Qubicle Voxel Editor

Qubicle Voxel Editor

(disclaimer: i was a beta tester for the tool, but this does not change my views on the tool, simply justifies the hours logged)

Qubicle is without a doubt the most flexible and well equiped voxel editor available online. On steam i have around 200 hours (at the time of this review) but i’ve put in about 10k offline (been using the tool for 3 years now).

The best feature is being able to make multiple models in a single scene, or divide parts of a model to later animate in external tools like Blender or Maya. (this is a must for game developers such as myself)

Real player with 18174.6 hrs in game

This review is based on the Basic Edition of Qubicle with the Mesh and Utility modules.

PROS

  • A great set of drawing and matrix manipulation tools. I don’t believe it’s missing anything of importance.

  • Supports the definition of pivot points on per-matrix basis, which is really helpful when exporting large scenes and tends to be missing from most similar software.

  • Probably the most comprehensive export options on the market for both meshes and textures.

  • As far as development software goes, it’s a relatively cheap one.

Real player with 4178.9 hrs in game

Qubicle Voxel Editor on Steam

Sprite Lamp

Sprite Lamp

Great program for creating depth maps, ao maps, etc. I am using this to develop a game with Unity. Very easy to integrate. The concept for creating the artwork takes a little while to get used to, But i find it only takes a little more time for me to make my game assets. My simple artwork looks very cool with dynamic light applied!

Real player with 149.9 hrs in game

A neat program that generates normal maps (and other maps too) for 2d sprites from lighting maps. If you have a lot of time and patience this program can produce some incredible results. I would not recommend this software to those who are just beginners, but for users with some experience this program can be a game changer.

Real player with 92.7 hrs in game

Sprite Lamp on Steam

Fuse

Fuse

NOTE: This is a review for version 1.0 of FUSE (though I’ve been toying with it since its initial release)

TO POTENTIAL BUYERS:

In truth this product is a mixed bag of nuts. Mixamo is trying to do something truly great here and if they adjust their approach to customer management and marketing with this product they just might build a very powerful indie-focussed tool to quickly build out a cast of characters on a fairly reasonable budget. There is certainly a market for this, and with enough customer buy-in they could become an industry staple in this regard. With that said, the tool isn’t there just yet.

Real player with 248.2 hrs in game


Read More: Best Software Character Customization Games.


First of all - almost all the negative reviews I see here are wildly misinformed! You should know what you’re getting with this software (unlimited free character models with textures - and 2 free rigs a week) - and it is an ENORMOUS time and money saver for those who need custom character models on a budget.

Let me clear a couple things up:

1. You can ABSOLUTELY export your characters as OBJ files and load them in anywhere

2. If you want to rig/skin your characters for animation you upload them to Mixamo - and get 2 free per week.

Real player with 236.8 hrs in game

Fuse on Steam

GameGuru

GameGuru

Gameguru is a rough-around-the edges, cheap, underpowered game engine. It is a spiritual successor to TGC’s previos successful endeavor: FPS Creator. FPS creator was a dream come true for wanna-be mappers and newbie game designers wanting to create their own simple little first person experiences. It worked well enough for what it was, had a super active community, and lots of mods, an easy-to-learn custom scripting language, and many successful games were made with it.

FPS Creator reloaded promised to be the upgrade everyone wanted from FPS Creator. It was gonna feature all next gen graphical features, a bigger map editor, and in general more freedom and ability. This was proposed on kickstarter where it didn’t meet it’s exorbitant asking donation, so it later was rebranded and came out as GameGuru.

Real player with 650.3 hrs in game

Yeah, okay, GameGuru doesn’t have the best graphics around, but they have a specific look to it, so there’s that. Making the graphics look as good as UE4 and Unity however, is practically impossible. But that’s not my point, my point is GameGuru’s graphics are good enough for making games for the hecc of it.

The engine is editable to certain extents, but not really enough for hardcore coders and developers. Again, this is an engine made more for the fun of it. Making some nice $$$ is possible, but not too easy.

Real player with 387.7 hrs in game

GameGuru on Steam

Dynamic Dungeons Editor

Dynamic Dungeons Editor

For those who don’t know, this is a complete re-do of the old Dynamic Dungeon Editor which had a some what dated feel to it.

The new DDE is built with Unity and has a much better feel to it.

If you play table top role playing games on a TV, monitor, or projector setup with people physically in the room with you (not playing remotely) this is the best software currently out.

It has a small learning curve in my opinion, but honestly anyone can use the basic features: load a map (animated or static) and start playing Dungeons & Dragons or whatever RPG your heart desires.

Real player with 142.4 hrs in game

I originally purchased Dynamic Dungeons through Patreon and it has been a game changer for our DnD games. The ability to use a quick change map, pre-build the campaign, download or create custom props and then reveal it all slowly with fog of war is just amazing. Add to that the options for particle effects, motion background and immersive environmental sounds and you have a classy set up for your DnD gaming sessions.

I do all my creation on my robust PC and then copy the campaign over to the laptop for the session itself. We set up a 40" LCD TV on a pool table with Plexiglass on top to set out miniatures on. The players move their minis and I control NPCs, fog of war and other features from my laptop for them to view on the screen.

Real player with 72.0 hrs in game

Dynamic Dungeons Editor on Steam

Leadwerks Game Engine

Leadwerks Game Engine

Leadwerks is a semi easy-to-use and very powerful game engine written in OpenGL 4 with a deferred renderer. The engine is crossplatform between Windows & Linux, frequently updated, and has a very friendly and active community. With Leadwerks, you can create any game you want, be it an FPS game, 3rd person shooter, a puzzle game, or something super wacky, you can make it in the Leadwerks engine.

Some Of The Great Features

The deferred renderer is the pride and joy in this engine, giving you the ability to easily add dynamic lights and/or static lights with realistic shadows instantly, no lightmap baking needed. CSG level editing (like Source Engine’s Hammer editor) is fun and fast in the Leadwerks editor, allowing you to map out and create a level to test out pretty quickly. The engine is built upon OpenGL 4, making the engine crossplatform between Windows and Linux. A Mac version is currently in the works and should be out sometime in the near future.

Real player with 1535.7 hrs in game

If you read this before the end of the 2nd December 2014, and you are wanting to be be able to write a 3D game, get this now. Its incredible value at 50% off. If you have and use visual studio and write code in C++, and want to use it to write a game, splash out and get the Standard version too. I bought mine in a previous sale, with -25% off, and have invested many hours in using this latest version during the beta testing of 3.3.

There are lots of video tutorials on you-tube, which are really useful for a beginner to understand how to start to use Leadwerks. The Forum http://www.leadwerks.com/werkspace/ is a great community resource, which is always worth a visit when your stuck, answers to many of your questions can be found by searching in here. If its not already answered you can ask the community, and there are some really great people who have been using Leadwerks for years, including Josh (Leadwerks CEO) who respond with knowlegeable answers.

Real player with 979.8 hrs in game

Leadwerks Game Engine on Steam

Black Ink

Black Ink

TLDR; An exciting platform capable of producing HUGE resolution paintings with highly customizable brushes. I have never used a painting application and been inspired BY the painting application itself before Black Ink.

To get a good impression of this product and its developers visit the Black ink forum: http://forum.bleank.com/viewforum.php?f=3

The following is based on my personal experience and user feedback I’ve read in the discussion boards.

Be aware that this software is:

  • In development. Updates roll out on a regular basis, and u2 (developer) is highly responsive to suggestions and issues. Some tools you might depend on may not be included in the current version. For example, at the time of writing this review there is no smudge tool but it is slated for inclusion.

Real player with 1251.7 hrs in game

Great Computer Art Program

Black in is an abstract conceptual art program that uses certain brush settings inorder to convey concepts from the artist.

Preface

[olist]

  • For those looking to get the most out of this program: I would recommend using a graphics tablet; as it helps simulate using traditional mediums such as drawing or painting. If you can draw fairly well without looking at your drawing hand, a cheap wacom or Huion tablet will do. If you’re having problems with hand-eye coordination, you could try for a higher end graphics tablet with a digital displey (such as the Wacom Cintiq 13HD), or practice a lot more with the current tablet you own; However, graphics tablets aren’t required to use Black Ink.

Real player with 249.2 hrs in game

Black Ink on Steam

Gestaltor

Gestaltor

How do I end my subscription? Please end my subscription

Real player with 4.4 hrs in game

Gestaltor on Steam

AppGameKit Classic: Easy Game Development

AppGameKit Classic: Easy Game Development

A little background:

I’m a professional developer schooled in C### and Java. I am however not schooled to create games, but I know how the mechanics work. 3D game development is more of a hobby/side-project. Please read my review as such, if you’re completely new to programming, my feeling about this product can greatly differ from your perspective. Most of my pros and cons are subjective. But true in my opinion. Also: I use this product only for 3D development, I have no interest in the 2D side.

Real player with 1305.3 hrs in game

I’ve changed my review. I thought about deleting it and posting a whole new review, but then I decided to keep it so TGC’s intentions to make AGK functional on Linux would be documented in the comments. If you would like to see the old review, so you’ll have some context if you read the comments, click here .

Okay, I’ve got better things to do with my time now that AGK on Linux has notably improved, and 2 lengthy reviews is 2 too many, so let’s get down to brass tacks.

Real player with 1279.9 hrs in game

AppGameKit Classic: Easy Game Development on Steam

Clip maker

Clip maker

This is a GEM. A Diamond in its own right!!!

Do you like Visual Novel? You can create all your scene with this program! Characters have hundreds of POSES to choose from already made to make it easier for you OR, you could do CLIPS (MOVIES) that you can use to do a VN that have ANIMATIONS IN SPECIAL SCENES YOU WANT! The possibilities are endless!

But please, please do not believe people negative reviews that were done a long time ago! On many front, this game is way better than it was before! The many different videos really help out understanding how everything works TOGETHER NOW!!!

Real player with 60.0 hrs in game

I will recomend overall ^^ although I’m having problems importing vroid models, the developer is really nice and I spoke to them myself, the issue is getting looked at and hopefuly getting fixed soon, I overall recomend this game, the nagivation might seem overwelming, but once you get your head arund it its quite easy t figure out, I like the features of this software, finally, found quite an easy 3D animation software that accepts vroid models, I can finally make vetter vtuber videos!

Real player with 19.7 hrs in game

Clip maker on Steam