La-Mulana 2

La-Mulana 2

9/10. Very solid. Highly recommended. But it’s not as good as La-Mulana 1. Let’s look at it, shall we?

First thing you should know is that there is exactly one other game like La-Mulana (and the original freeware La-Mulana, but we’re talking about the remake), and that game is La-Mulana 2. So there’s no alternative, really. La-Mulana is a brutal puzzle-metroidvania, and until La-Mulana 2 came along, La-Mulana was the only brutal puzzle-metroidvania. La-Mulana 2 features easily 100 hours of exploration and puzzle-solving. My in-game completion time was over 106 hours, which is a lot. I like to describe La-Mulana 1 as a cross between a puzzle hunt and a kick to the face. La-Mulana 2 is somewhat less dependent on masochism, which is why 1 was better.

Real player with 121.0 hrs in game


Read More: Best Souls-like Puzzle Platformer Games.


La-Mulana 2 is a worthy sucessor to the first game, but it shows some rough edges that will hopefully be adressed in future updates. It does improve some areas, but in others falls short.

+ Positives:

  • Platforming and contronl over your character is much better than La-Mulana 1. You have much more control mid air and level design takes this in consideration. You can also grab from stairs during a jump. Can also crouch to evade stuff and use in puzzles. This is a big improvement over the rigid controls of the original.

Real player with 100.5 hrs in game

La-Mulana 2 on Steam

Undead Pixel Monks Adventure

Undead Pixel Monks Adventure

Fight dangerous and terrifying enemies, explore a dreamlike world, interact with its strange inhabitants, and uncover the truth. Undead Pixel Monks Adventure is a 2D action-adventure game set in a fantasy world inspired by Japanese mythology and philosophy.

Welcome to Mushin Monastery. Deeply respectable monks once lived here. I expected they would enter Nirvana after their physical deaths, but it does not look like they found peace.

Their bodies still roam this place today. What’s worse, something is stirring in the caves under the mountain. I fear that even the ancient mummified monks have started moving.

These creatures are mostly driven by instinct. But in the case of these monks, they had so much self-discipline in life that their old daily habits are still ingrained now. I believe that’s why they still light the lanterns at night and sit in the meditation posture.

Don’t underestimate them. They’re skilled fighters.


Read More: Best Souls-like Atmospheric Games.


Undead Pixel Monks Adventure on Steam

Zealot

Zealot

Story

You awake in an unforgiving land overrun by mythological Pagan deities and their worshippers. In this controversial and unconventional hero’s tale, it is your mission as the last bastion of your faith to put an end to everything in your way and bring back the old glory of Orthodoxy. In your path stand the various great gods of Slavic Paganism, destroy them and take back what belongs to you by overthrowing this world’s beliefs and reinstating the one true faith.

Adapt to your very own play-style by fine-tuning your weapons through an engaging blacksmithing system and by equipping salvaged relics and prayers that will help you on your journey as you eradicate every vestige of Paganism found in this world.

Key Features

Methodical Combat - Each enemy has different attack patterns that can be taken advantage of through correct positioning, dodging, and by choosing when to strike accordingly.

Non-linear Progression - The game world is divided into 4 main areas, and it’s up to the

player’s choice where to start and finish their holy quest.”

Rewarding Exploration - Every area has secrets and blocked sections that can only be

explored with the correct tool, rewarding exploration outside of the beaten path.”

Multiple Weapons - Uncover various arms from ages past, and reforge them into powerful

weapons through a unique and engaging blacksmithing system.”

Lost Reliquary - Spread throughout the world are the lost artefacts of the Orthodoxy, equipable

items that bolster your power actively and passively, allowing for a number of possible builds.”

Nostalgic Visuals - Retro inspired visuals that take influence from 32-bit era systems, with

low-poly 3D environments populated by characters presented as hand-crafted 2D pixel-art

sprites.”

Challenge your beliefs - The path to righteousness is bloody and twisted, fulfil your holy quest, find the truth, and question your actions in this unconventional hero’s tale with a focus on religious conflict.


Read More: Best Souls-like Dark Fantasy Games.


Zealot on Steam

Last Night of Winter

Last Night of Winter

The story takes place in an old stronghold, at the last days of a great battle. You died, but your will was stronger than your body, so you woke up again, to continue the siege in a never ending night.

Remembering little more than your purpose, you’ll have to leave the dungeons, advance through the stronghold’s outskirts, and reach the most high tower. To find the Heir and end your curse.

//–- Features:

· Non-linear map where you’ll be unlocking access to new places once you have acquired special items or abilities within the game.

Last Night of Winter on Steam

STAR WARS Jedi: Fallen Order™

STAR WARS Jedi: Fallen Order™

“Qui-Gon used to do this.

He used to roam around the galaxy picking up strays.”

~Karen Miller, Stealth (Clone Wars Gambit)

OK, this. This is exactly what many of us waited for so long. True, I am not the biggest Star Wars fan in the entire world (proud Trekkie here), and yet, I love it very much (aren’t we all?). And yet, EA, who used to have the rights for a very long time, just sat on them for years and did nothing aside from milking The Old Republic MMO (which feels more like a single player game with online features at this point) and occasionally dropping grinding-oriented online FPSs that felt nothing like what we had in proper Battlefront installments back in the days. Now finally, when EA’s Star Wars license almost ended, they’ve decided to do something real to prove that they actually can and… you know. Convince Disney to keep working with them. In other words, Jedi: Fallen Order was their way to show-off. And they really did try their best.

Real player with 67.7 hrs in game

Well, since we had not had a Jedi game since FU II, Fallen Order was most welcome.

However, I cannot call it a perfect game.

My main issues:

  1. Ballance & Realism/Canon compliance. I started it on max difficulty, and it was a pleasant challenge until the first boss (AT-ST), which was far more difficult that anything before it. I then lowered difficulty. However, some bosses were still difficult even on the padawan difficulty. The problem is not the challenge posed by the bosses per se but the lack of any content designed to prepare you for it.

Real player with 42.4 hrs in game

STAR WARS Jedi: Fallen Order™ on Steam

Lost to Time

Lost to Time

Its pretty fun. Controls are hard to get used to, but it’s a good game. I would love to continue playing, but I ended up stuck in an area of the game I was not meant to reach yet, and am unable to leave :I

Real player with 15.0 hrs in game

It’s not good as I expected two years ago, when I got its demo… in many aspects, not good. But I still like its pixel graphics. And maybe its story.

Rouge-like warning !!

Score 5/10

Not suggested to buy it without a 50% discount.

Real player with 9.6 hrs in game

Lost to Time on Steam

Chronos: Before the Ashes

Chronos: Before the Ashes

A good Souls-like, but too many puzzles…

The game has a very interesting progression system where-by each time you die, you get stronger, until your reach about 35 deaths, then you start getting weaker… that’s because each time you die, you grow older (until age 80, when you just stay 80). You also unlock new passive talents at 10 deaths, 20 deaths, 30 deaths, etc. but they become a drawback as you reach old age since at old age ‘Arcane’ combat is favored instead of Strength/Agility. This is a very innovative system and one that I haven’t seen in any game I’ve played before.

Real player with 112.0 hrs in game

Chronos wasn’t what I was expecting and it took a little bit of a warm up to fully immerse myself into it, but it was a very enjoyable delve into the ashes world again.

After playing Remnant: From the Ashes, seeing the release of the prequel caught my interest so I bought myself a copy and now find myself here. It took me a while but now I’m fairly certain I can recommend this title.

The game starts a tad slow with a few hard cut area transitions in lifts and a momentary entrance into the remains of the modern world in the ashes universe before throwing you into the actual gameplay. After a good hour or so, I still felt as though the combat was rather slow but this evolved over time to become very enjoyable as I learned the attack patterns of the enemies one by one and began overcoming everything Chronos threw at me.

Real player with 21.3 hrs in game

Chronos: Before the Ashes on Steam

Decay of Logos

Decay of Logos

Information / Review English

Decay of Logos is an Acion role-playing game developed by Amplify Creations.

Gameplay / Story

The story begins when Ada’s village is attacked and destroyed by suddenly appearing monsters, the young woman finds herself with no information about who or what is responsible for the attack, in unknown forests - only to be woken up by a mysterious moose. She quickly feels a strong connection to the elegant four-legged friend and so Ada starts the search for the origin of the disaster with the help of her new friend. Decay of Logos doesn’t reveal a lot of plot details and relies on you to want to learn more of the story on your own. Optional NPCs, self-speaking landscapes and side tasks provide information about the background of certain characters and slowly reveal important details about the overarching plot. However, if you are not interested in it and are now afraid to be permanently confused, if you do not complete any secondary quests, you can breathe a sigh of relief. The general plot makes sense until the end and hides interesting approaches only for people who are inquisitive to learn more.

Real player with 20.1 hrs in game

A lot of this game’s reviews are from a bumpy launch period. It’s much better now, but there are still some issues here and there. I am convinced the reason more people didn’t complete the game and left negative reviews is that the first couple hours of the game don’t put its best foot forward; the opening area is fairly idyllic and visually unimpressive, while the second area includes some cave systems and tar pits which, while interesting, isn’t very fun to look at for multiple hours. The player is also immediately introduced to the elk mount, which turns based on the left stick; if you hold forward on the stick, you are still actually telling the elk to turn to the left or right depending on which side of the y-axis the stick rests. The result of this is a seemingly uncontrollable elk as it continues to try to turn back and forth; what you are supposed to do is accelerate with the kick button and use the left stick for turning and braking only, which is counterintuitive and leaves a bad taste in a lot of people’s mouths. Exacerbating this is that the first two bosses are similar in appearance/concept. There is an in-game reason for this which is shown in the environment but it isn’t very exciting; they do at least have different movesets but my strategy was mostly the same for both. This is made worse by the player not having access to equipment repairs or reliable access to a camp for resting until they reach the hub area, which is shortly after the third boss. If you make it that far, the game’s enemy variety, bosses, gear and environments all improve dramatically after that point; it should take about 3-5 hours

Real player with 16.6 hrs in game

Decay of Logos on Steam

Sunrise Tragedy

Sunrise Tragedy

Story

After the onset of the Goliaths, humans and vampires take refuge inside an old, abandoned cathedral, where they attempt to live in harmony. The cathedral, once used as a monastery by a long-dead civilization, is not quite as safe as foolishly dreamt.

Gameplay

Sunrise Tragedy is an Action-RPG featuring fast-paced, stamina-based combat. Explore a vast cathedral with interconnected areas full of terrifying monsters. Unlock new abilities, called Vampiric Powers, which can aid you in combat and in exploration.

Engage in brutal combat with powerful foes. Dodge the enemy’s attacks with invincibility frames and make your own attacks when the timing is right. Use different moves depending on the situation to either stun the enemy by depleting their stamina, or go in for the kill by depleting their health.

Level up your stats in whichever way you desire. Use a wide variety of weapons, costumes, accessories, and spells to customize your own way of playing.

Interact with various NPCs to gain upgrades and buy from their shops. Form bonds with them to gain items and hear their philosophies amid the impending apocalypse.

This game also features an elaborate alchemy system, allowing you to brew potions that fit your build. You get a set amount of potions per spawn, and you decide the effects of the potion by choosing the ingredients. For example, a magic build may want to trade some health regeneration for MP regeneration, or in some areas you may want to include a cure for poison.

Sunrise Tragedy on Steam

10mg: HANDMADEDEATHLABYRINTH issue 0

10mg: HANDMADEDEATHLABYRINTH issue 0

Removing the procedurally generated aspect from the beloved roguelite seems like a risk, and it is – but with careful game design, Handmadedeathlabyrinth delivers: through incisively selected data that carries over across runs, and a dungeon that goes by faster and faster as you learn its inner workings, a convincing argument is made that procedural generation isn’t necessarily integral to the roguelite feeling. And learning is indeed the name of the game here: studying how traps and enemies work – trying new methods of handling what’s thrown at you – is a delightful journey of discovery. From start to finish, barring extra content, the game is only 30 (not quite 10!) minutes or so.

Real player with 3.1 hrs in game

I purchased the full 10 Minute Game Collection and am going to play them in the order they appear in my library. That means this is #4 of 10.

Know in advance what you are getting. As the collection title suggests, a ten minute game is not a triple A title. It is a short game-jam-esque proof of concept / working prototype / execution of an idea. At least that’s what I’m going to infer from first impressions.

So far the quality of these little 10 minute games has been superb. Let me say this from the outset; this game is a mini masterpiece.

Real player with 1.0 hrs in game

10mg: HANDMADEDEATHLABYRINTH issue 0 on Steam