Battlefleet Gothic: Armada 2
Sadly I can’t recommend this game. Battlefleet Gothic is what got me in to Warhammer 40k back in the 1990s. I have nearly two hundred hours playing this too, but it now crashes with in a few minutes every time I play, no message just crashes. The Dev abandoned it right after launch, much Like Games Workshop abandoned the tabletop version too. DO NOT BUY, IT NO LONGER WORKS
Read More: Best Space Real Time Tactics Games.
God, i wish they made ships just a little more unique. Instead of x amount of points for x amount of damage, have ships be either customizable or start off with different traits. What happened to all the uniqueness of BFGA 1? Seriously, ships could be tailored so well to your personal preference in that game. Why change that?
The skalgrim mod appears to fix these problems.
Got me hooked instantly
Got this game on sale, but honestly it’s well worth the (already cheap) full price. Started playing and went through the first 20 scenarios one after the other. It’s like eating potato chips, once you start it’s hard to stop.
You control a fleet of blue ships facing up red ships. The size and composition of the fleets vary from scenario to scenario. The objective is to eliminate all enemy ships, which you have to accomplish using your ships' characteristics, the environment and strategy. There’s no story or campaign, it’s just scenario after scenario (I think 100), with increasing difficulty.
Read More: Best Space Sci-fi Games.
Floats My Missile Boat
Flotilla is quite beloved on Steam. An utterly solid, understated turn-based strategy game with whimsical story encounters and accessible but challenging combat set to classical music. It was utterly unique. Utterly Blendo.
Flotilla 2 brings back that unique dance of ships with its one rule ‘HIT THE REAR OR THE BOTTOM’ to damage, in a very VR way and benefits massively from it.
From the Depths
coffee tastes like purple
Read More: Best Space Sandbox Games.
There is a lot of thing that I would like to say, so I’ll try to keep it brief.
Here are some question from new players who I’ve heard a lot:
Is the Learning Curve steep?
Yes. It not just a learning curve, but a learning cliff, on fire and covered in bears. It would take quite some time to get used to the mechanics of the game.
The tutorials only teach the absolute basics (e.g. its (proprietary) build mode controls and AI programming). For new players, Only finish the first section of it and go experiments with the designer yourself. Expect some ragey moments at this stage as it will bombard you with an insane amount of content (even with over 1000+ hours, I’m still considered quite new by FtD’s community standards). Fortunately, the FtD community have very experienced people who are ready to help you if any problem arises (as long as you don’t say the game as a whole sucks), so I advise you join the Official FtD Discord server as most activities happen there.