Sand to Surf

Sand to Surf

⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it’s good

⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it

⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄Christmas

⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄started!

⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀

⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧

⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟

⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁

⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄

⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄

Real player with 1.1 hrs in game


Read More: Best Snowboarding Indie Games.


Aesthetically, I love it.

Mechanically, its a really bad interpretation of a boarding game.

  • You have 3 boosts that recharge (think Overwatch’s Tracer blinks). You can recharge them faster by gathering orbs. However, these orbs are roughly 5-6 boosts away from each other, so this expansive open environment is a SLOG to get through.

  • There’s no clear direction to travel towards. After beating the first level (which looks really cool cinematically) the camera guides you to a giant orb somewhere in the middle of the map. Ok, that means I head towards the giant orb right? Nope! You’ve gotta travel a long distance in some arbitrary direction.

Real player with 0.6 hrs in game

Sand to Surf on Steam

hoVRboard

hoVRboard

This is the kind of game that just gets better the more you play and become one with the control. I’m using WMR headset and at first I couldn’t see my controllers so I thought I couldn’t play it. You’ll need to bind WMR control in the options menu, then your controllers will appear in game. Took a little while to get it but as I played and experimented I found myself having a complete blast! (PUN intended) the first time I blast jumped!! The challenges will make you work hard to complete and that is helping me to get better. Great Fun!! Really excited to see the different boards and what they will be like. Big thank you to Tomy Horst. I would buy again.

Real player with 21.8 hrs in game


Read More: Best Snowboarding Indie Games.


Fun for the price but it’s not quite as polished as Jet Island - some of the physics are off and there’s a few poor UI choices as well as a bunch of spots on the map that would benefit from some minor tweaks. For example halfway down one of the long downhill halfpipes where the pipes join it acts like a collision - easy fix would be to lower the bottom one a tiny bit but for some reason they havent done it and I have found 3 or 4 in 3 hours playing no doubt theres more

If they fixed up the bugs, polished the map and the physics I’d happily pay $30 for an improved Hovrboard 2 as its a lot of fun at its core

Real player with 13.4 hrs in game

hoVRboard on Steam