Wave Break
A fun and unique take on THPS style game.
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Be warned that the game has a very steep learning curve, especially if you’ve never played a THPS game before. If you have, you should feel mostly at home, but the game does offer unique twists and differences in gameplay that you will need to get used to and master.
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There is a lack of tutorial apart from the very basics, and there is a lot of vital information that the game doesn’t tell you apart from the occasional tip during the loading screens.
– Real player with 8.2 hrs in game
Read More: Best Skateboarding Skating Games.
TLDR: This game is a lot fun playing solo or splitscreen with friends, especially for fans of THPS looking for something new and different!
Let’s get one thing out of the way, this is not a 1-1 recreation of a THPS game, and it isn’t trying to be. The controls are familiar if you’ve played those games, but a bit looser (Byproduct of riding a boat rather than a skateboard) and there are some differences like initiating automatics (this game’s manuals) or reverts that while easy to get a hold of will require some conscious effort to not rely on muscle memory for at first if you’re a veteran of that series. However, outside of its clear influences, this game has a style all its own! The visuals are fun and colorful which are a nice contrast to the more muted color pallets of other games of this type. The characters are animated well and the written dialogue doesn’t take itself all that seriously adding some charm to it. If you are a fan of Synthwave music this soundtrack is heaven, pairing very well with the art direction making it very easy to get into a relaxed flow with the mix of chill and upbeat tracks. I’ve had fun with the campaign maps I’ve played so far and am looking forward to the rest. The single player will have you completing more traditional goals like high scores, collecting letters, landing specific tricks and even collecting secret tapes, but there are also a handful of “story missions” for each level that have you completing tasks that showcase some of the more unique gameplay features in this game like the slow motion shooting while you complete various Miami Vice influenced objectives based around running product and encountering undercover cops. From my brief experience with the park creator, I have high hopes for what the community adds to this game over time through Steam Workshop content as there appears to be a wide variety of options and I can see multiple people collaborating on a park in a session together being a lot of fun! Multiplayer has been a chaotic blast and having a deathmatch option adds some nice variety to the standard time attack and free skate modes. I would however like to see more game modes from both skating and shooter games added in the future for example graffiti, HORSE, capture the flag, king of the hill, etc. Overall I would say if you are on the fence about this game based on what you’ve seen so far, I can confidently say it is exactly what it advertises itself to be and the quality is there so please do yourself a favor and give it a shot!
– Real player with 7.8 hrs in game
RoboSkate
Really fun physics game where you control a skateboard with a crane arm mounted on it.
The main game is just one relatively long level that might take you about an hour to complete and then there are 3 bonus levels. There are some secrets and a good amount of quite difficult achievements so you can definitely get a few hours of entertainment out of this if you like this style of games. I do and I definitely recommend this one.
– Real player with 9.3 hrs in game
Read More: Best Skateboarding Physics Games.
Really enjoy this game. It’s in a similar vein of games like Stephen’s Sausage Roll or Getting over it where the whole game is just learning to be good at the obscure controls. Granted, this case I did remap the arms to entirely work through the left and right joysticks and have grab on the bumpers, but that just allowed for better speed to control. If you get into it, the moments where you clear a down hill without braking or make a tight turn feel rewarding in itself.
– Real player with 7.8 hrs in game
Session: Skateboarding Sim Game
Sick game definitely challenging, a steep learning curve. Can’t wait for the next update!
– Real player with 171.0 hrs in game
Read More: Best Skateboarding Indie Games.
good game
– Real player with 97.4 hrs in game
OlliOlli2: Welcome to Olliwood
Even better than first one!
OlliOlli2: Welcome to Olliwood is a hard as hell sidescroll arcade skate game, which is probably the best “skate” game you can get on Steam.
I’m a huge fan of the first one aswell, but in my opinion the developers managed to make a great game even better.
Here’s why:
The positive :
- An outstanding soundtrack.
The first one had a great soundtrack, too and OlliOlli2 doesn’t disappoint in the slightest with it’s choice of music. It’s a mixture of electronica, glitch & and hiphop (artists like CidRim or Kyle Cook) and does just fit so well to game. One of the reasons I like that game so much!
– Real player with 19.7 hrs in game
Pros:
- Great, responsive controls
+Lots of content
+Looks great
+Few glitches (other than some clipping with death animations that are mentioned below)
+Very difficult, yet rewarding enough to keep you going
+Very addictive
- Has free-play mode for all levels
Cons:
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$17 might be a little bit much to ask for a 2d side-scrolling game, but value isn’t really a concern if you end up liking the game and pumping hours upon hours into it (like I am likely to do)
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Death animations are hilarious the first few times but are ultimately on the glitchy side with some clipping, and obvious disregard of physics, although intentional, I would’ve prefered somehting a little less over-the-top
– Real player with 13.1 hrs in game
OlliOlli World
A few preview impressions from press
OlliOlli World is a bold new skateboarding action-platformer that’s bursting with personality. Flip and flow through the vivid and vibrant world of Radlandia, meeting colorful characters as you grind, trick, and air your way to discover the mystical skate gods on your quest for Gnarvana.
Traverse a delightful and weird world as you take on missions, challenges, and make new friends along the way. Customize your character’s looks, tricks, and style while you experience explorable levels with multiple paths that provide an array of opportunities for player expression. Challenge the world in Leagues or dare a friend to beat your best tricks on one of millions of sharable levels. Experience the accessibility, depth, and player freedom as you dive into the signature flow state gameplay of OlliOlli World.
OlliOlli World marks the third entry in the critically-acclaimed OlliOlli series from Roll7, the BAFTA and multi-award-winning independent studio.
KEY FEATURES
Take a trip across a lush skateboarding utopia that is filled to the brim with eccentric characters and vibrant locations that are begging to be explored. Find your grind in Inflatable Alley or blaze down Los Vulgas to discover new paths, fresh side quests, rad rewards, and epic trick opportunities. All perfectly complemented by a hand-picked compilation of IDM and Electronica tracks.
Super tight controls combine with highly refined gameplay to ensure a silky smooth ride. Not a Pro? Don’t worry – OlliOlli World welcomes you with open arms, allowing new players to tear down streets and pull off sick method grabs without fear of faceplanting the curb. Think you’ve got what it takes? Achieve mastery through millions of unique levels in sandbox mode or compete against rivals around the globe in Leagues with a hugely deep combo system with over 100 moves to master and combine in your battle for the highest score.
Cruise through Radlandia’s epic skate-haven and prove your skills to unlock special rewards that let you customize your character’s looks, tricks and style. Want to skate in your flip flops… go for it. Want to wear a bumble bee onesie …ok then… no judgement. In OlliOlli World as long as you’re on board anything goes!
OlliOlli
The Skateboarding game we deserve.
Detailed yet simple control scheme weighing importance to timing while remaining fair and not very dexterity heavy. An immense emphasis on the joystick offers a myriad of tricks to try out for players but I’ve only been able to try out a handfull of them by the time I even finished all the levels. Trying out more tricks makes sense because your score depends on what trick you perform but given the dexterity requirement, it’s gonna take more than a hand full of tries to remember and make use of them in the game. That is my only complaint but then again, I can only spare so much time for gaming these days, that’s just me.
– Real player with 8.9 hrs in game
Reminiscing the age of Tony Hawk’s Pro skater, OlliOlli is an objective based skateboarding game that re-imagines the 3D formulae into a retro 2D side-scroller. Originally developed for the PS Vita by Roll7 – the windows port up-scales the game whilst offering a similar experience. But does it grind past its contemporaries or face-plant into failure?
The games primary feature is a single player career mode. This is split across 5 distinct areas each divided into 5 courses. Your tasked with completing each course to unlock the next with increasing difficulty as you progress.
– Real player with 7.2 hrs in game
AFTERGRINDER
AFTERGRINDER is an intense speedrunning platformer in which you need to avoid obstacles, collect stars and race to finish to beat a level.
Pros:
-Immensly fun, the speed of the game and the obstacles placed your way gradually increase as you progress, leaving you with an ever increasing challenge
-The colour scheme and music suit the game and flow of the game perfectly, adding great immersion to your experience
-Controls are easy to grasp, and responsive
-It has trading cards and Steam Achievements
– Real player with 8.9 hrs in game
First impression: wow I dig the artstyle and music.
Then comes the “story” text that makes up a story about why the protagonist has to go to the end of the stages, the moment after it tells you that it says “what are you waiting for, no seriously there is no story the whole point of this game is to make you rage”… Sigh. Those are contradicting sentences and it’s not generally a good idea to tell your consumers that the point of your game is to make them rage when you pay for a video game.
So I go about the first 5 level and think alright this game has a few things that could be improved upon but so far it’s good enough for what I paid (got it in a bundle) then comes level 6 of world 1 and they introduce a pink line. The goal of the game is to gravity shift through obstacles and this pink line acts as a floor or ceilling depending on where you shift from. The thing is that you have to press up or down again on the line and it would have made sense to just pass through once you input that command but instead, you just flip on it and have to press it again to pass through. That is a design flaw in my oppinion because after like 5 minute of gameplay you changed the rules where I had to input 1 command to dodge and incomming obstacle (well from 0 to 1) and made it that it became 0-3 commands per obstacle. In a runner, this is too much information that has to be made every 2 seconds and makes the game unplayable, I would have to do the whole stage per section while dying endlessly to learn the layout of the stage and execute the commands accordingly. And that is within 5 minute of gameplay, if it would be the last mechanic to learn it would have been fair but the second mechanic? Nah. There is plenty of better game in the genre, that doesn’t use unfair or poorly designed mechanics to “make you rage”. Save your money.
– Real player with 4.2 hrs in game
Pogostuck: Rage With Your Friends
Pogostuck: Rage With Your Friends is a well-designed, fun, colourful and ambient rage game that stretches the lines of human sanity, determination and pain. On the surface, Pogostuck looks and breathes like a bouncy, Getting over It-esque, online, fun challenging game; however, this fantasy is destroyed after around 25 hours of playtime. In total, the first map took me around 50 hours to beat, which can be visualised below:
0-3 hours: “This is pretty hard but I’m going to beat it.”
4-10 hours: “This is kind of hard but I’m making progress.”
– Real player with 208.2 hrs in game
Is this the start or the end?
Oh caterpillar, hold me friend!
I’m soaring high right through the sky,
see soaring beans this must be dreams.
I pogo this, I pogo that,
I’m longing for my brand new hat!
I bonk and yeet,
land on my feet,
I Alt F4,
come back for more.
I ‘member grapes, I ‘member trees,
but not the bees I beg you please!
The blade of life, it does it’s thing,
like I do mine, I hear it swing…
– Real player with 63.6 hrs in game
Altidudes®
I PLAYED AS TRASH DUDE
– Real player with 0.4 hrs in game
YOU GET CRUSHED BY MEATBALLS 10/10 GOTY
– Real player with 0.4 hrs in game