Homeworld Remastered Collection

Homeworld Remastered Collection

PLEASE SEE EDIT AT BOTTOM, ORIGINAL REVIEW IS POSTED IN ITS ENTIRETY FROM RELEASE TO CURRENT STATE

Sadly, as a HW player since the first game came out, (Back in 1999) I cannot recommend this game.

The first time I played Homeworld, I was a young boy about 8 years of age. My grandfather introduced me to the game, and whenever I go see him I will still play LAN games against him, on the same two disks that we have always played on. Now, with that being said, at 8 years of age I didn’t really understand tactics or how to win, the main objective for me was to build a heavy cruiser and try bum rushing the enemy mothership, praying that my prized cruiser didn’t get salvaged in the process! As I grew older and understood the game more, I enjoyed it more as I began using formations and tactics to alter the outcome of battles, some of which were against slim to none odds.

Real player with 168.7 hrs in game


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Homeworld remastered collection

Homeworld is one of my favorite games, when i heard it was coming to steam, i immediately bought it (and it was the reason i got into steam) and when i got my first game, i couldn’t be more excited.

By playing both remastered and classic versions, i can see all the improvements they have done, and unlike many remasters out there in popular games, this one actually improves some gameplay mechanics rather than just giving some crispy new graphics.

Classic version

Real player with 93.3 hrs in game

Homeworld Remastered Collection on Steam

Master of Orion

Master of Orion

One can fix the bugs, glitches and even contents with enough patches. However, one cannot fix bad gameplay design decisions no matter how much one can pour its money and time. The new Moo is the prime example of the latter.

I had been maintaining weapon mod list thread in the official Moo forum until I gave up on the game.

This game massively suffers in three areas: combat, content, and game design which is terrible.

I am not even going to talk about the tactical battle being real-time instead of turn-based, or staranes instead of free movements, because those issues are actually trivial issues compared to what I am going to discuss here.

Real player with 277.8 hrs in game


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Pretty but Dull.

Because of the fixed and predictable tech tree each game tends to unfolds the same way.

Your opponets don’t have any unique and destinctive tech, they have what you have, or will have or use to have. Hardly makes it woth spying on them.

Combat is dull:

You start over here, they start over there and you charge one another. As there is very little input from the player you end up being a spectator in your own game. yay

You don’t decide what to shoot or who to shoot at, the AI does that for you.

Real player with 259.3 hrs in game

Master of Orion on Steam

R-Type Dimensions EX

R-Type Dimensions EX

Teominious’s Gaming Greats Part 1: R-Type Dimensions EX

While I cannot speak as to how common it is for one to remember things that happened at age-just-above-two, I can say with 100% confidence that this series has been with me for as long as I can remember. Specifically, I walked into the living room of our small, Flagstaff Arizonan apartment, roving about as toddlers do. That day, though, something different, and new caught my eye; sitting on the sofa was a new game, a PSOne jewel case with uniquely-fonted letters on a black background simply reading “R-Types”.

Real player with 28.5 hrs in game


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What is it?

A faithful conversion (and optional audiovisual remaster) of the classic R-Type and R-Type II arcade horizontal SHMUP games. You may have played conversions of these games on home consoles in the past, which may have varied in their content or difficulty depending on the versions you played. These are the arcade originals, with an optional remaster mode that can be switched to and from on the fly at the touch of a button.

Pros

  • Excellent, faithful ports.

  • Optional audiovisual remaster that you can switch to or from at the touch of a button.

Real player with 8.4 hrs in game

R-Type Dimensions EX on Steam

System Shock

System Shock

Customers who pre-order this version of System Shock will receive System Shock 2: Enhanced Edition for free when SS2:EE is released.

“Look at you, Hacker. A pth-pth… pathetic creature of meat and bone.”

You awaken from a six month healing coma aboard Citadel Station, TriOptimum’s premier research facility. Mutants feast on their former crew mates, nightmares of flesh bound to metal roam the dark hallways, and the station’s A.I., SHODAN, is aiming Citadel’s mining laser… at Earth!

Your military grade neural interface is all that stands between humanity and the silicon god coming to remake Earth in their vision.

System Shock is a remake of the beloved PC classic. Updating mechanics, graphics, and enemy A.I. - System Shock is here to offer a new generation of players a chance to go toe-to-toe with one of gaming’s iconic enemies: SHODAN. Fight, hack, and save humanity from a fate worse than death itself.

Weapons & Tools at Your Disposal

“How can you challenge a perfect, immortal machine?”

Weapons have been completely overhauled to form a new deadly arsenal featuring the MK 2100 Magnum, SK-27 Shotgun, LG-XX Plasma Rifle, ND-12 Rail Gun, the Laser Rapier, and many more.

Plug-in the Mapping Unit implant to chart your way through all 9 levels of Citadel Station, hook-up the Biological Systems Monitor to monitor your health and energy consumption, and install the Multimedia Data Reader to experience the last horrifying moments of Citadel’s crew.

New Threats and Horrors

“My children, a human infection continues to thrive inside of me…”

SHODAN’s twisted mind has remade the crew into her image of perfection. Poisoning their DNA, she mutated their flesh. Clouding their minds, she grafted together steel and bone to make them cyborgs. Around every corner lurks a new and horrible way to die.

Explore Citadel Station for the 1st Time

“You are an interloper, a blight on my domain.”

Citadel Station has been renovated to include new areas to explore, traps to evade, puzzles to solve and secrets to discover.

Hack your way through Cyberspace, a 6 Degrees of Freedom (6DoF) hacking simulator rebuilt to be more dangerous with new enemies and challenges.

System Shock on Steam

Spacebase Startopia

Spacebase Startopia

preliminary review 2 days after launch:

after playing 4 hours in closed beta, 13 hours since release and over the years easily 200+ hours of the real startopia i can say with confidence: no.

just no.

i’ll try to keep it fair here. at first i was not amused, by now i’m straight p#ssed off.

at some point this game could end up being really good but that time feels months away. there are so many things in need of more polish, more refinement or plain fixing that it sucks the fun out of everything.

Real player with 69.5 hrs in game

Full video review: https://youtu.be/CaWaqrCVwdE

Summarized version below!

I should clarify that I have not played the original Startopia, and thus won’t be making any comparisons here. That said, I am a fan of such simulation, management, and base building games, so I was quite excited to give Spacebase Startopia a look.

Note: Trimmed review to fit character limit, check video for full version!

Learning Curve:

First up was the tutorial, which wasn’t really the greatest. It guides you along the steps to setting up a base, but it doesn’t really explain what each building, resource, and such does. You’re just kinda placing stuff to check off each objective. It wasn’t until I got into the campaign that I really started to understand things, but even then, it was mostly a trial and error affair while I figured it all out. And despite the cutesy graphics, there is a LOT to this game, especially once you start working on the fun deck and have like 20 different buildings to place down there.

Real player with 33.2 hrs in game

Spacebase Startopia on Steam

Beyond the Storm

Beyond the Storm

Beyond the Storm is a love-letter for the game Tyrian, published in 1995 by XSIV/Epic Megagames. As it, expect the same experience, with a lot of more content and improved visuals.

Be NEARLY vaporized, crushed, blown to pieces, flame broiled, and electrocuted using your incredible targeting skills and class 1 fancy flying to keep you alive in this SHMUP that brings back the essence of the classic arcade shmups!

Features

  • An “open-galaxy”, divided in sectors, wormholes, nebulas, asteroid fields, enemy fleets and full of planets and stations, each one with it’s own playable sectors

  • Original music, inspired on the iconic soundtrack from Alexander Brandon

  • Original graphics based on the original Tyrian art made by Daniel Cook, a.k.a. Lost Garden

  • Lots of ships, enemies and weapons

  • A lot of content lore-based, with a full readable database inside for more info

  • Customizable weaponry

  • A re-imagined energy generation system, allowing customizable ship systems based on energy redirection

  • Fully voiced lines (in EN and PT-BR)

  • Starfield Jukebox, for listening the OST with awesome visuals!

Beyond the Storm on Steam

Space Quest™ Collection

Space Quest™ Collection

A Collection of 6 Space Quest titles released from 1986-1995. It’s a great Inventory Adventure series that Sierra On-Line created back when MS-DOS & Windows 3.1/95/98 was still by popular demand.

In Space Quest 1 - The Sarien Encounter:

Roger Wilco is one of the most important men on the starship Arcada: he is the janitor! Just when he was doing what he does best (dozing off in a closet), the shrill sound of an alarm penetrated the air. Arcada is attacked by the evil Sariens! Before Roger realizes what is going on, he discovers that he is the only survivor. The Sariens have killed the entire crew and stolen the valuable Star Generator. Roger’s immediate task is to find a way to leave Arcada, which is about to explode in fifteen minutes. And then he’ll have to show the Sariens why they should never mess with brave intergalactic janitors!

Real player with 143.3 hrs in game

Recommendation:

I heartily enjoyed the Space Quest Collection, but they won’t be everyone’s jam. These games are ‘classics’ in the sense that they’re old, and filled with design decisions that may frustrate the unprepared. If you are looking for sci-fi adventure games to enjoy then I would recommend the Space Quest Collection if:

  • You have the mindset of an archeologist. If you are interested in the history of video games, and want to experience older graphics and gameplay conventions then you’ll find a lot to appreciate.

Real player with 52.5 hrs in game

Space Quest™ Collection on Steam

Star Trek: Starfleet Command Gold Edition

Star Trek: Starfleet Command Gold Edition

Between my times living inKansa,sw Florida and here in Arizona…I’ve logged a lot of time playing this game…it goes a long way trying to capture the game mechanics of the original game which it is based upon, Star Fleet Battles,they come reasonbably close with a few difference only a truist SFB player would notice.this game can ca be easy as a walk in the park or a true boat ride to Sto’vo’kohr without any adjustment to the difficulty level. The game serves the pvp’er vry well and there is also a thorough single player campaign, although it really only is an unending string of soprties versus mostly Orion Pirates in ships of commensurate size.

Real player with 180.8 hrs in game

Alright, so I’m NOT one of the people who couldn’t get this to work. It started out fun, but is riddled with an absolutely infuriating number of bugs and stupid oversights. For example, several missions have triggers based off retreating enemy forces. When you capture an enemy ship and it subsequently disengages, those triggers will still pop when they leave the map. This can easily lead to failed missions, something which is insanely frustrating.

Some of the more egregious examples of bugs/oversights…

Real player with 38.9 hrs in game

Star Trek: Starfleet Command Gold Edition on Steam

Battlezone: Combat Commander

Battlezone: Combat Commander

As the lead artist on this project and life long lover of Battlezone 2 (The first real 3d game i played) I wouldn’t have worked on it as hard as I have if i wasn’t going to recommend it, which of course I do.

I worked as faithfully as i could to restore and enhance the battlezone 2 i played and loved, despite initial criticism, much work has commenced to further enhance the battlezone: combat commander experience visually, I knew I had to step the bar up as one of the key elements of BZCC was it’s beautiful graphics and rich, unique worlds in which the war for biometal was raged back in 1999.

Real player with 2435.4 hrs in game

I served as a tester for this game, so I’m going to be as impartial as possible.

I enjoy the game overall, but there were some items removed that I wish weren’t.

There is also plenty room for improvement.

In case someone doesn’t care to read through the bullet points.

For under $20, I would recommend the game.

The following isn’t a comprehensive list, but is a list of items that I could think of at this moment.

Things I liked

  • Shadows have been fixed when compared to 1.3 and older versions of Battlezone II. Shadows never looked correct.

Real player with 733.6 hrs in game

Battlezone: Combat Commander on Steam

Atria Valkyrie

Atria Valkyrie

Game Features:

1. Four DISC hovercrafts to choose from, each with its own unique bullet style.

2. Absorb enemy bullets to charge your weapon. Then return the attack to the enemy.

3. DISC hovercrafts have 3 types of attack. A fully charged weapon (3rd level) will fire bullets that penetrate multiple enemy units and do the most damage.

4. Protect the cruiser at all times.

5. Five levels of tactical warfare, mid-boss and final boss battles.

6. Three game modes: Campaign with selectable difficulty, Skirmish, Endless mode.

Atria Valkyrie on Steam