Skater XL - The Ultimate Skateboarding Game
this is probably the most accurate skateboarding simulator I have ever played. I would say what also makes this game stand out is the modding capabilities that allows this game to not feel stale. I have played this since its first release and the progression of the game combined with the mods makes this really fun!
– Real player with 1304.0 hrs in game
Read More: Best Skating Sandbox Games.
Pretty fun with mods sucks donkey ass without mods.
– Real player with 69.3 hrs in game
Wave Break
A fun and unique take on THPS style game.
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Be warned that the game has a very steep learning curve, especially if you’ve never played a THPS game before. If you have, you should feel mostly at home, but the game does offer unique twists and differences in gameplay that you will need to get used to and master.
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There is a lack of tutorial apart from the very basics, and there is a lot of vital information that the game doesn’t tell you apart from the occasional tip during the loading screens.
– Real player with 8.2 hrs in game
Read More: Best Skating Difficult Games.
TLDR: This game is a lot fun playing solo or splitscreen with friends, especially for fans of THPS looking for something new and different!
Let’s get one thing out of the way, this is not a 1-1 recreation of a THPS game, and it isn’t trying to be. The controls are familiar if you’ve played those games, but a bit looser (Byproduct of riding a boat rather than a skateboard) and there are some differences like initiating automatics (this game’s manuals) or reverts that while easy to get a hold of will require some conscious effort to not rely on muscle memory for at first if you’re a veteran of that series. However, outside of its clear influences, this game has a style all its own! The visuals are fun and colorful which are a nice contrast to the more muted color pallets of other games of this type. The characters are animated well and the written dialogue doesn’t take itself all that seriously adding some charm to it. If you are a fan of Synthwave music this soundtrack is heaven, pairing very well with the art direction making it very easy to get into a relaxed flow with the mix of chill and upbeat tracks. I’ve had fun with the campaign maps I’ve played so far and am looking forward to the rest. The single player will have you completing more traditional goals like high scores, collecting letters, landing specific tricks and even collecting secret tapes, but there are also a handful of “story missions” for each level that have you completing tasks that showcase some of the more unique gameplay features in this game like the slow motion shooting while you complete various Miami Vice influenced objectives based around running product and encountering undercover cops. From my brief experience with the park creator, I have high hopes for what the community adds to this game over time through Steam Workshop content as there appears to be a wide variety of options and I can see multiple people collaborating on a park in a session together being a lot of fun! Multiplayer has been a chaotic blast and having a deathmatch option adds some nice variety to the standard time attack and free skate modes. I would however like to see more game modes from both skating and shooter games added in the future for example graffiti, HORSE, capture the flag, king of the hill, etc. Overall I would say if you are on the fence about this game based on what you’ve seen so far, I can confidently say it is exactly what it advertises itself to be and the quality is there so please do yourself a favor and give it a shot!
– Real player with 7.8 hrs in game
ScooterFlow
actually really fun. the first person really suprised me i wasnt expecting it to be so nice. i think vert needs alot of work but the game is pretty fun.
8/10 needs more work and tricks but still very fun and worth the money
– Real player with 30.8 hrs in game
Read More: Best Skating Realistic Games.
If I am going to give an honest review of the game.
I would have to say that the physics for transition and everything else, isn’t as good as another game called “SCOOT”. The game feels very slow and doesn’t have game audio. The animations itself don’t have a good feeling to them and there is no mechanic to help with the landing after flipping.
I would give this game a 4/5 as it isn’t as realistic compared to SCOOT
– Real player with 25.2 hrs in game
BMX The Game
okay. lets start this review by saying this game has let many of us down in the past. but i choose not to dwell on the past. i have tossed all bias out of the window to the best of my ability. but first hand and try at the game. the character editor is pretty damn good. its simple. yet adds your own characteristic flair. the clothing/gear was a little lack luster but it is only the 3rd or 4th day post launch. the BMX customization is pretty impressive at first glance. felt like i could really customize my BMX to my liking and preference. the ability to change almost every little detail from bars to tire. [top to bottom] even the color adjustment of the nipples for the spokes. the little things matter. i only ask to see size adjustment in frame size and rim/tire size/width. maybe done with sliders or set increments like a real life bike set up would be. now that i feel i have touched upon the customization portions of the game lets talk about game play. after about 25-40 hours in the pre alpha this was a easy pick up for me. may not be as intuitive for others seeing as a good percent of the community hasn’t played the pre alpha and have no past experiences with the game. so if you are new then take your time to learn the game. just cruise around and get a feel for the handling and physics as this will be one of the biggest complaints i feel people will have. but once you have taken the time to understand the physics then it really pays off. having the general understanding of the games inner workings or core gameplay if you will then its actually a fun game to mess around with and to set small goals or expectations during your play through. all i want to say is when you hit these goals or tricks you have been been trying so hard for, and when do it feels so good. its almost like a light bulb lights up when you figure out something new for the first time irl. something clicks in ur head and then boom you have it. the core game play or physics if you will only need time to improve and your feedback of areas they could improve. or maybe have ideas to help or a tip. the community can help make or break this game. moving away from core game play and physics there are only currently 6 tricks you can do atm. i will count bunny hops, manuals, and 180/360s as these are still tricks but more widely seen as basic skills to have rather being seen as tricks so to speak. so we have a current trick list of manuals, bunny hops, 180/360s, bar spin, tail whip, and table top, now this may not seam very appealing but in my opinion through my morning play through i feel good about the tricks we have currently. you can tons of tecky tricks with manuals and 180/360s and adding the 3 main stream tricks [barspin/tailwhip/table top] you can get some pretty cool and satisfying to land or get right or how you feel is right. at the end of the day there is improvements that need to come in our tricks. with more tricks and variations to the already implemented tricks. like barspin you could maybe do a bus driver. it is a variation small at that. but it would be good to see. now. replay editor. considering we never had one in its pre alpha days this is an awesome edition to the game. and allows us so much more expression. we can create edits or clips. even just show cases of spots. it runs smooth in the replay editor. the key frames feels right. overall thats a game changer. lets talk graphics. personally the graphics are amazing. but that does not mean it plays smooth. i have a 3700x and a 2080 S and im currently running the game at all low settings in 1440p getting around 70 to 90 fps. this game looks super beautiful. but it MUST be optimized to run better for lower and high specked PCs. fps isnt everything. but when some people in the community are struggling or may struggle to even run the game on all low at reasonable fps. i feel its a topic to address in this review. lets move on to the park editor. this is extremely useful for people who want or need to learn something specific. if you want to grind or do a certain trick you can make a skate park or a little spot to for your specific needs. and if you do or may struggle to run this game then the park editor is a really cool way to make your own spot how you want and run the game at more then reasonable fps. you have much less to render and keep running while playing bmx the game. so for the low specked user the park editor is a big plus. im ending this review mostly positive. would i recommend this game for 25 USD? it depends. if you are a bmx rider or enthusiast then i feel this could be a game for you. the average joe? i will still recommend this game. 2 things to keep in mind average joe, A.keep an open mind and try to learn the learning curve not bash on it. B. set a timer for 1 hour and 55 minutes on your phone or pc. and start playing the game. when the timer goes off close the game and make a personal call or choice. are you enjoying this game? would you like to play this again? would you like to progress? maybe even see where BarSpin studios goes from here with BMX the game. if you feel that you are liking or could like this game and feel its worth the money to you. then i say 100% go for it. if not then as long as you are under 2 hours of gameplay then you can get a full refund from steam. i hope you find this review helpful or just useful in general. what ever your choice. skate and BMX on bois.
– Real player with 109.4 hrs in game
waited 7 years for this game and it is still absolute s***!
can’t ride up a curb, fall off bike every two seconds when you hit some stupid hump on the floor.
I have a VR gaming rig and can’t even play the game without jitters on the lowest settings
then there’s the trick list 9 tricks! oh wait no not even that because “riding” is listed as a trick and basically everything you can’t do it listed.
barspin - half cirle
tailwhip - half circle
tabletop - quarter circle
manual - hold down a bit (yeah that’s a quote from the game!)
– Real player with 23.4 hrs in game
clown town 1443
I’m just gonna say it, I honestly expected a lot worse going into this.
But I’m glad to say that this game certainly didn’t disappoint. Taking inspiration from the classic era of flash games, this game follows a well-established formula with a few extra strings attached. Simple but challenging, short and sweet, it is definitely worth picking up.
While the graphics in some aspects may be somewhat crude, it adds so much to the overall charm the game brings. The gameplay is solid and enjoyable, as physics are used very well to give the car a sense of weight and velocity. Although it is only 10 levels long for the main game, it can be very challenging at times. Especially with the 10 bonus levels you get from getting a high enough score in the endless mode.
– Real player with 3.3 hrs in game
I bought clown town 1443 because the developer was in a random unrelated Twitch stream dropping Steam keys out of nowhere. That kind of guerrilla marketing appealed to me and so I decided to purchase the game instead, and that isn’t just me coping for not being fast enough to snag one of the keys despite how generous the developer was in giving them.
As a big Friday Night Funkin' appreciator I have a soft spot for games that are basically love letters to Flash classics, and this game is very clearly wearing its Trials influences on its sleeve. There’s a bit more to it than just a straight clone, as this game features a bit more depth to its mechanics, such as a heat bar that must be managed. You’re free to bump around generally as much as you want, but if you overheat from too much acceleration you temporarily lose control of your vehicle. Crash in this state, and you’ll have to restart the level again.
– Real player with 1.0 hrs in game
BUFF
Buff is a fast-paced action shooter where you can use the enemies and the environments alike to navigate levels at high speeds, kill enemies, and rack up score multipliers.
The levels can be jumped, skated, and bounced all over… The enemies can be killed, knocked-back, or surfed on… Everything is a tool, and everything can be used to do something awesome.
(Join our Discord server to follow the development of Buff! Click on ‘Visit The Website’ on the right side of the store page to join!)
Hockey VR
It is what it says it is. I did not want to KO my daughter so I did not try my actual stick. The VR stick works like you would expect it to. The puck is a little too light imo making fancy dribbling impossible but shooting feels good. I day dream about a fully fleshed VR hockey game every day of my life. I really hope this is a step in that direction. If EA is the roadblock let me know and I will get a petition signed and harass the NHL every day until they give up exclusivity.
– Real player with 0.7 hrs in game
Well, so far its been pretty unfortunate. I was really hyped after finding it, ordered the stick attachment, and for now have gaff taped it to my stick, calibration was weird as apparently the floor of boundary zone is not as low as humanly possible (had to face it circle facing flat on the floor to get it low enough) or the puck was just under my stick. After firing it up, theres seemingly no way to reset your starting point so it was putting my shooting circle right at the edge of my space, okay, whatever. The shooting mechanic just doesn’t quite work properly, the puck is pretty awkward to move and it is seemingly impossible to shoot the puck hard or lift it, or at least in the motion that you would do it in real life. Maybe a fun gimmick for someone who has literally never played hockey but thus far its seemingly not much more than that. I’ll certainly update my review if by some circumstance the attachment that i’ve prematurely ordered improves anything, but that baby is on that stick snug and exactly in the format of the setup/video.
– Real player with 0.6 hrs in game
How I learned to Skate
“This is a story about how I learned to skate. It was hard…"
How I learned to Skate is a desperately difficult ice-skating challenge about a boy learning to skate for the first time, following an increasingly burdensome path, chasing after the girl he could never have.
Gameplay
Control individual legs and body tilt to move the ice-skater with a mouse or a controller. It’s simple.
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Raise a leg
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Choose a direction
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Release the leg
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Tilt the body to turn
Additional info
This game is all about learning and mastering a new unique mechanic.
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A challenge with checkpoints.
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Inspired by a Warcraft 3 mod that I love, Polar Escape 5
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Merged together with instantaneous mouse controls from Getting Over It
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Takes roughly 12 hours to complete, depending on how fast you learn. Roughly 3 hours for the demo.
Rocket Skates VR
This is a unique arcade racing game, because it is a unique, arcade, racing game where you ride on jet skates, from the first person through an obstacle course. In addition, it is also a sports game, since all movements in the game world come from physical body movements: that is, you need to squat and wave your arms. This is one of the first games in which it is not only pleasant to play, but also good for health, which helps to burn calories and keep muscles in good shape. There are a lot of chips, the gameplay is very diverse!
– Real player with 3.5 hrs in game
A 20% discount allowed me to show interest in a new game of a modest studio EpiXR Games UG, which makes chic projects without extra pathos. “Quality games at a modest price” - that’s about the slogan they have ;)
As for the game itself - I liked almost everything.
Most of all I liked the idea of the game. Our task is to fly a rocket passing checkpoints on its way. In the process of the game, as you gain skills and experience we will be available a variety of items (eg baseball bat) which adds not only interest to the game and more and additional features.
– Real player with 2.6 hrs in game
TrickShot
A new kind of shooter inspired by the fast skate mechanics of Tony Hawk Pro Skater & Jet Set Radio while combining gunplay from arena shooters like Fornite & Doom. Experience the power of tre -flip no scope and ollie over enemies in a sci-fi world filled with ramps, speed boosts, grindable rails, explosives, and much more!
Participate in this intergalactic game show where skate tricks, kills, and combos are calculated as points to determine who’s the galaxy’s next ultimate skater! TrickShot is more player inclusive than other shooters by focusing on High Score and Objectives versus Kill Count. Players accumulate points from flawlessly executing tricks, parkouring, tackling, and fragging players. Earn points for everything you do successfully and the skater with the most points at the end of the match WIN!
Air Tricks = Ammo
(Notice bottom right corner)
Grind Tricks = Health
(Notice bottom left corner)
Ground Tricks = Shields
(Notice bottom left corner)
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