Robotics in VR
Our team developed a gamified solution and curriculum for classroom and individual remote teaching the robotics in VR for students. We are tackling the problems of early professional orientation and equal access to education. Schools with underserved or underrepresented students could benefit from our scaled and cost-effective solution.
Read More: Best Software Training Building Games.
VE GSIM Overhead Crane Simulator
This is just a 10 minute demo.
– Real player with 0.7 hrs in game
Read More: Best Software Training Simulation Games.
its a total mess of a game that take 5 min…
– Real player with 0.1 hrs in game
VE GSIM Tower Crane Simulator
Most of the screen is yellow with a tiny picture at the bottom unable to use any controllers cannot play the game
– Real player with 1.3 hrs in game
Read More: Best Software Training Simulation Games.
This product is confused on if it was to be a simulation or a game. But fails at both anyway.
The whole program is completed in 35 mins on your first run.
The crane attachment is very slinky, and no real crane physics exist. If this is a simulation, its very poor and very difficult to fail. The controls inside of the crane are not interactable.
The objectives are very easy, and tedious - so not much of a game either.
At the price point of almost 10$, no sim quality, and no game quality - I cannot recommend.
– Real player with 0.6 hrs in game
Inside The Park VR
feels unfinished. has major issues with hitting and pitching that will make you not want to play it. The dev wants me to email them to explain the problems , but if they’re playing the same game I am and don’t see any problem. that’s not a good sign.
– Real player with 6.2 hrs in game
Good game but there should be walking instead of teleporting from place to place. It would be best in the fielding portion of the game.
– Real player with 3.1 hrs in game
VE FPSO TOUR in VR
VE FPSO TOUR in VR is a VR experience. It worked ok on my system, looked ok, played ok, sounded ok, was understandable. You have to touch your keyboard twice to start this program even from VR menu.This is a Standing experience, you will be moved by rails to where you need to be. There is some interactive items (2). I guess this is for business use or a Tech Demo.
Warning: Could cause Motion Sickness with it’s movement system. I have a HTC Vive and RTX 2070 Super and this experience Lagged real bad in the movement through the ship FPSO Environment tour, when you turn your head to look around. Devs need to rethink this program somewhat.
– Real player with 0.5 hrs in game
Some kinda nautical engineering training VR thing. Quite graphically competent, if you into environments, check it out. Do you want to experience life as an offshore worker? You know you do.
! Ships aren’t interesting to me, I’d like a VR training experience relating to VCR repair, please and thank you. https://youtu.be/DSu_3KkHky8
– Real player with 0.2 hrs in game
Virtual Presenter Pro
I found this concept to be interesting. It would be useful to be able to import your own script in to practice skills or speak on the spot off a queue card like what was shown in the screenshots. Instead it gives you a quote, a person and concept to memorize and talk about, without filler. You can talk about anything not even related to the topics and you still get a great. You can look anywhere it doesn’t matter. Word count doesn’t work. No information on how to improve. Motivational quotes are questionable. Crowd looks like they smoked meth and drove to my presentation at 300 mph. They clap I think when the speech ends. Same topics almost every time. Graphics look like shit. Easiest way to put it. Not a good way to improve skills or being comfortable infront of a crowd. Id rather do cbt then spend money on this game. Sorry. Too bad.
– Real player with 0.3 hrs in game
This should be in early access. It is not complete and does not work. Audience starts to clap randomly until conversation is over.
Other problems:
1. Very low-resolution textures
2. Audience doesn’t move properly (hands clap 1 foot apart)
3. Interface and navigation very confusing or don’t exist
How do I stop or start? How do I select a topic?
– Real player with 0.1 hrs in game
Leadwerks Game Engine
Leadwerks is a semi easy-to-use and very powerful game engine written in OpenGL 4 with a deferred renderer. The engine is crossplatform between Windows & Linux, frequently updated, and has a very friendly and active community. With Leadwerks, you can create any game you want, be it an FPS game, 3rd person shooter, a puzzle game, or something super wacky, you can make it in the Leadwerks engine.
Some Of The Great Features
The deferred renderer is the pride and joy in this engine, giving you the ability to easily add dynamic lights and/or static lights with realistic shadows instantly, no lightmap baking needed. CSG level editing (like Source Engine’s Hammer editor) is fun and fast in the Leadwerks editor, allowing you to map out and create a level to test out pretty quickly. The engine is built upon OpenGL 4, making the engine crossplatform between Windows and Linux. A Mac version is currently in the works and should be out sometime in the near future.
– Real player with 1535.7 hrs in game
If you read this before the end of the 2nd December 2014, and you are wanting to be be able to write a 3D game, get this now. Its incredible value at 50% off. If you have and use visual studio and write code in C++, and want to use it to write a game, splash out and get the Standard version too. I bought mine in a previous sale, with -25% off, and have invested many hours in using this latest version during the beta testing of 3.3.
There are lots of video tutorials on you-tube, which are really useful for a beginner to understand how to start to use Leadwerks. The Forum http://www.leadwerks.com/werkspace/ is a great community resource, which is always worth a visit when your stuck, answers to many of your questions can be found by searching in here. If its not already answered you can ask the community, and there are some really great people who have been using Leadwerks for years, including Josh (Leadwerks CEO) who respond with knowlegeable answers.
– Real player with 979.8 hrs in game
AppGameKit Classic: Easy Game Development
A little background:
I’m a professional developer schooled in C### and Java. I am however not schooled to create games, but I know how the mechanics work. 3D game development is more of a hobby/side-project. Please read my review as such, if you’re completely new to programming, my feeling about this product can greatly differ from your perspective. Most of my pros and cons are subjective. But true in my opinion. Also: I use this product only for 3D development, I have no interest in the 2D side.
– Real player with 1305.3 hrs in game
I’ve changed my review. I thought about deleting it and posting a whole new review, but then I decided to keep it so TGC’s intentions to make AGK functional on Linux would be documented in the comments. If you would like to see the old review, so you’ll have some context if you read the comments, click here .
Okay, I’ve got better things to do with my time now that AGK on Linux has notably improved, and 2 lengthy reviews is 2 too many, so let’s get down to brass tacks.
– Real player with 1279.9 hrs in game
GameGuru
Gameguru is a rough-around-the edges, cheap, underpowered game engine. It is a spiritual successor to TGC’s previos successful endeavor: FPS Creator. FPS creator was a dream come true for wanna-be mappers and newbie game designers wanting to create their own simple little first person experiences. It worked well enough for what it was, had a super active community, and lots of mods, an easy-to-learn custom scripting language, and many successful games were made with it.
FPS Creator reloaded promised to be the upgrade everyone wanted from FPS Creator. It was gonna feature all next gen graphical features, a bigger map editor, and in general more freedom and ability. This was proposed on kickstarter where it didn’t meet it’s exorbitant asking donation, so it later was rebranded and came out as GameGuru.
– Real player with 650.3 hrs in game
Yeah, okay, GameGuru doesn’t have the best graphics around, but they have a specific look to it, so there’s that. Making the graphics look as good as UE4 and Unity however, is practically impossible. But that’s not my point, my point is GameGuru’s graphics are good enough for making games for the hecc of it.
The engine is editable to certain extents, but not really enough for hardcore coders and developers. Again, this is an engine made more for the fun of it. Making some nice $$$ is possible, but not too easy.
– Real player with 387.7 hrs in game