Ctrl Alt Ego
You are ego, a disembodied consciousness.
You’ve been downloaded to an evacuated retro-tech space dock where a mind-altering virus has infected the consciousness ctrl stream.
Take ctrl of robots and devices to get around; some are friendly, others not so much.
Explore, grow your ego, find and exploit bugs, install and hack disk programs to upgrade your bug, evade or defeat hostiles.
Adopt a strategic, stealthy approach, or don’t.
Solve puzzles to reach locations of interest, or don’t.
Dig deeper into who you are and why you exist, or don’t.
15 substantial handcrafted immersive environments
Sneak, cause mayhem, be a ctrl freak or an egomaniac
Darkly farcical tale about the future of consciousness
There is no ‘player death’ in Ctrl Alt Ego. Your invincible, disembodied ego always lives on. If your current host is toast, pick another and carry on:
(Note: there is a traditional save/load facility too, in case you refuse to accept who you are).
Once you’ve ctrl’d a robot, it is yours to keep. Amass an army and bring it with you:
Use robots to get around the old fashioned way, or ‘hop’ from one side of an area to another in a near-instant:
Read More: Best Space Immersive Sim Games.
Polandball: Can into Space!
This game is… pretty good! As a fan of the comic series, I have to admit this game was very well-made. So, let’s go.
Very well made for being based on such an obscure comic series
Jokes and stereotypes are funny
Controls are easy to get used to
Upgrade and Part system is well-priced
Worth the money
Achievements are not too hard to get
Ending should have had an ironic twist (involving Russia/USSRball)
Repetitive soundtrack (easily solveable by muting music)
Read More: Best Space Casual Games.
A fun, comical, charming game of skill, prediction and chance.
Guide Polandball to space, avoid other hassling countries and try not to be held back by the gravity of larger nations such as Russia, China and Canada.
Collect fuel to reach your dreams in the sky, eat burgers to keep your health up, and collect money so you can stop using kitchenware as a rocket.
Its not all struggle though, occationally netherland ball or sometimes a jamaica ball will help you get higher… in various ways.
For $3 or less its pretty well worth it. You will get more satisfaction out of this than you will the bag of chips you would otherwise buy.
Fun game with great story line and good puzzles ranging from easy to very challenging. Very very linear but the story line was engaging enough to want to keep on the ride. Really brought me back to the experiences i had playing Kings Quest, Police Quest, etc series way back in the day (showing my age now).
Read More: Best Space Sci-fi Games.
no hints, this game is bad.
i really wanted to see the end of this, but it’s just a ‘‘click everything until something works’’
also, the only alien you will see is on the title screen.
10/10 would recommend fantasizing of it being a better game again
Finally a game where I can fulfill my 2 childhood dreams: Being an astronaut and being dead.
Gold Rush In The Oort Cloud
a strange game i’m not sure i’ve ever played something similar to it.
on one hand - a typical platformer, where you jump and shoot; but on the other hand - its space with asteroids, and their gravity where you can jump from one asteroid to another, and this gravity influences how fly your bullets - and it really makes the game special, not similar to others.
Way too short and empty for the price.
It takes about 30 to 60 minutes to slog through one adventure, everything after that is replaying the same concept with random slight alterations to try and get random different endings. Maybe I should have done more research before buying, but I was expecting more than a very simple point and click reading adventure, because that’s really all this is.
You spend 60 seconds (1 minute) running around collecting whatever random objects/people happen to be available, toss them in an escape shuttle but that’s pretty much where the game stops being much of a game. After that you read an update each day, make one or two decisions and then, end your day. The entire rest of the game is reading the results of yesterdays decision and making another choice.
Within my short period of playing the game, I like a lot of it. Here are my thoughts of 60 Parsecs!
Visuals - 10/10
The game’s design makes it difficult to put a lot of small visual stuff into it. Overall, the visuals match the theme, characters personalities, and so much more. Everything from the big dark abyss of a planet to the way a character stands is well designed and planned. Overall the only thing I would change is Baby’s beard… that thing is patchy…
Gameplay - 4/10
Surprised? I was too. I loved the game, but idk if it’s a lack of experience in the 60 Seconds! game style, but it seems rather difficult. I’ve barely made it past 20 days on my runs, and I find that materials are more important than the game makes it come out to be. If you miss the baskets of materials you lose so much later on. If you grab them, you get less objects such as the vest or communicator, that take so much reasources to craft it’s so difficult to get them late game when everyone is going communist… (LOVE THAT FEATURE BTW HILAROUS TO SEE BABY GO ROGUE) Overall I’d say the game relies on smarts over any other category. But Baby, Deedee, and Emmet seem vital to a good run of the game.
I really like this game and it totally deserves to be as popular as games like Slay the Spire. I got both this and Slay the Spire during the summer sale and ended up refunding Spire because this one enthralled me so much. You might be wondering how the two games are comparable at all, but you must keep in mind that Space Tyrant is as much a roguelite as it is a 4x, and it very much conforms to the idea of losing horribly and repeatedly but having fun in the process as you gradually build up your deck and learn the game. In many ways it scratches the same itch as games like Spire, but something about the colorful aesthetic, humorous themes, and creative genre-mashing put the drab Spire to shame, at least for me.
TL/DR: 6/10. Great idea, beautiful game, but harsh game design. Expect hardcore RNG roguelike play that detracts from wonderful 3x/4x design and a fun narrative. Also, the devs seem to be onto bigger and better things.
For a game about being a tyrant, you sure are stuck with specific game rules and no options to revolt against the oppressive developer-made campaigns. I really enjoy the idea of this game, and it did many things right…however, some design choices left a sour taste in my mouth. It’s like eating chocolate only to find that someone laced it with lemon juice. I’ve played tons of 4x games (love the genre!), and as much as this game is thought of as a “light” beer and pretzels version, it’s actually way more punishing, and your strategy, no matter how good, might not be enough due to insane RNG and hardcore random campaign rules. I get plenty of that in real life. I want to enjoy the games I play.
This game has incredible movement with a super fun momentum based physics system and I absolutely love it. It has been incredibly satisfying to improve at this game and experiment with all the various items and techniques as well as game modes. The base game is not overly difficult so it’s fairly easy to get in to and there are quite a few compelling alternate game modes.
I give this game a huge recommend and I believe it deserves way more attention than what it has gotten. If you are into movement games, roguelites or platformers of any kind creatorcrate highly worth checking out.
Tons of fun! Its a creative platforming game with a fairly open world to play in with a fun storyline so far!
I wasn’t really sure what to expect from this game at first, but after playing through quite a few times I found it to be really fun, and played a few more times after that well after I should have gone to bed. With each game over I have this need to keep trying again and each time I get more efficient and I survive a little bit more (or just die to my stupid mistakes like forgetting to reroute enough power to my lasers, wondering why some space monster isn’t dying already and take hull damage)
I enjoyed the game a lot. It’s a frantic mess of running around trying to fix things as they break, getting out in the nick of time, and just generally having to work with what you’ve got. The upgrade points are quite scarce, so it’s really easy to become boxed into a corner because you ran out of points to use for repairs. It’s really satisfying to be able to keep the hunk of junk working nicely. The narrative is also well-done even though there isn’t much of it.
I have a fair number of complaints, in no particular order.
The silly and offensive art style is what drew me to this game, not the musicians or voice actors. Despite its cartoony look Freedom Finger is a proper shmup. You have a ship and you shoot enemies with plenty of bullets, enemies and walls to be dodged. The game has two unique game mechanics for a shmup namely grabbing and punching. It’s a bit unusual but it is quite fun. It allows for a lot of different ways to play a level.
Fortunately there’s no shop with upgrades for your ship, you can follow the story but also just hop into any level and start competing for the leaderboard. If you want an upgrade go grab an enemy ship!
Check out my first impressions gameplay video for Freedom Finger here: https://www.youtube.com/watch?v=TD1OPbuRzCk
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-QUICK FIRE REVIEW (If you don’t have time to watch the gameplay video)
Save the American Lunar base from the Chinese who have taken over!
Very cartoonish. Kinda of reminds me of the adult cartoons you’d see on Adult Swim.