncanny likeness to Alyx Vance). Just as I’m approaching the last jump gate separating me and my destination, Saya’s voice crackles over comms: “…I think we’re being followed…I swear I saw a pirate ship.” We pass through the gate and my heart sinks. A dozen pirate ships were waiting for me. I hand the controls over to the ship’s computer and hop in the aft turret to lay down some desperate cover fire. The intelligent auto-pilot system gracefully and effectively dodges the brightly colored emmisions from the enemies’ gamma impulse rays as I fire wildly into space.
The Story, Voice, Music and overall ambiency is in my opinion, very well done. I like the way they used “ingamestoryreasons” to justify enclosed places and the use of buildings, which can be customized to heal, or shoot a specific damage type, or support, or whatever, like tower defense.
With respect to the main gameplay mechanic - ship combat - I think it resembles much Nexus, but it is done in a more micro-intense matter, because you have to SPACEBAR-pause every few seconds to allocate a power, swap repairs, spawn a replacement unit, or issue new orders. This game is thus not really real time strategy but more real time tactics, like ground control, with some Z-axis movement to call it 3D.
“Ancient Space” is a really decent entry into the space RTS genre, which (very refreshingly) gets away from the ironically boring routine of just having to be fast, fast, FAST!
Indeed, the game pretty much goes in the opposite direction. Many missions are downright…contemplative in pacing. However, this isn’t to say that there aren’t some pulse-pounding moments where you have to think quickly. Indeed, if you forget that you can “get on the gas,” you probably won’t complete all the missions.
Going along with the previous paragraph, I’m very pleased to say that this title emphasizes giving things thought, especially in terms of figuring out what fleet configuration works for you. Frantic micromanagement really isn’t the order of the day, although some micromanagement helps you get the most out of your units. The friendly ship AI isn’t brilliant, but it’s good enough that you can often let them make a number of decisions themselves. This emphasis on strategy (as opposed to hotkey mashing) even applies to those moments where you can’t dawdle: You have to recognize what’s going on and react swiftly but deliberately, whether it’s proceeding with a certain kind of build or just running away.