Unforgettable You
A delightful free game with 20 chapters to play. The story of a man meeting the love of his life done in a beautiful silhouette style reminiscent of Amphora.
A warning for those people who are not very dexterous. There are platform elements in this game, some requiring precision and others speed. Hence my lengthy time!!
Each chapter has a different environment and they are just gorgeous. Some are darker than others. There are 3 hearts to find in each chapter and they are very easy to find. Some are more difficult to get to than others.
– Real player with 3.0 hrs in game
Read More: Best Singleplayer Drama Games.
What a beautiful game! The visuals and soundtrack is stunning (I need the soundtrack in my life haha!) each one completely fitting the mood of each level!
I suck at platformers so it took me a little longer then it would maybe take others, but it’s definitely worth a play!
The story really represents the ups and downs and the different emotions experienced through a relationship with someone, since the very first moment they met them.
– Real player with 1.5 hrs in game
7 Years From Now
Sound of the game was awfully loud. Anyways, the story catches you like around chapter 4, and there you can hear your room filled with heart beats. So many twists. A little bit of Dr.Who “Heaven Sent”.
– Real player with 18.3 hrs in game
Read More: Best Singleplayer Indie Games.
Art is good, plot is even better.
I’m having the same feelings I had when I first played this game on Android.
Thanks for bringing it to PC!
– Real player with 12.2 hrs in game
Dot’s Home
Hi I really Like this game! I wish there was more game like Dot’s home. Thank you making this game and making it available for us to try it out first.
Thank you again, can’t wait what y’all come up next!
– Real player with 7.0 hrs in game
Read More: Best Singleplayer Exploration Games.
Nice idea and great execution!
– Real player with 5.7 hrs in game
Cabin Fever
This game is fucking art. I had to swear just to emphasize this. This game had me gripped from the moment I pressed Start. I couldn’t stop playing it from beginning to end and if it wasn’t 1 am as of the writing of this review, I’d go in for round two. The music, the voice acting, the art, the pace, and tones of the story were so BEAUTIFULLY well done that I couldn’t put it down! The sx scene, not having it is a MAJOR disservice to this game because it isn’t shallow “pron”. I came into this game expecting the usual fan service you’d get with this type of co-ed lifestyle these two are having and despite one fan servicey scene, that is not here and that’s okay! It’s a beautifully captivating love making scene displaying love and emotion set free from their hearts. Yes' it’s somewhat graphic but it isn’t material you would want to use for self pleasure unlike their other games like Crush Crush (of which I gave way too much of my time on :D.)
– Real player with 13.5 hrs in game
I got all the endings and all the achievements. Imma do a review because I want to.
Overall complements:
The voice acting, writing and dialogue are pretty damn good. (I used the male VA) The artwork is probably my favourite aspect of the game. It’s always well done and immersive. The atmosphere ranges from wholesome contentment to unease and worry, peril, even. The art supports that feeling a lot. You want so much for things to work out and you’re constantly looking for how it will go wrong in a paranoid way so you can prevent it. It’s draws you in as a result. Because of this wariness, I picked up on honestly well hidden clues as to what was coming. It wasn’t a terribly shocking turn of events simply because of circumstances and knowledge I could presume that the game couldn’t really do anything about, but it did a great job at hinting at it without making it blatantly obvious.
– Real player with 7.3 hrs in game
Sacred Fire: A Role Playing Game
Where to start?
I do not write many recommendations (almost never), but this game deserves one.
Please ignore all and any negative rating, because this is a game in it’s early days.
ABOUT THE GAME:
This game is one of a kind. As a gamer that focus on RPG genre I would say this is an untold gem.
The creator of the game created a wonderful world, with an exciting story line, interesting characters, and what most amazing are the real world and life choices you have to make.
Unlike other games which focus on loot, leveling up, etc.. THIS game focus on the spirituality and morality of one’s very soul. You are faced with choices that sometimes leave you breathless as there is no good choice. Other times, you will make a choice and the way things unfold will surprise you in disbelief.
– Real player with 59.3 hrs in game
TL;DR - Clunky UI and Easily manipulated dialog/combat check system. Too many statistics that have no discernible impact on game-play. Good story telling and choices actually matter.
So far I’ve played this game a bit, I’ve gotten through the content for the first act relatively quickly. Take your time with the choices you make and think carefully about them as they WILL affect the rest of your play-through. Some choices completely change what story elements you see and will entirely remove various story branches. You character does not have plot armor, you can and will die if you make stupid choices.
– Real player with 6.7 hrs in game
Nyaa-kuza!!
The UI, level hub, and main menu art assets are absolutely gorgeous, and it seems like there’s a lot of content to play through. There are a ton of different characters in the dialogue sequences but I don’t think it gets to the point of being overwhelming. I also really enjoy certain aspects of the combat, like choosing between different kinds of weapons (including a catzooka??!), and the falling clothesline; I hope there’s more interactive environments like that. It’s so obvious that hours and hours of love went into the making of this game.
– Real player with 1.4 hrs in game
I love the art style of the menu and character portraits as well as the music, however the sprites for the fight section just don’t really match everything else. In fight segments, I found you can easily just push against enemies and swing your katana at them which prevents them from attacking back. The boss fights however gave a better fight.
Personally, I think it would work better with a non pixel-like look for the fight segments and change the fights to just boss fights, each with their own moveset as even on Hard, the regular enemies were no threat at all.
– Real player with 0.7 hrs in game
I Am Dead
I am on the fence about this game. One the one hand, it is a lovely story. You play a guy who is dead and returns to his home town. He reunites with his dead dog and the two go on a quest to locate six ghosts of former residents in order to save the town. Each ghost is summoned by retrieving memories about them from the living and then finding an associated memento. The community is presented in six parts, each richly detailed with a host of objects and characters to explore. It is quite a complex narrative that a diligent gamer can piece together by following the residents through the scenes and learning about their relationships.
– Real player with 14.4 hrs in game
I Am Dead is a casual hidden object game, crammed full of sentiment and whimsy. Its core gameplay gimmick is that you can zoom in on objects, clipping right through their layers to see inside of them. Sometimes the contents are surprising (in funny and/or bizarre ways), but most of the time you are simply treated to a unique level of care that has been put into modelling parts of objects that would never need to be visible in any other game or circumstance.
I absolutely adore the art style. The world is jaunty but peaceful, vibrant but subdued, strongly characterised but cozy. This game is, in a word, gentle. It needs to be, in order to present its nuanced stories about a handful of deceased characters.
– Real player with 12.7 hrs in game
Pendragon
_### Quick Overview
Imagine a game of chess where each of your pieces has its own little story and agenda. Each piece would also like to see its story to the end, but you, as the player, know that will not always be possible. Sacrifices have to be made. And stories will change and adapt because of them. Some will be cut short, some will be epic, but most of them will have to face tragedy sooner or later.
For those needing comparisons, think more Into the Breach than Banner Saga._
– Real player with 35.1 hrs in game
Pendragon has captured my attention in a way that very few games manage.
I describe this game as a chess-like narrative roguelike.
The roguelike aspect is straightforward, with each run following the same general structure : choose a hero and make your way to Camlann to aid King Arthur in the fight against the evil Mordred, dispatching enemies and recruiting allies along the way.
Mechanically, it is not a game of chess, but it is a very good analogy to get oneself into the mindset required to play Pendragon effectively - in order to be successful at the higher difficulties, one must be thoughtful in the moves they pick, their potential consequences, and how the enemies may react to them.
– Real player with 22.0 hrs in game
Afterparty
I wholeheartedly wanted to like this game, but I can’t recommend it to everyone.
TL;DR it looks great, the premise is great, the voice acting is great, but it doesn’t feel great.
I’ll start off with some positives:
-I absolutely love the aesthetics. The artwork and the lighting and effects are fantastic.
-The environment is extremely detailed and there are plenty of background conversations to eavesdrop on.
-The voice acting is pristine, with a few exceptions.
-Meeting the Greater Demons was really cool.
– Real player with 18.1 hrs in game
Afterparty
Afterparty is an story driven, supernatural game from the creators of Oxenfree.
Story
The player controls Lola and Milo that just found out that they died and now have to endure hell for eternity – except there is a way to escape hell by outdrinking Satan in a drinking competition. This where the best buds decide to give it a shot and face Satan.
Personal Note
When I’ve heard that the creators of Oxenfree made a new game I was very excited to play it, unfortunately they decided to make it Epic exclusive for a certain amount of time. When it finally released on Steam, I waited a bit to just buy it during this year’s summer sale and I have to say that I really enjoyed playing through this game.
– Real player with 16.8 hrs in game
Lord Winklebottom Investigates
Lord Winklebottom Investigates is a 1920s murder mystery, point and click adventure featuring a dashing giraffe detective coming to Steam this year!
Inspired by Agatha Christie and Sherlock Holmes, the game is a classic British murder mystery!
It’s the 1920s and the world’s foremost detective is about to embark on his most challenging case yet. A mysterious invitation to an isolated island results in a grisly murder and a race against time to track down the killer. Thankfully, in this world that’s not quite like our own, there’s nobody better to crack the case than the great detective and gentleman giraffe, Lord Winklebottom.
Join Lord Winklebottom and his steadfast companion Dr Frumple as they investigate the murder of their old friend. Uncover clues, interview suspects and solve puzzles to crack the case, capture the killer and uncover the horrifying dark secret at the heart of the Isle of Barghest!
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Animals of all shapes and sizes!
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Unique 2D hand painted artwork.
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Streamlined point and click interface.
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Collection of bizarre characters to interrogate!
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Play as a gentleman giraffe!
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Dozens of puzzles to solve!