Battal Gazi: Stone of Yada

Battal Gazi: Stone of Yada

The Stone of Yada which gives enormous power to its possessors has broken into four pieces. Kill every enemy in front of you, capture Yada Guards, and bring these pieces together one by one to obtain that power.

Epic Boss Fights

To bring Stone of Yada together, you should kill the bosses who possess the pieces of it. Every piece you captured brings new skills to you.

Different Combat Styles

You can build your character the way you want by using the experience points you gained by killing enemies. Fight as fast as samurai or hit as strong as a knight, the choice is yours.

Exploration

Explore every corner of the map to find secret items like hidden armors giving unique bonuses. Every armor has cons and pros letting you build your character the way you want.


Read More: Best Souls-like Dark Fantasy Games.


Battal Gazi: Stone of Yada on Steam

Dead Ink

Dead Ink

In the year 2207 the quantum state of your brain was encoded in a stream of photons and beamed into the cosmos. A pioneer of a glorious new age of light-speed travel, destined for fame and glory… at least that was the plan.

Fight

Plunged into a hostile world where every being is made of ink and manufactured at 3D printers, you must harvest ink to survive. Fight your way down a hand-crafted labyrinthine tower in this hardcore melee combat experience.

Escape

Choose between printing the best gear with your hard-won ink, or using it sparingly to get more chances. Can you escape from the tower or will you run out of ink?

A Hardcore Experience

Dead Ink is designed as a hardcore experience with uncompromising and punishing combat. Running out of ink will result in a game over and starting from scratch.

Features

  • Souls-like with a unique 3D-printing core mechanic

  • Unravel a nonlinear, hand-crafted vertical environment

  • Anticipated 6-10 hour play time with a variety of weapons, enemies and bosses

  • Harvest ink from enemies and use it to print your corporeal form, weapons and items

  • Choose how to spend your ink — on better gear, making more attempts, or on blueprint upgrades

  • Running out of ink is game over


Read More: Best Souls-like Top-Down Games.


Dead Ink on Steam

Watcher Chronicles

Watcher Chronicles

Oh, ye poor gamer, I pity thee… for in your journey through Steam, you have found yourself on a dark page where the straight way is lost… You can not turn back, for you’ve found the suffering you yearn for… Prepare thy thumbs and trigger fingers for your penance has begun…

Purgatory has been invaded by an unholy threat. A group of fallen ones called “The Watchers” now seek to transform it into a new hell. Lost souls must unite or face utter annihilation…

Features

Fast Skill Based Combat - Challenging but fair souls-like combat with tight and finely tuned controls. Dodge, block, and slice your way through enemies.

Large Interconnected World - Explore every crack of a purgatorial realm filled with secrets and game changing loot in a non-linear fashion.

Powerful Magic - Incinerate enemies with waves of fire, lightning, and void or summon the horde with powerful necromancy.

Unique Weapons - Giant swords, blade staffs, scythes, polearms, and more to discover and master. Weapon types all have different move sets that completely changes up the gameplay.

Robust Streamlined RPG System - Carefully upgrade your hero to match your play style and build out your own unique character class. Discover 100+ upgradable armor, weapons, and rings to specialize your build.

Relentless Bosses - Battle over 20+ finely tuned and challenging bosses that require careful planning and significant skill to take down.

New Game Plus - Keep your gear when finishing the game and continue the journey with increasingly harder difficulties.

Oh and you will die… a lot…

Now go forth gamer… Existence itself hangs in the balance… Hit the Wishlist button and the first step of your long journey has begun!


Read More: Best Souls-like Dark Fantasy Games.


Watcher Chronicles on Steam

Sands of Aura

Sands of Aura

Review written as of patch 0.01.02, 48 hours after EA release.

This is a relatively lengthy review, with significant details on many game mechanics and aspects, but I’ll stay as spoiler-free as possible.

First Impressions:

Having played 20 hours in this game, I’ve played through most, but not all of the content. In its current state, the game’s story Isn’t terribly long, maybe 5-6 hours, but there’s easily twice that much again in side content and extra areas to explore. Overall the game is very soulslike in gameplay, but with more than enough to set itself apart. Fun to play, fun to explore.

Real player with 130.9 hrs in game

(This Review is based on 12 hours of gameplay during Early Access release patch + Patch 0.01.02, played on a custom controller, no experience on keyboard/mouse)

Sands of Aura is an isometric action RPG and does a great job at utilizing classic souls-like elements for its level and enemy design, combined with a sense of world- and island exploration akin to The Legend of Zelda: Wind Waker. Let’s get more into some individual aspects, their current status in this Early Access, and how I personally would like to see them being improved upon.

Real player with 33.2 hrs in game

Sands of Aura on Steam

Sunrise Tragedy

Sunrise Tragedy

Story

After the onset of the Goliaths, humans and vampires take refuge inside an old, abandoned cathedral, where they attempt to live in harmony. The cathedral, once used as a monastery by a long-dead civilization, is not quite as safe as foolishly dreamt.

Gameplay

Sunrise Tragedy is an Action-RPG featuring fast-paced, stamina-based combat. Explore a vast cathedral with interconnected areas full of terrifying monsters. Unlock new abilities, called Vampiric Powers, which can aid you in combat and in exploration.

Engage in brutal combat with powerful foes. Dodge the enemy’s attacks with invincibility frames and make your own attacks when the timing is right. Use different moves depending on the situation to either stun the enemy by depleting their stamina, or go in for the kill by depleting their health.

Level up your stats in whichever way you desire. Use a wide variety of weapons, costumes, accessories, and spells to customize your own way of playing.

Interact with various NPCs to gain upgrades and buy from their shops. Form bonds with them to gain items and hear their philosophies amid the impending apocalypse.

This game also features an elaborate alchemy system, allowing you to brew potions that fit your build. You get a set amount of potions per spawn, and you decide the effects of the potion by choosing the ingredients. For example, a magic build may want to trade some health regeneration for MP regeneration, or in some areas you may want to include a cure for poison.

Sunrise Tragedy on Steam

Tails of Iron

Tails of Iron

I absolutely adore this game. I’m going to break it down in to sections

Story:

I like the story, its the typical hero has to save a kingdom. However with their use of characters and different locations it helps you move away from from that stereotypical hero also being a rat fighting frogs and bugs helps this as well.

Narrator:

Special mention the narrator is brilliant in this he adds some grit to the story and i feel like its another great layer to this game.

Combat:

I love the combat in this game. Its brutal, this game really punishes you if you make mistakes but once you master it you can have a lot of fun. Its a very simple combat system but it works so well. I will admit i sucked at the start but once i got through it i really started to enjoy the game. Another great little feature is executions. Each enemy has a brutal execution that you can do on them

Real player with 19.9 hrs in game

Grabbed this up after reading a few reviews and watching the trailer and glad I did!

I went into the game with a curiosity for how they would handle RPG elements and combat in a traditional side scroller. It reminded me of old school Wonder Boy meets that classic book series RedWall. It was a nostalgic hit for me.

The mechanics were simple but well executed. Combat was just challenging enough to keep you on your toes but not so intense to need breaks (Ahem.. Dark Souls) I found the art style both endearing, charming, and savage as they didn’t pull any punches on cartoon gore – which I respected.

Real player with 12.6 hrs in game

Tails of Iron on Steam

CODE VEIN

CODE VEIN

The character customization alone makes this game worth the price of admission. But, if you don’t like souls-likes and the honestly pretty generic story and characters don’t entice you, this game is a hard sell. The game is honestly very pretty and the costumes are sick, though. Plus, if you don’t like souls-like games because of the difficulty, this one’s relatively easy when you have an ai companion with you. But real gamers play without a companion after the first playthrough. Anyway, i recommend this game while its on sale for anything above, say, %25.

Real player with 65.2 hrs in game

Pretty nice anime Soulslike. I just finished the main story, played all the depths maps which are some lite equivalent of the Chalices in Bloodborne (except one i guess) and even beat the first of the 3 DLC’s called Hellfire Knight ( i was/am level 159 and it was still F’ing hard).

Apart from the difficulty of the DLC the rest of the game was not really as hard as i expected it to be based on what i read about this game, but very pleasant and fun to play anyway. Pretty similar to Nioh when it comes to enemy placement/ambushes.

Real player with 43.6 hrs in game

CODE VEIN on Steam

Decay of Logos

Decay of Logos

Information / Review English

Decay of Logos is an Acion role-playing game developed by Amplify Creations.

Gameplay / Story

The story begins when Ada’s village is attacked and destroyed by suddenly appearing monsters, the young woman finds herself with no information about who or what is responsible for the attack, in unknown forests - only to be woken up by a mysterious moose. She quickly feels a strong connection to the elegant four-legged friend and so Ada starts the search for the origin of the disaster with the help of her new friend. Decay of Logos doesn’t reveal a lot of plot details and relies on you to want to learn more of the story on your own. Optional NPCs, self-speaking landscapes and side tasks provide information about the background of certain characters and slowly reveal important details about the overarching plot. However, if you are not interested in it and are now afraid to be permanently confused, if you do not complete any secondary quests, you can breathe a sigh of relief. The general plot makes sense until the end and hides interesting approaches only for people who are inquisitive to learn more.

Real player with 20.1 hrs in game

A lot of this game’s reviews are from a bumpy launch period. It’s much better now, but there are still some issues here and there. I am convinced the reason more people didn’t complete the game and left negative reviews is that the first couple hours of the game don’t put its best foot forward; the opening area is fairly idyllic and visually unimpressive, while the second area includes some cave systems and tar pits which, while interesting, isn’t very fun to look at for multiple hours. The player is also immediately introduced to the elk mount, which turns based on the left stick; if you hold forward on the stick, you are still actually telling the elk to turn to the left or right depending on which side of the y-axis the stick rests. The result of this is a seemingly uncontrollable elk as it continues to try to turn back and forth; what you are supposed to do is accelerate with the kick button and use the left stick for turning and braking only, which is counterintuitive and leaves a bad taste in a lot of people’s mouths. Exacerbating this is that the first two bosses are similar in appearance/concept. There is an in-game reason for this which is shown in the environment but it isn’t very exciting; they do at least have different movesets but my strategy was mostly the same for both. This is made worse by the player not having access to equipment repairs or reliable access to a camp for resting until they reach the hub area, which is shortly after the third boss. If you make it that far, the game’s enemy variety, bosses, gear and environments all improve dramatically after that point; it should take about 3-5 hours

Real player with 16.6 hrs in game

Decay of Logos on Steam

Eldest Souls

Eldest Souls

So I’ve played through this game now 4 times on normal difficulty and once on NG+. I got through the normal game in about 4 hours and if 4 hours of gameplay is worth 20 bucks to you, I’d say get it, definitely a fun first playthrough imo. The main issues really only become apparent in NG+ where it all falls apart unfortunately, thus not giving a whole lot of replay value despite the fact that only then do bosses get all their moves (which WOULD be kinda cool as a difficulty ramp if it only actually worked gameplay-wise).

Real player with 21.0 hrs in game

Don’t let the name deceive you. Eldest Souls is not another low effort soulslike. While there are similarities, Eldest Souls differentiates itself in many ways.

Combat:

Combat is the main focus of Eldest Souls, and it is done very well. I was initially dubious about mechanics like lifesteal being the only way to regain health, but I think it works to promote an aggressive and fast-paced style, along with the ability trees. While initially simple, essentially starting out as dodge, hit, hit, bloodburst with little strategy, the abilities and infusions quickly develop into something that requires just the right amount of thought put into it. This all adds up to a very satisfying system that rewards aggressive play.

Real player with 18.4 hrs in game

Eldest Souls on Steam

Ghoul Castle 3D: Gold Edition

Ghoul Castle 3D: Gold Edition

Only played a bit, but it reminds me of the original King’s Field game for the playstation that came out in 1995 ( https://en.wikipedia.org/wiki/King%27s_Field_II ) which I have always been nostalgic for. I really wish more games like this would come out that were a little more nuanced.

Regardless the fact this game was made by one person really impresses me. I would love to learn how he made it.

Real player with 1.3 hrs in game

Ну, очень, очень спорно

[37/100]

Для начала начну с того, что сама игра является портом с мобильных устройств, и сделана она одним человеком. Но одновременно, её продают на ПК за деньги, которые можно потратить на интересные игры на скидках. Поэтому я долго думал насчёт негативной, или положительной оценки. И хоть игра и является “Gold Edition” оригинала, игра всё равно пустая. Очень пустая. Начнём.

Перед тем как продолжим смотреть на саму игру

Я хочу поругать описание, так как немного вранья там есть.

Real player with 0.9 hrs in game

Ghoul Castle 3D: Gold Edition on Steam