This game is a great way to test your creative problem solving skills while watching the amazing spectacle of explosions in space. The game itself is fairly short but the level editor gives you the power to make your own levels and challenge your friends to display their space dominace! You can spend as long as you want on this one but a full completion of the base game wont eat up all of your time.
Read More: Best Space Physics Games.
Something about neon explosions is just really satisfying.
Level editor alone makes the game worth it.
1000 days to escape
a very worthy time waster.
it might be frustrating at the beginning when youre ignorant of the mechanics - i almost abandoned it after the few first failures. then i “cheated"and i can recommend this for beginners: i restarted until i got a good central earth position with lots of planets in the vicinity, the above helped to go further and further, learn how the game works.
now of course i dont do it anymore and play putting up extra challenges for myself (all upgrades discovered, all planets visited, all enemies conquered) so its not that hard.
Read More: Best Space Casual Games.
A fun little game. The basic concept is, you explore a planet first, then you terraform it, and then you send humans there.
When you figure out the game mechanics and once all the jokes and quirks sink in, you’ll discover that the game features more depth to it than you may have initially thought. Your end goal is to colonize enough planets as quickly as possible whilst not losing a single earthling. So multitasking and saving time both become essential.
Launch rockets while still pouring fuel in them. Terraform planets blindly without pre-scouting them. Navigate the in-game interfaces efficiently. The game doesn’t explicitly mention any of those things, it’s up to you to experiment and to find such things out. Realistically you’ll get to see most of the content within a few hours tops, but if you get hooked with the game it’ll make itself last much longer. Personally, I enjoyed my time with it.
Innovative, challenging puzzles and an engaging story
Filament is a puzzle game that feels like it took a lot of inspiration from “The Witness”: It features a huge amount of puzzles which are all based on the same mechanic (laying a single cable around a number of pillars to activate them and unlock the exit), but provide lots of different variations within this mechanic (e.g. pillars that must not be touched, pillars that must be touched several times, pillars that change the color of your cable while others can only be activated with a specific color, etc.). These puzzles are placed in a small sort-of open world, so you’ll usually have about a dozen of different puzzles available to you at any time. If you get stuck on one, there are always others to try your hand on before you return with perhaps some new ideas.
Read More: Best Space Difficult Games.
Filament is a bittersweet puzzle game with challenging line-based logic puzzles.
The puzzles are presented in a 3-D plane and the player must use a series of robots connected to the wall to wrap around pillars in the correct manner to solve the puzzle and unlock the door. Completing a series of puzzles reveals more of the story through emails from the crew and Juniper reminiscing over the intercom.
The rules of puzzles are taught through the use of simple rooms, where players are able to experiment and deduce the rules of each section before moving ahead to the complex puzzles. I found this to be very effective, and create a sense of accomplishment, as if the rules themselves were a puzzle to solve too. Controlling the robots in order to solve the puzzle feels smooth, especially when using the run option (Which is toggled on/off by pressing Shift, I found this to not be clearly defined in the game). Backtracking and resetting options are quick allowing for quick reattempts of sections or entire puzzles, as there is inevitably some trial and error. There is some frustration when the robot looks like it should fit through a gap or it doesn’t, or the angle of a filament is slightly different than anticipated, but it is part of the puzzle to find a solution that works.
This review is directed at the developer, moreso than the game. For players, it is a fairly solid experience for the first 2/3s of the game, or roughly 25 hours, and so I highly recommend you play it for that part. However, I cannot in good conscience recommend the game, as the developer has made some very bad choices and has no intention of rectifying them. I’ve felt this way about the game and their choices since launch in Dec 2019, but I felt I’d wait a year, see if they would address the problems on their own and try out the game then. I’ve done so, and all of the issues, I had at launch are still present in the last 1/3 of the game, and therefore I see no alternative but to write up this lengthy, negative review.
OK just finished it at this moment and had to write a review about it.
First of all this is a one-man-game; Kevin the dDev did a fantastic job, is pretty active all around the web answering questions and ironing out bugs. I played it just now, as I told ya, so most of the problems I saw on the web when looking up something were ironed out already so dont believe what you read, this is a 0 bug game at the moment.
Second, the FEEL. If you are looking to scratch that itch left from Freelancer, played Rebel Galaxy and loved it ypu will love this as well. Never thought that a top-down game would fill the void of Freelancer but yeah, it did. And it did it nicely.
This is my favourite game now. It’s difficult to describe to people because it really is the less you know about it the better, but I’ll give it a go while staying spoiler free:
The absolutely gorgeous soundtrack is so immersive, from the moment I heard the menu music I was immediately in love. It’s so versatile and yet consistent in theme and quality throughout, I listen to the soundtrack outside of the game. The puzzles manage to balance the line perfectly between being difficult enough to stump you for a while but also having a simple straightforward solution that you can find hints for readily if you just explore enough. The moment of breakthrough each time you figure out something significant is also incredibly satisfying. Having watched a few other people play this game, I can say that everyone’s play through is completely unique because everyone will try different potential solutions and discover things in different orders. The story is really beautifully told and combined with the soundtrack really hits hard emotionally, the most I’ve ever felt from any game.
Even though it’s been several several months since I’ve beat it. This game’s soundtrack still gives me chills. Opening the game’s page to write this review still had me reliving the emotions I had throughout the journey months after my initial playthrough. I recently played it again to give its expansion a shot, which is also awesome and I am pleasantly surprised to say that it also lives up to the vanilla game.
I’ve played a lot of games, but this is one of the only ones that I’d consider a masterpiece. It mixes music, story, characters, time-looping, and mechanics in a way that is both engaging and so very endearing.
This is what was missing after watching the expance show.
In this space 2D arcade, physics is more realistic than in other serious space simulators
If you are familiar with Newton’s second law, then you should like it.
I am incredibly surprised by how cool this game is.
At first I got pretty annoyed and ALMOST rage quit. Then I thought to myself, “Are you gonna let the game win?!”
I then preceded to beat each level 4 or 5 times, and I’m glad I did.
Between your surroundings, the background, and your ship, there are times I sort of lost perspective. What’s moving? What’s at a stand-still? Am I still moving? Lol, it was great. It almost gives you a bit of perspective into how vast and empty space can be.
The controls are simple and responsive, the HUD is minimal but exactly what you need, the physics of your ship vs everything else with a gravitational pull feels really clean.
How do you like it, Elon Musk?
I see a lot of potential in this game the realistic solar system is very intriguing to me I can’t wait to see what the future holds for this video game and it’s right up there with kerbal space program, but with kerbal space program 2 coming out soon we shall see how this game will be comparable. The only downside I have to this game is the building mechanics really need to be worked on the putting together of parts of your ship it can become very glitchy and quite frustrating. When you do get the ship that you were building to work correctly it’s a phenomenal game I just hope this game doesn’t get abandoned because it has some great potential.
This game is awesome it’s just awesome, I wonder if Elon Musk has licensed the devs to use his name xD
I wouldn’t be surprised if it were so, because Elon Musk is known for being a Billionaire but modest I don’t act like another billionaire who acts like a complete dick and even named his company after his little dick ;-)
At first, I thought it was some cheap Kerbal Space Program rip-off, but no it’s a really great game!
As for me, as for me, I attended an ISTQB course for manual testers, took the ISTQB istqb foundation level exam and I missed a few fucking points to pass, a few goddamn points.
I don’t think a lot of people don’t see the value in Mountain, and when people do they tend to simply overcomplicate the game for what it is. It’s not meant to be a ‘game’ exactly. The developers of the game purposefully say this originally: “Leave it open - it’s designed to run in the periphery of your life. Only interact with it when you feel like it. You can play Mountain while playing other games. If you are not playing it, it will play itself. “. Again Mountain is just mean to be left open and you can return to it when you feel like it. You might not see the aspect of it originally but you can find it later… hopefully. But then again, what are the standards of a ‘game’? Are we to simply segregate Mountain simply because it is possibly outside of the norm? On the contrary! Different experiences lead to different viewpoints which make you more open-minded. So can people truly state that Mountain is not a game but a screensaver? There are many ways to view Mountain and seeing it as a screensaver is one of the more popular demoralizing viewpoints to which many have so acquired. So one can only view Mountain as simply a standalone and not compare it to more contemporary issues. Or one can compare it but by doing so one loses the face value of the game itself. I think I’ve settled for now the dispute that this ‘game’ might be a screensaver or simply not a ‘game’ at all.
I don’t really play video games. An old shoulder injury prevents me from manipulating a mouse at a computer for longer than what is required for work. A few weeks ago, I herniated a disc in my spine and was bedridden for several days. I discovered Mountain. A video game with no controls. Initially, I had the same reaction as everyone else. Neat, a pet rock to check in on occasionally with calm music and ambient sounds! Perfect!
But unlike everyone else, I kept Mountain up at the forefront of my computer screen while I knitted and listened to podcasts. I interacted with Mountain a lot. I spoke to it, cared after it like it was a plant. After 30+ hours of game play, I realized that this game actually has a few delightful little secrets.
! You actually do have some control in this game. The objects that land can be rearranged and moved by clicking and holding on them. But if you move an object too many times in a row, it can be lost, and too many lost items makes Mountain depressed. You can also literally shake off clouds. Mountain is intuitive to your interactions with it. The more you click on it, the more positive and happy the thoughts are. I once was rearranging objects and moving and clicking around for a solid 15 minutes and Mountain’s response was, “I’m a total babe.” Another time, I was rearranging objects and lost a cool item, so I closed out and reopened to the last save, and it responded with, “Wasn’t I just here?”
Astro-g is an extremely well-thought-out (and addicting!) game and filled with tons of fun, interesting, and challenging puzzles. I’ve been playing for a while now and it’s really a must-have if you enjoy creative problem solving and interesting puzzles. It’s definitely different than other games in the space.
Additionally, I find the music and sound effects to be thoroughly enjoyable and I’ve found myself getting sucked in for hours when I really should be working. Oops.
I would definitely recommend checking out this game. I struggle to think how someone wouldn’t like it.
Astro-g is the sort of game that you can switch on and relax with. It’s easy to play with super simple controls and instructions.
In the game you navigate your rocket through colourful galaxies avoiding all manner of space based obstacles. There’s something very satisfying about riding sling shot round planets before blasting into space portals. It’s awesome!
With different galaxies to navigate and dozens of levels to complete, there’s plenty to keep players happy.
Throw in some fun achievements and an increasing level of difficulty, there’s definitely a replay-ability factor with Astro-g.
This game has some amazing potential and is just a flat out fun little game! The dev is a steely-eyed-missile-man who takes feedback and genuinely tries to make the game as fun and complete as possible.
The game is a voxel spaceship building game with realistic physics and low-level aerodynamics. Those who played Kerbal Space Program will recognize the importance of Center of Mass/Thrust and delta-V in each direction. I can basically describe the sandbox as KSP arcade mode. The PvE is fun and challenging. The dev seems to have space for much more to be added, so we’ll have to see what comes down the line.
Summary: Orbital Shipyard gives a fantastic and fun showcase of the game’s shipbuilding and PVE and Scenario modes, all of which bring their own unique enjoyment. Despite the modes all being very early in development, the potential and promise they present, makes it a game that all space sim fans should at the very least check out.
A full detailed video preview can be viewed here:
As a whole the gameplay to Orbital Shipyard while indeed extremely early shows a massive amount of potential and promise, with a variety of content that will cater to many different audiences. Builders looking to customise and build up their own space ships. Space dogfighting enthusiasts and even those who like to create their own battle scenes and record them to share with the world. There is something for everyone here.