The Signal From Tölva
I really really like this game.
It’s not without flaws. One or two of the flaws are even pretty large. But the game is still really good.
First, the good:
The game is beautiful. The world is really well-crafted and varied enough that you will almost always have something interesting to look at. In particular, the day/night cycle with its moving shadows and gorgeous night sky is really lovely. Exploring this world is a joy, and you never quite know what you’re going to come across next: Wreckage of giant robots? check. Huge ships? Check. Ancient ruins? Check. It’s all here.
– Real player with 37.7 hrs in game
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A moody title screen, something about hacking, and you’re in control of a robot… now what?
Tölva took a while to get into. I was sold on this game through flashy screenshots of lasers and robots… but after a very short while I noticed that the weapons are dull and the enemies behave like… well, robots, but not in a positive sense. The ironically small scale of developer Big Robot meant this game could never be completed without skimping in areas where you’d otherwise see quality and variation. Animations are stale, encounters stay the same through the whole game, new weapons bring simple stat increases that keep pace with the strength of enemy shields. You get stuck on things, you get stuck in things, often it feels as if the ground and your feet are two magnets repelling eachother.
– Real player with 37.3 hrs in game