Star Realms

Star Realms

I used to really enjoy the online version of this game. Saddly that is no longer true. While I would HIGHLY reccomend this game for the Campaign Mode, the Online Mode is another matter ENTIRELY!!!! Once you reach level 5, you must win a number of sucsessfull wins to advance onwords, but each loss counts you backwords on that total. THIS, is not a problem. THE PROBLEM, is that many players have found a way to “HACK” either the timeclock, or the game itself! I have found myself ready to acquire a good card, only to have my game freeze. Then reload. Not only do I lose precious time during this reloaded “Glitch”. But often it will undo my card purchases or even worse, my bases will be destroyed or my health slashed in half. All of which being impossible with the card’s the opponet had availible to play. Now, I KNOW I’m not the best player. I admit that freely. But after almost 500 games, I STILL CAN’T GET EVEN HALFWAY THROUGH TO LEVEL 7! This means With the losses counting against me, I have only managed to go up 1 LEVEL in almost 500 games!!!

Real player with 561.4 hrs in game


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I’ve enjoyed Star Realms for many year. It is an entertaining deckbuilder game, which is easy to learn. A huge number of cards have been added to this game over the years, and the core sets (5€) are definitely worth the value, while a lot of the smaller dlc (2-4€) is a bit pricey. Although skill does play a part in winning, I would definitely say that a large part of winning comes down to the luck of the draw. And the expansions increase the luck factor quite a bit. I would still say that it is quite enjoyable, and I take it as a challenge, when my opponent start out quite a bit better off than me. Sadly I will not be giving this game my recommendation, based on the recent addition to this game, in the form of Star Realms Arena, which is a particular nasty way of introducing gambling into a kid friendly game.

Real player with 516.5 hrs in game

Star Realms on Steam

Cosmica

Cosmica

The game has some polishing to do - things are a little tricky to figure out at first; there’s too much text on some screens; and I like the retro vibes from the art style, but not all the cards have unique art at this point. Once you past the initial lack of clarity though, it’s interesting and unique gameplay. The card effects are simple yet the strategy is intricate, and the deck manipulation aspect is something I haven’t experienced before - l have to think about every play, as opposed to some rogue-like deckbuilders where I often feel I’m on autopilot. I tried it on Steam Link too, and it transfers nicely to mobile. I look forward to seeing what comes of it.

Real player with 15.8 hrs in game


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Top notch for an indie game! My son loves pokemon cards and he got right into this game, I’ll have to get him a copy!

Real player with 0.3 hrs in game

Cosmica on Steam

Star Crusade CCG

Star Crusade CCG

Name: Star Crusade

Developer: ZiMAD, Inc.

Date: 2016

Genre: CCG

Orientation: Multiplayer

Population: Bleeding

Perspective: 2D - Top-Down

Timeflow: Match-Based, Turn-Based

Skills: Brain

Setting: Futuristic, Space

Style: -

Tags: 1v1, Clone, Competitive, Cross-Platform, Dailies, Generous

Model: F2P

Content: Solid, Big DLC, Collectible, Microtransactions

Platforms: PC, Android, iOS

Real player with 2433.9 hrs in game


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TL;DR: Kind of like hearthstone but hate RNGesus shenanigans and like some more depth? Oh, and don’t mind a lack of polish (yet) and a spacey theme? Try Star Crusade! You’ll probably enjoy it.

Read a few other reviews and thought: is this hearthstone in space? Well, yes, -but- with a few very important differences that make it a -lot- more enjoyable for me. Here’s what different apart from the obvious theme:

the good

  • Your “heroes” can equip 3 different modules that in essence are hero powers. These powers use either your basic resource (supply) or energy, which is gained by attacking your opponent and killing his units. These things add a layer of depth on the “hearthstone” strategy you’re used to.

Real player with 113.0 hrs in game

Star Crusade CCG on Steam

For The Warp

For The Warp

As others have pointed out, this game has a lot of great features and has some compelling gameplay. However, there are three things that kill it for me because they lead too far down the path of heavy RNG.

  1. The shuffler makes no sense. The fact that you don’t discard cards and that every time you draw a hand that you are pulling from your entire deck is against the foundation of what a deck builder game is supposed to be. It has all of the other facets of how to build and manipulate your deck but the player should be drawing from a shuffled stack and continue to do such until the discard pile needs to be shuffled back in. I might have been less opposed to this if you could freely discard cards from your deck without needing to pay for it or have NPC’s want to buy them during events. But as it stands, it is far to easy to get a 18-20 card deck and that is far too much RNG when doing pool draws.

Real player with 12.2 hrs in game

As others have stated, FTL meets slay the spire.

HUGE potential here. I think a few things need reworked.

1. Balance: jmzero’s review goes in depth.

2. No discard pile: this i feel is an odd design choice, since there’s no discard pile, all cards used immediately go back to the deck, so attaining any new card is a constant lower percentile of getting any card in your deck on every turn. So you may never see your new card in play…ever. Since the deck is shuffled every turn. This is poor design, you cant structure synergy here, as you are constantly threatened to draw the same cards over and over. This just feeds into the balance problem, of “just grab the most OP cards and scrap the rest”

Real player with 9.3 hrs in game

For The Warp on Steam

Jupiter Moons: Mecha🦾

Jupiter Moons: Mecha🦾

Choose your mech, customize your loadout, and build your perfect deck. Experiment with cards to find powerful combinations as you enjoy the tactical combat and deckbuilding in this roguelike adventure!

Customize your mech

Choose your Mech frame. Every pilot approaches combat differently, choosing from the melee-oriented assault frame, the stealth sniper frame, or just opt-in for raw laser firepower. Mech frames can be upgraded during the game: by installing new equipment and upgrading the frame to a newer variant.

Build your perfect deck

Collect weapons, shields, and equipment by destroying your opponents in battle. Victory serves you with new ‘toys’ for your mech, swapping out these ‘toys’ will adjust your combat deck.

Test your Mech on battlefield

There are countless weapons and items to discover and try out: lasers, machine guns, plasma rifles, sniper cannons, swords, hammers, drones, mines, force fields, jet engines, as well as more unique ones like: rocket fists, whips, scythes, cloaks, pile bunkers or mini-nukes!

Enjoy the tactical combat

Predict your opponent’s actions and adjust your tactics to the situation on the battlefield. Flank, assault, ambush, hide behind cover, or precisely target most valuable components on enemies.

Find powerful card combinations

Discover unique card combinations that will give you an edge on the battlefield. Or try to find the one that will break the game: one-turn boss battle victory or no damage. Test your combos on the highest difficulty levels.

Protect your mech body parts from destruction

Each body part of the Mech has its own armor and health. Balance your equipment to keep your deck efficient and provide enough protection. When a body part is destroyed, you can’t play cards attached to it!

Choose your path

Choose your path on the campaign wisely, avoid fights not suitable for your current loadout. Take greater risks for better rewards, or just complete your objectives. Discover the origins of the alien AI that is corrupting the machines.

Jupiter Moons: Mecha🦾 on Steam

Corpoct

Corpoct

The advertisement videos shows gameplay that isn’t consistent with the actual choices/options/theme of the game. Buyer beware. Other than that, it’s a simplistic wanna-be “FTL”, but its not. It could be good for small children who just barely know how to read. In fact, it should come with an expected player age of 7 years old. This isn’t insult or malice, I just think that the target audience should be an upfront aspect shown to the buyer.

Real player with 18.5 hrs in game

This is a neat game. It combines some travel elements of FTL with combat similar to a pared-down Gratuitous Space Battles. There’s some resource management, cardplay to influence battles, and satisfying meta-progression. It’s worth checking out

Real player with 9.3 hrs in game

Corpoct on Steam

Deep Sky Derelicts

Deep Sky Derelicts

I will caveat my recommendation by saying that it only just makes it over the threshold. It has a couple of nice ideas that make it playable but many small annoyances that make it far less so. It’s quite cliched but if I could give it a “meh” I probably would.

There are several reviews that compare it to Darkest Dungeon (one of my all time favourites) so I gave it a go. After an hour playing, I realised that this was not particularly accurate. Other than having turn based combat and a map where you wander round and encounter random things, it is not that similar, please disregard anyone saying that!

Real player with 72.2 hrs in game

OVERVIEW

As a TCCG/RPG game Deep Sky Derelicts scratches an itch I didn’t know I had. It has a few rough edges, but I can certainly recommend it. It is mechanically sound and thematically interesting, albeit somewhat clumsy and childish at times; more on that later. The presentation is well executed and the pacing is just right thanks to careful balancing.

GAMEPLAY, MECHANICS

There is a lot of variety here - the number of classes/specializations makes for great replayability. I’m pretty far along in my current playthrough and I already know what my next party composition will be. The game can be swingy at times, but I never ran into long periods of it being too easy or unfair party wipes. At least… not yet. That said, there are a couple of things I dislike, mechanically speaking:

Real player with 53.0 hrs in game

Deep Sky Derelicts on Steam

Jupiter Moons: Mecha - Prologue🤖

Jupiter Moons: Mecha - Prologue🤖

Prequel to the events of the full game

Prologue contains only gauntlet mode where you fight battles, equip your Mech, level up your pilot - repeat until you defeat the final prologue boss or die trying.

Customize your mech

Choose your Mech frame. Every pilot approaches combat differently, choosing from the melee-oriented assault frame, the stealth sniper frame, or just opt-in for raw laser firepower. Mech frames can be upgraded during the game: by installing new equipment and upgrading the frame to a newer variant.

Build your perfect deck

Collect weapons, shields, and equipment by destroying your opponents in battle. Victory serves you with new ‘toys’ for your mech, swapping out these ‘toys’ will adjust your combat deck.

Test your Mech on battlefield

There are countless weapons and items to discover and try out: lasers, machine guns, plasma rifles, sniper cannons, swords, hammers, drones, mines, force fields, jet engines, as well as more unique ones like: rocket fists, whips, scythes, cloaks, pile bunkers or mini-nukes!

Enjoy the tactical combat

Predict your opponent’s actions and adjust your tactics to the situation on the battlefield. Flank, assault, ambush, hide behind cover, or precisely target most valuable components on enemies.

Find powerful card combinations

Discover unique card combinations that will give you an edge on the battlefield. Or try to find the one that will break the game: one turn boss battle victory or no damage. Test your combos on the highest difficulty levels.

Protect your mech body parts from destruction

Each body part of the Mech has its own armor and health. Balance your equipment to keep your deck efficient and provide enough protection. When a body part is destroyed, you can’t play cards attached to it!

Choose your path

Choose your path on the campaign wisely, avoid fights not suitable for your current loadout. Take greater risks for better rewards, or just complete your objectives. Discover the origins of the alien AI that is corrupting the machines.

Jupiter Moons: Mecha - Prologue🤖 on Steam

Space Food Truck

Space Food Truck

Mainly writing this because I disagree with what the majority of the negative reviews are saying, as someone who cranked out 40 hours of gameplay (split quite evenly between online and offline play) and who completed games on the hardest difficulty level. While I have ideas on what should contribute to a negative review, which will come later in the review, but let’s start by tackling the points I disagree with in the negative reviews.

I believe RNG gets the majority of the blame because a random event occurs at the beginning of every turn, and at every new planet, so it’s pretty much in your face all the time.

Real player with 102.9 hrs in game

This game has the potential to be very fun. Myself and a few friends brought it and really enjoyed the game initially. But we quickly realised that this game is too hard, and not even hard in way that challenges you properly. We have been playing on mild difficulty, since the upper difficulty was seemingly impossilbe.

The game is hard beyond the player’s control, since much of the game mechanics are the result RNG. 90% of the RNG is bad! You receive negative effects that can see you wiped out very quickly. For example, we upgraded our shields to the max very early on, but in response, we started taking much more damage from RNG events.

Real player with 44.7 hrs in game

Space Food Truck on Steam

Void Tyrant

Void Tyrant

Yeah it’s a good game. I’ve spent probably the most hours out of anyone on this because I have like hyper autism or something (not really but I played this a lot).

People complain about the lack of diversity. They are correct.

However, this is a roguelike where each run influences the next, so it is very addictive. I am still not completely through everything. Worth every penny.

Real player with 88.8 hrs in game

Great little rogue-like with an addictive game-play. It does take a little bit of time to get a full feel of the game. At first I thought that the RNG would drive me crazy but after a few runs and beating the boss the first time things begin to come together. Different classes and play styles allow you to control RNG in a way that’s fun.

What I love

The mixture of RPG and RNG keeps you hooked. If the RNG turns you off you can get a class that alters the RNG in their favor and if you love RNG there is a class that exploits it and 2 classes that blend this concept.

Real player with 39.6 hrs in game

Void Tyrant on Steam