Dungeon Alchemist

Dungeon Alchemist

Ever felt uninspired, technically challenged or just bored when creating your game maps? Dungeon Alchemist is AI-powered Fantasy Game Mapmaking Software that enables you to make high-quality content fast! Simply pick a theme, start drawing, and Dungeon Alchemist creates high-quality maps you can print, share, or use in your favourite Virtual Tabletop Application. It uses an AI algorithm to place walls, floors, objects and lighting, so you can focus on being creative.

PICK A THEME

Dungeon Alchemist comes jam-packed full of exciting and inspiring objects and settings. Start your mapmaking adventure by picking one of our themes.

MAKE THE MAP OF YOUR DREAMS

With just a few clicks, Dungeon Alchemist will conjure a fully furnished dungeon that will inspire you and your players. You choose the theme of each room, and Dungeon Alchemist will do the rest. Don’t like what you get? Just press the randomize button and Dungeon Alchemist’s AI algorithm will generate ever new rooms for you.

TWEAK UNTIL IT’S JUST RIGHT

Once the AI algorithm has done its job, you can tweak the map to your heart’s content. Add, scale, remove and rotate objects, move doors, change floor tiles and so much more!

Dungeon Alchemist is coming to Windows, Mac and Linux at the end of 2021.


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Dungeon Alchemist on Steam

Virtual Cottage

Virtual Cottage

This program is not a game, but a timer, that you can use to track concentration sessions. It’s good to use with the Pomodoro technique.

Some things that I suggest as an improvement are:

  • allowing one more sound to be played besides (wind) and (fire), so that you could hear wind + fire + rain OR wind + fire + snow; and

  • make a “mini view” possible, displaying “clock”, “minutes to go”, “sound effects” controls and “music control”, in a smaller window size.

If the creators really want to “gamefy” this app, I suggest offering in a “shop” different objects to decorate the cottage: vases, plants, calendars, pictures, books, cookpots, rugs, lights, mattress and pillows colors, etc. We’ll not buy those items, but rather receive points on sessions completed according to sessions' durations of time. Then, we can you those received points to “buy” those itens in the “shop” and build our own inventory.

Real player with 210.1 hrs in game


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Let’s start with the fact that it’s not really a game, it’s fancy timer and as timer it totally could do better.

You set a name, a time and if you want a signal when it’s out and when it is you may set new one. If you ask me I think it would be nice to make kind of “pomodoro mode” and allow to set 2 timers, for work and for break, so when one timer is out you press “next” without spending time on writing. Though one is nice too.

I love there’s set of white noise generators - can pick few at a time and pretend it’s gross weather outside while you sit here warm by fire. Having a plaid irl totally helps with mood. There’s also music option but nothing I personally like or usually listen so 🤷‍♀️

Real player with 184.8 hrs in game

Virtual Cottage on Steam

Odd||Even

Odd||Even

Avoid this game like the plauge. Infact if you want this game, go get the plauge first. The game does not work on most of the machines that I’ve tried to run it on. The developer I believe has given up on this game, they haven’t been on steam for 99 days.

If the developer reads this, if you don’t plan on doing anything more with it, can you open source it and place it on github so at least I can attempt to get it to work. I’ve never even played a single game.

Real player with 6.7 hrs in game


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This is a puzzle game about numbers, the game has a tutorial which doesn’t really tell you what to do. The controls are counter-intuitive and gameplay mechanics are hard to grasp. What makes this game even more boring is full absence of music and sound effects of any kind.

Pros:

-Maybe it’s fun if you know how to play it?

Cons:

-Lack of tutorial

-No music

-Cheap graphics

-Technical problems

In short:

Not recommended.

Real player with 5.1 hrs in game

Odd||Even on Steam

Star Trek: Starfleet Command Gold Edition

Star Trek: Starfleet Command Gold Edition

Between my times living inKansa,sw Florida and here in Arizona…I’ve logged a lot of time playing this game…it goes a long way trying to capture the game mechanics of the original game which it is based upon, Star Fleet Battles,they come reasonbably close with a few difference only a truist SFB player would notice.this game can ca be easy as a walk in the park or a true boat ride to Sto’vo’kohr without any adjustment to the difficulty level. The game serves the pvp’er vry well and there is also a thorough single player campaign, although it really only is an unending string of soprties versus mostly Orion Pirates in ships of commensurate size.

Real player with 180.8 hrs in game

Alright, so I’m NOT one of the people who couldn’t get this to work. It started out fun, but is riddled with an absolutely infuriating number of bugs and stupid oversights. For example, several missions have triggers based off retreating enemy forces. When you capture an enemy ship and it subsequently disengages, those triggers will still pop when they leave the map. This can easily lead to failed missions, something which is insanely frustrating.

Some of the more egregious examples of bugs/oversights…

Real player with 38.9 hrs in game

Star Trek: Starfleet Command Gold Edition on Steam

Tech Corp.

Tech Corp.

I started Tech Corp with no clear expectations. I had tried my hand at simulation management games, like Zoo and Roller Coaster Tycoon, as a kid - they’d been fun, but essentially repetitive. I hadn’t touched something in their like for years till Tech Corp landed in my lap. Developed by Mardonpol Inc, this startup simulator takes you from an office space that looks like something out the first season of Silicon Valley to one of the largest tech corporations in the world - if you don’t bankrupt yourself along the way.

Real player with 24.9 hrs in game

The direction the game took is the completely wrong direction in my opinion. Their are quite a few things in the game, but most of them are without substance. Making things (pretty much all things) consists of very limited options for differentiation of your product, and a wonky marketing system, that doesn’t seem to have any rhyme or reason behind what works and what doesn’t (some types of marketing never seem to yield good results for their capabilities).Neither of these things are really made by you or your company, you just set the design up, and then you work on it for maybe 1/10th of the time it requires to be made with your marketer and then your done. Most of your employees don’t even work on the products, and the game is made in such a way that it wants your employees to have nothing to do with them. Researching is fine, if not a bit boring and prolonged at the higher ends of researching. The employees that are actually meant to work on products, are only used to make a small variety of one time use, individual-non-specific modules/parts over and over again, that can be used on all products.

Real player with 23.9 hrs in game

Tech Corp. on Steam