A and D control left and right direction
Fly through a series of challenging and difficult levels, but if you touch anything, you will be slowed down!
Space roaming is a casual level game and parkour game, accompanied by laid-back music, constantly running forward. Faced with various obstacles, you need to consider the way to pass the game skillfully or flexibly. Of course, smooth levels are the fun of this game.
Read More: Best Space Casual Games.
A relaxing precision platformer that includes some 80’s style synth music. The design is simplistic but it looks cool with the different neon colors. The last level is probably where I spent most of the time playing this game, had to lose like 500 times to beat it.
For the amount of levels I would say the full price is a little too high, you can get games with much more gameplay content for 5€. On sale, it is worth it though. I would recommend getting it full price if dev decides to add more levels and maybe achievements too.
Read More: Best Space Precision Platformer Games.
My amazing experiences was fun and cannot be described in words. Challenging at times but love see option where we could change the ball to use for cosmetic purposes. Has Tron feel and makes you think as dodge your way through simple to challenging levels. Thank you NKVN Games opportunity to demonstrate their game.
SPACE TOW TRUCK - ISAAC NEWTON’s Favorite Puzzle Game
I had a lot of fun learning physics. I’d pay for Space Tow Truck 2 any day.
Read More: Best Space Science Games.
“I’ve come away from my great time with Space Tow Truck a little smarter…”
“…educational, entertaining, and stimulating…”
Fun speedrunning game that tests your skills on how fast you can complete levels
Yo! Love the new playground mode! Super fun grappling and wallrunning around the map. I also like trying to get best times on every level! :D
I’m really quite fond of this.
There aren’t many games like this on the PC and it’s not ‘with good reason’ really, either. I could understand disdain for this if it were endless, or if there were exploitative microtransactions. This game has neither. It has a level structure, and it even has difficulty settings which affect the game in very interesting ways. Also: It’s a bloody werewolf on a spaceship, you miserable old sadsack. What more could you ask for?
To throw some more details into this ball of words than that – it’s similar to endless runners on the tablets, except not at all. The level structure and controls (which feel rad) make it feel very different, it’s more ‘inspired by.’ So the end result is a game that has more in common with SkyRoads and ’90s PC shareware games than it does Temple Runner. That’s not a bad thing, since Temple Runner and its ilk are ‘pay to keep going’ games. This is a ‘be good enough to keep going’ game. And if you’re simply awful at it, well there’s an easy mode for you, too (as I mentioned!).
4 out of 5 stars.
I don’t own an occulus rift, so I can’t rate it on that experience. I can however rate it on its gameplay.
I find Infinity runner is a game best entered with few expectations. It promises pretty much what you think it does. Its a first person action running simulator.
That said, its an on rails obstical course with an interesting twist. The werewolves in space theme allows you to turn into a hulking werewolf mid-run, and change many of the rules in your favor, as it should. The combat in the game (yes, it has combat) is in the form of QTEs depending on the position and number of enemies in a room. If you succeed the challenge, you are rewarded with a smash and kill style fight as your avatar kills everyone in the room and continues to run at break neck speeds.
Battle Scooter: Training Chamber
Battle Scooter: Training Chamber is a physics based action platformer with an electric scooter! Drive around, equip unique skills and train to become a certified Battle Scooter.
Drive a Scooter
Accelerate, slow down, tilt, jump and slide along the floor. You can even ride on walls and in zero gravity!
Equip unique skills
What would a Battle Scooter be without the right additional features like a Laser, Bomb Launcher and a Flamethrower? Right, a normal scooter without spectacular explosions!
Impulsion is an odd game, that occupies quite the peculiar niche in terms of gaming.
The first thing that is important to note before considering picking up Impulsion is that the game is NOT a puzzle game, despite it’s aesthetic and game mechanics relating very similar to those of Portal and Antichamber, Impulsion functions more as a challenging first person shooter experience, in no way does this game involve solving puzzles.
The second thing, Impulsion is crafted by hand, inside out, to be speedran. Currently, the game suffers from a lack of content (only 25 levels and an extremely brief, confusing, story). Realistically, the only replay value in the game comes with speedrunning. Personally, as a veteran first person shooter speedrunner, I was able to complete the game in one and a half hours, from startup to “the end” screen. A player as skilled as me could completly refund the game, having experienced the full game, because there are no secrets or collectables of any sort. Because of this, I would only currently recommend this game as a speedrunning game.
I already reviewed the game but I figured I redo it.
Should you get this game? Yes. Is it fun? Yes. Does it have flaws? Yes.
Combining fast-paced platforming with fast-paced aiming was brilliant. The best parts of my two favorite genres.
The forcefield gun is really innovative and fresh, like portal, it’s one of those mechanics where, when you play the game, you wonder why nobody had ever thought of it until now
You control the pacing, if you want to rush in, die, and rush in again, you can. If you want to take it slow and try to complete it more methodically, you can.
An excellent and innovative game.
You can smash glass in this game- what else can you ask from the developer? The controls are a bit hard to get used to, but with some practices you’ll get it.
Bugs do exist, but the devs listen to bug reports on Discord and do make attempts to fix them.
This stupid clumsy robot won’t let me sleep… the game is so addictive :-)
The robot controls kind of sluggish and shattered objects on the ground make things more wonky. But this was done in a way that makes the game challenging and not frustrating … ok, I was lying, it is frustrating at times … in a good way.
The graphics are crisp and charming and I love the music, although there seems to be only one song. The developer is doing a great job at fixing bugs too :-)
Laika is a third person perma-death runner game where you have to deal with various obstacles that exist to end your life. The main goal of this game is to survive until the end.
If you collide with a trap you die. If you fall you die. The map contain many hidden trap. Play carefully!
Laika (Russian: Лайка; c. 1954 – 3 November 1957) was a Soviet space dog which became one of the first animals in space, and the first animal to orbit the Earth. Laika, a stray mongrel from the streets of Moscow, was selected to be the occupant of the Soviet spacecraft Sputnik 2 that was launched into outer space on 3 November 1957
A robot named Rico launched into the space. While Rico overcome various obstacles, his journey start by encounter Laika’s trace and finish by finding Laika!
By looking how much time i have spent in this game, you can realise - this game, if it manages to hook you, will keep you for years.
Instead of bunch of words, i will just go straight to pros and cons.
- Weaponry. Basically, you can find lots of guns of your liking by just trying them or asking people of how they work and get an idea of how they act and how good\bad they are. Well, since there are around 350 weapons available for you to pick from, you will surely find a tool of death and destruction of your own playstyle: bows and crossbows, rocket\grenade launchers, flamethrowers, machineguns, shotguns, sniper rifles and even futuristic LAZ0R guns. Basically - primary weaponry includes two-handed guns of pure murder, secondary can be either Magnum spewing thingie or just a bullet wind of two machinegun pistols, and melee… From swords, katanas and throwble disks to spears, staffs and two handed maces\axes\swords (LOTS more melee types not mentioned but existent in the game).
Not pay to win
Before I start my review, I want to dispell this notion. Anyone who tells you this game is pay to win is wrong, or lying to you. Most of the good weapons are mastery rank locked and even if you buy things to bypass the grind, you still have to level those Warframes and weapons, you still have to play the game to grind and get mods for your weapons and Warframes to make them actually perform well in end-game content. You’re blindsiding yourself if you’re going to make the argument that this game is pay to win. Now that I’ve gotten that out of the way, let’s get to the actual review.