HighFleet
Great game that combines strategic gameplay similar to submarine simulations with tactical air battles between flying tanks.
You command a fleet with the aim of capturing the enemy capital city, while fighting off enemy fleets searching for you. Fleet movement is a game of cat and mouse using a very well realised radar system, aircraft carriers, cruise missiles, intercepting enemy radio signals and much more. When two fleets meet, the game switches to tactical battle in which you directly pilot a ship and fight against the enemy. You can design individual ships in your fleet from the groundup and then use them.
– Real player with 233.4 hrs in game
Read More: Best Singleplayer Indie Games.
The all-time best ever flying submarines in the sky game ever made. Although I have spent most of my time obsessing over ship design, “submarine airship game” is the best description for this FTL-like rogue-like UNFORGIVINGLY Difficult game I can come up with; in campaign, you spend a lot of your time trying to manage 15 different simple things (signals analysis, threat tracking, resources and fleet management, navigation, combat, landing, and then the global story/factions/political overlay of story driven decisions). The ship editor will drive you on the express train to crazytown; every. single. decision. carries huge implications for your campaigns when you start running custom ships, and this gets into the infinitely complex fleet design (what roles do you want your ships to play is critical, and the game lets you figure out your own ways to fail). This is one of my favorite games of 2021.
– Real player with 84.1 hrs in game
Quarantine Run
Quarantine Run unlike other endless runners is a cinematic narrative game with multiplayer (1v1) which captures social commentary of a relevant topic today in society through the use of the “Pandemi Radio” which is a broadcast for each map played during your run informing you of new information found during the pandemic for an engaging run through 4 different playable maps as well as a 5th map for multiplayer.
CONTROLS
Move Left and Right: Arrow or Swipe with mouse
Jump: Space bar or swipe up with mouse
Roll: Down Arrow or swipe down with mouse
Free Run Left and right : A and D
ALSO CHECK OUT!
https://store.steampowered.com/app/1625690/Maze_Masters/
QUICK FACTS
The multiplayer mode for Quarantine Run is currently in beta mode.
Read More: Best Singleplayer Cinematic Games.
末日竟在我身边 - Zombies Everywhere
The game is disappointingly short, even without reading a walkthrough, i finished the game under 1 hour, it was a big let down.
– Real player with 0.9 hrs in game
Read More: Best Singleplayer Indie Games.
41 Hours
Serious Sam… with a weird girl following you around
Pros: Good graphics
Gun modifications
Open World
The bullet-time is pretty dope
Some RPG elements
Cons: The RPG elements (skills, leveling, etc.) can be a lot better
Mindless waves of enemies spawning all around you
Needs more guns (like a sniper, shotgun, hand cannon, etc.)
Enemies have aim-bot like a mofo
The building mechanic needs work, as it’s unwieldy
Is it the best game ever? No… but is Serious Sam the best game ever? No, it’s not either. I’d really just compare this game to being a slightly worse Serious Sam… so for the price, it’s good if you’re looking for a game similar to Serious Sam.
– Real player with 155.1 hrs in game
41hrs Review
Its hard to give a review for this game as i did receive it for free via gift purchase from my brother and also this a game made by a small team and by what i can see and feel when playing the game they did not have a AAA budget.
So i finished the game on the pro skill level took me just over 7hrs to finish but keep in mind i have played tons of first person shooters and tend to finish games quite quick. I liked the game it has some frustrating moments which i will get too but overall its quite decent and for $20 bucks aussie dollars its not bad value.
– Real player with 7.4 hrs in game
60 Seconds!
“60 Seconds!” is one of many survival-types games, that are currently available on Steam. The biggest problem of this genre is the fact, that these days, each survival game seems like a copy of a previous one. “60 Seconds!” does not have this problem - although not without issues, it manages to stay unique, engaging and addicting.
Gameplay is split into two parts. First one is time limited (60 seconds) and is based on finding the right items, that will help you to survive next few months that your four (or less, depending on your choices) characters will spend in the bunker. Second part is basically text-based, you’ll make decisions regarding your items and situations, you will also manage your food and water. It’s not only about keeping track of your supplies, so your family has something to eat (that itself isn’t easy, but it’s definitely doable). Even if they are well fed, they still may fall sick, run away, not come back from expedition or loose their minds.
– Real player with 12.5 hrs in game
You are Ted: loving husband, father of two. You lead a lovely, peaceful life with your family until the nuclear apocalypse strikes. Now, you have 60 Seconds to decide what’s important enough to bring into the shelter with you… and survive as long as possible.
60 Seconds is not quite what I expected it to be, though in all honesty I’m not sure entirely what I was expecting of the game, but it has its charm still.
It is, in its core, a survival text adventure with some mild dark comedy thrown in. Yes, there’s a part that’s kind of action-y (the initial 60 seconds of it), but it’s played for such small amount of time it’s hardly noticeable, even if the contents are quite relevant to the development of the story.
– Real player with 5.1 hrs in game
Abducted: The Night Hunters
Just read!
It’s so sad to see the good game being completely unknown. Perhaps you’re not sure about quality of this game. I understand, - it only has a few reviews, and yep, it’s only made by one person, which usually means that the game wouldn’t be good enough, but this one… is surely exception. Frankly speaking, i also thought it’s going to be something typical, like most of modern indie horror games. And yet, “i gave it a try”, and completely changed my mind. This game is awesome, and here’s why:
– Real player with 19.9 hrs in game
Awesome game to play, really.
– Real player with 8.7 hrs in game
INSOMNIA: The Ark
Insomnia: The Ark has a long development backlog and a really big world, pierced by hundreds of intersecting threads, lines of various characters you’ll meet or not meet on your voyage through a giant half-abandoned spaceship inhabited by distant descendants of fugitives fleeing from a war-torn planet.
The game’s grand, by many role-play gaming standards, and I wanted to play it from the first moment I occasionally saw some gameplay videos on YouTube. The game’s grand, but even now, a year after the release date, it’s still a mess, in a big way.
– Real player with 171.1 hrs in game
An absolutely incredible game. I would love to recommend this, but there are just too many problems with it. While the story is well written, the atmosphere is perfect, and the environments are detailed and unique, this game suffers from a series of poor game mechanics and design choices made by the developers. Let me get into it:
1.) Bugs: They weren’t that noticeable for the majority of my playthrough, but the one’s that were noticeable really broke the game. At certain points the game would randomly crash (mostly when trying to load a previous save point), or I wouldn’t be able to select items in my inventory without scrolling to the top of my item list, selecting another item I didn’t want to view, and then scrolling back down to the one I did.
– Real player with 63.3 hrs in game
Ningakki XXVI FPS
It would be a decent idea to have a halo style multiplayer, and less mountain terrain. also possibly some horror aspects?
– Real player with 1.8 hrs in game
Zone Anomaly
Year 2106. As a result of the explosion of the power plant in 1986, a pentagonal radiation zone was created. Soon, all access for civilians was cut off. Countries agreed that the area will be managed jointly and used as a training ground for experimental weapons. With the passage of time more and more soldiers began to die in the zone, too much for maneuvers and tests. During the last operation, conducted in March 2106, a distorted radio report came from the zone and the communication ceased. Command stopped any activity inside the zone and sent there its best agent to investigate the situation.
Days Gone
Finished my first 100% play-through at 110 hours because I took my time, but haven’t done the extra challenges yet with some interesting rewards. With my ancient Intel CPU and mid tier GPU, my game ran fine at Very High settings, with some occasional drops on some specific locations but tolerable, I’d say this port is very well done.
Story wise it’s okay, everything came into conclusion in the end but you’ll have a feeling that it just ended abruptly. Also, the story is much less darker than Last of Us and feels like a cheesy Hollywood movie. There will be a sense of accomplishment and major twists in the end, it felt like I was watching a tv series with some character development with specific characters, there are other interesting characters which they didn’t build up which felt like a lost opportunity.
– Real player with 110.7 hrs in game
Days Gone Review
After reading and hearing many mixed reviews for Days Gone, I decided to give it a try, as someone who usually enjoys open world gameplay. And suprisingly, I was not disappointed.
Story Synopsis
The story is definitely the strong suit of the game, but it needs a while to pick up the pace and gradually introduce characters. The player takes on the role of Deacon St.John, a member of the Mongrels MC in Farewell, Oregon who at the beginning of a Zombie Apocalypse, tries to flee his hometown with his wife Sarah and club buddy Boozer, while the general population is in total disarray and panicking. He is seperated from his wife after she is being wounded and puts her onto a evacuation helicopter of the NERO organisation and the game fast-forwards to several months later. Deacon and Boozer are now so-called “Drifters”, free-agents that travel between the various outposts of humanity in the region and do jobs for them, like bounty hunting and supply runs.
– Real player with 73.8 hrs in game