Orb Overload

Orb Overload

I like this game because it has a lot of potential for being a really good platformer. The dev is very passionate about his project and really wants to continue, buy the game and have fun!

Real player with 2.8 hrs in game

Read More: Best Space Casual Games.

This game saved my life.

I am 22.

My ex-wife and I have a daughter together, and adopted our son together. They are now both 4 years old.

When we were going through our separation, I found myself lost and miserable. I was self destructive. I got so mad one day from everything spiraling out of my control that I punched some concrete in a moment of overwhelming emotion. That caused me to break my 5th metacarpal in my right hand… my working hand… my games hand.. the hand that I held and carried my children to bed with.. The hand I desperately needed to make sure I could continue to provide.

Real player with 1.6 hrs in game

Orb Overload on Steam

Fleet Star V

Fleet Star V

Note: This review was written almost entirely during the pre-release stage, information may change over time.


Fleet Star V is an indie game of space combat in which the galatic view of the map involves turn-based strategy where the user picks one of three factions to lead, and leads that faction to victory by defeating enemy fleets and conquering geographic locations on the map that represent either planets, moons, stations, and “space.” (The last classification is assumed to mean empty space.) Playable factions include Pirates (described as renegades and opportunists), Rebels (a coordnated coalition of miners and colonists), and SCI. (Stellar Colonial Incorporated, a corporation who’s power is in decline.) Combat is conducted in “real” time strategy where time can be manipulated to be paused or to go faster at the user’s preference. Once the player has conquered all(?) of the points on the map, the campaign progresses. The turn-based phase of the game involves management of ships (usually heaving dead crewmembers overboard in favor of fresh meat and arranging ships in groups as big as five, but also involves building of either docks to build ships, ore mines to gather resources to allocate to use for shipbuilding and building construction, and academies who train the next batch of solders to be slaughtered for your cause. (Some of the ships can take a real pounding, but people on the other hand are far less durable than the ships they serve aboard.) Buildings can be upgraded to the third level to produce bigger and better ships, more ores, and more cannonfodder.

Real player with 16.6 hrs in game


This game plays like an upgraded version of a game called spacecom which you can get from steam by the way. For those who have never played either of these games it is an extremely light empire management game with almost no micro-management where you build your ships via construction yards on the planets that you own. You have 3 options of things to build on planets - acadamies, spaceyards, and mining stations all of which are upgradable. The more you upgrade the shipyard the higher class of ship you can build. The more you upgrade the mining sections the more ore your empire will p;roduce which is the material for building ships. Thats it - That is the whole game in a nutshell.

Real player with 7.8 hrs in game

Fleet Star V on Steam

Beat Biome

Beat Biome

Play music through your headset and Beat Biome will automatically pick it up, reacting to the beats and wavelengths!

This is a pretty small trip, but fun none the less. Enjoy several psychedelic environments, even create your own! Just play some music and chill out, maybe lie down or bust a move. It’s up to you how to enjoy this, just keep an open mind and two open ears.

If this blows up I’ll make some more content, but in the meantime leave your comments in a review or email me directly with any bugs/feedback/etc you have. I’m a single developer and just made this for fun, so please be understanding if I can’t get to everything. Thanks, and enjoy!

Read More: Best Space Atmospheric Games.

Beat Biome on Steam

Flow Gear Racing

Flow Gear Racing

Flow Gear Racing is a fast immersive online and local party Space Racing Game designed for Virtual Reality. The best space pilots come together to compete on the most demanding and sophisticated racetracks in the galaxy. Challenge your friends, race against the computer and watch your progress on the global leaderboards. Enter your cockpit, fasten your seat-belts and become part of the Virtual Reality Space Pilot community!

Game Features

  • Single Player Fly solo and compete against the computer.

  • Online and Local Multiplayer Challenge your friends online and on LAN party races with up to 8 players.

  • VR Designed Flight Controls Find the right balance between acceleration and slow down as well as save your turbo-booster for the right situations.

  • Worldwide Leaderboards Compete with the global racers for the best track- and lap-time.

  • Lasting Gameplay 16 unique tracks in vast environments with different levels of difficulty as well as race your self-built tracks.

  • Integrated Track Builder Create your own tracks and race them against the computer or your friends instantly.

  • Spectator Mode Observe an ongoing race from various positions like opponents-cockpit, track-cam etc.

  • Continuous further development New features will be added. Take a look at our forum to see, what is yet to come.

  • One price. Full game No in-app purchases, no pay-to-progress.

Flow Gear Racing on Steam

Luna’s Wandering Stars

Luna’s Wandering Stars

Wandering Stars is a gem of a puzzle game that deserves far more attention than it has received. It takes a hard-to-intuit game mechanic (orbital mechanics) and finds all sorts of potential in it. An hour or two of play may be needed to gain an instinct for the movements (unless you’re an astrophysicist who thinks about eccentricity and plane changes over your coffee), but this is a learning curve worth climbing. The nine chapters each introduce a new element, but the twists are generally simpler than the core orbital physics, so each comes a welcome change of pace, not as a return to square one. Within each chapter, the levels are intuitively sequenced in ascending difficulty, and the difference in difficulty between passing a level and perfecting that level is excellently calibrated.

Real player with 13.0 hrs in game

In a word, this game is tedious. I’m not saying it’s a bad game, but it ramps up the difficulty quite fast and will severely anger you. It reminds me of those rage inducing games that youtubers play in a way. I know if someone was recording my reactions to failing over and over, it would probably be entertaining.

I do like this game. I have no idea why, since all it does is raise my blood pressure. I guess I’m just a sucker for punishment.

Graphics: Nothing special, but they look nice and do the job.

Real player with 11.7 hrs in game

Luna's Wandering Stars on Steam



Gravitura offers up blood-curdling orbital acrobatics. In spades.

✔️ I’m no physician, but the Newtonian physics seem quite realistic and really make me appreciate the stability of living on Earth

✔️ Nice subtle music, decent SFX (although would like to hear SFX for the ship)

✔️ Spacetacular graphics

✔️ Visualization of trajectory = 👌

❌ Difficulty could stand to be more forgiving on easy mode (perhaps a greater pickup radius, or a chance of keeping an orb on death?).

Real player with 13.5 hrs in game

A gravity based puzzle game, Gravitura certainly is more unique from your standard puzzle games. Learning how to orbit planets and black holes with a very thin margin of error makes for a tough game but doesn’t feel like it’s completely unfair and your errors will result in victory if you are patient enough.

Real player with 1.1 hrs in game

Gravitura on Steam




The puzzle and gameplay aspect of the game is pretty good though the visuals is rather lacking, which may be part of the game’s aesthetic. The gameplay is what matters most though, which is a nice defense game where you need to place certain defensive mechanism in order to prevent an enemy from reaching the end of the level. There are a lot of levels which ramps up nicely and gets you to think. There are also various tools you use like mines and cannons. Other aspects also show up such as change in gravity from time to time which changes the direction the enemy moves, so that would be needed to be factored in when strategising and placing your defense. Overall, it is a good puzzle game, though with nicer visuals, would be great.

Real player with 7.8 hrs in game

Real player with 6.7 hrs in game

Stratside on Steam

DRONE The Game

DRONE The Game

One hell of a game. Although still a prototype, I think you’ll enjoy the public release. I was a backer for this project and I can say that the money I spent was more than worth it. If you paid mind to the game’s info, you likely saw the 12 backer tiers. I started out at Tier 2 (“Traveler”) when I first heard of the game. When they released the multiplayer demos I couldn’t wait, so I bumped up to Tier 3 (“Explorer”) a few months later. Last year I decided to upgrade to Tier 4 (“Operator”), and as of 2 July 2019 I ended up upgrading to Tier 5 (“Engineer”) because this game really has turned out so well. If you needed proof for how much these guys delivered, here you go.

Real player with 51.3 hrs in game

This game showed significant promise in its early stages, and the main draw for me was being able to build and fly my own little fighting drones in the editor - with the hope of eventually being able to create land-based units with tank treads or mechanical legs.

However, development on this title unfortunately seems to have slowed to a complete halt: there hasn’t been an update, not even a bugfix, in over a year, and there’s been no word on how development is progressing in about 6 months.

They succeeded in their promise of delivering a functional drone editor, but even then a good portion of its features and place-able parts are unfinished, and at the moment users are restricted to basic cubes which they can cut into other shapes, as opposed to the totally freeform shapes seen in prebuilt designs. There’s also the slight issue of players being able to min-max their builds to obscene effectiveness by just putting a bunch of wings or something.

Real player with 37.9 hrs in game

DRONE The Game on Steam

Immortal Defense

Immortal Defense

Some of you have probably been waiting for this game to pop up. I considered about where to put it for a little while before eventually deciding to have it be at the very end. That’s because, in my opinion, Immortal Defense is the best tower defense on Steam at the moment.

The peaceful planet Dukis finds itself under attack by the evil Bavakh empire, a war-faring race of red, devilish aliens. Their armadas are vast, and with no notable army of their own Dukis is no match. However, they have one trick up their sleeve: Subject K, who has volunteered to be a Path Defender, a process that involves separating his soul from his body and sending it up into space. It’s unclear whether K represents one of his names, or whether he’s the eleventh person they’ve tried this with. Once up there, K gains the ability to see the Bavakh’s ships as they move through Pathspace (basically hyperspace), and the power to attack and destroy them before they reach their destination.

Real player with 89.3 hrs in game

Whether you’re new or old to tower defense games, Immortal Defense is a good buy. With tons of unique mechanics but still holding together what makes a good tower defense a good tower defense, and on top of that all a great story considering it’s a game where you’re shooting geometrical shapes flying on a line… Immortal Defense is amazing for what it is.

In Immortal Defense, you play as a Pathspace Defender whose goal is to defend your home planet by literally becoming a god and shooting invisible hellbeams from another plane of existence at people who are invading you. You do this by what else- placing towers! While the story and gameplay get more complicated than that (and bring all sorts of delightful twists and turns), that is the basic premise to the game.

Real player with 39.4 hrs in game

Immortal Defense on Steam

Particle Fleet: Emergence

Particle Fleet: Emergence

TLDR; Awesome game…get it!

I first discovered the KnuckleCracker games with CreeperWorld 1 on some flash games site. At first the game looked pretty basic and simplistic, but I soon found out that was far from correct. Fast forward a few more years to Creeper World 3 (CW3) and I was stunned not just by the game itself, but by the community of map builders. Virgil (the developer of the games) had introduced a scripting language to allow players to create practically anything they could imagine within the world.

Real player with 201.0 hrs in game

TL;DR. A nice RTS, in the mold of previous games from the same developer, but different enough that you won’t feel you’ve paid twice for the same product.

If you were a fan of Creeper World (any one of the 3), you may be disappointed. There is no Creeper in this game. “Wot?”, I hear you say, “A Knuckle Cracker game with no Creeper? That’s an abomination!”

Maybe so. But remember there was not always Creeper, and maybe there will not be always Creeper - in the CW3 story, there were references to other, long-forgotten races, the Ticon and the Seloi. Maybe they too have stories. Maybe there was (or will be, or always has been) things that were not Creeper and that were hostile. Maybe they were not explicitly hostile - after all, if we need a canoe, are we explicitly hostile to the entities that occupied the ecosystem of that tree that we need for the canoe?

Real player with 172.9 hrs in game

Particle Fleet: Emergence on Steam