Space Empires: Starfury
Good story and gameplay. This game is worth of price and also is old game but is still good working on windows 10. Graphics is good for his time. Now is this graphics very low. But can’t match with new games becouse is old. We in rewiew must respect that!
Read More: Best Space Trading Games.
I enjoyed this game years back, and now with 64bit I can still play using 32bit graphics. I remember a tip on the game to ease you in by doing some trading between Sol & the system next door so to speak using the warp. The idea is to gain as much as possible in upgrading your initial ship before doing the main quest, that is the first of the 3 Campaigns you can choose from. This made it easier at the beginning of the game. I even went as far as purchasing the biggest ship, a Carrier. The trouble with the Carrier is its very slow speed. Makes it impossible to make the destination on time, so be careful on that score as the bigger the ship the slower you get even with enhancements. I would also like to point out, when purchasing a new ship size put all enhanced engines, weapons, shields, armour, and any other pieces into storage. Only leave the 3 Command deck equipment on the old ship before purchasing the new ship, then transfer all stored equipment to the new ship. If you don,t, you will loose all of your best equipment & only have level 1 equipment on your new ship. Lastly, Always save your games to cover mistakes you forgot about or chances you took & lost everything - experience is talking here and don’t forget … enjoy yourself. While the equipment is the same as Space Empires V the game play is on 2d space, and you only get one ship to use, whatever ship you started with or purchased.
In the near future, as the crucial supply of deep space natural resources is controlled by several megacorporations, take command of a fleet as a private military contractor and complete security tasks for a corporation that suits you the best.
Establish your Company
Start with a single, smaller-sized ship, pledge your allegiance to one of the corporations, earn their trust by completing contracts and receive access to a unique, corporation-specific arsenal of ships and weapons.
Customize the Fleet
Each ship, ranging from smaller, deployable fighters to large cruisers, can be outfitted according to your needs, weapon by weapon, compartment by compartment, which allows you to tailor every vessel to a specific task - be it a recon corvette, close-combat cruiser, long-range missile destroyer, and so on.
Directly control any vessel in your fleet
Apart from manually controlling the designated flagship of your fleet, you have the option to jump in and out of any unit anytime, making sure to make the best use of it’s potential.
No lasers, no shields, no teleportation or time-travel. Just the power of pure fuel-based thrusters, armored hulls and conventional, near-future like weaponry based around kinetic projectiles and missiles.
Every module and compartment have their specific impact on the performance and capabilities of a vessel, therefore, ships do not have to be destroyed completely in order to win a battle. With the right weapon and a bit of luck, it is possible to disable critical modules, such as engines or main reactor, thus making them combat ineffective.
Sensors and detection
Before you go weapons hot, intel and reconnaissance is just as important as your arsenal. Without the proper use of sensors and detection mechanics, the enemy can easily have the upper hand, even in lower numbers and with inferior equipment.
Read More: Best Space Sci-fi Games.
Descent: FreeSpace – The Great War
Descent: FreeSpace was - for pretty much two decades - the start of the best space combat simulation ever developed. I probably spent several years of my childhood playing FreeSpace 1 and 2 and to this day there is no other game which I will get back to every few years and then play it for months on end because it is that good.
Never before have I played a game which utilizes almost all keyboard buttons, some of them even twice or thrice with button combinations. It takes days to get used to the controls and to remember all of them in the heat of battle, but after having learned them once, I never forgot them again. I can boot up any FreeSpace game after 5 years without having played it and the controls will come back to me within 5 minutes. No other game has ever managed to do that. No other game has ever managed to entertain me to that degree even although I can still remember every single mission, every enemy wave, every plot twist and all and any scripted events.
Read More: Best Space Sci-fi Games.
Descent | Freespace: The Great War is a 3D space craft action simulator. You are a recruit pilot who just joined the Galactic Terran Alliance in its age-long war against the Parliamentary Vasudan Empire, but the war takes a different turn when an unknown threat makes its appearance with the sole purpose of exterminating both races.
Pros: You get to live the war and the events through the eyes of a pilot, and the whole story is detailed through mission briefings and in-game events. Different levels of success in a mission may affect the following mission, even open entire branching side-missions. The voice acting does a good job a delivering the humane yet rigid tone of a military situation, something you’ll rely on for immersion as there is little to no cut scenes. Action is great, and often allows creative thinking to resolve an issue, succeed in a mission and achieve bonus goals. The missions themselves are very varied, rivaling and often surpassing classics of the genre like the Wing Commander series. Control is spot-on, although optimized for mouse-less keyboard. As you progress, you get more and more flexibility in how you want to set and arm your squads.
Battlefleet Gothic: Armada 2
Sadly I can’t recommend this game. Battlefleet Gothic is what got me in to Warhammer 40k back in the 1990s. I have nearly two hundred hours playing this too, but it now crashes with in a few minutes every time I play, no message just crashes. The Dev abandoned it right after launch, much Like Games Workshop abandoned the tabletop version too. DO NOT BUY, IT NO LONGER WORKS
God, i wish they made ships just a little more unique. Instead of x amount of points for x amount of damage, have ships be either customizable or start off with different traits. What happened to all the uniqueness of BFGA 1? Seriously, ships could be tailored so well to your personal preference in that game. Why change that?
The skalgrim mod appears to fix these problems.
Creeper World 4
For anyone who knows what Creeper World is, you’ll probably know what to expect and what you’re going to get. This review is for those who don’t know what Creeper World is, and are looking to break into the series starting here.
The totally official backstory
Having just watched the Titanic movie, a brave scientist seeks revenge against the ocean for killing Jac-
The giant amoeba from Evolution has evolved and is now threatening to eat the galaxy unless David Duchovny can-
This game is a small evolution over Creeper World 3. Around 45 missions total plus random and user-made maps. If you enjoyed the previous games in the series you will enjoy this one.
The graphics are now 3D but that doesn’t affect the gameplay that much. The only exception is the connection between buildings, which now also takes height into account. You can no longer link from height 1 to height 20 with a simple tower.
An annoying change is that nullification is no longer permanent. You have to keep the nullifier intact and supplied, otherwise the nullfied structure will come back into operation. This is like CW1 where you had no nullifier and instead you had to park a few cannons near each emitter to kill off the creeper before it can spread. CW4’s system is the worst of all the games. Maybe this change was brought about because the circle of power mechanic from CW3 was so OP. But there is a simple solution to that - simply make the nullified structure disappear and leave nothing behind. The ERN system is a good compromise as it retains some of the benefits of the circles of power without becoming OP.
That is an interesting one, space strategy with the real-time flow. I am looking forward to try out PvP.
I read some reviews below and wanted to say - not much of a point to expect it to be another space strategy clone with different race pictures. Here you offered some novel ideas, and you’d need to dive into it to see the difference.
I enjoyed tactics, some good tunes, and 3D space combats, even though some polishing was needed here and there.
Well, it takes time to get used to the interface, however, I see how it stands out from other similar strategy games. The gameplay includes plenty of action planning, reconnaissance, resource distribution - what a good strategy game should have.
Overall, I like what I see. And I am looking forward to future updates, guys!
SPACE BATTLE: Humanity
not bad. I wish there was a way to turn the music off or at least lower the music volume without also lowering the sound effects.
Good game. Addictive.
fast paced action
Heathen Engineering’s Terran
This is one of the worst games I’ve ever played. Complete waste of money. It should be withdrawn from the market until it is more than a shell of a game.
The tech tree is extremely thin. Only 3 branches, and a depth of 5-10 in each of the sub elements. Dull.
The ability to customise fleets is poor, limited to the balance of 6 standard ship classes from corvette to dread. No ability to customise ships, just general upgrades to attack/defence/speed/cost as one of the 3 tech tree branches.
It’s very buggy. Frequently, the game hangs and sometimes you can recover by restarting, but not always.
Great game, I liked the build system its only limited by your imagination.
The game is by far from finsihed and is in its infant stage but I can’t wait for it to be finished.
The Dev team are very quick in responding to questions and input which is very nice to to see.
Sky of Destruction
nice game, but it seems to be stuck in early access limbo. As is, it’s kind of good. get’s a little repetitive after a while. not a bad game, just kind of incomplete.
Update, no Updates. Bye.
I Like it so far, but there is more work to be done. The Game is updated frequently, this looks promising. The Gameplay might seem a little bit easy made, but the Hunt for Upgrades is it that binds me to Games.
Star Trek: Starfleet Command Gold Edition
Between my times living inKansa,sw Florida and here in Arizona…I’ve logged a lot of time playing this game…it goes a long way trying to capture the game mechanics of the original game which it is based upon, Star Fleet Battles,they come reasonbably close with a few difference only a truist SFB player would notice.this game can ca be easy as a walk in the park or a true boat ride to Sto’vo’kohr without any adjustment to the difficulty level. The game serves the pvp’er vry well and there is also a thorough single player campaign, although it really only is an unending string of soprties versus mostly Orion Pirates in ships of commensurate size.
Alright, so I’m NOT one of the people who couldn’t get this to work. It started out fun, but is riddled with an absolutely infuriating number of bugs and stupid oversights. For example, several missions have triggers based off retreating enemy forces. When you capture an enemy ship and it subsequently disengages, those triggers will still pop when they leave the map. This can easily lead to failed missions, something which is insanely frustrating.
Some of the more egregious examples of bugs/oversights…