Piecewise: build chat bots with blocks

Piecewise: build chat bots with blocks

Despite being a solo dev, the developer of this software really knows what their fans want. On Friday, I had burned my hand with flaming oil and stayed eight straight hours in a neglectful “healthcare” facility that took eight hours to bandage my recently singed flesh. This left me with very limited use of my left hand, thus rendering me unable to make a chat bot by coding as it requires two hands to type. But with Piecewise, I can drag blocks onto blocks with just my mouse. This hero of a developer kept their clientele in mind, and made it so this software could easily be used with one hand. Obviously this was designed for people with limited mobility such as myself, as I cannot think of any other reason why this software should be used with one hand. These design choices lead me to believe that there is still hope left for humanity, 10/10.

Real player with 58.5 hrs in game


Read More: Best Software Programming Games.


Documentation is good for novices.

Product works well, no real bugs thus far.

Would recommend

Real player with 8.6 hrs in game

Piecewise: build chat bots with blocks on Steam

Gestaltor

Gestaltor

How do I end my subscription? Please end my subscription

Real player with 4.4 hrs in game


Read More: Best Software Animation & Modeling Games.


Gestaltor on Steam

AppGameKit Classic: Easy Game Development

AppGameKit Classic: Easy Game Development

A little background:

I’m a professional developer schooled in C### and Java. I am however not schooled to create games, but I know how the mechanics work. 3D game development is more of a hobby/side-project. Please read my review as such, if you’re completely new to programming, my feeling about this product can greatly differ from your perspective. Most of my pros and cons are subjective. But true in my opinion. Also: I use this product only for 3D development, I have no interest in the 2D side.

Real player with 1305.3 hrs in game


Read More: Best Software Animation & Modeling Games.


I’ve changed my review. I thought about deleting it and posting a whole new review, but then I decided to keep it so TGC’s intentions to make AGK functional on Linux would be documented in the comments. If you would like to see the old review, so you’ll have some context if you read the comments, click here .

Okay, I’ve got better things to do with my time now that AGK on Linux has notably improved, and 2 lengthy reviews is 2 too many, so let’s get down to brass tacks.

Real player with 1279.9 hrs in game

AppGameKit Classic: Easy Game Development on Steam

Pixel Game Maker MV

Pixel Game Maker MV

It’s been a long time coming, but I’m now ready to weigh in my thoughts on Pixel Game Maker MV. I’ve been using this software since early access back in 2018.

TL;DR:

Pixel Game Maker MV is a great game development engine for those that are not programmers, and want to be able to create either side scrolling or top down action games. It’s got enough for a single person development operation to chew on here to create the game you want to create in the way you want it created; bearing in mind that you operate within the program’s limits. If programming/scripting is outside your reach (or if it’s something you can do), this is a great engine that has the potential to be amazing as long as the developers continue with updates & performance improvements. There are assets and DLC that is available at the time of writing for you to get a jump on a concept quickly, but there are no asset standards (outside of keeping things divisible by 2) to conform with.

Real player with 2587.5 hrs in game

I’ll begin this review with I’m 36, not 16. I have no illusions about making a game and distributing it for gain. This is a hobby for me and that is the perspective I write this review from. I have a day job. I moonlight as a hobby pixel artist, and that drives me to dev software to have fun with, and bring it to life.

I began with RPG Maker MV as my first dip into game dev software. I do not have a desire to learn to code so that software was more interesting to me compared to more advanced engines. After years in RMMV I felt the want for more control from the ground up, and not be boxed in by hard limitations from the software, and the need for plugins to break through those hard limitations. Pixel Game Maker MV grants me that feeling. I did not feel like the learning curve to get going on a project was difficult, even without a large database of video tutorial content on YouTube at the time.

Real player with 1866.7 hrs in game

Pixel Game Maker MV on Steam

thEiAoLoGy

thEiAoLoGy

thEiAoLoGy is an Early Access free to play game with VR support. Worked on Win 10, look ok, played bad, sounded ok. It did work somewhat playing it from desktop. Minecraft like graphics.

CONS:

  • Alt + F4 does not work to close this program.

  • It didn’t work at all on my HTC Vive HMD, even though it says HTC Vive support.

  • Has No instructions or clear instructions.

  • Has No Exit button, i had to use Task Manager to End Task it while in VR.

  • Could not Rotate while in desktop.

  • Could not Alt + Tab out of the program window.

Real player with 0.2 hrs in game

MINECRAFT CAW CAW

BUT IT’S ALSO A GLAUCOMA TEST CAW CAW

Real player with 0.1 hrs in game

thEiAoLoGy on Steam