Wave Break

Wave Break

A fun and unique take on THPS style game.

  • Be warned that the game has a very steep learning curve, especially if you’ve never played a THPS game before. If you have, you should feel mostly at home, but the game does offer unique twists and differences in gameplay that you will need to get used to and master.

  • There is a lack of tutorial apart from the very basics, and there is a lot of vital information that the game doesn’t tell you apart from the occasional tip during the loading screens.

Real player with 8.2 hrs in game


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TLDR: This game is a lot fun playing solo or splitscreen with friends, especially for fans of THPS looking for something new and different!

Let’s get one thing out of the way, this is not a 1-1 recreation of a THPS game, and it isn’t trying to be. The controls are familiar if you’ve played those games, but a bit looser (Byproduct of riding a boat rather than a skateboard) and there are some differences like initiating automatics (this game’s manuals) or reverts that while easy to get a hold of will require some conscious effort to not rely on muscle memory for at first if you’re a veteran of that series. However, outside of its clear influences, this game has a style all its own! The visuals are fun and colorful which are a nice contrast to the more muted color pallets of other games of this type. The characters are animated well and the written dialogue doesn’t take itself all that seriously adding some charm to it. If you are a fan of Synthwave music this soundtrack is heaven, pairing very well with the art direction making it very easy to get into a relaxed flow with the mix of chill and upbeat tracks. I’ve had fun with the campaign maps I’ve played so far and am looking forward to the rest. The single player will have you completing more traditional goals like high scores, collecting letters, landing specific tricks and even collecting secret tapes, but there are also a handful of “story missions” for each level that have you completing tasks that showcase some of the more unique gameplay features in this game like the slow motion shooting while you complete various Miami Vice influenced objectives based around running product and encountering undercover cops. From my brief experience with the park creator, I have high hopes for what the community adds to this game over time through Steam Workshop content as there appears to be a wide variety of options and I can see multiple people collaborating on a park in a session together being a lot of fun! Multiplayer has been a chaotic blast and having a deathmatch option adds some nice variety to the standard time attack and free skate modes. I would however like to see more game modes from both skating and shooter games added in the future for example graffiti, HORSE, capture the flag, king of the hill, etc. Overall I would say if you are on the fence about this game based on what you’ve seen so far, I can confidently say it is exactly what it advertises itself to be and the quality is there so please do yourself a favor and give it a shot!

Real player with 7.8 hrs in game

Wave Break on Steam

How I learned to Skate

How I learned to Skate

“This is a story about how I learned to skate. It was hard…"

How I learned to Skate is a desperately difficult ice-skating challenge about a boy learning to skate for the first time, following an increasingly burdensome path, chasing after the girl he could never have.

Gameplay

Control individual legs and body tilt to move the ice-skater with a mouse or a controller. It’s simple.

  • Raise a leg

  • Choose a direction

  • Release the leg

  • Tilt the body to turn

Additional info

This game is all about learning and mastering a new unique mechanic.

  • A challenge with checkpoints.

  • Inspired by a Warcraft 3 mod that I love, Polar Escape 5

  • Merged together with instantaneous mouse controls from Getting Over It

  • Takes roughly 12 hours to complete, depending on how fast you learn. Roughly 3 hours for the demo.


Read More: Best Skating Psychological Horror Games.


How I learned to Skate on Steam

Session: Skateboarding Sim Game

Session: Skateboarding Sim Game

Sick game definitely challenging, a steep learning curve. Can’t wait for the next update!

Real player with 171.0 hrs in game


Read More: Best Skating Realistic Games.


good game

Real player with 97.4 hrs in game

Session: Skateboarding Sim Game on Steam

Escape of Mari: The Polar Ladybug

Escape of Mari: The Polar Ladybug

Who knew that a tiny ladybug could cause so much headache? Help Mari navigate and make your brain twist for a solution in this frozen puzzler that will warm up your hearts. It’s difficult but fair.

It’s a very underappreciated game that got lost with a high initial price. It was worth that price as it is actually very very good but nobody ever gave it a chance.. I’ve had it for quite some time but unfortunately couldn’t review it (before the price drop).

Given the price reduction BUY IT A-S-A-P as you are missing out. Very nice stages, good design, smooth gameplay and a real puzzler that will take a lot of your time to finish. It can frustrate at times but you will get the handle of it and feel accomplished in the end of the level.

Real player with 4.8 hrs in game

Escape of Mari: The Polar Ladybug on Steam

OlliOlli2: Welcome to Olliwood

OlliOlli2: Welcome to Olliwood

Even better than first one!

OlliOlli2: Welcome to Olliwood is a hard as hell sidescroll arcade skate game, which is probably the best “skate” game you can get on Steam.

I’m a huge fan of the first one aswell, but in my opinion the developers managed to make a great game even better.

Here’s why:

The positive :

  • An outstanding soundtrack.

The first one had a great soundtrack, too and OlliOlli2 doesn’t disappoint in the slightest with it’s choice of music. It’s a mixture of electronica, glitch & and hiphop (artists like CidRim or Kyle Cook) and does just fit so well to game. One of the reasons I like that game so much!

Real player with 19.7 hrs in game

Pros:

  • Great, responsive controls

+Lots of content

+Looks great

+Few glitches (other than some clipping with death animations that are mentioned below)

+Very difficult, yet rewarding enough to keep you going

+Very addictive

  • Has free-play mode for all levels

Cons:

  • $17 might be a little bit much to ask for a 2d side-scrolling game, but value isn’t really a concern if you end up liking the game and pumping hours upon hours into it (like I am likely to do)

  • Death animations are hilarious the first few times but are ultimately on the glitchy side with some clipping, and obvious disregard of physics, although intentional, I would’ve prefered somehting a little less over-the-top

Real player with 13.1 hrs in game

OlliOlli2: Welcome to Olliwood on Steam

Pogostuck: Rage With Your Friends

Pogostuck: Rage With Your Friends

Pogostuck: Rage With Your Friends is a well-designed, fun, colourful and ambient rage game that stretches the lines of human sanity, determination and pain. On the surface, Pogostuck looks and breathes like a bouncy, Getting over It-esque, online, fun challenging game; however, this fantasy is destroyed after around 25 hours of playtime. In total, the first map took me around 50 hours to beat, which can be visualised below:

0-3 hours: “This is pretty hard but I’m going to beat it.”

4-10 hours: “This is kind of hard but I’m making progress.”

Real player with 208.2 hrs in game

Is this the start or the end?

Oh caterpillar, hold me friend!

I’m soaring high right through the sky,

see soaring beans this must be dreams.

I pogo this, I pogo that,

I’m longing for my brand new hat!

I bonk and yeet,

land on my feet,

I Alt F4,

come back for more.

I ‘member grapes, I ‘member trees,

but not the bees I beg you please!

The blade of life, it does it’s thing,

like I do mine, I hear it swing…

Real player with 63.6 hrs in game

Pogostuck: Rage With Your Friends on Steam

OlliOlli

OlliOlli

The Skateboarding game we deserve.

Detailed yet simple control scheme weighing importance to timing while remaining fair and not very dexterity heavy. An immense emphasis on the joystick offers a myriad of tricks to try out for players but I’ve only been able to try out a handfull of them by the time I even finished all the levels. Trying out more tricks makes sense because your score depends on what trick you perform but given the dexterity requirement, it’s gonna take more than a hand full of tries to remember and make use of them in the game. That is my only complaint but then again, I can only spare so much time for gaming these days, that’s just me.

Real player with 8.9 hrs in game

Reminiscing the age of Tony Hawk’s Pro skater, OlliOlli is an objective based skateboarding game that re-imagines the 3D formulae into a retro 2D side-scroller. Originally developed for the PS Vita by Roll7 – the windows port up-scales the game whilst offering a similar experience. But does it grind past its contemporaries or face-plant into failure?

The games primary feature is a single player career mode. This is split across 5 distinct areas each divided into 5 courses. Your tasked with completing each course to unlock the next with increasing difficulty as you progress.

Real player with 7.2 hrs in game

OlliOlli on Steam

Flying Sword

Flying Sword

If you want to concentrate and get a little stressed, play other games. If you want to fly through the mountains on a cloud, play this game. Fine for kids too.

Real player with 6.8 hrs in game

I really like this game. Simple to play (relaxing almost) and strangely satisfying. A simple premise that doesn’t require 30+ control buttons. Just a mouse or arrow keys. Ah. Bliss.

I could make one recommendation. How about adjustable view distance? For lower spec PCs (or laptop, like mine) it would be a nice option. Higher specs well, go for it. Turn everything up. But I think this game relies not on graphical eye candy but smooth frame rates. Just a suggestion mind. Also good to know is the developer continues to work on this. I have played it today (15 December 2020) and they have updated it again. The graphics have been improved again, and also the way it runs is very smooth indeed. I never used to be able to play this at 1600x900 resolution and set to “best” as the frame rates were too low. Now however I CAN (mostly) so whatever you have done developer I REALLY appreciate it!

Real player with 3.9 hrs in game

Flying Sword on Steam