Space Panic: Room Escape (VR)
The game looked nice so picked it up and desided to help the devs a bit by testing the game for Oculus support.
The Oculus supprt is not 100% ready yet, but prety sure it will be soon.
Liked playing the game, liked the puzzle - i’m into games that are about the puzzles and not about scaring you.
VR is a perfect media for this kind of games, making them a lot more emersive. Played some of them, think this is one of the better ones out there at the moment
Read More: Best Space Sci-fi Games.
WHAT’S IN THE BOX?
‘Space Panic: Room Escape’ is, unsurprisingly, another ‘escape the room’ game which is set in one room on a space station. There are various puzzles from “find element” to “rotate these rings until they fit”. The game supports Vive and Rift, and features teleporting. It took me about 2 hours with one restart due to a bug. There are no save points.
This is a very minimalistic game; the environment is extremely clean. There is a weird mix though between spacy elements (the environment) and old stuff (the objects, like a candle, a greek statue, rotating stone rings) which I say didn’t really fit together. The game is incredibly resource hungry (read: laggy) and you can’t really play it on higher quality settings (there are 7 in total), which is a real problem since some colored elements where the color matters are in fact hardly visible in the lower quality settings. No matter the setting, there is annoying visible aliasing.