OlliOlli2: Welcome to Olliwood
Even better than first one!
OlliOlli2: Welcome to Olliwood is a hard as hell sidescroll arcade skate game, which is probably the best “skate” game you can get on Steam.
I’m a huge fan of the first one aswell, but in my opinion the developers managed to make a great game even better.
Here’s why:
The positive :
- An outstanding soundtrack.
The first one had a great soundtrack, too and OlliOlli2 doesn’t disappoint in the slightest with it’s choice of music. It’s a mixture of electronica, glitch & and hiphop (artists like CidRim or Kyle Cook) and does just fit so well to game. One of the reasons I like that game so much!
– Real player with 19.7 hrs in game
Read More: Best Skateboarding Action Games.
Pros:
- Great, responsive controls
+Lots of content
+Looks great
+Few glitches (other than some clipping with death animations that are mentioned below)
+Very difficult, yet rewarding enough to keep you going
+Very addictive
- Has free-play mode for all levels
Cons:
-
$17 might be a little bit much to ask for a 2d side-scrolling game, but value isn’t really a concern if you end up liking the game and pumping hours upon hours into it (like I am likely to do)
-
Death animations are hilarious the first few times but are ultimately on the glitchy side with some clipping, and obvious disregard of physics, although intentional, I would’ve prefered somehting a little less over-the-top
– Real player with 13.1 hrs in game
OlliOlli
The Skateboarding game we deserve.
Detailed yet simple control scheme weighing importance to timing while remaining fair and not very dexterity heavy. An immense emphasis on the joystick offers a myriad of tricks to try out for players but I’ve only been able to try out a handfull of them by the time I even finished all the levels. Trying out more tricks makes sense because your score depends on what trick you perform but given the dexterity requirement, it’s gonna take more than a hand full of tries to remember and make use of them in the game. That is my only complaint but then again, I can only spare so much time for gaming these days, that’s just me.
– Real player with 8.9 hrs in game
Read More: Best Skateboarding 2D Games.
Reminiscing the age of Tony Hawk’s Pro skater, OlliOlli is an objective based skateboarding game that re-imagines the 3D formulae into a retro 2D side-scroller. Originally developed for the PS Vita by Roll7 – the windows port up-scales the game whilst offering a similar experience. But does it grind past its contemporaries or face-plant into failure?
The games primary feature is a single player career mode. This is split across 5 distinct areas each divided into 5 courses. Your tasked with completing each course to unlock the next with increasing difficulty as you progress.
– Real player with 7.2 hrs in game
Hover Skate VR
Backed 100% The developers are genious. This concept needed to be done in VR, and Hyper Light found an innovative way to make it, not only feel great, but work so smooth! Please realize how rediculously polished this release is compared the flood of gimics we have these days on Steam. This is one of those VR games that you can just waste hours in trying to land a flawless line. I’m not even a skater by any means, but a big fan of other skating games through the years. I think this one is honestly the next evolution of those franchises. EA needs to contact HyperLight and send them a cheque to create a big release with this code. I have a lot of faith that this is going somewhere in the near future. Imagine multiplayer! I can’t recommend this one enough. Not to mention - Those new music tracks are so killer ;) Wish HyperLight the best of luck!!!!
– Real player with 1.9 hrs in game
Read More: Best Skateboarding VR Games.
Feels like what you expect with a vr skate game. physics are good controls do take some getting used to but definately feel right when it comes to tricks. sound is good it has some track that are reminscent of old 2d skate games. levels are good but limited atm and fell on the rails, you can only go one way, only suggestion /change id like to see is opening up the levels more and letting people actually go left and right and move more freely in anopen area. when i loaded the school i was expecting to bbe able to skate around the school, not just a stair case in front of it, but early access means this can change and may open up the possibility for more aerial stunts with bowls and half pipes. custimization is great so far and it looks like there is more to come. looking forward to see where this game gos. also this game was free from a raffle but i think its worth the support. theres something with potential here. also to the dev look into vive tracker support with wireless i could see it being a big hit. aka trackers on your shoes
– Real player with 1.6 hrs in game
Session: Skateboarding Sim Game
Sick game definitely challenging, a steep learning curve. Can’t wait for the next update!
– Real player with 171.0 hrs in game
good game
– Real player with 97.4 hrs in game
Skateboarding pro
Game seems fun, and I would love to play it with my X-box one controller but it doesn’t work.
Funny thing is, during the in-game tutorial it shows a xbone controller.
If you crash during the tutorial it starts the whole thing all over again….
– Real player with 0.1 hrs in game
The game is pretty trash but if you wanna have a laugh then sure buy it and have a go.
I was playing it with my Xbox 360 controller and it feels like the button inputs are lagging like my guy responds too late to my button inputs. Also like another reviewer said if you crash once you get yeeted back to the beginning of the level and have to go through the tutorial rubbish again which is annoying.
TL:DR
Feels and plays like a bad flash game, don’t bother.
Unless you like frustration that is.
– Real player with 0.1 hrs in game
Dr. Tacocat
Small and fun game!
Wish the controlls was a hit easier tho
– Real player with 0.6 hrs in game
good game, would recomend to my grandma, 1000000000/10
– Real player with 0.4 hrs in game
Griptape Backbone
According to all known laws
of aviation,
there is no way a bee
should be able to fly.
Its wings are too small to get
its fat little body off the ground.
The bee, of course, flies anyway
because bees don't care
what humans think is impossible.
Yellow, black. Yellow, black.
Yellow, black. Yellow, black.
Ooh, black and yellow!
Let's shake it up a little.
Barry! Breakfast is ready!
Ooming!
Hang on a second.
Hello?
- Barry?
- Adam?
- Oan you believe this is happening?
– Real player with 20.7 hrs in game
level design: 11/10
music: phire/10
controls: 5/10
felt like driving a container ship on lean.
Steve ol' boy, love your style. came here after playing awkward demension redux. it’s never about the actual gameplay it’s about the art and the feels. games need more phylisophical pointlessness nowadays.
only thing i didnt like were the controls. turning was more of a suggestion rather than an actual control, which made it tough to do the line rides you want. and the gravity is awkward. the wall-riding code made your freefall gravitate toward whatever angle surface you were close to, which would cause mid-air seizures sometimes. but none of these made it unplayable.
– Real player with 2.2 hrs in game
Hoverboard Chase
Hoverboard Chase isn’t a game. It’s a paid demo with the most barebones of features: Ten tracks that all look alike, endlessly spawning enemies to dodge, no opponents to race against, no timer, and no score table or rewards. Thankfully the achievements work, but if not for them, there’s no reason to play this.
As yet another testament to Valve’s absence of quality control, Chase is something with a price tag that doesn’t deserve one. It’s got the most minimal of features and essentially only a single level that barely changes during its 15 minute run time, in which you dodge endlessly spawning police officers. Touching one docks you 10 HP, and if you take 10 hits, the level restarts. Which level are you on? Your guess is as good as mine, since there’s no way to actually tell. If you stick it out, you’ll end on a black screen telling you that you’ve won, with no other action to take other than to close and uninstall the game.
– Real player with 0.4 hrs in game
Lucky me gets to write the first review for Hoverboard Chase.
Hoverboard Chase is a “template flip”, that is to say, it’s a “game” that has been produced by copying a game template from GameMaker Studio, changing a few things, then dumping the barely functional “product” on Steam as a cheap, nasty cash grab. In this case it was a GameMaker Studio template for doing a simple retro pixel arcade “racing” game.
GameMaker Studio is a very poor quality game construction kit, and results in terrible games like this one.
– Real player with 0.1 hrs in game
Epic Skater 2
Great Game.
– Real player with 148.9 hrs in game
Last review was of the early access version. Only right to do the full version of the game. This game is Tony Hawk’s Pro Skater 2D basically. And by basically, I mean WTF I played this 5 hours straight a day?? The game is great, every problem/ bug thrown at the devs they fixed at a resonable timeframe. Achievements are good to go after, and 100 of them. Devs listen on their discord. For an eternity of re-playability, get yourself a THPS/ THPS2 soundtrack playlist and go on a mix of nostalgia and new age gaming wave to really put yourself in a fucking early 2000’s gaming nuthouse.
– Real player with 104.4 hrs in game
Ollie-Oop
This is one of the cutest games I’ve ever seen. Skating around the bubbly worlds, and chatting with all of the dogs to give them a helping paw is so fun. Already excited for the full release!
– Real player with 8.2 hrs in game
One of the most pleasant games I’ve played in a while, it’s definitely fun being a dog on a skateboard doing jobs around town or just barking at barrels.
While the gameplay takes some getting used to, I’ve enjoyed this relaxing and fun experience and I think you should too - it’s a charming game. Plus there are free hats to dress up Ollie - that’s pretty cool.
– Real player with 1.3 hrs in game